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-- FDB0A00.A
--
-- Grant of Unlimited Rights
--
-- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
-- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
-- unlimited rights in the software and documentation contained herein.
-- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making
-- this public release, the Government intends to confer upon all
-- recipients unlimited rights equal to those held by the Government.
-- These rights include rights to use, duplicate, release or disclose the
-- released technical data and computer software in whole or in part, in
-- any manner and for any purpose whatsoever, and to have or permit others
-- to do so.
--
-- DISCLAIMER
--
-- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
-- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
-- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
-- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
-- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
-- PARTICULAR PURPOSE OF SAID MATERIAL.
--*
--
-- FOUNDATION DESCRIPTION:
-- This foundation provides the basis for testing package
-- System.Storage_Pools. It provides simple implementations of
-- Allocate and Deallocate that have the side effect of calling
-- TCTouch.Touch when they are called.
--
-- CHANGE HISTORY:
-- 02 JUN 95 SAIC Initial version
-- 05 APR 96 SAIC Fixed header for 2.1
-- 02 JUL 98 EDS Swapped Pool.Avail change with overflow check
--!
---------------------------------------------------------------- FDB0A00
with Report;
with System.Storage_Pools;
with System.Storage_Elements;
package FDB0A00 is
type Stack_Heap( Water_Line: System.Storage_Elements.Storage_Count )
is new System.Storage_Pools.Root_Storage_Pool with private;
procedure Allocate(
Pool : in out Stack_Heap;
Storage_Address : out System.Address;
Size_In_Storage_Elements : in System.Storage_Elements.Storage_Count;
Alignment : in System.Storage_Elements.Storage_Count);
procedure Deallocate(
Pool : in out Stack_Heap;
Storage_Address : in System.Address;
Size_In_Storage_Elements : in System.Storage_Elements.Storage_Count;
Alignment : in System.Storage_Elements.Storage_Count);
function Storage_Size( Pool: in Stack_Heap )
return System.Storage_Elements.Storage_Count;
function TC_Largest_Request return System.Storage_Elements.Storage_Count;
Pool_Overflow : exception;
private
type Data_Array is array(System.Storage_Elements.Storage_Count range <>)
of System.Storage_Elements.Storage_Element;
type Stack_Heap( Water_Line: System.Storage_Elements.Storage_Count )
is new System.Storage_Pools.Root_Storage_Pool with record
Data : Data_Array(1..Water_Line);
Avail : System.Storage_Elements.Storage_Count := 1;
end record;
end FDB0A00;
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
with TCTouch;
package body FDB0A00 is
Largest_Request_On_Record : System.Storage_Elements.Storage_Count := 0;
procedure Allocate(
Pool : in out Stack_Heap;
Storage_Address : out System.Address;
Size_In_Storage_Elements : in System.Storage_Elements.Storage_Count;
Alignment : in System.Storage_Elements.Storage_Count) is
use type System.Storage_Elements.Storage_Offset;
begin
TCTouch.Touch('A'); --------------------------------------------------- A
-- set the pointer to the next correctly aligned available address
Pool.Avail := Pool.Avail
+ (Alignment - (Pool.Data(Pool.Avail)'Address mod Alignment));
-- check for overflow
if Pool.Avail + Size_In_Storage_Elements > Pool.Water_Line then
raise Pool_Overflow;
end if;
-- set the resulting address to that address
Storage_Address := Pool.Data(Pool.Avail)'Address;
-- update the housekeeping
Pool.Avail := Pool.Avail + Size_In_Storage_Elements;
Largest_Request_On_Record
:= System.Storage_Elements.Storage_Count'Max(Largest_Request_On_Record,
Size_In_Storage_Elements);
exception
when Constraint_Error => raise Pool_Overflow; -- in case I missed an edge
end Allocate;
procedure Deallocate(
Pool : in out Stack_Heap;
Storage_Address : in System.Address;
Size_In_Storage_Elements : in System.Storage_Elements.Storage_Count;
Alignment : in System.Storage_Elements.Storage_Count) is
begin
TCTouch.Touch('D'); --------------------------------------------------- D
-- for the purposes of validation, the simplest possible implementation
-- of Deallocate is shown below:
null;
end Deallocate;
function Storage_Size( Pool: in Stack_Heap )
return System.Storage_Elements.Storage_Count is
begin
TCTouch.Touch('S'); --------------------------------------------------- S
return Pool.Water_Line;
end Storage_Size;
function TC_Largest_Request return System.Storage_Elements.Storage_Count is
begin
return Largest_Request_On_Record;
end TC_Largest_Request;
end FDB0A00;
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