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// types.h -- Go frontend types. -*- C++ -*- // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #ifndef GO_TYPES_H #define GO_TYPES_H #include "go-linemap.h" class Gogo; class Package; class Traverse; class Typed_identifier; class Typed_identifier_list; class Integer_type; class Float_type; class Complex_type; class String_type; class Function_type; class Struct_field; class Struct_field_list; class Struct_type; class Pointer_type; class Array_type; class Map_type; class Channel_type; class Interface_type; class Named_type; class Forward_declaration_type; class Method; class Methods; class Type_hash_identical; class Type_identical; class Expression; class Expression_list; class Call_expression; class Field_reference_expression; class Bound_method_expression; class Bindings; class Named_object; class Function; class Translate_context; class Export; class Import; class Btype; class Bexpression; class Bvariable; // Type codes used in type descriptors. These must match the values // in libgo/runtime/go-type.h. They also match the values in the gc // compiler in src/cmd/gc/reflect.c and src/pkg/runtime/type.go, // although this is not required. static const int RUNTIME_TYPE_KIND_BOOL = 1; static const int RUNTIME_TYPE_KIND_INT = 2; static const int RUNTIME_TYPE_KIND_INT8 = 3; static const int RUNTIME_TYPE_KIND_INT16 = 4; static const int RUNTIME_TYPE_KIND_INT32 = 5; static const int RUNTIME_TYPE_KIND_INT64 = 6; static const int RUNTIME_TYPE_KIND_UINT = 7; static const int RUNTIME_TYPE_KIND_UINT8 = 8; static const int RUNTIME_TYPE_KIND_UINT16 = 9; static const int RUNTIME_TYPE_KIND_UINT32 = 10; static const int RUNTIME_TYPE_KIND_UINT64 = 11; static const int RUNTIME_TYPE_KIND_UINTPTR = 12; static const int RUNTIME_TYPE_KIND_FLOAT32 = 13; static const int RUNTIME_TYPE_KIND_FLOAT64 = 14; static const int RUNTIME_TYPE_KIND_COMPLEX64 = 15; static const int RUNTIME_TYPE_KIND_COMPLEX128 = 16; static const int RUNTIME_TYPE_KIND_ARRAY = 17; static const int RUNTIME_TYPE_KIND_CHAN = 18; static const int RUNTIME_TYPE_KIND_FUNC = 19; static const int RUNTIME_TYPE_KIND_INTERFACE = 20; static const int RUNTIME_TYPE_KIND_MAP = 21; static const int RUNTIME_TYPE_KIND_PTR = 22; static const int RUNTIME_TYPE_KIND_SLICE = 23; static const int RUNTIME_TYPE_KIND_STRING = 24; static const int RUNTIME_TYPE_KIND_STRUCT = 25; static const int RUNTIME_TYPE_KIND_UNSAFE_POINTER = 26; static const int RUNTIME_TYPE_KIND_NO_POINTERS = (1 << 7); // To build the complete list of methods for a named type we need to // gather all methods from anonymous fields. Those methods may // require an arbitrary set of indirections and field offsets. There // is also the possibility of ambiguous methods, which we could ignore // except that we want to give a better error message for that case. // This is a base class. There are two types of methods: named // methods, and methods which are inherited from an anonymous field of // interface type. class Method { public: // For methods in anonymous types we need to know the sequence of // field references used to extract the pointer to pass to the // method. Since each method for a particular anonymous field will // have the sequence of field indexes, and since the indexes can be // shared going down the chain, we use a manually managed linked // list. The first entry in the list is the field index for the // last field, the one passed to the method. struct Field_indexes { const Field_indexes* next; unsigned int field_index; }; virtual ~Method() { } // Get the list of field indexes. const Field_indexes* field_indexes() const { return this->field_indexes_; } // Get the depth. unsigned int depth() const { return this->depth_; } // Return whether this is a value method--a method which does not // require a pointer expression. bool is_value_method() const { return this->is_value_method_; } // Return whether we need a stub method--this is true if we can't // just pass the main object to the method. bool needs_stub_method() const { return this->needs_stub_method_; } // Return whether this is an ambiguous method name. bool is_ambiguous() const { return this->is_ambiguous_; } // Note that this method is ambiguous. void set_is_ambiguous() { this->is_ambiguous_ = true; } // Return the type of the method. Function_type* type() const { return this->do_type(); } // Return the location of the method receiver. Location receiver_location() const { return this->do_receiver_location(); } // Return an expression which binds this method to EXPR. This is // something which can be used with a function call. Expression* bind_method(Expression* expr, Location location) const; // Return the named object for this method. This may only be called // after methods are finalized. Named_object* named_object() const; // Get the stub object. Named_object* stub_object() const { go_assert(this->stub_ != NULL); return this->stub_; } // Set the stub object. void set_stub_object(Named_object* no) { go_assert(this->stub_ == NULL); this->stub_ = no; } protected: // These objects are only built by the child classes. Method(const Field_indexes* field_indexes, unsigned int depth, bool is_value_method, bool needs_stub_method) : field_indexes_(field_indexes), depth_(depth), stub_(NULL), is_value_method_(is_value_method), needs_stub_method_(needs_stub_method), is_ambiguous_(false) { } // The named object for this method. virtual Named_object* do_named_object() const = 0; // The type of the method. virtual Function_type* do_type() const = 0; // Return the location of the method receiver. virtual Location do_receiver_location() const = 0; // Bind a method to an object. virtual Expression* do_bind_method(Expression* expr, Location location) const = 0; private: // The sequence of field indexes used for this method. If this is // NULL, then the method is defined for the current type. const Field_indexes* field_indexes_; // The depth at which this method was found. unsigned int depth_; // If a stub method is required, this is its object. This is only // set after stub methods are built in finalize_methods. Named_object* stub_; // Whether this is a value method--a method that does not require a // pointer. bool is_value_method_; // Whether a stub method is required. bool needs_stub_method_; // Whether this method is ambiguous. bool is_ambiguous_; }; // A named method. This is what you get with a method declaration, // either directly on the type, or inherited from some anonymous // embedded field. class Named_method : public Method { public: Named_method(Named_object* named_object, const Field_indexes* field_indexes, unsigned int depth, bool is_value_method, bool needs_stub_method) : Method(field_indexes, depth, is_value_method, needs_stub_method), named_object_(named_object) { } protected: // Get the Named_object for the method. Named_object* do_named_object() const { return this->named_object_; } // The type of the method. Function_type* do_type() const; // Return the location of the method receiver. Location do_receiver_location() const; // Bind a method to an object. Expression* do_bind_method(Expression* expr, Location location) const; private: // The method itself. For a method which needs a stub, this starts // out as the underlying method, and is later replaced with the stub // method. Named_object* named_object_; }; // An interface method. This is used when an interface appears as an // anonymous field in a named struct. class Interface_method : public Method { public: Interface_method(const std::string& name, Location location, Function_type* fntype, const Field_indexes* field_indexes, unsigned int depth) : Method(field_indexes, depth, true, true), name_(name), location_(location), fntype_(fntype) { } protected: // Get the Named_object for the method. This should never be // called, as we always create a stub. Named_object* do_named_object() const { go_unreachable(); } // The type of the method. Function_type* do_type() const { return this->fntype_; } // Return the location of the method receiver. Location do_receiver_location() const { return this->location_; } // Bind a method to an object. Expression* do_bind_method(Expression* expr, Location location) const; private: // The name of the interface method to call. std::string name_; // The location of the definition of the interface method. Location location_; // The type of the interface method. Function_type* fntype_; }; // A mapping from method name to Method. This is a wrapper around a // hash table. class Methods { private: typedef Unordered_map(std::string, Method*) Method_map; public: typedef Method_map::const_iterator const_iterator; Methods() : methods_() { } // Insert a new method. Returns true if it was inserted, false if // it was overidden or ambiguous. bool insert(const std::string& name, Method* m); // The number of (unambiguous) methods. size_t count() const; // Iterate. const_iterator begin() const { return this->methods_.begin(); } const_iterator end() const { return this->methods_.end(); } // Lookup. const_iterator find(const std::string& name) const { return this->methods_.find(name); } private: Method_map methods_; }; // The base class for all types. class Type { public: // The types of types. enum Type_classification { TYPE_ERROR, TYPE_VOID, TYPE_BOOLEAN, TYPE_INTEGER, TYPE_FLOAT, TYPE_COMPLEX, TYPE_STRING, TYPE_SINK, TYPE_FUNCTION, TYPE_POINTER, TYPE_NIL, TYPE_CALL_MULTIPLE_RESULT, TYPE_STRUCT, TYPE_ARRAY, TYPE_MAP, TYPE_CHANNEL, TYPE_INTERFACE, TYPE_NAMED, TYPE_FORWARD }; virtual ~Type(); // Creators. static Type* make_error_type(); static Type* make_void_type(); // Get the unnamed bool type. static Type* make_boolean_type(); // Get the named type "bool". static Named_type* lookup_bool_type(); // Make the named type "bool". static Named_type* make_named_bool_type(); // Make an abstract integer type. static Integer_type* make_abstract_integer_type(); // Make an abstract type for a character constant. static Integer_type* make_abstract_character_type(); // Make a named integer type with a specified size. // RUNTIME_TYPE_KIND is the code to use in reflection information, // to distinguish int and int32. static Named_type* make_integer_type(const char* name, bool is_unsigned, int bits, int runtime_type_kind); // Look up a named integer type. static Named_type* lookup_integer_type(const char* name); // Make an abstract floating point type. static Float_type* make_abstract_float_type(); // Make a named floating point type with a specific size. // RUNTIME_TYPE_KIND is the code to use in reflection information, // to distinguish float and float32. static Named_type* make_float_type(const char* name, int bits, int runtime_type_kind); // Look up a named float type. static Named_type* lookup_float_type(const char* name); // Make an abstract complex type. static Complex_type* make_abstract_complex_type(); // Make a named complex type with a specific size. // RUNTIME_TYPE_KIND is the code to use in reflection information, // to distinguish complex and complex64. static Named_type* make_complex_type(const char* name, int bits, int runtime_type_kind); // Look up a named complex type. static Named_type* lookup_complex_type(const char* name); // Get the unnamed string type. static Type* make_string_type(); // Get the named type "string". static Named_type* lookup_string_type(); // Make the named type "string". static Named_type* make_named_string_type(); static Type* make_sink_type(); static Function_type* make_function_type(Typed_identifier* receiver, Typed_identifier_list* parameters, Typed_identifier_list* results, Location); static Pointer_type* make_pointer_type(Type*); static Type* make_nil_type(); static Type* make_call_multiple_result_type(Call_expression*); static Struct_type* make_struct_type(Struct_field_list* fields, Location); static Array_type* make_array_type(Type* element_type, Expression* length); static Map_type* make_map_type(Type* key_type, Type* value_type, Location); static Channel_type* make_channel_type(bool send, bool receive, Type*); static Interface_type* make_interface_type(Typed_identifier_list* methods, Location); static Interface_type* make_empty_interface_type(Location); static Type* make_type_descriptor_type(); static Type* make_type_descriptor_ptr_type(); static Named_type* make_named_type(Named_object*, Type*, Location); static Type* make_forward_declaration(Named_object*); // Traverse a type. static int traverse(Type*, Traverse*); // Verify the type. This is called after parsing, and verifies that // types are complete and meet the language requirements. This // returns false if the type is invalid. bool verify() { return this->do_verify(); } // Return true if two types are identical. If ERRORS_ARE_IDENTICAL, // returns that an erroneous type is identical to any other type; // this is used to avoid cascading errors. If this returns false, // and REASON is not NULL, it may set *REASON. static bool are_identical(const Type* lhs, const Type* rhs, bool errors_are_identical, std::string* reason); // Return true if two types are compatible for use in a binary // operation, other than a shift, comparison, or channel send. This // is an equivalence relation. static bool are_compatible_for_binop(const Type* t1, const Type* t2); // Return true if two types are compatible for use with the // comparison operator. IS_EQUALITY_OP is true if this is an // equality comparison, false if it is an ordered comparison. This // is an equivalence relation. If this returns false, and REASON is // not NULL, it sets *REASON. static bool are_compatible_for_comparison(bool is_equality_op, const Type *t1, const Type *t2, std::string* reason); // Return true if a type is comparable with itself. This is true of // most types, but false for, e.g., function types. bool is_comparable() const { return Type::are_compatible_for_comparison(true, this, this, NULL); } // Return true if a value with type RHS is assignable to a variable // with type LHS. This is not an equivalence relation. If this // returns false, and REASON is not NULL, it sets *REASON. static bool are_assignable(const Type* lhs, const Type* rhs, std::string* reason); // Return true if a value with type RHS is assignable to a variable // with type LHS, ignoring any assignment of hidden fields // (unexported fields of a type imported from another package). // This is like the are_assignable method. static bool are_assignable_hidden_ok(const Type* lhs, const Type* rhs, std::string* reason); // Return true if a value with type RHS may be converted to type // LHS. If this returns false, and REASON is not NULL, it sets // *REASON. static bool are_convertible(const Type* lhs, const Type* rhs, std::string* reason); // Whether this type has any hidden fields which are not visible in // the current compilation, such as a field whose name begins with a // lower case letter in a struct imported from a different package. // WITHIN is not NULL if we are looking at fields in a named type. bool has_hidden_fields(const Named_type* within, std::string* reason) const; // Return true if values of this type can be compared using an // identity function which gets nothing but a pointer to the value // and a size. bool compare_is_identity(Gogo* gogo) const { return this->do_compare_is_identity(gogo); } // Return a hash code for this type for the method hash table. // Types which are equivalent according to are_identical will have // the same hash code. unsigned int hash_for_method(Gogo*) const; // Return the type classification. Type_classification classification() const { return this->classification_; } // Return the base type for this type. This looks through forward // declarations and names. Using this with a forward declaration // which has not been defined will return an error type. Type* base(); const Type* base() const; // Return the type skipping defined forward declarations. If this // type is a forward declaration which has not been defined, it will // return the Forward_declaration_type. This differs from base() in // that it will return a Named_type, and for a // Forward_declaration_type which is not defined it will return that // type rather than an error type. Type* forwarded(); const Type* forwarded() const; // Return true if this is a basic type: a type which is not composed // of other types, and is not void. bool is_basic_type() const; // Return true if this is an abstract type--an integer, floating // point, or complex type whose size has not been determined. bool is_abstract() const; // Return a non-abstract version of an abstract type. Type* make_non_abstract_type(); // Return true if this type is or contains a pointer. This // determines whether the garbage collector needs to look at a value // of this type. bool has_pointer() const { return this->do_has_pointer(); } // Return true if this is the error type. This returns false for a // type which is not defined, as it is called by the parser before // all types are defined. bool is_error_type() const; // Return true if this is the error type or if the type is // undefined. If the type is undefined, this will give an error. // This should only be called after parsing is complete. bool is_error() const { return this->base()->is_error_type(); } // Return true if this is a void type. bool is_void_type() const { return this->classification_ == TYPE_VOID; } // If this is an integer type, return the Integer_type. Otherwise, // return NULL. This is a controlled dynamic_cast. Integer_type* integer_type() { return this->convert<Integer_type, TYPE_INTEGER>(); } const Integer_type* integer_type() const { return this->convert<const Integer_type, TYPE_INTEGER>(); } // If this is a floating point type, return the Float_type. // Otherwise, return NULL. This is a controlled dynamic_cast. Float_type* float_type() { return this->convert<Float_type, TYPE_FLOAT>(); } const Float_type* float_type() const { return this->convert<const Float_type, TYPE_FLOAT>(); } // If this is a complex type, return the Complex_type. Otherwise, // return NULL. Complex_type* complex_type() { return this->convert<Complex_type, TYPE_COMPLEX>(); } const Complex_type* complex_type() const { return this->convert<const Complex_type, TYPE_COMPLEX>(); } // Return true if this is a boolean type. bool is_boolean_type() const { return this->base()->classification_ == TYPE_BOOLEAN; } // Return true if this is an abstract boolean type. bool is_abstract_boolean_type() const { return this->classification_ == TYPE_BOOLEAN; } // Return true if this is a string type. bool is_string_type() const { return this->base()->classification_ == TYPE_STRING; } // Return true if this is an abstract string type. bool is_abstract_string_type() const { return this->classification_ == TYPE_STRING; } // Return true if this is the sink type. This is the type of the // blank identifier _. bool is_sink_type() const { return this->base()->classification_ == TYPE_SINK; } // If this is a function type, return it. Otherwise, return NULL. Function_type* function_type() { return this->convert<Function_type, TYPE_FUNCTION>(); } const Function_type* function_type() const { return this->convert<const Function_type, TYPE_FUNCTION>(); } // If this is a pointer type, return the type to which it points. // Otherwise, return NULL. Type* points_to() const; // If this is a pointer type, return the type to which it points. // Otherwise, return the type itself. Type* deref() { Type* pt = this->points_to(); return pt != NULL ? pt : this; } const Type* deref() const { const Type* pt = this->points_to(); return pt != NULL ? pt : this; } // Return true if this is the nil type. We don't use base() here, // because this can be called during parse, and there is no way to // name the nil type anyhow. bool is_nil_type() const { return this->classification_ == TYPE_NIL; } // Return true if this is the predeclared constant nil being used as // a type. This is what the parser produces for type switches which // use "case nil". bool is_nil_constant_as_type() const; // Return true if this is the return type of a function which // returns multiple values. bool is_call_multiple_result_type() const { return this->base()->classification_ == TYPE_CALL_MULTIPLE_RESULT; } // If this is a struct type, return it. Otherwise, return NULL. Struct_type* struct_type() { return this->convert<Struct_type, TYPE_STRUCT>(); } const Struct_type* struct_type() const { return this->convert<const Struct_type, TYPE_STRUCT>(); } // If this is an array type, return it. Otherwise, return NULL. Array_type* array_type() { return this->convert<Array_type, TYPE_ARRAY>(); } const Array_type* array_type() const { return this->convert<const Array_type, TYPE_ARRAY>(); } // Return whether if this is a slice type. bool is_slice_type() const; // If this is a map type, return it. Otherwise, return NULL. Map_type* map_type() { return this->convert<Map_type, TYPE_MAP>(); } const Map_type* map_type() const { return this->convert<const Map_type, TYPE_MAP>(); } // If this is a channel type, return it. Otherwise, return NULL. Channel_type* channel_type() { return this->convert<Channel_type, TYPE_CHANNEL>(); } const Channel_type* channel_type() const { return this->convert<const Channel_type, TYPE_CHANNEL>(); } // If this is an interface type, return it. Otherwise, return NULL. Interface_type* interface_type() { return this->convert<Interface_type, TYPE_INTERFACE>(); } const Interface_type* interface_type() const { return this->convert<const Interface_type, TYPE_INTERFACE>(); } // If this is a named type, return it. Otherwise, return NULL. Named_type* named_type(); const Named_type* named_type() const; // If this is a forward declaration, return it. Otherwise, return // NULL. Forward_declaration_type* forward_declaration_type() { return this->convert_no_base<Forward_declaration_type, TYPE_FORWARD>(); } const Forward_declaration_type* forward_declaration_type() const { return this->convert_no_base<const Forward_declaration_type, TYPE_FORWARD>(); } // Return true if this type is not yet defined. bool is_undefined() const; // Return true if this is the unsafe.pointer type. We currently // represent that as pointer-to-void. bool is_unsafe_pointer_type() const { return this->points_to() != NULL && this->points_to()->is_void_type(); } // Look for field or method NAME for TYPE. Return an expression for // it, bound to EXPR. static Expression* bind_field_or_method(Gogo*, const Type* type, Expression* expr, const std::string& name, Location); // Return true if NAME is an unexported field or method of TYPE. static bool is_unexported_field_or_method(Gogo*, const Type*, const std::string&, std::vector<const Named_type*>*); // Convert the builtin named types. static void convert_builtin_named_types(Gogo*); // Return the backend representation of this type. Btype* get_backend(Gogo*); // Return a placeholder for the backend representation of the type. // This will return a type of the correct size, but for which some // of the fields may still need to be completed. Btype* get_backend_placeholder(Gogo*); // Finish the backend representation of a placeholder. void finish_backend(Gogo*); // Build a type descriptor entry for this type. Return a pointer to // it. The location is the location which causes us to need the // entry. tree type_descriptor_pointer(Gogo* gogo, Location); // Return the type reflection string for this type. std::string reflection(Gogo*) const; // Return a mangled name for the type. This is a name which can be // used in assembler code. Identical types should have the same // manged name. std::string mangled_name(Gogo*) const; // If the size of the type can be determined, set *PSIZE to the size // in bytes and return true. Otherwise, return false. This queries // the backend. bool backend_type_size(Gogo*, unsigned int* psize); // If the alignment of the type can be determined, set *PALIGN to // the alignment in bytes and return true. Otherwise, return false. bool backend_type_align(Gogo*, unsigned int* palign); // If the alignment of a struct field of this type can be // determined, set *PALIGN to the alignment in bytes and return // true. Otherwise, return false. bool backend_type_field_align(Gogo*, unsigned int* palign); // Whether the backend size is known. bool is_backend_type_size_known(Gogo*); // Get the hash and equality functions for a type. void type_functions(Gogo*, Named_type* name, Function_type* hash_fntype, Function_type* equal_fntype, Named_object** hash_fn, Named_object** equal_fn); // Write the hash and equality type functions. void write_specific_type_functions(Gogo*, Named_type*, const std::string& hash_name, Function_type* hash_fntype, const std::string& equal_name, Function_type* equal_fntype); // Export the type. void export_type(Export* exp) const { this->do_export(exp); } // Import a type. static Type* import_type(Import*); protected: Type(Type_classification); // Functions implemented by the child class. // Traverse the subtypes. virtual int do_traverse(Traverse*); // Verify the type. virtual bool do_verify() { return true; } virtual bool do_has_pointer() const { return false; } virtual bool do_compare_is_identity(Gogo*) const = 0; virtual unsigned int do_hash_for_method(Gogo*) const; virtual Btype* do_get_backend(Gogo*) = 0; virtual Expression* do_type_descriptor(Gogo*, Named_type* name) = 0; virtual void do_reflection(Gogo*, std::string*) const = 0; virtual void do_mangled_name(Gogo*, std::string*) const = 0; virtual void do_export(Export*) const; // Return whether a method expects a pointer as the receiver. static bool method_expects_pointer(const Named_object*); // Finalize the methods for a type. static void finalize_methods(Gogo*, const Type*, Location, Methods**); // Return a method from a set of methods. static Method* method_function(const Methods*, const std::string& name, bool* is_ambiguous); // Return a composite literal for the type descriptor entry for a // type. static Expression* type_descriptor(Gogo*, Type*); // Return a composite literal for the type descriptor entry for // TYPE, using NAME as the name of the type. static Expression* named_type_descriptor(Gogo*, Type* type, Named_type* name); // Return a composite literal for a plain type descriptor for this // type with the given kind and name. Expression* plain_type_descriptor(Gogo*, int runtime_type_kind, Named_type* name); // Build a composite literal for the basic type descriptor. Expression* type_descriptor_constructor(Gogo*, int runtime_type_kind, Named_type*, const Methods*, bool only_value_methods); // Make a builtin struct type from a list of fields. static Struct_type* make_builtin_struct_type(int nfields, ...); // Make a builtin named type. static Named_type* make_builtin_named_type(const char* name, Type* type); // For the benefit of child class reflection string generation. void append_reflection(const Type* type, Gogo* gogo, std::string* ret) const { type->do_reflection(gogo, ret); } // For the benefit of child class mangling. void append_mangled_name(const Type* type, Gogo* gogo, std::string* ret) const { type->do_mangled_name(gogo, ret); } // Incorporate a string into a hash code. static unsigned int hash_string(const std::string&, unsigned int); // Return the backend representation for the underlying type of a // named type. static Btype* get_named_base_btype(Gogo* gogo, Type* base_type) { return base_type->get_btype_without_hash(gogo); } private: // Convert to the desired type classification, or return NULL. This // is a controlled dynamic_cast. template<typename Type_class, Type_classification type_classification> Type_class* convert() { Type* base = this->base(); return (base->classification_ == type_classification ? static_cast<Type_class*>(base) : NULL); } template<typename Type_class, Type_classification type_classification> const Type_class* convert() const { const Type* base = this->base(); return (base->classification_ == type_classification ? static_cast<Type_class*>(base) : NULL); } template<typename Type_class, Type_classification type_classification> Type_class* convert_no_base() { return (this->classification_ == type_classification ? static_cast<Type_class*>(this) : NULL); } template<typename Type_class, Type_classification type_classification> const Type_class* convert_no_base() const { return (this->classification_ == type_classification ? static_cast<Type_class*>(this) : NULL); } // Support for are_assignable and are_assignable_hidden_ok. static bool are_assignable_check_hidden(const Type* lhs, const Type* rhs, bool check_hidden_fields, std::string* reason); // Map unnamed types to type descriptor decls. typedef Unordered_map_hash(const Type*, Bvariable*, Type_hash_identical, Type_identical) Type_descriptor_vars; static Type_descriptor_vars type_descriptor_vars; // Build the type descriptor variable for this type. void make_type_descriptor_var(Gogo*); // Return the name of the type descriptor variable. If NAME is not // NULL, it is the name to use. std::string type_descriptor_var_name(Gogo*, Named_type* name); // Return true if the type descriptor for this type should be // defined in some other package. If NAME is not NULL, it is the // name of this type. If this returns true it sets *PACKAGE to the // package where the type descriptor is defined. bool type_descriptor_defined_elsewhere(Named_type* name, const Package** package); // Build the hash and equality type functions for a type which needs // specific functions. void specific_type_functions(Gogo*, Named_type*, Function_type* hash_fntype, Function_type* equal_fntype, Named_object** hash_fn, Named_object** equal_fn); // Build a composite literal for the uncommon type information. Expression* uncommon_type_constructor(Gogo*, Type* uncommon_type, Named_type*, const Methods*, bool only_value_methods) const; // Build a composite literal for the methods. Expression* methods_constructor(Gogo*, Type* methods_type, const Methods*, bool only_value_methods) const; // Build a composite literal for one method. Expression* method_constructor(Gogo*, Type* method_type, const std::string& name, const Method*, bool only_value_methods) const; static tree build_receive_return_type(tree type); // A hash table we use to avoid infinite recursion. typedef Unordered_set_hash(const Named_type*, Type_hash_identical, Type_identical) Types_seen; // Add all methods for TYPE to the list of methods for THIS. static void add_methods_for_type(const Type* type, const Method::Field_indexes*, unsigned int depth, bool, bool, Types_seen*, Methods**); static void add_local_methods_for_type(const Named_type* type, const Method::Field_indexes*, unsigned int depth, bool, bool, Methods**); static void add_embedded_methods_for_type(const Type* type, const Method::Field_indexes*, unsigned int depth, bool, bool, Types_seen*, Methods**); static void add_interface_methods_for_type(const Type* type, const Method::Field_indexes*, unsigned int depth, Methods**); // Build stub methods for a type. static void build_stub_methods(Gogo*, const Type* type, const Methods* methods, Location); static void build_one_stub_method(Gogo*, Method*, const char* receiver_name, const Typed_identifier_list*, bool is_varargs, Location); static Expression* apply_field_indexes(Expression*, const Method::Field_indexes*, Location); // Look for a field or method named NAME in TYPE. static bool find_field_or_method(const Type* type, const std::string& name, bool receiver_can_be_pointer, std::vector<const Named_type*>*, int* level, bool* is_method, bool* found_pointer_method, std::string* ambig1, std::string* ambig2); // Get the backend representation for a type without looking in the // hash table for identical types. Btype* get_btype_without_hash(Gogo*); // A mapping from Type to Btype*, used to ensure that the backend // representation of identical types is identical. typedef Unordered_map_hash(const Type*, Btype*, Type_hash_identical, Type_identical) Type_btypes; static Type_btypes type_btypes; // A list of builtin named types. static std::vector<Named_type*> named_builtin_types; // A map from types which need specific type functions to the type // functions themselves. typedef std::pair<Named_object*, Named_object*> Hash_equal_fn; typedef Unordered_map_hash(const Type*, Hash_equal_fn, Type_hash_identical, Type_identical) Type_functions; static Type_functions type_functions_table; // The type classification. Type_classification classification_; // Whether btype_ is a placeholder type used while named types are // being converted. bool btype_is_placeholder_; // The backend representation of the type, once it has been // determined. Btype* btype_; // The type descriptor for this type. This starts out as NULL and // is filled in as needed. Bvariable* type_descriptor_var_; }; // Type hash table operations. class Type_hash_identical { public: unsigned int operator()(const Type* type) const { return type->hash_for_method(NULL); } }; class Type_identical { public: bool operator()(const Type* t1, const Type* t2) const { return Type::are_identical(t1, t2, false, NULL); } }; // An identifier with a type. class Typed_identifier { public: Typed_identifier(const std::string& name, Type* type, Location location) : name_(name), type_(type), location_(location) { } // Get the name. const std::string& name() const { return this->name_; } // Get the type. Type* type() const { return this->type_; } // Return the location where the name was seen. This is not always // meaningful. Location location() const { return this->location_; } // Set the type--sometimes we see the identifier before the type. void set_type(Type* type) { go_assert(this->type_ == NULL || type->is_error_type()); this->type_ = type; } private: // Identifier name. std::string name_; // Type. Type* type_; // The location where the name was seen. Location location_; }; // A list of Typed_identifiers. class Typed_identifier_list { public: Typed_identifier_list() : entries_() { } // Whether the list is empty. bool empty() const { return this->entries_.empty(); } // Return the number of entries in the list. size_t size() const { return this->entries_.size(); } // Add an entry to the end of the list. void push_back(const Typed_identifier& td) { this->entries_.push_back(td); } // Remove an entry from the end of the list. void pop_back() { this->entries_.pop_back(); } // Set the type of entry I to TYPE. void set_type(size_t i, Type* type) { go_assert(i < this->entries_.size()); this->entries_[i].set_type(type); } // Sort the entries by name. void sort_by_name(); // Traverse types. int traverse(Traverse*); // Return the first and last elements. Typed_identifier& front() { return this->entries_.front(); } const Typed_identifier& front() const { return this->entries_.front(); } Typed_identifier& back() { return this->entries_.back(); } const Typed_identifier& back() const { return this->entries_.back(); } const Typed_identifier& at(size_t i) const { return this->entries_.at(i); } void set(size_t i, const Typed_identifier& t) { this->entries_.at(i) = t; } void resize(size_t c) { go_assert(c <= this->entries_.size()); this->entries_.resize(c, Typed_identifier("", NULL, Linemap::unknown_location())); } void reserve(size_t c) { this->entries_.reserve(c); } // Iterators. typedef std::vector<Typed_identifier>::iterator iterator; typedef std::vector<Typed_identifier>::const_iterator const_iterator; iterator begin() { return this->entries_.begin(); } const_iterator begin() const { return this->entries_.begin(); } iterator end() { return this->entries_.end(); } const_iterator end() const { return this->entries_.end(); } // Return a copy of this list. This returns an independent copy of // the vector, but does not copy the types. Typed_identifier_list* copy() const; private: std::vector<Typed_identifier> entries_; }; // The type of an integer. class Integer_type : public Type { public: // Create a new integer type. static Named_type* create_integer_type(const char* name, bool is_unsigned, int bits, int runtime_type_kind); // Look up an existing integer type. static Named_type* lookup_integer_type(const char* name); // Create an abstract integer type. static Integer_type* create_abstract_integer_type(); // Create an abstract character type. static Integer_type* create_abstract_character_type(); // Whether this is an abstract integer type. bool is_abstract() const { return this->is_abstract_; } // Whether this is an unsigned type. bool is_unsigned() const { return this->is_unsigned_; } // The number of bits. int bits() const { return this->bits_; } // Whether this type is the same as T. bool is_identical(const Integer_type* t) const; // Whether this is the type "byte" or another name for "byte". bool is_byte() const { return this->is_byte_; } // Mark this as the "byte" type. void set_is_byte() { this->is_byte_ = true; } // Whether this is the type "rune" or another name for "rune". bool is_rune() const { return this->is_rune_; } // Mark this as the "rune" type. void set_is_rune() { this->is_rune_ = true; } protected: bool do_compare_is_identity(Gogo*) const { return true; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; private: Integer_type(bool is_abstract, bool is_unsigned, int bits, int runtime_type_kind) : Type(TYPE_INTEGER), is_abstract_(is_abstract), is_unsigned_(is_unsigned), is_byte_(false), is_rune_(false), bits_(bits), runtime_type_kind_(runtime_type_kind) { } // Map names of integer types to the types themselves. typedef std::map<std::string, Named_type*> Named_integer_types; static Named_integer_types named_integer_types; // True if this is an abstract type. bool is_abstract_; // True if this is an unsigned type. bool is_unsigned_; // True if this is the byte type. bool is_byte_; // True if this is the rune type. bool is_rune_; // The number of bits. int bits_; // The runtime type code used in the type descriptor for this type. int runtime_type_kind_; }; // The type of a floating point number. class Float_type : public Type { public: // Create a new float type. static Named_type* create_float_type(const char* name, int bits, int runtime_type_kind); // Look up an existing float type. static Named_type* lookup_float_type(const char* name); // Create an abstract float type. static Float_type* create_abstract_float_type(); // Whether this is an abstract float type. bool is_abstract() const { return this->is_abstract_; } // The number of bits. int bits() const { return this->bits_; } // Whether this type is the same as T. bool is_identical(const Float_type* t) const; protected: bool do_compare_is_identity(Gogo*) const { return false; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; private: Float_type(bool is_abstract, int bits, int runtime_type_kind) : Type(TYPE_FLOAT), is_abstract_(is_abstract), bits_(bits), runtime_type_kind_(runtime_type_kind) { } // Map names of float types to the types themselves. typedef std::map<std::string, Named_type*> Named_float_types; static Named_float_types named_float_types; // True if this is an abstract type. bool is_abstract_; // The number of bits in the floating point value. int bits_; // The runtime type code used in the type descriptor for this type. int runtime_type_kind_; }; // The type of a complex number. class Complex_type : public Type { public: // Create a new complex type. static Named_type* create_complex_type(const char* name, int bits, int runtime_type_kind); // Look up an existing complex type. static Named_type* lookup_complex_type(const char* name); // Create an abstract complex type. static Complex_type* create_abstract_complex_type(); // Whether this is an abstract complex type. bool is_abstract() const { return this->is_abstract_; } // The number of bits: 64 or 128. int bits() const { return this->bits_; } // Whether this type is the same as T. bool is_identical(const Complex_type* t) const; protected: bool do_compare_is_identity(Gogo*) const { return false; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; private: Complex_type(bool is_abstract, int bits, int runtime_type_kind) : Type(TYPE_COMPLEX), is_abstract_(is_abstract), bits_(bits), runtime_type_kind_(runtime_type_kind) { } // Map names of complex types to the types themselves. typedef std::map<std::string, Named_type*> Named_complex_types; static Named_complex_types named_complex_types; // True if this is an abstract type. bool is_abstract_; // The number of bits in the complex value--64 or 128. int bits_; // The runtime type code used in the type descriptor for this type. int runtime_type_kind_; }; // The type of a string. class String_type : public Type { public: String_type() : Type(TYPE_STRING) { } // Return a tree for the length of STRING. static tree length_tree(Gogo*, tree string); // Return a tree which points to the bytes of STRING. static tree bytes_tree(Gogo*, tree string); protected: bool do_has_pointer() const { return true; } bool do_compare_is_identity(Gogo*) const { return false; } Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string* ret) const; private: // The named string type. static Named_type* string_type_; }; // The type of a function. class Function_type : public Type { public: Function_type(Typed_identifier* receiver, Typed_identifier_list* parameters, Typed_identifier_list* results, Location location) : Type(TYPE_FUNCTION), receiver_(receiver), parameters_(parameters), results_(results), location_(location), is_varargs_(false), is_builtin_(false) { } // Get the receiver. const Typed_identifier* receiver() const { return this->receiver_; } // Get the return names and types. const Typed_identifier_list* results() const { return this->results_; } // Get the parameter names and types. const Typed_identifier_list* parameters() const { return this->parameters_; } // Whether this is a varargs function. bool is_varargs() const { return this->is_varargs_; } // Whether this is a builtin function. bool is_builtin() const { return this->is_builtin_; } // The location where this type was defined. Location location() const { return this->location_; } // Return whether this is a method type. bool is_method() const { return this->receiver_ != NULL; } // Whether T is a valid redeclaration of this type. This is called // when a function is declared more than once. bool is_valid_redeclaration(const Function_type* t, std::string*) const; // Whether this type is the same as T. bool is_identical(const Function_type* t, bool ignore_receiver, bool errors_are_identical, std::string*) const; // Record that this is a varargs function. void set_is_varargs() { this->is_varargs_ = true; } // Record that this is a builtin function. void set_is_builtin() { this->is_builtin_ = true; } // Import a function type. static Function_type* do_import(Import*); // Return a copy of this type without a receiver. This is only // valid for a method type. Function_type* copy_without_receiver() const; // Return a copy of this type with a receiver. This is used when an // interface method is attached to a named or struct type. Function_type* copy_with_receiver(Type*) const; static Type* make_function_type_descriptor_type(); protected: int do_traverse(Traverse*); // A trampoline function has a pointer which matters for GC. bool do_has_pointer() const { return true; } bool do_compare_is_identity(Gogo*) const { return false; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: Expression* type_descriptor_params(Type*, const Typed_identifier*, const Typed_identifier_list*); // The receiver name and type. This will be NULL for a normal // function, non-NULL for a method. Typed_identifier* receiver_; // The parameter names and types. Typed_identifier_list* parameters_; // The result names and types. This will be NULL if no result was // specified. Typed_identifier_list* results_; // The location where this type was defined. This exists solely to // give a location for the fields of the struct if this function // returns multiple values. Location location_; // Whether this function takes a variable number of arguments. bool is_varargs_; // Whether this is a special builtin function which can not simply // be called. This is used for len, cap, etc. bool is_builtin_; }; // The type of a pointer. class Pointer_type : public Type { public: Pointer_type(Type* to_type) : Type(TYPE_POINTER), to_type_(to_type) {} Type* points_to() const { return this->to_type_; } // Import a pointer type. static Pointer_type* do_import(Import*); static Type* make_pointer_type_descriptor_type(); protected: int do_traverse(Traverse*); bool do_has_pointer() const { return true; } bool do_compare_is_identity(Gogo*) const { return true; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: // The type to which this type points. Type* to_type_; }; // The type of a field in a struct. class Struct_field { public: explicit Struct_field(const Typed_identifier& typed_identifier) : typed_identifier_(typed_identifier), tag_(NULL) { } // The field name. const std::string& field_name() const; // Return whether this struct field is named NAME. bool is_field_name(const std::string& name) const; // The field type. Type* type() const { return this->typed_identifier_.type(); } // The field location. Location location() const { return this->typed_identifier_.location(); } // Whether the field has a tag. bool has_tag() const { return this->tag_ != NULL; } // The tag. const std::string& tag() const { go_assert(this->tag_ != NULL); return *this->tag_; } // Whether this is an anonymous field. bool is_anonymous() const { return this->typed_identifier_.name().empty(); } // Set the tag. FIXME: This is never freed. void set_tag(const std::string& tag) { this->tag_ = new std::string(tag); } // Set the type. This is only used in error cases. void set_type(Type* type) { this->typed_identifier_.set_type(type); } private: // The field name, type, and location. Typed_identifier typed_identifier_; // The field tag. This is NULL if the field has no tag. std::string* tag_; }; // A list of struct fields. class Struct_field_list { public: Struct_field_list() : entries_() { } // Whether the list is empty. bool empty() const { return this->entries_.empty(); } // Return the number of entries. size_t size() const { return this->entries_.size(); } // Add an entry to the end of the list. void push_back(const Struct_field& sf) { this->entries_.push_back(sf); } // Index into the list. const Struct_field& at(size_t i) const { return this->entries_.at(i); } // Last entry in list. Struct_field& back() { return this->entries_.back(); } // Iterators. typedef std::vector<Struct_field>::iterator iterator; typedef std::vector<Struct_field>::const_iterator const_iterator; iterator begin() { return this->entries_.begin(); } const_iterator begin() const { return this->entries_.begin(); } iterator end() { return this->entries_.end(); } const_iterator end() const { return this->entries_.end(); } private: std::vector<Struct_field> entries_; }; // The type of a struct. class Struct_type : public Type { public: Struct_type(Struct_field_list* fields, Location location) : Type(TYPE_STRUCT), fields_(fields), location_(location), all_methods_(NULL) { } // Return the field NAME. This only looks at local fields, not at // embedded types. If the field is found, and PINDEX is not NULL, // this sets *PINDEX to the field index. If the field is not found, // this returns NULL. const Struct_field* find_local_field(const std::string& name, unsigned int *pindex) const; // Return the field number INDEX. const Struct_field* field(unsigned int index) const { return &this->fields_->at(index); } // Get the struct fields. const Struct_field_list* fields() const { return this->fields_; } // Return the number of fields. size_t field_count() const { return this->fields_->size(); } // Push a new field onto the end of the struct. This is used when // building a closure variable. void push_field(const Struct_field& sf) { this->fields_->push_back(sf); } // Return an expression referring to field NAME in STRUCT_EXPR, or // NULL if there is no field with that name. Field_reference_expression* field_reference(Expression* struct_expr, const std::string& name, Location) const; // Return the total number of fields, including embedded fields. // This is the number of values that can appear in a conversion to // this type. unsigned int total_field_count() const; // Whether this type is identical with T. bool is_identical(const Struct_type* t, bool errors_are_identical) const; // Whether this struct type has any hidden fields. This returns // true if any fields have hidden names, or if any non-pointer // anonymous fields have types with hidden fields. bool struct_has_hidden_fields(const Named_type* within, std::string*) const; // Return whether NAME is a local field which is not exported. This // is only used for better error reporting. bool is_unexported_local_field(Gogo*, const std::string& name) const; // If this is an unnamed struct, build the complete list of methods, // including those from anonymous fields, and build methods stubs if // needed. void finalize_methods(Gogo*); // Return whether this type has any methods. This should only be // called after the finalize_methods pass. bool has_any_methods() const { return this->all_methods_ != NULL; } // Return the methods for tihs type. This should only be called // after the finalize_methods pass. const Methods* methods() const { return this->all_methods_; } // Return the method to use for NAME. This returns NULL if there is // no such method or if the method is ambiguous. When it returns // NULL, this sets *IS_AMBIGUOUS if the method name is ambiguous. Method* method_function(const std::string& name, bool* is_ambiguous) const; // Traverse just the field types of a struct type. int traverse_field_types(Traverse* traverse) { return this->do_traverse(traverse); } // If the offset of field INDEX in the backend implementation can be // determined, set *POFFSET to the offset in bytes and return true. // Otherwise, return false. bool backend_field_offset(Gogo*, unsigned int index, unsigned int* poffset); // Finish the backend representation of all the fields. void finish_backend_fields(Gogo*); // Import a struct type. static Struct_type* do_import(Import*); static Type* make_struct_type_descriptor_type(); // Write the hash function for this type. void write_hash_function(Gogo*, Named_type*, Function_type*, Function_type*); // Write the equality function for this type. void write_equal_function(Gogo*, Named_type*); protected: int do_traverse(Traverse*); bool do_verify(); bool do_has_pointer() const; bool do_compare_is_identity(Gogo*) const; unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: // Used to avoid infinite loops in field_reference_depth. struct Saw_named_type { Saw_named_type* next; Named_type* nt; }; Field_reference_expression* field_reference_depth(Expression* struct_expr, const std::string& name, Location, Saw_named_type*, unsigned int* depth) const; // The fields of the struct. Struct_field_list* fields_; // The place where the struct was declared. Location location_; // If this struct is unnamed, a list of methods. Methods* all_methods_; }; // The type of an array. class Array_type : public Type { public: Array_type(Type* element_type, Expression* length) : Type(TYPE_ARRAY), element_type_(element_type), length_(length), length_tree_(NULL) { } // Return the element type. Type* element_type() const { return this->element_type_; } // Return the length. This will return NULL for an open array. Expression* length() const { return this->length_; } // Whether this type is identical with T. bool is_identical(const Array_type* t, bool errors_are_identical) const; // Whether this type has any hidden fields. bool array_has_hidden_fields(const Named_type* within, std::string* reason) const { return this->element_type_->has_hidden_fields(within, reason); } // Return a tree for the pointer to the values in an array. tree value_pointer_tree(Gogo*, tree array) const; // Return a tree for the length of an array with this type. tree length_tree(Gogo*, tree array); // Return a tree for the capacity of an array with this type. tree capacity_tree(Gogo*, tree array); // Import an array type. static Array_type* do_import(Import*); // Return the backend representation of the element type. Btype* get_backend_element(Gogo*, bool use_placeholder); // Return the backend representation of the length. Bexpression* get_backend_length(Gogo*); // Finish the backend representation of the element type. void finish_backend_element(Gogo*); static Type* make_array_type_descriptor_type(); static Type* make_slice_type_descriptor_type(); // Write the hash function for this type. void write_hash_function(Gogo*, Named_type*, Function_type*, Function_type*); // Write the equality function for this type. void write_equal_function(Gogo*, Named_type*); protected: int do_traverse(Traverse* traverse); bool do_verify(); bool do_has_pointer() const { return this->length_ == NULL || this->element_type_->has_pointer(); } bool do_compare_is_identity(Gogo*) const; unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: bool verify_length(); tree get_length_tree(Gogo*); Expression* array_type_descriptor(Gogo*, Named_type*); Expression* slice_type_descriptor(Gogo*, Named_type*); // The type of elements of the array. Type* element_type_; // The number of elements. This may be NULL. Expression* length_; // The length as a tree. We only want to compute this once. tree length_tree_; }; // The type of a map. class Map_type : public Type { public: Map_type(Type* key_type, Type* val_type, Location location) : Type(TYPE_MAP), key_type_(key_type), val_type_(val_type), location_(location) { } // Return the key type. Type* key_type() const { return this->key_type_; } // Return the value type. Type* val_type() const { return this->val_type_; } // Whether this type is identical with T. bool is_identical(const Map_type* t, bool errors_are_identical) const; // Import a map type. static Map_type* do_import(Import*); static Type* make_map_type_descriptor_type(); static Type* make_map_descriptor_type(); // Build a map descriptor for this type. Return a pointer to it. // The location is the location which causes us to need the // descriptor. tree map_descriptor_pointer(Gogo* gogo, Location); protected: int do_traverse(Traverse*); bool do_verify(); bool do_has_pointer() const { return true; } bool do_compare_is_identity(Gogo*) const { return false; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: // Mapping from map types to map descriptors. typedef Unordered_map_hash(const Map_type*, Bvariable*, Type_hash_identical, Type_identical) Map_descriptors; static Map_descriptors map_descriptors; Bvariable* map_descriptor(Gogo*); // The key type. Type* key_type_; // The value type. Type* val_type_; // Where the type was defined. Location location_; }; // The type of a channel. class Channel_type : public Type { public: Channel_type(bool may_send, bool may_receive, Type* element_type) : Type(TYPE_CHANNEL), may_send_(may_send), may_receive_(may_receive), element_type_(element_type) { go_assert(may_send || may_receive); } // Whether this channel can send data. bool may_send() const { return this->may_send_; } // Whether this channel can receive data. bool may_receive() const { return this->may_receive_; } // The type of the values that may be sent on this channel. This is // NULL if any type may be sent. Type* element_type() const { return this->element_type_; } // Whether this type is identical with T. bool is_identical(const Channel_type* t, bool errors_are_identical) const; // Import a channel type. static Channel_type* do_import(Import*); static Type* make_chan_type_descriptor_type(); protected: int do_traverse(Traverse* traverse) { return Type::traverse(this->element_type_, traverse); } bool do_has_pointer() const { return true; } bool do_compare_is_identity(Gogo*) const { return true; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: // Whether this channel can send data. bool may_send_; // Whether this channel can receive data. bool may_receive_; // The types of elements which may be sent on this channel. If this // is NULL, it means that any type may be sent. Type* element_type_; }; // An interface type. class Interface_type : public Type { public: Interface_type(Typed_identifier_list* methods, Location location) : Type(TYPE_INTERFACE), parse_methods_(methods), all_methods_(NULL), location_(location), interface_btype_(NULL), assume_identical_(NULL), methods_are_finalized_(false), seen_(false) { go_assert(methods == NULL || !methods->empty()); } // The location where the interface type was defined. Location location() const { return this->location_; } // Return whether this is an empty interface. bool is_empty() const { go_assert(this->methods_are_finalized_); return this->all_methods_ == NULL; } // Return the list of methods. This will return NULL for an empty // interface. const Typed_identifier_list* methods() const { go_assert(this->methods_are_finalized_); return this->all_methods_; } // Return the number of methods. size_t method_count() const { go_assert(this->methods_are_finalized_); return this->all_methods_ == NULL ? 0 : this->all_methods_->size(); } // Return the method NAME, or NULL. const Typed_identifier* find_method(const std::string& name) const; // Return the zero-based index of method NAME. size_t method_index(const std::string& name) const; // Finalize the methods. This sets all_methods_. This handles // interface inheritance. void finalize_methods(); // Return true if T implements this interface. If this returns // false, and REASON is not NULL, it sets *REASON to the reason that // it fails. bool implements_interface(const Type* t, std::string* reason) const; // Whether this type is identical with T. REASON is as in // implements_interface. bool is_identical(const Interface_type* t, bool errors_are_identical) const; // Whether we can assign T to this type. is_identical is known to // be false. bool is_compatible_for_assign(const Interface_type*, std::string* reason) const; // Return whether NAME is a method which is not exported. This is // only used for better error reporting. bool is_unexported_method(Gogo*, const std::string& name) const; // Import an interface type. static Interface_type* do_import(Import*); // Make a struct for an empty interface type. static Btype* get_backend_empty_interface_type(Gogo*); // Finish the backend representation of the method types. void finish_backend_methods(Gogo*); static Type* make_interface_type_descriptor_type(); protected: int do_traverse(Traverse*); bool do_has_pointer() const { return true; } bool do_compare_is_identity(Gogo*) const { return false; } unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string*) const; void do_export(Export*) const; private: // This type guards against infinite recursion when comparing // interface types. We keep a list of interface types assumed to be // identical during comparison. We just keep the list on the stack. // This permits us to compare cases like // type I1 interface { F() interface{I1} } // type I2 interface { F() interface{I2} } struct Assume_identical { Assume_identical* next; const Interface_type* t1; const Interface_type* t2; }; bool assume_identical(const Interface_type*, const Interface_type*) const; // The list of methods associated with the interface from the // parser. This will be NULL for the empty interface. This may // include unnamed interface types. Typed_identifier_list* parse_methods_; // The list of all methods associated with the interface. This // expands any interface types listed in methods_. It is set by // finalize_methods. This will be NULL for the empty interface. Typed_identifier_list* all_methods_; // The location where the interface was defined. Location location_; // The backend representation of this type during backend conversion. Btype* interface_btype_; // A list of interface types assumed to be identical during // interface comparison. mutable Assume_identical* assume_identical_; // Whether the methods have been finalized. bool methods_are_finalized_; // Used to avoid endless recursion in do_mangled_name. mutable bool seen_; }; // The value we keep for a named type. This lets us get the right // name when we convert to trees. Note that we don't actually keep // the name here; the name is in the Named_object which points to // this. This object exists to hold a unique tree which represents // the type. class Named_type : public Type { public: Named_type(Named_object* named_object, Type* type, Location location) : Type(TYPE_NAMED), named_object_(named_object), in_function_(NULL), type_(type), local_methods_(NULL), all_methods_(NULL), interface_method_tables_(NULL), pointer_interface_method_tables_(NULL), location_(location), named_btype_(NULL), dependencies_(), is_visible_(true), is_error_(false), is_placeholder_(false), is_converted_(false), is_circular_(false), seen_(false), seen_in_compare_is_identity_(false), seen_in_get_backend_(false) { } // Return the associated Named_object. This holds the actual name. Named_object* named_object() { return this->named_object_; } const Named_object* named_object() const { return this->named_object_; } // Set the Named_object. This is used when we see a type // declaration followed by a type. void set_named_object(Named_object* no) { this->named_object_ = no; } // Return the function in which this type is defined. This will // return NULL for a type defined in global scope. const Named_object* in_function() const { return this->in_function_; } // Set the function in which this type is defined. void set_in_function(Named_object* f) { this->in_function_ = f; } // Return the name of the type. const std::string& name() const; // Return the name of the type for an error message. The difference // is that if the type is defined in a different package, this will // return PACKAGE.NAME. std::string message_name() const; // Return the underlying type. Type* real_type() { return this->type_; } const Type* real_type() const { return this->type_; } // Return the location. Location location() const { return this->location_; } // Whether this type is visible. This only matters when parsing. bool is_visible() const { return this->is_visible_; } // Mark this type as visible. void set_is_visible() { this->is_visible_ = true; } // Mark this type as invisible. void clear_is_visible() { this->is_visible_ = false; } // Whether this is a builtin type. bool is_builtin() const { return Linemap::is_predeclared_location(this->location_); } // Whether this is an alias. There are currently two aliases: byte // and rune. bool is_alias() const; // Whether this is a circular type: a pointer or function type that // refers to itself, which is not possible in C. bool is_circular() const { return this->is_circular_; } // Return the base type for this type. Type* named_base(); const Type* named_base() const; // Return whether this is an error type. bool is_named_error_type() const; // Return whether this type is comparable. If REASON is not NULL, // set *REASON when returning false. bool named_type_is_comparable(std::string* reason) const; // Add a method to this type. Named_object* add_method(const std::string& name, Function*); // Add a method declaration to this type. Named_object* add_method_declaration(const std::string& name, Package* package, Function_type* type, Location location); // Add an existing method--one defined before the type itself was // defined--to a type. void add_existing_method(Named_object*); // Look up a local method. Named_object* find_local_method(const std::string& name) const; // Return the list of local methods. const Bindings* local_methods() const { return this->local_methods_; } // Build the complete list of methods, including those from // anonymous fields, and build method stubs if needed. void finalize_methods(Gogo*); // Return whether this type has any methods. This should only be // called after the finalize_methods pass. bool has_any_methods() const { return this->all_methods_ != NULL; } // Return the methods for this type. This should only be called // after the finalized_methods pass. const Methods* methods() const { return this->all_methods_; } // Return the method to use for NAME. This returns NULL if there is // no such method or if the method is ambiguous. When it returns // NULL, this sets *IS_AMBIGUOUS if the method name is ambiguous. Method* method_function(const std::string& name, bool *is_ambiguous) const; // Return whether NAME is a known field or method which is not // exported. This is only used for better error reporting. bool is_unexported_local_method(Gogo*, const std::string& name) const; // Return a pointer to the interface method table for this type for // the interface INTERFACE. If IS_POINTER is true, set the type // descriptor to a pointer to this type, otherwise set it to this // type. tree interface_method_table(Gogo*, const Interface_type* interface, bool is_pointer); // Whether this type has any hidden fields. bool named_type_has_hidden_fields(std::string* reason) const; // Note that a type must be converted to the backend representation // before we convert this type. void add_dependency(Named_type* nt) { this->dependencies_.push_back(nt); } // Return true if the size and alignment of the backend // representation of this type is known. This is always true after // types have been converted, but may be false beforehand. bool is_named_backend_type_size_known() const { return this->named_btype_ != NULL && !this->is_placeholder_; } // Export the type. void export_named_type(Export*, const std::string& name) const; // Import a named type. static void import_named_type(Import*, Named_type**); // Initial conversion to backend representation. void convert(Gogo*); protected: int do_traverse(Traverse* traverse) { return Type::traverse(this->type_, traverse); } bool do_verify(); bool do_has_pointer() const; bool do_compare_is_identity(Gogo*) const; unsigned int do_hash_for_method(Gogo*) const; Btype* do_get_backend(Gogo*); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string* ret) const; void do_export(Export*) const; private: // Create the placeholder during conversion. void create_placeholder(Gogo*); // A mapping from interfaces to the associated interface method // tables for this type. This maps to a decl. typedef Unordered_map_hash(const Interface_type*, tree, Type_hash_identical, Type_identical) Interface_method_tables; // A pointer back to the Named_object for this type. Named_object* named_object_; // If this type is defined in a function, a pointer back to the // function in which it is defined. Named_object* in_function_; // The actual type. Type* type_; // The list of methods defined for this type. Any named type can // have methods. Bindings* local_methods_; // The full list of methods for this type, including methods // declared for anonymous fields. Methods* all_methods_; // A mapping from interfaces to the associated interface method // tables for this type. Interface_method_tables* interface_method_tables_; // A mapping from interfaces to the associated interface method // tables for pointers to this type. Interface_method_tables* pointer_interface_method_tables_; // The location where this type was defined. Location location_; // The backend representation of this type during backend // conversion. This is used to avoid endless recursion when a named // type refers to itself. Btype* named_btype_; // A list of types which must be converted to the backend // representation before this type can be converted. This is for // cases like // type S1 { p *S2 } // type S2 { s S1 } // where we can't convert S2 to the backend representation unless we // have converted S1. std::vector<Named_type*> dependencies_; // Whether this type is visible. This is false if this type was // created because it was referenced by an imported object, but the // type itself was not exported. This will always be true for types // created in the current package. bool is_visible_; // Whether this type is erroneous. bool is_error_; // Whether the current value of named_btype_ is a placeholder for // which the final size of the type is not known. bool is_placeholder_; // Whether this type has been converted to the backend // representation. Implies that is_placeholder_ is false. bool is_converted_; // Whether this is a pointer or function type which refers to the // type itself. bool is_circular_; // In a recursive operation such as has_hidden_fields, this flag is // used to prevent infinite recursion when a type refers to itself. // This is mutable because it is always reset to false when the // function exits. mutable bool seen_; // Like seen_, but used only by do_compare_is_identity. mutable bool seen_in_compare_is_identity_; // Like seen_, but used only by do_get_backend. bool seen_in_get_backend_; }; // A forward declaration. This handles a type which has been declared // but not defined. class Forward_declaration_type : public Type { public: Forward_declaration_type(Named_object* named_object); // The named object associated with this type declaration. This // will be resolved. Named_object* named_object(); const Named_object* named_object() const; // Return the name of the type. const std::string& name() const; // Return the type to which this points. Give an error if the type // has not yet been defined. Type* real_type(); const Type* real_type() const; // Whether the base type has been defined. bool is_defined() const; // Add a method to this type. Named_object* add_method(const std::string& name, Function*); // Add a method declaration to this type. Named_object* add_method_declaration(const std::string& name, Package*, Function_type*, Location); protected: int do_traverse(Traverse* traverse); bool do_has_pointer() const { return this->real_type()->has_pointer(); } bool do_compare_is_identity(Gogo* gogo) const { return this->real_type()->compare_is_identity(gogo); } unsigned int do_hash_for_method(Gogo* gogo) const { return this->real_type()->hash_for_method(gogo); } Btype* do_get_backend(Gogo* gogo); Expression* do_type_descriptor(Gogo*, Named_type*); void do_reflection(Gogo*, std::string*) const; void do_mangled_name(Gogo*, std::string* ret) const; void do_export(Export*) const; private: // Issue a warning about a use of an undefined type. void warn() const; // The type declaration. Named_object* named_object_; // Whether we have issued a warning about this type. mutable bool warned_; }; // The Type_context struct describes what we expect for the type of an // expression. struct Type_context { // The exact type we expect, if known. This may be NULL. Type* type; // Whether an abstract type is permitted. bool may_be_abstract; // Constructors. Type_context() : type(NULL), may_be_abstract(false) { } Type_context(Type* a_type, bool a_may_be_abstract) : type(a_type), may_be_abstract(a_may_be_abstract) { } }; #endif // !defined(GO_TYPES_H)