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[/] [open8_urisc/] [trunk/] [VHDL/] [button_db.vhd] - Rev 260
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-- Copyright (c)2020 Jeremy Seth Henry -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution, -- where applicable (as part of a user interface, debugging port, etc.) -- -- THIS SOFTWARE IS PROVIDED BY JEREMY SETH HENRY ``AS IS'' AND ANY -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL JEREMY SETH HENRY BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- -- VHDL Units : button_db -- Description: Debounces a single button/switch and provides a change of -- state signal as well as registered level. -- -- Revision History -- Author Date Change ------------------ -------- --------------------------------------------------- -- Seth Henry 04/14/20 Code cleanup and revision section added library ieee; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.std_logic_misc.all; entity button_db is generic( Button_Level : std_logic; Reset_Level : std_logic ); port( Clock : in std_logic; Reset : in std_logic; mSec_Tick : in std_logic; -- Button_In : in std_logic; -- Button_Pressed : out std_logic; Button_CoS : out std_logic ); end entity; architecture behave of button_db is signal Button_SR : std_logic_vector(2 downto 0); alias Button_In_q is Button_SR(2); signal Button_Dn_Tmr : std_logic_vector(5 downto 0); signal Button_Dn : std_logic; signal Button_Up_Tmr : std_logic_vector(5 downto 0); signal Button_Up : std_logic; signal Button_State : std_logic; signal Button_State_q : std_logic; begin Button_Pressed <= Button_State_q; Button_trap: process( Clock, Reset ) begin if( Reset = Reset_Level )then Button_SR <= (others => '0'); Button_Dn_Tmr <= (others => '0'); Button_Dn <= '0'; Button_Up_Tmr <= (others => '0'); Button_Up <= '0'; Button_State <= '0'; Button_State_q <= '0'; Button_CoS <= '0'; elsif( rising_edge(Clock) )then Button_SR <= Button_SR(1 downto 0) & Button_In; Button_Dn_Tmr <= (others => '0'); Button_Dn <= '0'; if( Button_In_q = Button_Level )then Button_Dn_Tmr <= Button_Dn_Tmr + mSec_Tick; if( and_reduce(Button_Dn_Tmr) = '1' )then Button_Dn_Tmr <= Button_Dn_Tmr; Button_Dn <= '1'; end if; end if; Button_Up_Tmr <= (others => '0'); Button_Up <= '0'; if( Button_In_q = not Button_Level )then Button_Up_Tmr <= Button_Up_Tmr + mSec_Tick; if( and_reduce(Button_Up_Tmr) = '1' )then Button_Up_Tmr <= Button_Up_Tmr; Button_Up <= '1'; end if; end if; if( Button_Dn = '1' )then Button_State <= '1'; elsif( Button_Up = '1' )then Button_State <= '0'; end if; Button_State_q <= Button_State; Button_CoS <= Button_State xor Button_State_q; end if; end process; end architecture;
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