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<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Diagnostics</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><meta name="keywords" content=" C++ , library , profile " /><meta name="keywords" content=" ISO C++ , library " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="profile_mode.html" title="Chapter 32. Profile Mode" /><link rel="prev" href="bk01pt12ch32s06.html" title="Developer Information" /><link rel="next" href="ext_allocators.html" title="Chapter 33. Allocators" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Diagnostics</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="bk01pt12ch32s06.html">Prev</a> </td><th width="60%" align="center">Chapter 32. Profile Mode</th><td width="20%" align="right"> <a accesskey="n" href="ext_allocators.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Diagnostics"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.ext.profile_mode.diagnostics"></a>Diagnostics</h2></div></div></div><p> The table below presents all the diagnostics we intend to implement. Each diagnostic has a corresponding compile time switch <code class="code">-D_GLIBCXX_PROFILE_<diagnostic></code>. Groups of related diagnostics can be turned on with a single switch. For instance, <code class="code">-D_GLIBCXX_PROFILE_LOCALITY</code> is equivalent to <code class="code">-D_GLIBCXX_PROFILE_SOFTWARE_PREFETCH -D_GLIBCXX_PROFILE_RBTREE_LOCALITY</code>. </p><p> The benefit, cost, expected frequency and accuracy of each diagnostic was given a grade from 1 to 10, where 10 is highest. A high benefit means that, if the diagnostic is accurate, the expected performance improvement is high. A high cost means that turning this diagnostic on leads to high slowdown. A high frequency means that we expect this to occur relatively often. A high accuracy means that the diagnostic is unlikely to be wrong. These grades are not perfect. They are just meant to guide users with specific needs or time budgets. </p><div class="table"><a id="id626153"></a><p class="title"><b>Table 32.2. Diagnostics</b></p><div class="table-contents"><table summary="Diagnostics" border="1"><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left">Group</th><th align="left">Flag</th><th align="left">Benefit</th><th align="left">Cost</th><th align="left">Freq.</th><th align="left">Implemented</th></tr></thead><tbody><tr><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.containers" target="_top"> CONTAINERS</a></td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.hashtable_too_small" target="_top"> HASHTABLE_TOO_SMALL</a></td><td align="left">10</td><td align="left">1</td><td align="left"> </td><td align="left">10</td><td align="left">yes</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.hashtable_too_large" target="_top"> HASHTABLE_TOO_LARGE</a></td><td align="left">5</td><td align="left">1</td><td align="left"> </td><td align="left">10</td><td align="left">yes</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.inefficient_hash" target="_top"> INEFFICIENT_HASH</a></td><td align="left">7</td><td align="left">3</td><td align="left"> </td><td align="left">10</td><td align="left">yes</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.vector_too_small" target="_top"> VECTOR_TOO_SMALL</a></td><td align="left">8</td><td align="left">1</td><td align="left"> </td><td align="left">10</td><td align="left">yes</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.vector_too_large" target="_top"> VECTOR_TOO_LARGE</a></td><td align="left">5</td><td align="left">1</td><td align="left"> </td><td align="left">10</td><td align="left">yes</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.vector_to_hashtable" target="_top"> VECTOR_TO_HASHTABLE</a></td><td align="left">7</td><td align="left">7</td><td align="left"> </td><td align="left">10</td><td align="left">no</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.hashtable_to_vector" target="_top"> HASHTABLE_TO_VECTOR</a></td><td align="left">7</td><td align="left">7</td><td align="left"> </td><td align="left">10</td><td align="left">no</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.vector_to_list" target="_top"> VECTOR_TO_LIST</a></td><td align="left">8</td><td align="left">5</td><td align="left"> </td><td align="left">10</td><td align="left">yes</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.list_to_vector" target="_top"> LIST_TO_VECTOR</a></td><td align="left">10</td><td align="left">5</td><td align="left"> </td><td align="left">10</td><td align="left">no</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.assoc_ord_to_unord" target="_top"> ORDERED_TO_UNORDERED</a></td><td align="left">10</td><td align="left">5</td><td align="left"> </td><td align="left">10</td><td align="left">only map/unordered_map</td></tr><tr><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.algorithms" target="_top"> ALGORITHMS</a></td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.algorithms.sort" target="_top"> SORT</a></td><td align="left">7</td><td align="left">8</td><td align="left"> </td><td align="left">7</td><td align="left">no</td></tr><tr><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.locality" target="_top"> LOCALITY</a></td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.locality.sw_prefetch" target="_top"> SOFTWARE_PREFETCH</a></td><td align="left">8</td><td align="left">8</td><td align="left"> </td><td align="left">5</td><td align="left">no</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.locality.linked" target="_top"> RBTREE_LOCALITY</a></td><td align="left">4</td><td align="left">8</td><td align="left"> </td><td align="left">5</td><td align="left">no</td></tr><tr><td align="left"> </td><td align="left"><a class="ulink" href="#manual.ext.profile_mode.analysis.mthread.false_share" target="_top"> FALSE_SHARING</a></td><td align="left">8</td><td align="left">10</td><td align="left"> </td><td align="left">10</td><td align="left">no</td></tr></tbody></table></div></div><br class="table-break" /><div class="sect2" title="Diagnostic Template"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.template"></a>Diagnostic Template</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_<diagnostic></code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> What problem will it diagnose? </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>. What is the fundamental reason why this is a problem</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> Percentage reduction in execution time. When reduction is more than a constant factor, describe the reduction rate formula. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> What would the advise look like?</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> What stdlibc++ components need to be instrumented?</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> How do we decide when to issue the advice?</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> How do we measure benefits? Math goes here.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> program code ... advice sample </pre><p> </p></li></ul></div></div><div class="sect2" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.containers"></a>Containers</h3></div></div></div><p> <span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_CONTAINERS</code>. </p><div class="sect3" title="Hashtable Too Small"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.hashtable_too_small"></a>Hashtable Too Small</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_HASHTABLE_TOO_SMALL</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect hashtables with many rehash operations, small construction size and large destruction size. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Rehash is very expensive. Read content, follow chains within bucket, evaluate hash function, place at new location in different order.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> 36%. Code similar to example below. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Set initial size to N at construction site S. </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> <code class="code">unordered_set, unordered_map</code> constructor, destructor, rehash. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">unordered_[multi]set|map</code>, record initial size and call context of the constructor. Record size increase, if any, after each relevant operation such as insert. Record the estimated rehash cost.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Number of individual rehash operations * cost per rehash.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 unordered_set<int> us; 2 for (int k = 0; k < 1000000; ++k) { 3 us.insert(k); 4 } foo.cc:1: advice: Changing initial unordered_set size from 10 to 1000000 saves 1025530 rehash operations. </pre><p> </p></li></ul></div></div><div class="sect3" title="Hashtable Too Large"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.hashtable_too_large"></a>Hashtable Too Large</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_HASHTABLE_TOO_LARGE</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect hashtables which are never filled up because fewer elements than reserved are ever inserted. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Save memory, which is good in itself and may also improve memory reference performance through fewer cache and TLB misses.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> unknown. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Set initial size to N at construction site S. </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> <code class="code">unordered_set, unordered_map</code> constructor, destructor, rehash. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">unordered_[multi]set|map</code>, record initial size and call context of the constructor, and correlate it with its size at destruction time. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Number of iteration operations + memory saved.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 vector<unordered_set<int>> v(100000, unordered_set<int>(100)) ; 2 for (int k = 0; k < 100000; ++k) { 3 for (int j = 0; j < 10; ++j) { 4 v[k].insert(k + j); 5 } 6 } foo.cc:1: advice: Changing initial unordered_set size from 100 to 10 saves N bytes of memory and M iteration steps. </pre><p> </p></li></ul></div></div><div class="sect3" title="Inefficient Hash"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.inefficient_hash"></a>Inefficient Hash</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_INEFFICIENT_HASH</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect hashtables with polarized distribution. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> A non-uniform distribution may lead to long chains, thus possibly increasing complexity by a factor up to the number of elements. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span> factor up to container size. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Change hash function for container built at site S. Distribution score = N. Access score = S. Longest chain = C, in bucket B. </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> <code class="code">unordered_set, unordered_map</code> constructor, destructor, [], insert, iterator. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> Count the exact number of link traversals. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Total number of links traversed.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> class dumb_hash { public: size_t operator() (int i) const { return 0; } }; ... unordered_set<int, dumb_hash> hs; ... for (int i = 0; i < COUNT; ++i) { hs.find(i); } </pre><p> </p></li></ul></div></div><div class="sect3" title="Vector Too Small"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_too_small"></a>Vector Too Small</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_VECTOR_TOO_SMALL</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span>Detect vectors with many resize operations, small construction size and large destruction size.. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>Resizing can be expensive. Copying large amounts of data takes time. Resizing many small vectors may have allocation overhead and affect locality.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Set initial size to N at construction site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">vector</code>, record initial size and call context of the constructor. Record size increase, if any, after each relevant operation such as <code class="code">push_back</code>. Record the estimated resize cost. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Total number of words copied * time to copy a word.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 vector<int> v; 2 for (int k = 0; k < 1000000; ++k) { 3 v.push_back(k); 4 } foo.cc:1: advice: Changing initial vector size from 10 to 1000000 saves copying 4000000 bytes and 20 memory allocations and deallocations. </pre><p> </p></li></ul></div></div><div class="sect3" title="Vector Too Large"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_too_large"></a>Vector Too Large</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_VECTOR_TOO_LARGE</code> </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span>Detect vectors which are never filled up because fewer elements than reserved are ever inserted. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>Save memory, which is good in itself and may also improve memory reference performance through fewer cache and TLB misses.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Set initial size to N at construction site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">vector</code>, record initial size and call context of the constructor, and correlate it with its size at destruction time.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Total amount of memory saved.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 vector<vector<int>> v(100000, vector<int>(100)) ; 2 for (int k = 0; k < 100000; ++k) { 3 for (int j = 0; j < 10; ++j) { 4 v[k].insert(k + j); 5 } 6 } foo.cc:1: advice: Changing initial vector size from 100 to 10 saves N bytes of memory and may reduce the number of cache and TLB misses. </pre><p> </p></li></ul></div></div><div class="sect3" title="Vector to Hashtable"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_to_hashtable"></a>Vector to Hashtable</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_VECTOR_TO_HASHTABLE</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect uses of <code class="code">vector</code> that can be substituted with <code class="code">unordered_set</code> to reduce execution time. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Linear search in a vector is very expensive, whereas searching in a hashtable is very quick.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>factor up to container size. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace <code class="code">vector</code> with <code class="code">unordered_set</code> at site S. </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code> operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">vector</code>, record call context of the constructor. Issue the advice only if the only methods called on this <code class="code">vector</code> are <code class="code">push_back</code>, <code class="code">insert</code> and <code class="code">find</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Cost(vector::push_back) + cost(vector::insert) + cost(find, vector) - cost(unordered_set::insert) + cost(unordered_set::find). </p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 vector<int> v; ... 2 for (int i = 0; i < 1000; ++i) { 3 find(v.begin(), v.end(), i); 4 } foo.cc:1: advice: Changing "vector" to "unordered_set" will save about 500,000 comparisons. </pre><p> </p></li></ul></div></div><div class="sect3" title="Hashtable to Vector"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.hashtable_to_vector"></a>Hashtable to Vector</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_HASHTABLE_TO_VECTOR</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect uses of <code class="code">unordered_set</code> that can be substituted with <code class="code">vector</code> to reduce execution time. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Hashtable iterator is slower than vector iterator.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>95%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace <code class="code">unordered_set</code> with <code class="code">vector</code> at site S. </p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">unordered_set</code> operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">unordered_set</code>, record call context of the constructor. Issue the advice only if the number of <code class="code">find</code>, <code class="code">insert</code> and <code class="code">[]</code> operations on this <code class="code">unordered_set</code> are small relative to the number of elements, and methods <code class="code">begin</code> or <code class="code">end</code> are invoked (suggesting iteration).</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Number of .</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 unordered_set<int> us; ... 2 int s = 0; 3 for (unordered_set<int>::iterator it = us.begin(); it != us.end(); ++it) { 4 s += *it; 5 } foo.cc:1: advice: Changing "unordered_set" to "vector" will save about N indirections and may achieve better data locality. </pre><p> </p></li></ul></div></div><div class="sect3" title="Vector to List"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.vector_to_list"></a>Vector to List</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_VECTOR_TO_LIST</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where <code class="code">vector</code> could be substituted with <code class="code">list</code> for better performance. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Inserting in the middle of a vector is expensive compared to inserting in a list. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>factor up to container size. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace vector with list at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code> operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> For each dynamic instance of <code class="code">vector</code>, record the call context of the constructor. Record the overhead of each <code class="code">insert</code> operation based on current size and insert position. Report instance with high insertion overhead. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> (Sum(cost(vector::method)) - Sum(cost(list::method)), for method in [push_back, insert, erase]) + (Cost(iterate vector) - Cost(iterate list))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 vector<int> v; 2 for (int i = 0; i < 10000; ++i) { 3 v.insert(v.begin(), i); 4 } foo.cc:1: advice: Changing "vector" to "list" will save about 5,000,000 operations. </pre><p> </p></li></ul></div></div><div class="sect3" title="List to Vector"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.list_to_vector"></a>List to Vector</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_LIST_TO_VECTOR</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where <code class="code">list</code> could be substituted with <code class="code">vector</code> for better performance. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Iterating through a vector is faster than through a list. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>64%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace list with vector at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">vector</code> operations and access methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> Issue the advice if there are no <code class="code">insert</code> operations. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> (Sum(cost(vector::method)) - Sum(cost(list::method)), for method in [push_back, insert, erase]) + (Cost(iterate vector) - Cost(iterate list))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 list<int> l; ... 2 int sum = 0; 3 for (list<int>::iterator it = l.begin(); it != l.end(); ++it) { 4 sum += *it; 5 } foo.cc:1: advice: Changing "list" to "vector" will save about 1000000 indirect memory references. </pre><p> </p></li></ul></div></div><div class="sect3" title="List to Forward List (Slist)"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.list_to_slist"></a>List to Forward List (Slist)</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_LIST_TO_SLIST</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where <code class="code">list</code> could be substituted with <code class="code">forward_list</code> for better performance. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> The memory footprint of a forward_list is smaller than that of a list. This has beneficial effects on memory subsystem, e.g., fewer cache misses. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>40%. Note that the reduction is only noticeable if the size of the forward_list node is in fact larger than that of the list node. For memory allocators with size classes, you will only notice an effect when the two node sizes belong to different allocator size classes. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span>Replace list with forward_list at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span><code class="code">list</code> operations and iteration methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> Issue the advice if there are no <code class="code">backwards</code> traversals or insertion before a given node. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Always true.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 list<int> l; ... 2 int sum = 0; 3 for (list<int>::iterator it = l.begin(); it != l.end(); ++it) { 4 sum += *it; 5 } foo.cc:1: advice: Change "list" to "forward_list". </pre><p> </p></li></ul></div></div><div class="sect3" title="Ordered to Unordered Associative Container"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.assoc_ord_to_unord"></a>Ordered to Unordered Associative Container</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_ORDERED_TO_UNORDERED</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect cases where ordered associative containers can be replaced with unordered ones. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Insert and search are quicker in a hashtable than in a red-black tree.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>52%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Replace set with unordered_set at site S.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> <code class="code">set</code>, <code class="code">multiset</code>, <code class="code">map</code>, <code class="code">multimap</code> methods.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> Issue the advice only if we are not using operator <code class="code">++</code> on any iterator on a particular <code class="code">[multi]set|map</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> (Sum(cost(hashtable::method)) - Sum(cost(rbtree::method)), for method in [insert, erase, find]) + (Cost(iterate hashtable) - Cost(iterate rbtree))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 set<int> s; 2 for (int i = 0; i < 100000; ++i) { 3 s.insert(i); 4 } 5 int sum = 0; 6 for (int i = 0; i < 100000; ++i) { 7 sum += *s.find(i); 8 } </pre><p> </p></li></ul></div></div></div><div class="sect2" title="Algorithms"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.algorithms"></a>Algorithms</h3></div></div></div><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_ALGORITHMS</code>. </p><div class="sect3" title="Sort Algorithm Performance"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.algorithms.sort"></a>Sort Algorithm Performance</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_SORT</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Give measure of sort algorithm performance based on actual input. For instance, advise Radix Sort over Quick Sort for a particular call context. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> See papers: <a class="ulink" href="http://portal.acm.org/citation.cfm?doid=1065944.1065981" target="_top"> A framework for adaptive algorithm selection in STAPL</a> and <a class="ulink" href="http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=4228227" target="_top"> Optimizing Sorting with Machine Learning Algorithms</a>. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>60%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Change sort algorithm at site S from X Sort to Y Sort.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> <code class="code">sort</code> algorithm.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> Issue the advice if the cost model tells us that another sort algorithm would do better on this input. Requires us to know what algorithm we are using in our sort implementation in release mode.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Runtime(algo) for algo in [radix, quick, merge, ...]</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> </pre><p> </p></li></ul></div></div></div><div class="sect2" title="Data Locality"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.locality"></a>Data Locality</h3></div></div></div><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_LOCALITY</code>. </p><div class="sect3" title="Need Software Prefetch"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.locality.sw_prefetch"></a>Need Software Prefetch</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_SOFTWARE_PREFETCH</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Discover sequences of indirect memory accesses that are not regular, thus cannot be predicted by hardware prefetchers. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Indirect references are hard to predict and are very expensive when they miss in caches.</p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>25%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Insert prefetch instruction.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Vector iterator and access operator []. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> First, get cache line size and page size from system. Then record iterator dereference sequences for which the value is a pointer. For each sequence within a container, issue a warning if successive pointer addresses are not within cache lines and do not form a linear pattern (otherwise they may be prefetched by hardware). If they also step across page boundaries, make the warning stronger. </p><p>The same analysis applies to containers other than vector. However, we cannot give the same advice for linked structures, such as list, as there is no random access to the n-th element. The user may still be able to benefit from this information, for instance by employing frays (user level light weight threads) to hide the latency of chasing pointers. </p><p> This analysis is a little oversimplified. A better cost model could be created by understanding the capability of the hardware prefetcher. This model could be trained automatically by running a set of synthetic cases. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Total distance between pointer values of successive elements in vectors of pointers.</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 int zero = 0; 2 vector<int*> v(10000000, &zero); 3 for (int k = 0; k < 10000000; ++k) { 4 v[random() % 10000000] = new int(k); 5 } 6 for (int j = 0; j < 10000000; ++j) { 7 count += (*v[j] == 0 ? 0 : 1); 8 } foo.cc:7: advice: Insert prefetch instruction. </pre><p> </p></li></ul></div></div><div class="sect3" title="Linked Structure Locality"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.locality.linked"></a>Linked Structure Locality</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_RBTREE_LOCALITY</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Give measure of locality of objects stored in linked structures (lists, red-black trees and hashtables) with respect to their actual traversal patterns. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span>Allocation can be tuned to a specific traversal pattern, to result in better data locality. See paper: <a class="ulink" href="http://www.springerlink.com/content/8085744l00x72662/" target="_top"> Custom Memory Allocation for Free</a>. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>30%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> High scatter score N for container built at site S. Consider changing allocation sequence or choosing a structure conscious allocator.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Methods of all containers using linked structures.</p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> First, get cache line size and page size from system. Then record the number of successive elements that are on different line or page, for each traversal method such as <code class="code">find</code>. Give advice only if the ratio between this number and the number of total node hops is above a threshold.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Sum(same_cache_line(this,previous))</p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 set<int> s; 2 for (int i = 0; i < 10000000; ++i) { 3 s.insert(i); 4 } 5 set<int> s1, s2; 6 for (int i = 0; i < 10000000; ++i) { 7 s1.insert(i); 8 s2.insert(i); 9 } ... // Fast, better locality. 10 for (set<int>::iterator it = s.begin(); it != s.end(); ++it) { 11 sum += *it; 12 } // Slow, elements are further apart. 13 for (set<int>::iterator it = s1.begin(); it != s1.end(); ++it) { 14 sum += *it; 15 } foo.cc:5: advice: High scatter score NNN for set built here. Consider changing the allocation sequence or switching to a structure conscious allocator. </pre><p> </p></li></ul></div></div></div><div class="sect2" title="Multithreaded Data Access"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.mthread"></a>Multithreaded Data Access</h3></div></div></div><p> The diagnostics in this group are not meant to be implemented short term. They require compiler support to know when container elements are written to. Instrumentation can only tell us when elements are referenced. </p><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_MULTITHREADED</code>. </p><div class="sect3" title="Data Dependence Violations at Container Level"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.mthread.ddtest"></a>Data Dependence Violations at Container Level</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_DDTEST</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect container elements that are referenced from multiple threads in the parallel region or across parallel regions. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Sharing data between threads requires communication and perhaps locking, which may be expensive. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>?%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Change data distribution or parallel algorithm.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Container access methods and iterators. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> Keep a shadow for each container. Record iterator dereferences and container member accesses. Issue advice for elements referenced by multiple threads. See paper: <a class="ulink" href="http://portal.acm.org/citation.cfm?id=207110.207148" target="_top"> The LRPD test: speculative run-time parallelization of loops with privatization and reduction parallelization</a>. </p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Number of accesses to elements referenced from multiple threads </p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> </pre><p> </p></li></ul></div></div><div class="sect3" title="False Sharing"><div class="titlepage"><div><div><h4 class="title"><a id="manual.ext.profile_mode.analysis.mthread.false_share"></a>False Sharing</h4></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_FALSE_SHARING</code>. </p></li><li class="listitem"><p><span class="emphasis"><em>Goal:</em></span> Detect elements in the same container which share a cache line, are written by at least one thread, and accessed by different threads. </p></li><li class="listitem"><p><span class="emphasis"><em>Fundamentals:</em></span> Under these assumptions, cache protocols require communication to invalidate lines, which may be expensive. </p></li><li class="listitem"><p><span class="emphasis"><em>Sample runtime reduction:</em></span>68%. </p></li><li class="listitem"><p><span class="emphasis"><em>Recommendation:</em></span> Reorganize container or use padding to avoid false sharing.</p></li><li class="listitem"><p><span class="emphasis"><em>To instrument:</em></span> Container access methods and iterators. </p></li><li class="listitem"><p><span class="emphasis"><em>Analysis:</em></span> First, get the cache line size. For each shared container, record all the associated iterator dereferences and member access methods with the thread id. Compare the address lists across threads to detect references in two different threads to the same cache line. Issue a warning only if the ratio to total references is significant. Do the same for iterator dereference values if they are pointers.</p></li><li class="listitem"><p><span class="emphasis"><em>Cost model:</em></span> Number of accesses to same cache line from different threads. </p></li><li class="listitem"><p><span class="emphasis"><em>Example:</em></span> </p><pre class="programlisting"> 1 vector<int> v(2, 0); 2 #pragma omp parallel for shared(v, SIZE) schedule(static, 1) 3 for (i = 0; i < SIZE; ++i) { 4 v[i % 2] += i; 5 } OMP_NUM_THREADS=2 ./a.out foo.cc:1: advice: Change container structure or padding to avoid false sharing in multithreaded access at foo.cc:4. Detected N shared cache lines. </pre><p> </p></li></ul></div></div></div><div class="sect2" title="Statistics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.profile_mode.analysis.statistics"></a>Statistics</h3></div></div></div><p> <span class="emphasis"><em>Switch:</em></span> <code class="code">_GLIBCXX_PROFILE_STATISTICS</code>. </p><p> In some cases the cost model may not tell us anything because the costs appear to offset the benefits. Consider the choice between a vector and a list. When there are both inserts and iteration, an automatic advice may not be issued. However, the programmer may still be able to make use of this information in a different way. </p><p> This diagnostic will not issue any advice, but it will print statistics for each container construction site. The statistics will contain the cost of each operation actually performed on the container. </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="bk01pt12ch32s06.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="profile_mode.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="ext_allocators.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Developer Information </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 33. Allocators</td></tr></table></div></body></html>
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