URL
https://opencores.org/ocsvn/open8_urisc/open8_urisc/trunk
Subversion Repositories open8_urisc
[/] [open8_urisc/] [trunk/] [gnu/] [binutils/] [ld/] [emultempl/] [mmo.em] - Rev 145
Compare with Previous | Blame | View Log
# This shell script emits a C file. -*- C -*-# Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009# Free Software Foundation, Inc.## This file is part of the GNU Binutils.## This program is free software; you can redistribute it and/or modify# it under the terms of the GNU General Public License as published by# the Free Software Foundation; either version 3 of the License, or# (at your option) any later version.## This program is distributed in the hope that it will be useful,# but WITHOUT ANY WARRANTY; without even the implied warranty of# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the# GNU General Public License for more details.## You should have received a copy of the GNU General Public License# along with this program; if not, write to the Free Software# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,# MA 02110-1301, USA.## This file is sourced from generic.em.fragment <<EOF/* Need to have this macro defined before mmix-elfnmmo, which uses thename for the before_allocation function, defined in ldemul.c (forthe mmo "emulation") or in elf32.em (for the elf64mmix"emulation"). */#define gldmmo_before_allocation before_allocation_default/* We include this header *not* because we expect to handle ELF herebut because we re-use the map_segments function in elf-generic.em,a file which is rightly somewhat ELF-centric. But this is only toget a weird testcase right; ld-mmix/bpo-22, forcing ELF to beoutput from the mmo emulation: -m mmo --oformat elf64-mmix! */#include "elf-bfd.h"static void gld${EMULATION_NAME}_after_allocation (void);EOFsource_em ${srcdir}/emultempl/elf-generic.emsource_em ${srcdir}/emultempl/mmix-elfnmmo.emfragment <<EOF/* Place an orphan section. We use this to put random SEC_CODE orSEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowedfrom elf32.em. */static lang_output_section_statement_type *mmo_place_orphan (asection *s,const char *secname,int constraint ATTRIBUTE_UNUSED){static struct orphan_save hold_text ={MMO_TEXT_SECTION_NAME,SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,0, 0, 0, 0};struct orphan_save *place;lang_output_section_statement_type *after;lang_output_section_statement_type *os;/* We have nothing to say for anything other than a final link. */if (link_info.relocatable|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)return NULL;/* Only care for sections we're going to load. */os = lang_output_section_find (secname);/* We have an output section by this name. Place the section inside it(regardless of whether the linker script lists it as input). */if (os != NULL){lang_add_section (&os->children, s, os);return os;}/* If this section does not have .text-type section flags or there's noMMO_TEXT_SECTION_NAME, we don't have anything to say. */if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)return NULL;if (hold_text.os == NULL)hold_text.os = lang_output_section_find (hold_text.name);place = &hold_text;if (hold_text.os != NULL)after = hold_text.os;elseafter = &lang_output_section_statement.head->output_section_statement;/* If there's an output section by this name, we'll use it, regardlessof section flags, in contrast to what's done in elf32.em. */os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);/* We need an output section for .text as a root, so if there was none(might happen with a peculiar linker script such as in "mapaddresses", map-address.exp), we grab the output section createdabove. */if (hold_text.os == NULL)hold_text.os = os;return os;}/* Remove the spurious settings of SEC_RELOC that make it to the output atlink time. We are as confused as elflink.h:elf_bfd_final_link, andpaper over the bug similarly. */static voidmmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED){bfd_set_section_flags (abfd, sec,bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);}/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */static voidgld${EMULATION_NAME}_after_allocation (void){bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);gld${EMULATION_NAME}_map_segments (FALSE);}/* To get on-demand global register allocation right, we need to parse therelocs, like what happens when linking to ELF. It needs to be donebefore all input sections are supposed to be present. When linking toELF, it's done when reading symbols. When linking to mmo, we do itwhen all input files are seen, which is equivalent. */static voidmmo_after_open (void){/* When there's a mismatch between the output format and the emulation(using weird combinations like "-m mmo --oformat elf64-mmix" forexample), we'd count relocs twice because they'd also be countedalong the usual route for ELF-only linking, which would lead to aninternal accounting error. */if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour){LANG_FOR_EACH_INPUT_STATEMENT (is){if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour&& !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))einfo ("%X%P: Internal problems scanning %B after opening it",is->the_bfd);}}after_open_default ();}EOFLDEMUL_PLACE_ORPHAN=mmo_place_orphanLDEMUL_AFTER_OPEN=mmo_after_open
