URL
https://opencores.org/ocsvn/open8_urisc/open8_urisc/trunk
Subversion Repositories open8_urisc
[/] [open8_urisc/] [trunk/] [gnu/] [binutils/] [gold/] [script.h] - Rev 303
Go to most recent revision | Compare with Previous | Blame | View Log
// script.h -- handle linker scripts for gold -*- C++ -*- // Copyright 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. // Written by Ian Lance Taylor <iant@google.com>. // This file is part of gold. // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, // MA 02110-1301, USA. // We implement a subset of the original GNU ld linker script language // for compatibility. The goal is not to implement the entire // language. It is merely to implement enough to handle common uses. // In particular we need to handle /usr/lib/libc.so on a typical // GNU/Linux system, and we want to handle linker scripts used by the // Linux kernel build. #ifndef GOLD_SCRIPT_H #define GOLD_SCRIPT_H #include <cstdio> #include <string> #include <vector> #include "script-sections.h" namespace gold { class General_options; class Command_line; class Symbol_table; class Layout; class Mapfile; class Input_argument; class Input_arguments; class Input_objects; class Input_group; class Input_file; class Output_segment; class Task_token; class Workqueue; struct Version_dependency_list; struct Version_expression_list; struct Version_tree; struct Version_expression; class Lazy_demangler; class Incremental_script_entry; // This class represents an expression in a linker script. class Expression { protected: // These should only be created by child classes. Expression() { } public: virtual ~Expression() { } // Return the value of the expression which is not permitted to // refer to the dot symbol. CHECK_ASSERTIONS is true if we should // check whether assertions are true. uint64_t eval(const Symbol_table*, const Layout*, bool check_assertions); // Return the value of an expression which is permitted to refer to // the dot symbol. DOT_VALUE is the absolute value of the dot // symbol. DOT_SECTION is the section in which dot is defined; it // should be NULL if the dot symbol has an absolute value (e.g., is // defined in a SECTIONS clause outside of any output section // definition). This sets *RESULT_SECTION to indicate where the // value is defined. If the value is absolute *RESULT_SECTION will // be NULL. Note that the returned value is still an absolute // value; to get a section relative value the caller must subtract // the section address. If RESULT_ALIGNMENT is not NULL, this sets // *RESULT_ALIGNMENT to the alignment of the value of that alignment // is larger than *RESULT_ALIGNMENT; this will only be non-zero if // this is an ALIGN expression. If IS_SECTION_DOT_ASSIGMENT is true, // we are evaluating an assignment to dot within an output section, // and an absolute value should be interpreted as an offset within // the section. uint64_t eval_with_dot(const Symbol_table*, const Layout*, bool check_assertions, uint64_t dot_value, Output_section* dot_section, Output_section** result_section, uint64_t* result_alignment, bool is_section_dot_assignment); // Return the value of an expression which may or may not be // permitted to refer to the dot symbol, depending on // is_dot_available. If IS_SECTION_DOT_ASSIGMENT is true, // we are evaluating an assignment to dot within an output section, // and an absolute value should be interpreted as an offset within // the section. uint64_t eval_maybe_dot(const Symbol_table*, const Layout*, bool check_assertions, bool is_dot_available, uint64_t dot_value, Output_section* dot_section, Output_section** result_section, uint64_t* result_alignment, bool is_section_dot_assignment); // Print the expression to the FILE. This is for debugging. virtual void print(FILE*) const = 0; protected: struct Expression_eval_info; public: // Compute the value of the expression (implemented by child class). // This is public rather than protected because it is called // directly by children of Expression on other Expression objects. virtual uint64_t value(const Expression_eval_info*) = 0; private: // May not be copied. Expression(const Expression&); Expression& operator=(const Expression&); }; // Version_script_info stores information parsed from the version // script, either provided by --version-script or as part of a linker // script. A single Version_script_info object per target is owned by // Script_options. class Version_script_info { public: // The languages which can be specified in a versionn script. enum Language { LANGUAGE_C, // No demangling. LANGUAGE_CXX, // C++ demangling. LANGUAGE_JAVA, // Java demangling. LANGUAGE_COUNT }; Version_script_info(); ~Version_script_info(); // Clear everything. void clear(); // Finalize the version control information. void finalize(); // Return whether the information is finalized. bool is_finalized() const { return this->is_finalized_; } // Return whether any version were defined in the version script. bool empty() const { return this->version_trees_.empty(); } // If there is a version associated with SYMBOL, return true, and // set *VERSION to the version, and *IS_GLOBAL to whether the symbol // should be global. Otherwise, return false. bool get_symbol_version(const char* symbol, std::string* version, bool* is_global) const; // Return whether this symbol matches the local: section of some // version. bool symbol_is_local(const char* symbol) const { bool is_global; return (this->get_symbol_version(symbol, NULL, &is_global) && !is_global); } // Return the names of versions defined in the version script. std::vector<std::string> get_versions() const; // Return the list of dependencies for this version. std::vector<std::string> get_dependencies(const char* version) const; // The following functions should only be used by the bison helper // functions. They allocate new structs whose memory belongs to // Version_script_info. The bison functions copy the information // from the version script into these structs. struct Version_dependency_list* allocate_dependency_list(); struct Version_expression_list* allocate_expression_list(); struct Version_tree* allocate_version_tree(); // Build the lookup tables after all data have been read. void build_lookup_tables(); // Give an error if there are any unmatched names in the version // script. void check_unmatched_names(const Symbol_table*) const; // Print contents to the FILE. This is for debugging. void print(FILE*) const; private: void print_expression_list(FILE* f, const Version_expression_list*) const; bool get_symbol_version_helper(const char* symbol, bool check_global, std::string* pversion) const; // Fast lookup information for a given language. // We map from exact match strings to Version_tree's. Historically // version scripts sometimes have the same symbol multiple times, // which is ambiguous. We warn about that case by storing the // second Version_tree we see. struct Version_tree_match { Version_tree_match(const Version_tree* r, bool ig, const Version_expression* e) : real(r), is_global(ig), expression(e), ambiguous(NULL) { } // The Version_tree that we return. const Version_tree* real; // True if this is a global match for the REAL member, false if it // is a local match. bool is_global; // Point back to the Version_expression for which we created this // match. const Version_expression* expression; // If not NULL, another Version_tree that defines the symbol. const Version_tree* ambiguous; }; // Map from an exact match string to a Version_tree. typedef Unordered_map<std::string, Version_tree_match> Exact; // Fast lookup information for a glob pattern. struct Glob { Glob() : expression(NULL), version(NULL), is_global(false) { } Glob(const Version_expression* e, const Version_tree* v, bool ig) : expression(e), version(v), is_global(ig) { } // A pointer to the version expression holding the pattern to // match and the language to use for demangling the symbol before // doing the match. const Version_expression* expression; // The Version_tree we use if this pattern matches. const Version_tree* version; // True if this is a global symbol. bool is_global; }; typedef std::vector<Glob> Globs; bool unquote(std::string*) const; void add_exact_match(const std::string&, const Version_tree*, bool is_global, const Version_expression*, Exact*); void build_expression_list_lookup(const Version_expression_list*, const Version_tree*, bool); const char* get_name_to_match(const char*, int, Lazy_demangler*, Lazy_demangler*) const; // All the version dependencies we allocate. std::vector<Version_dependency_list*> dependency_lists_; // All the version expressions we allocate. std::vector<Version_expression_list*> expression_lists_; // The list of versions. std::vector<Version_tree*> version_trees_; // Exact matches for global symbols, by language. Exact* exact_[LANGUAGE_COUNT]; // A vector of glob patterns mapping to Version_trees. Globs globs_; // The default version to use, if there is one. This is from a // pattern of "*". const Version_tree* default_version_; // True if the default version is global. bool default_is_global_; // Whether this has been finalized. bool is_finalized_; }; // This class manages assignments to symbols. These can appear in // three different locations in scripts: outside of a SECTIONS clause, // within a SECTIONS clause, and within an output section definition // within a SECTIONS clause. This can also appear on the command line // via the --defsym command line option. class Symbol_assignment { public: Symbol_assignment(const char* name, size_t namelen, bool is_defsym, Expression* val, bool provide, bool hidden) : name_(name, namelen), val_(val), is_defsym_(is_defsym), provide_(provide), hidden_(hidden), sym_(NULL) { } // Add the symbol to the symbol table. void add_to_table(Symbol_table*); // Finalize the symbol value. void finalize(Symbol_table*, const Layout*); // Finalize the symbol value when it can refer to the dot symbol. void finalize_with_dot(Symbol_table*, const Layout*, uint64_t dot_value, Output_section* dot_section); // Set the symbol value, but only if the value is absolute or relative to // DOT_SECTION. This is used while processing a SECTIONS clause. // We assume that dot is an absolute value here. We do not check assertions. void set_if_absolute(Symbol_table*, const Layout*, bool is_dot_available, uint64_t dot_value, Output_section* dot_section); const std::string& name() const { return this->name_; } // Print the assignment to the FILE. This is for debugging. void print(FILE*) const; private: // Shared by finalize and finalize_with_dot. void finalize_maybe_dot(Symbol_table*, const Layout*, bool is_dot_available, uint64_t dot_value, Output_section* dot_section); // Sized version of finalize. template<int size> void sized_finalize(Symbol_table*, const Layout*, bool is_dot_available, uint64_t dot_value, Output_section*); // Symbol name. std::string name_; // Expression to assign to symbol. Expression* val_; // True if this symbol is defined by a --defsym, false if it is // defined in a linker script. bool is_defsym_; // Whether the assignment should be provided (only set if there is // an undefined reference to the symbol. bool provide_; // Whether the assignment should be hidden. bool hidden_; // The entry in the symbol table. Symbol* sym_; }; // This class manages assertions in linker scripts. These can appear // in all the places where a Symbol_assignment can appear. class Script_assertion { public: Script_assertion(Expression* check, const char* message, size_t messagelen) : check_(check), message_(message, messagelen) { } // Check the assertion. void check(const Symbol_table*, const Layout*); // Print the assertion to the FILE. This is for debugging. void print(FILE*) const; private: // The expression to check. Expression* check_; // The message to issue if the expression fails. std::string message_; }; // We can read a linker script in two different contexts: when // initially parsing the command line, and when we find an input file // which is actually a linker script. Also some of the data which can // be set by a linker script can also be set via command line options // like -e and --defsym. This means that we have a type of data which // can be set both during command line option parsing and while // reading input files. We store that data in an instance of this // object. We will keep pointers to that instance in both the // Command_line and Layout objects. class Script_options { public: Script_options(); // Add a symbol to be defined. void add_symbol_assignment(const char* name, size_t length, bool is_defsym, Expression* value, bool provide, bool hidden); // Look for an assigned symbol. bool is_pending_assignment(const char* name); // Add a reference to a symbol. void add_symbol_reference(const char* name, size_t length); // Add an assertion. void add_assertion(Expression* check, const char* message, size_t messagelen); // Define a symbol from the command line. bool define_symbol(const char* definition); // Create sections required by any linker scripts. void create_script_sections(Layout*); // Add all symbol definitions to the symbol table. void add_symbols_to_table(Symbol_table*); // Used to iterate over symbols which are referenced in expressions // but not defined. typedef Unordered_set<std::string>::const_iterator referenced_const_iterator; referenced_const_iterator referenced_begin() const { return this->symbol_references_.begin(); } referenced_const_iterator referenced_end() const { return this->symbol_references_.end(); } // Return whether a symbol is referenced but not defined. bool is_referenced(const std::string& name) const { return (this->symbol_references_.find(name) != this->symbol_references_.end()); } // Return whether there are any symbols which were referenced but // not defined. bool any_unreferenced() const { return !this->symbol_references_.empty(); } // Finalize the symbol values. Also check assertions. void finalize_symbols(Symbol_table*, const Layout*); // Version information parsed from a version script. Everything // else has a pointer to this object. Version_script_info* version_script_info() { return &this->version_script_info_; } const Version_script_info* version_script_info() const { return &this->version_script_info_; } // A SECTIONS clause parsed from a linker script. Everything else // has a pointer to this object. Script_sections* script_sections() { return &this->script_sections_; } const Script_sections* script_sections() const { return &this->script_sections_; } // Whether we saw a SECTIONS clause. bool saw_sections_clause() const { return this->script_sections_.saw_sections_clause(); } // Whether we saw a PHDRS clause. bool saw_phdrs_clause() const { return this->script_sections_.saw_phdrs_clause(); } // Set section addresses using a SECTIONS clause. Return the // segment which should hold the file header and segment headers; // this may return NULL, in which case the headers are not in a // loadable segment. Output_segment* set_section_addresses(Symbol_table*, Layout*); // Print the script to the FILE. This is for debugging. void print(FILE*) const; private: // We keep a list of symbol assignments which occur outside of a // SECTIONS clause. typedef std::vector<Symbol_assignment*> Symbol_assignments; // We keep a list of all assertions whcih occur outside of a // SECTIONS clause. typedef std::vector<Script_assertion*> Assertions; // The entry address. This will be empty if not set. std::string entry_; // Symbols to set. Symbol_assignments symbol_assignments_; // Symbols defined in an expression, for faster lookup. Unordered_set<std::string> symbol_definitions_; // Symbols referenced in an expression. Unordered_set<std::string> symbol_references_; // Assertions to check. Assertions assertions_; // Version information parsed from a version script. Version_script_info version_script_info_; // Information from any SECTIONS clauses. Script_sections script_sections_; }; // FILE was found as an argument on the command line, but was not // recognized as an ELF file. Try to read it as a script. Return // true if the file was handled. This has to handle /usr/lib/libc.so // on a GNU/Linux system. *USED_NEXT_BLOCKER is set to indicate // whether the function took over NEXT_BLOCKER. bool read_input_script(Workqueue*, Symbol_table*, Layout*, Dirsearch*, int, Input_objects*, Mapfile*, Input_group*, const Input_argument*, Input_file*, Task_token* next_blocker, bool* used_next_blocker); // FILE was found as an argument to --script (-T). // Read it as a script, and execute its contents immediately. bool read_commandline_script(const char* filename, Command_line* cmdline); // FILE was found as an argument to --version-script. Read it as a // version script, and store its contents in // cmdline->script_options()->version_script_info(). bool read_version_script(const char* filename, Command_line* cmdline); // FILENAME was found as an argument to --dynamic-list. Read it as a // version script (actually, a versym_node from a version script), and // store its contents in DYNAMIC_LIST. bool read_dynamic_list(const char* filename, Command_line* cmdline, Script_options* dynamic_list); } // End namespace gold. #endif // !defined(GOLD_SCRIPT_H)
Go to most recent revision | Compare with Previous | Blame | View Log