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[/] [openmsp430/] [trunk/] [fpga/] [actel_m1a3pl_dev_kit/] [software/] [spacewar/] [reset.c] - Rev 166
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#include "spacewar.h" //************************************************************ // externals // //************************************************************ // // reset // // reset rkts for restart of program // /* Description: Resets the rocket structure. The xdisp = ydisp = position, ang = angle passed into function. Rockets x and y velocities are set to zero. */ void reset_one_rkt(rkt_data *rkt, int position, unsigned char angle) { rkt->xdisp = position; // position rkt in quadrant rkt->ydisp = position; rkt->xvel = 0; // no velocity rkt->yvel = 0; rkt->ang = angle; // point to angle } //************************************************************ // // reset // // reset rkts for restart of program // /* Description: Reset the position, angle, and velecity of both rockets. */ void reset_rkts(rkt_data *rkt1, rkt_data *rkt2) { // setup rkt1 variables reset_one_rkt(rkt1, (max_dac * 3) / 4, 0); // position rkt1 in quadrant 1 // point to 3 o'clock // setup rkt2 variables reset_one_rkt(rkt2, (max_dac * 1) / 4, 128); // position rkt2 in quadrant 3 // point to 9 o'clock } //************************************************************ // // reset game info for one rocket // // /* Description: Resets shield to full value, stops the torpedos from firing, and makes all torpedos inactive for structure passed to function. */ void reset_game(rkt_data *rkt) { int i; rkt->shield = full_shields ; // restore all shields rkt->flags = 0; // clear all flags for (i=0; i < ammo; i++){ // stop all torps rkt->pt_dx[i] = -1; } }
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