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[/] [openmsp430/] [trunk/] [fpga/] [altera_de0_nano_soc/] [software/] [apps/] [gfx_demo/] [demo_8bpp.c] - Rev 222
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#include "demo.h" #include "timerA.h" #include "gfx_controller.h" //---------------------------------------------------// // 8BPP DEMO //---------------------------------------------------// void demo_8bpp(void) { unsigned int line, column; unsigned int color = 0; unsigned int use_gpu = 0; unsigned int wait_sel = 0; unsigned int x_coord = 0; unsigned int y_coord = 0; unsigned int loop; volatile unsigned int address; const uint16_t offset_x = 35; const uint16_t offset_y = 95; const uint16_t char_width = 7; // Screen introduction gpu_fill (PIX_ADDR(0, 0 ), 320, 480, 0x0000, DST_SWAP_NONE); // Background gpu_fill (PIX_ADDR(offset_x+1*6*char_width+1*char_width, offset_y+0*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); // 8 gpu_fill (PIX_ADDR(offset_x+1*6*char_width+1*char_width, offset_y+3*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+1*6*char_width+1*char_width, offset_y+6*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+1*6*char_width+0*char_width, offset_y+1*char_width), 1*char_width, 2*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+1*6*char_width+4*char_width, offset_y+1*char_width), 1*char_width, 2*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+1*6*char_width+0*char_width, offset_y+4*char_width), 1*char_width, 2*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+1*6*char_width+4*char_width, offset_y+4*char_width), 1*char_width, 2*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+3*6*char_width+0*char_width, offset_y+0*char_width), 1*char_width, 6*char_width, 0x001C, DST_SWAP_NONE); // b gpu_fill (PIX_ADDR(offset_x+3*6*char_width+1*char_width, offset_y+6*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+3*6*char_width+1*char_width, offset_y+4*char_width), 1*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+3*6*char_width+2*char_width, offset_y+3*char_width), 2*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+3*6*char_width+4*char_width, offset_y+4*char_width), 1*char_width, 2*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+4*6*char_width+0*char_width, offset_y+2*char_width), 1*char_width, 5*char_width, 0x001C, DST_SWAP_NONE); // p gpu_fill (PIX_ADDR(offset_x+4*6*char_width+1*char_width, offset_y+2*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+4*6*char_width+1*char_width, offset_y+4*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+4*6*char_width+4*char_width, offset_y+3*char_width), 1*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+5*6*char_width+0*char_width, offset_y+2*char_width), 1*char_width, 5*char_width, 0x001C, DST_SWAP_NONE); // p gpu_fill (PIX_ADDR(offset_x+5*6*char_width+1*char_width, offset_y+2*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+5*6*char_width+1*char_width, offset_y+4*char_width), 3*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); gpu_fill (PIX_ADDR(offset_x+5*6*char_width+4*char_width, offset_y+3*char_width), 1*char_width, 1*char_width, 0x001C, DST_SWAP_NONE); ta_wait_no_lpm(WT_500MS); ta_wait_no_lpm(WT_500MS); ta_wait_no_lpm(WT_500MS); ta_wait_no_lpm(WT_500MS); // Clear background gpu_fill (PIX_ADDR(0, 0 ), 320, 240, 0x0000, DST_SWAP_NONE); // Wait for on-going GPU operation to be done before moving on gpu_wait_done(); // Fill the screen with all possible colors color = 0x0000; for( line = 0; line <29; line = line + 1 ) { for( column = 0; column < 20; column = column + 1 ) { draw_block(PIX_ADDR(x_coord, y_coord), 13, 13, color, DST_SWAP_NONE, use_gpu); if (color==255) { color= 0;} else { color++; } x_coord += 16; } y_coord += 16; x_coord = 0; } ta_wait_no_lpm(WT_500MS); ta_wait_no_lpm(WT_500MS); // Use the frame pointer 1 for refresh FRAME1_PTR = 0x0000; FRAME_SELECT = (FRAME_SELECT & ~REFRESH_FRAME_MASK) | REFRESH_FRAME1_SELECT; // Initialize coordinates for refresh x_coord = 0; y_coord = 0; // Loop the demo loop = 0; while (loop <4) { // Select rotation & GPU use switch(loop & 0x0003) { case 0 : DISPLAY_CFG = DST_SWAP_CL; wait_sel = 3; break; case 1 : DISPLAY_CFG = DST_SWAP_CL; wait_sel = 2; break; case 2 : DISPLAY_CFG = DST_SWAP_CL; wait_sel = 1; break; default: DISPLAY_CFG = DST_SWAP_CL; wait_sel = 0; break; } loop++; move_to_next_mode = 0; // Move the starting point of the buffer refresh DISPLAY_REFR_CNT = 0; while (!move_to_next_mode) { FRAME1_PTR = address; // Compute next address x_coord +=1; y_coord +=1; address = PIX_ADDR(x_coord, y_coord); // Wait according to config switch(wait_sel) { case 0 : break; case 1 : while(DISPLAY_REFR_CNT!=0); DISPLAY_REFR_CNT = 1; break; case 2 : while(DISPLAY_REFR_CNT!=0); DISPLAY_REFR_CNT = 2; break; default: while(DISPLAY_REFR_CNT!=0); DISPLAY_REFR_CNT = 3; break; } } } // Restore refresh configuration FRAME0_PTR = 0x0000; FRAME_SELECT = (FRAME_SELECT & ~REFRESH_FRAME_MASK) | REFRESH_FRAME0_SELECT; };
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