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------------------------------------------------------------------------------ -- -- -- GNAT COMPILER COMPONENTS -- -- -- -- N L I S T S -- -- -- -- B o d y -- -- -- -- Copyright (C) 1992-2010, Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 3, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. -- -- -- -- As a special exception under Section 7 of GPL version 3, you are granted -- -- additional permissions described in the GCC Runtime Library Exception, -- -- version 3.1, as published by the Free Software Foundation. -- -- -- -- You should have received a copy of the GNU General Public License and -- -- a copy of the GCC Runtime Library Exception along with this program; -- -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- -- <http://www.gnu.org/licenses/>. -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ -- WARNING: There is a C version of this package. Any changes to this source -- file must be properly reflected in the corresponding C header a-nlists.h with Alloc; with Atree; use Atree; with Debug; use Debug; with Output; use Output; with Sinfo; use Sinfo; with Table; package body Nlists is use Atree_Private_Part; -- Get access to Nodes table ---------------------------------- -- Implementation of Node Lists -- ---------------------------------- -- A node list is represented by a list header which contains -- three fields: type List_Header is record First : Node_Or_Entity_Id; -- Pointer to first node in list. Empty if list is empty Last : Node_Or_Entity_Id; -- Pointer to last node in list. Empty if list is empty Parent : Node_Id; -- Pointer to parent of list. Empty if list has no parent end record; -- The node lists are stored in a table indexed by List_Id values package Lists is new Table.Table ( Table_Component_Type => List_Header, Table_Index_Type => List_Id'Base, Table_Low_Bound => First_List_Id, Table_Initial => Alloc.Lists_Initial, Table_Increment => Alloc.Lists_Increment, Table_Name => "Lists"); -- The nodes in the list all have the In_List flag set, and their Link -- fields (which otherwise point to the parent) contain the List_Id of -- the list header giving immediate access to the list containing the -- node, and its parent and first and last elements. -- Two auxiliary tables, indexed by Node_Id values and built in parallel -- with the main nodes table and always having the same size contain the -- list link values that allow locating the previous and next node in a -- list. The entries in these tables are valid only if the In_List flag -- is set in the corresponding node. Next_Node is Empty at the end of a -- list and Prev_Node is Empty at the start of a list. package Next_Node is new Table.Table ( Table_Component_Type => Node_Or_Entity_Id, Table_Index_Type => Node_Or_Entity_Id'Base, Table_Low_Bound => First_Node_Id, Table_Initial => Alloc.Orig_Nodes_Initial, Table_Increment => Alloc.Orig_Nodes_Increment, Table_Name => "Next_Node"); package Prev_Node is new Table.Table ( Table_Component_Type => Node_Or_Entity_Id, Table_Index_Type => Node_Or_Entity_Id'Base, Table_Low_Bound => First_Node_Id, Table_Initial => Alloc.Orig_Nodes_Initial, Table_Increment => Alloc.Orig_Nodes_Increment, Table_Name => "Prev_Node"); ----------------------- -- Local Subprograms -- ----------------------- procedure Set_First (List : List_Id; To : Node_Or_Entity_Id); pragma Inline (Set_First); -- Sets First field of list header List to reference To procedure Set_Last (List : List_Id; To : Node_Or_Entity_Id); pragma Inline (Set_Last); -- Sets Last field of list header List to reference To procedure Set_List_Link (Node : Node_Or_Entity_Id; To : List_Id); pragma Inline (Set_List_Link); -- Sets list link of Node to list header To procedure Set_Next (Node : Node_Or_Entity_Id; To : Node_Or_Entity_Id); pragma Inline (Set_Next); -- Sets the Next_Node pointer for Node to reference To procedure Set_Prev (Node : Node_Or_Entity_Id; To : Node_Or_Entity_Id); pragma Inline (Set_Prev); -- Sets the Prev_Node pointer for Node to reference To -------------------------- -- Allocate_List_Tables -- -------------------------- procedure Allocate_List_Tables (N : Node_Or_Entity_Id) is Old_Last : constant Node_Or_Entity_Id'Base := Next_Node.Last; begin pragma Assert (N >= Old_Last); Next_Node.Set_Last (N); Prev_Node.Set_Last (N); -- Make sure we have no uninitialized junk in any new entires added. -- This ensures that Tree_Gen will not write out any uninitialized junk. for J in Old_Last + 1 .. N loop Next_Node.Table (J) := Empty; Prev_Node.Table (J) := Empty; end loop; end Allocate_List_Tables; ------------ -- Append -- ------------ procedure Append (Node : Node_Or_Entity_Id; To : List_Id) is L : constant Node_Or_Entity_Id := Last (To); procedure Append_Debug; pragma Inline (Append_Debug); -- Output debug information if Debug_Flag_N set ------------------ -- Append_Debug -- ------------------ procedure Append_Debug is begin if Debug_Flag_N then Write_Str ("Append node "); Write_Int (Int (Node)); Write_Str (" to list "); Write_Int (Int (To)); Write_Eol; end if; end Append_Debug; -- Start of processing for Append begin pragma Assert (not Is_List_Member (Node)); if Node = Error then return; end if; pragma Debug (Append_Debug); if No (L) then Set_First (To, Node); else Set_Next (L, Node); end if; Set_Last (To, Node); Nodes.Table (Node).In_List := True; Set_Next (Node, Empty); Set_Prev (Node, L); Set_List_Link (Node, To); end Append; ----------------- -- Append_List -- ----------------- procedure Append_List (List : List_Id; To : List_Id) is procedure Append_List_Debug; pragma Inline (Append_List_Debug); -- Output debug information if Debug_Flag_N set ----------------------- -- Append_List_Debug -- ----------------------- procedure Append_List_Debug is begin if Debug_Flag_N then Write_Str ("Append list "); Write_Int (Int (List)); Write_Str (" to list "); Write_Int (Int (To)); Write_Eol; end if; end Append_List_Debug; -- Start of processing for Append_List begin if Is_Empty_List (List) then return; else declare L : constant Node_Or_Entity_Id := Last (To); F : constant Node_Or_Entity_Id := First (List); N : Node_Or_Entity_Id; begin pragma Debug (Append_List_Debug); N := F; loop Set_List_Link (N, To); N := Next (N); exit when No (N); end loop; if No (L) then Set_First (To, F); else Set_Next (L, F); end if; Set_Prev (F, L); Set_Last (To, Last (List)); Set_First (List, Empty); Set_Last (List, Empty); end; end if; end Append_List; -------------------- -- Append_List_To -- -------------------- procedure Append_List_To (To : List_Id; List : List_Id) is begin Append_List (List, To); end Append_List_To; --------------- -- Append_To -- --------------- procedure Append_To (To : List_Id; Node : Node_Or_Entity_Id) is begin Append (Node, To); end Append_To; ----------- -- First -- ----------- function First (List : List_Id) return Node_Or_Entity_Id is begin if List = No_List then return Empty; else pragma Assert (List <= Lists.Last); return Lists.Table (List).First; end if; end First; ---------------------- -- First_Non_Pragma -- ---------------------- function First_Non_Pragma (List : List_Id) return Node_Or_Entity_Id is N : constant Node_Or_Entity_Id := First (List); begin if Nkind (N) /= N_Pragma and then Nkind (N) /= N_Null_Statement then return N; else return Next_Non_Pragma (N); end if; end First_Non_Pragma; ---------------- -- Initialize -- ---------------- procedure Initialize is E : constant List_Id := Error_List; begin Lists.Init; Next_Node.Init; Prev_Node.Init; -- Allocate Error_List list header Lists.Increment_Last; Set_Parent (E, Empty); Set_First (E, Empty); Set_Last (E, Empty); end Initialize; ------------------ -- In_Same_List -- ------------------ function In_Same_List (N1, N2 : Node_Or_Entity_Id) return Boolean is begin return List_Containing (N1) = List_Containing (N2); end In_Same_List; ------------------ -- Insert_After -- ------------------ procedure Insert_After (After : Node_Or_Entity_Id; Node : Node_Or_Entity_Id) is procedure Insert_After_Debug; pragma Inline (Insert_After_Debug); -- Output debug information if Debug_Flag_N set ------------------------ -- Insert_After_Debug -- ------------------------ procedure Insert_After_Debug is begin if Debug_Flag_N then Write_Str ("Insert node"); Write_Int (Int (Node)); Write_Str (" after node "); Write_Int (Int (After)); Write_Eol; end if; end Insert_After_Debug; -- Start of processing for Insert_After begin pragma Assert (Is_List_Member (After) and then not Is_List_Member (Node)); if Node = Error then return; end if; pragma Debug (Insert_After_Debug); declare Before : constant Node_Or_Entity_Id := Next (After); LC : constant List_Id := List_Containing (After); begin if Present (Before) then Set_Prev (Before, Node); else Set_Last (LC, Node); end if; Set_Next (After, Node); Nodes.Table (Node).In_List := True; Set_Prev (Node, After); Set_Next (Node, Before); Set_List_Link (Node, LC); end; end Insert_After; ------------------- -- Insert_Before -- ------------------- procedure Insert_Before (Before : Node_Or_Entity_Id; Node : Node_Or_Entity_Id) is procedure Insert_Before_Debug; pragma Inline (Insert_Before_Debug); -- Output debug information if Debug_Flag_N set ------------------------- -- Insert_Before_Debug -- ------------------------- procedure Insert_Before_Debug is begin if Debug_Flag_N then Write_Str ("Insert node"); Write_Int (Int (Node)); Write_Str (" before node "); Write_Int (Int (Before)); Write_Eol; end if; end Insert_Before_Debug; -- Start of processing for Insert_Before begin pragma Assert (Is_List_Member (Before) and then not Is_List_Member (Node)); if Node = Error then return; end if; pragma Debug (Insert_Before_Debug); declare After : constant Node_Or_Entity_Id := Prev (Before); LC : constant List_Id := List_Containing (Before); begin if Present (After) then Set_Next (After, Node); else Set_First (LC, Node); end if; Set_Prev (Before, Node); Nodes.Table (Node).In_List := True; Set_Prev (Node, After); Set_Next (Node, Before); Set_List_Link (Node, LC); end; end Insert_Before; ----------------------- -- Insert_List_After -- ----------------------- procedure Insert_List_After (After : Node_Or_Entity_Id; List : List_Id) is procedure Insert_List_After_Debug; pragma Inline (Insert_List_After_Debug); -- Output debug information if Debug_Flag_N set ----------------------------- -- Insert_List_After_Debug -- ----------------------------- procedure Insert_List_After_Debug is begin if Debug_Flag_N then Write_Str ("Insert list "); Write_Int (Int (List)); Write_Str (" after node "); Write_Int (Int (After)); Write_Eol; end if; end Insert_List_After_Debug; -- Start of processing for Insert_List_After begin pragma Assert (Is_List_Member (After)); if Is_Empty_List (List) then return; else declare Before : constant Node_Or_Entity_Id := Next (After); LC : constant List_Id := List_Containing (After); F : constant Node_Or_Entity_Id := First (List); L : constant Node_Or_Entity_Id := Last (List); N : Node_Or_Entity_Id; begin pragma Debug (Insert_List_After_Debug); N := F; loop Set_List_Link (N, LC); exit when N = L; N := Next (N); end loop; if Present (Before) then Set_Prev (Before, L); else Set_Last (LC, L); end if; Set_Next (After, F); Set_Prev (F, After); Set_Next (L, Before); Set_First (List, Empty); Set_Last (List, Empty); end; end if; end Insert_List_After; ------------------------ -- Insert_List_Before -- ------------------------ procedure Insert_List_Before (Before : Node_Or_Entity_Id; List : List_Id) is procedure Insert_List_Before_Debug; pragma Inline (Insert_List_Before_Debug); -- Output debug information if Debug_Flag_N set ------------------------------ -- Insert_List_Before_Debug -- ------------------------------ procedure Insert_List_Before_Debug is begin if Debug_Flag_N then Write_Str ("Insert list "); Write_Int (Int (List)); Write_Str (" before node "); Write_Int (Int (Before)); Write_Eol; end if; end Insert_List_Before_Debug; -- Start of processing for Insert_List_Before begin pragma Assert (Is_List_Member (Before)); if Is_Empty_List (List) then return; else declare After : constant Node_Or_Entity_Id := Prev (Before); LC : constant List_Id := List_Containing (Before); F : constant Node_Or_Entity_Id := First (List); L : constant Node_Or_Entity_Id := Last (List); N : Node_Or_Entity_Id; begin pragma Debug (Insert_List_Before_Debug); N := F; loop Set_List_Link (N, LC); exit when N = L; N := Next (N); end loop; if Present (After) then Set_Next (After, F); else Set_First (LC, F); end if; Set_Prev (Before, L); Set_Prev (F, After); Set_Next (L, Before); Set_First (List, Empty); Set_Last (List, Empty); end; end if; end Insert_List_Before; ------------------- -- Is_Empty_List -- ------------------- function Is_Empty_List (List : List_Id) return Boolean is begin return First (List) = Empty; end Is_Empty_List; -------------------- -- Is_List_Member -- -------------------- function Is_List_Member (Node : Node_Or_Entity_Id) return Boolean is begin return Nodes.Table (Node).In_List; end Is_List_Member; ----------------------- -- Is_Non_Empty_List -- ----------------------- function Is_Non_Empty_List (List : List_Id) return Boolean is begin return First (List) /= Empty; end Is_Non_Empty_List; ---------- -- Last -- ---------- function Last (List : List_Id) return Node_Or_Entity_Id is begin pragma Assert (List <= Lists.Last); return Lists.Table (List).Last; end Last; ------------------ -- Last_List_Id -- ------------------ function Last_List_Id return List_Id is begin return Lists.Last; end Last_List_Id; --------------------- -- Last_Non_Pragma -- --------------------- function Last_Non_Pragma (List : List_Id) return Node_Or_Entity_Id is N : constant Node_Or_Entity_Id := Last (List); begin if Nkind (N) /= N_Pragma then return N; else return Prev_Non_Pragma (N); end if; end Last_Non_Pragma; --------------------- -- List_Containing -- --------------------- function List_Containing (Node : Node_Or_Entity_Id) return List_Id is begin pragma Assert (Is_List_Member (Node)); return List_Id (Nodes.Table (Node).Link); end List_Containing; ----------------- -- List_Length -- ----------------- function List_Length (List : List_Id) return Nat is Result : Nat; Node : Node_Or_Entity_Id; begin Result := 0; Node := First (List); while Present (Node) loop Result := Result + 1; Node := Next (Node); end loop; return Result; end List_Length; ------------------- -- Lists_Address -- ------------------- function Lists_Address return System.Address is begin return Lists.Table (First_List_Id)'Address; end Lists_Address; ---------- -- Lock -- ---------- procedure Lock is begin Lists.Locked := True; Lists.Release; Prev_Node.Locked := True; Next_Node.Locked := True; Prev_Node.Release; Next_Node.Release; end Lock; ------------------- -- New_Copy_List -- ------------------- function New_Copy_List (List : List_Id) return List_Id is NL : List_Id; E : Node_Or_Entity_Id; begin if List = No_List then return No_List; else NL := New_List; E := First (List); while Present (E) loop Append (New_Copy (E), NL); E := Next (E); end loop; return NL; end if; end New_Copy_List; ---------------------------- -- New_Copy_List_Original -- ---------------------------- function New_Copy_List_Original (List : List_Id) return List_Id is NL : List_Id; E : Node_Or_Entity_Id; begin if List = No_List then return No_List; else NL := New_List; E := First (List); while Present (E) loop if Comes_From_Source (E) then Append (New_Copy (E), NL); end if; E := Next (E); end loop; return NL; end if; end New_Copy_List_Original; -------------- -- New_List -- -------------- function New_List return List_Id is procedure New_List_Debug; pragma Inline (New_List_Debug); -- Output debugging information if Debug_Flag_N is set -------------------- -- New_List_Debug -- -------------------- procedure New_List_Debug is begin if Debug_Flag_N then Write_Str ("Allocate new list, returned ID = "); Write_Int (Int (Lists.Last)); Write_Eol; end if; end New_List_Debug; -- Start of processing for New_List begin Lists.Increment_Last; declare List : constant List_Id := Lists.Last; begin Set_Parent (List, Empty); Set_First (List, Empty); Set_Last (List, Empty); pragma Debug (New_List_Debug); return (List); end; end New_List; -- Since the one argument case is common, we optimize to build the right -- list directly, rather than first building an empty list and then doing -- the insertion, which results in some unnecessary work. function New_List (Node : Node_Or_Entity_Id) return List_Id is procedure New_List_Debug; pragma Inline (New_List_Debug); -- Output debugging information if Debug_Flag_N is set -------------------- -- New_List_Debug -- -------------------- procedure New_List_Debug is begin if Debug_Flag_N then Write_Str ("Allocate new list, returned ID = "); Write_Int (Int (Lists.Last)); Write_Eol; end if; end New_List_Debug; -- Start of processing for New_List begin if Node = Error then return New_List; else pragma Assert (not Is_List_Member (Node)); Lists.Increment_Last; declare List : constant List_Id := Lists.Last; begin Set_Parent (List, Empty); Set_First (List, Node); Set_Last (List, Node); Nodes.Table (Node).In_List := True; Set_List_Link (Node, List); Set_Prev (Node, Empty); Set_Next (Node, Empty); pragma Debug (New_List_Debug); return List; end; end if; end New_List; function New_List (Node1 : Node_Or_Entity_Id; Node2 : Node_Or_Entity_Id) return List_Id is L : constant List_Id := New_List (Node1); begin Append (Node2, L); return L; end New_List; function New_List (Node1 : Node_Or_Entity_Id; Node2 : Node_Or_Entity_Id; Node3 : Node_Or_Entity_Id) return List_Id is L : constant List_Id := New_List (Node1); begin Append (Node2, L); Append (Node3, L); return L; end New_List; function New_List (Node1 : Node_Or_Entity_Id; Node2 : Node_Or_Entity_Id; Node3 : Node_Or_Entity_Id; Node4 : Node_Or_Entity_Id) return List_Id is L : constant List_Id := New_List (Node1); begin Append (Node2, L); Append (Node3, L); Append (Node4, L); return L; end New_List; function New_List (Node1 : Node_Or_Entity_Id; Node2 : Node_Or_Entity_Id; Node3 : Node_Or_Entity_Id; Node4 : Node_Or_Entity_Id; Node5 : Node_Or_Entity_Id) return List_Id is L : constant List_Id := New_List (Node1); begin Append (Node2, L); Append (Node3, L); Append (Node4, L); Append (Node5, L); return L; end New_List; function New_List (Node1 : Node_Or_Entity_Id; Node2 : Node_Or_Entity_Id; Node3 : Node_Or_Entity_Id; Node4 : Node_Or_Entity_Id; Node5 : Node_Or_Entity_Id; Node6 : Node_Or_Entity_Id) return List_Id is L : constant List_Id := New_List (Node1); begin Append (Node2, L); Append (Node3, L); Append (Node4, L); Append (Node5, L); Append (Node6, L); return L; end New_List; ---------- -- Next -- ---------- function Next (Node : Node_Or_Entity_Id) return Node_Or_Entity_Id is begin pragma Assert (Is_List_Member (Node)); return Next_Node.Table (Node); end Next; procedure Next (Node : in out Node_Or_Entity_Id) is begin Node := Next (Node); end Next; ----------------------- -- Next_Node_Address -- ----------------------- function Next_Node_Address return System.Address is begin return Next_Node.Table (First_Node_Id)'Address; end Next_Node_Address; --------------------- -- Next_Non_Pragma -- --------------------- function Next_Non_Pragma (Node : Node_Or_Entity_Id) return Node_Or_Entity_Id is N : Node_Or_Entity_Id; begin N := Node; loop N := Next (N); exit when not Nkind_In (N, N_Pragma, N_Null_Statement); end loop; return N; end Next_Non_Pragma; procedure Next_Non_Pragma (Node : in out Node_Or_Entity_Id) is begin Node := Next_Non_Pragma (Node); end Next_Non_Pragma; -------- -- No -- -------- function No (List : List_Id) return Boolean is begin return List = No_List; end No; --------------- -- Num_Lists -- --------------- function Num_Lists return Nat is begin return Int (Lists.Last) - Int (Lists.First) + 1; end Num_Lists; ------- -- p -- ------- function p (U : Union_Id) return Node_Or_Entity_Id is begin if U in Node_Range then return Parent (Node_Or_Entity_Id (U)); elsif U in List_Range then return Parent (List_Id (U)); else return 99_999_999; end if; end p; ------------ -- Parent -- ------------ function Parent (List : List_Id) return Node_Or_Entity_Id is begin pragma Assert (List <= Lists.Last); return Lists.Table (List).Parent; end Parent; ---------- -- Pick -- ---------- function Pick (List : List_Id; Index : Pos) return Node_Or_Entity_Id is Elmt : Node_Or_Entity_Id; begin Elmt := First (List); for J in 1 .. Index - 1 loop Elmt := Next (Elmt); end loop; return Elmt; end Pick; ------------- -- Prepend -- ------------- procedure Prepend (Node : Node_Or_Entity_Id; To : List_Id) is F : constant Node_Or_Entity_Id := First (To); procedure Prepend_Debug; pragma Inline (Prepend_Debug); -- Output debug information if Debug_Flag_N set ------------------- -- Prepend_Debug -- ------------------- procedure Prepend_Debug is begin if Debug_Flag_N then Write_Str ("Prepend node "); Write_Int (Int (Node)); Write_Str (" to list "); Write_Int (Int (To)); Write_Eol; end if; end Prepend_Debug; -- Start of processing for Prepend_Debug begin pragma Assert (not Is_List_Member (Node)); if Node = Error then return; end if; pragma Debug (Prepend_Debug); if No (F) then Set_Last (To, Node); else Set_Prev (F, Node); end if; Set_First (To, Node); Nodes.Table (Node).In_List := True; Set_Next (Node, F); Set_Prev (Node, Empty); Set_List_Link (Node, To); end Prepend; ------------------ -- Prepend_List -- ------------------ procedure Prepend_List (List : List_Id; To : List_Id) is procedure Prepend_List_Debug; pragma Inline (Prepend_List_Debug); -- Output debug information if Debug_Flag_N set ------------------------ -- Prepend_List_Debug -- ------------------------ procedure Prepend_List_Debug is begin if Debug_Flag_N then Write_Str ("Prepend list "); Write_Int (Int (List)); Write_Str (" to list "); Write_Int (Int (To)); Write_Eol; end if; end Prepend_List_Debug; -- Start of processing for Prepend_List begin if Is_Empty_List (List) then return; else declare F : constant Node_Or_Entity_Id := First (To); L : constant Node_Or_Entity_Id := Last (List); N : Node_Or_Entity_Id; begin pragma Debug (Prepend_List_Debug); N := L; loop Set_List_Link (N, To); N := Prev (N); exit when No (N); end loop; if No (F) then Set_Last (To, L); else Set_Next (L, F); end if; Set_Prev (F, L); Set_First (To, First (List)); Set_First (List, Empty); Set_Last (List, Empty); end; end if; end Prepend_List; --------------------- -- Prepend_List_To -- --------------------- procedure Prepend_List_To (To : List_Id; List : List_Id) is begin Prepend_List (List, To); end Prepend_List_To; ---------------- -- Prepend_To -- ---------------- procedure Prepend_To (To : List_Id; Node : Node_Or_Entity_Id) is begin Prepend (Node, To); end Prepend_To; ------------- -- Present -- ------------- function Present (List : List_Id) return Boolean is begin return List /= No_List; end Present; ---------- -- Prev -- ---------- function Prev (Node : Node_Or_Entity_Id) return Node_Or_Entity_Id is begin pragma Assert (Is_List_Member (Node)); return Prev_Node.Table (Node); end Prev; procedure Prev (Node : in out Node_Or_Entity_Id) is begin Node := Prev (Node); end Prev; ----------------------- -- Prev_Node_Address -- ----------------------- function Prev_Node_Address return System.Address is begin return Prev_Node.Table (First_Node_Id)'Address; end Prev_Node_Address; --------------------- -- Prev_Non_Pragma -- --------------------- function Prev_Non_Pragma (Node : Node_Or_Entity_Id) return Node_Or_Entity_Id is N : Node_Or_Entity_Id; begin N := Node; loop N := Prev (N); exit when Nkind (N) /= N_Pragma; end loop; return N; end Prev_Non_Pragma; procedure Prev_Non_Pragma (Node : in out Node_Or_Entity_Id) is begin Node := Prev_Non_Pragma (Node); end Prev_Non_Pragma; ------------ -- Remove -- ------------ procedure Remove (Node : Node_Or_Entity_Id) is Lst : constant List_Id := List_Containing (Node); Prv : constant Node_Or_Entity_Id := Prev (Node); Nxt : constant Node_Or_Entity_Id := Next (Node); procedure Remove_Debug; pragma Inline (Remove_Debug); -- Output debug information if Debug_Flag_N set ------------------ -- Remove_Debug -- ------------------ procedure Remove_Debug is begin if Debug_Flag_N then Write_Str ("Remove node "); Write_Int (Int (Node)); Write_Eol; end if; end Remove_Debug; -- Start of processing for Remove begin pragma Debug (Remove_Debug); if No (Prv) then Set_First (Lst, Nxt); else Set_Next (Prv, Nxt); end if; if No (Nxt) then Set_Last (Lst, Prv); else Set_Prev (Nxt, Prv); end if; Nodes.Table (Node).In_List := False; Set_Parent (Node, Empty); end Remove; ----------------- -- Remove_Head -- ----------------- function Remove_Head (List : List_Id) return Node_Or_Entity_Id is Frst : constant Node_Or_Entity_Id := First (List); procedure Remove_Head_Debug; pragma Inline (Remove_Head_Debug); -- Output debug information if Debug_Flag_N set ----------------------- -- Remove_Head_Debug -- ----------------------- procedure Remove_Head_Debug is begin if Debug_Flag_N then Write_Str ("Remove head of list "); Write_Int (Int (List)); Write_Eol; end if; end Remove_Head_Debug; -- Start of processing for Remove_Head begin pragma Debug (Remove_Head_Debug); if Frst = Empty then return Empty; else declare Nxt : constant Node_Or_Entity_Id := Next (Frst); begin Set_First (List, Nxt); if No (Nxt) then Set_Last (List, Empty); else Set_Prev (Nxt, Empty); end if; Nodes.Table (Frst).In_List := False; Set_Parent (Frst, Empty); return Frst; end; end if; end Remove_Head; ----------------- -- Remove_Next -- ----------------- function Remove_Next (Node : Node_Or_Entity_Id) return Node_Or_Entity_Id is Nxt : constant Node_Or_Entity_Id := Next (Node); procedure Remove_Next_Debug; pragma Inline (Remove_Next_Debug); -- Output debug information if Debug_Flag_N set ----------------------- -- Remove_Next_Debug -- ----------------------- procedure Remove_Next_Debug is begin if Debug_Flag_N then Write_Str ("Remove next node after "); Write_Int (Int (Node)); Write_Eol; end if; end Remove_Next_Debug; -- Start of processing for Remove_Next begin if Present (Nxt) then declare Nxt2 : constant Node_Or_Entity_Id := Next (Nxt); LC : constant List_Id := List_Containing (Node); begin pragma Debug (Remove_Next_Debug); Set_Next (Node, Nxt2); if No (Nxt2) then Set_Last (LC, Node); else Set_Prev (Nxt2, Node); end if; Nodes.Table (Nxt).In_List := False; Set_Parent (Nxt, Empty); end; end if; return Nxt; end Remove_Next; --------------- -- Set_First -- --------------- procedure Set_First (List : List_Id; To : Node_Or_Entity_Id) is begin Lists.Table (List).First := To; end Set_First; -------------- -- Set_Last -- -------------- procedure Set_Last (List : List_Id; To : Node_Or_Entity_Id) is begin Lists.Table (List).Last := To; end Set_Last; ------------------- -- Set_List_Link -- ------------------- procedure Set_List_Link (Node : Node_Or_Entity_Id; To : List_Id) is begin Nodes.Table (Node).Link := Union_Id (To); end Set_List_Link; -------------- -- Set_Next -- -------------- procedure Set_Next (Node : Node_Or_Entity_Id; To : Node_Or_Entity_Id) is begin Next_Node.Table (Node) := To; end Set_Next; ---------------- -- Set_Parent -- ---------------- procedure Set_Parent (List : List_Id; Node : Node_Or_Entity_Id) is begin pragma Assert (List <= Lists.Last); Lists.Table (List).Parent := Node; end Set_Parent; -------------- -- Set_Prev -- -------------- procedure Set_Prev (Node : Node_Or_Entity_Id; To : Node_Or_Entity_Id) is begin Prev_Node.Table (Node) := To; end Set_Prev; --------------- -- Tree_Read -- --------------- procedure Tree_Read is begin Lists.Tree_Read; Next_Node.Tree_Read; Prev_Node.Tree_Read; end Tree_Read; ---------------- -- Tree_Write -- ---------------- procedure Tree_Write is begin Lists.Tree_Write; Next_Node.Tree_Write; Prev_Node.Tree_Write; end Tree_Write; ------------ -- Unlock -- ------------ procedure Unlock is begin Lists.Locked := False; Prev_Node.Locked := False; Next_Node.Locked := False; end Unlock; end Nlists;
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