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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [gcc/] [testsuite/] [go.test/] [test/] [cmp.go] - Rev 700

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// $G $D/$F.go && $L $F.$A && ./$A.out

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

import "unsafe"

var global bool
func use(b bool) { global = b }

func stringptr(s string) uintptr { return *(*uintptr)(unsafe.Pointer(&s)) }

func isfalse(b bool) {
        if b {
                // stack will explain where
                panic("wanted false, got true")
        }
}

func istrue(b bool) {
        if !b {
                // stack will explain where
                panic("wanted true, got false")
        }
}

type T *int

func main() {
        var a []int
        var b map[string]int

        var c string = "hello"
        var d string = "hel" // try to get different pointer
        d = d + "lo"
        if stringptr(c) == stringptr(d) {
                panic("compiler too smart -- got same string")
        }

        var e = make(chan int)

        var ia interface{} = a
        var ib interface{} = b
        var ic interface{} = c
        var id interface{} = d
        var ie interface{} = e

        // these comparisons are okay because
        // string compare is okay and the others
        // are comparisons where the types differ.
        isfalse(ia == ib)
        isfalse(ia == ic)
        isfalse(ia == id)
        isfalse(ib == ic)
        isfalse(ib == id)
        istrue(ic == id)
        istrue(ie == ie)

        istrue(ia != ib)
        istrue(ia != ic)
        istrue(ia != id)
        istrue(ib != ic)
        istrue(ib != id)
        isfalse(ic != id)
        isfalse(ie != ie)

        // these are not okay, because there is no comparison on slices or maps.
        //isfalse(a == ib)
        //isfalse(a == ic)
        //isfalse(a == id)
        //isfalse(b == ic)
        //isfalse(b == id)

        istrue(c == id)
        istrue(e == ie)

        //isfalse(ia == b)
        isfalse(ia == c)
        isfalse(ia == d)
        isfalse(ib == c)
        isfalse(ib == d)
        istrue(ic == d)
        istrue(ie == e)

        //istrue(a != ib)
        //istrue(a != ic)
        //istrue(a != id)
        //istrue(b != ic)
        //istrue(b != id)
        isfalse(c != id)
        isfalse(e != ie)

        //istrue(ia != b)
        istrue(ia != c)
        istrue(ia != d)
        istrue(ib != c)
        istrue(ib != d)
        isfalse(ic != d)
        isfalse(ie != e)

        // 6g used to let this go through as true.
        var g uint64 = 123
        var h int64 = 123
        var ig interface{} = g
        var ih interface{} = h
        isfalse(ig == ih)
        istrue(ig != ih)

        // map of interface should use == on interface values,
        // not memory.
        var m = make(map[interface{}]int)
        m[ic] = 1
        m[id] = 2
        if m[c] != 2 {
                println("m[c] = ", m[c])
                panic("bad m[c]")
        }

        // non-interface comparisons
        {
                c := make(chan int)
                c1 := (<-chan int)(c)
                c2 := (chan<- int)(c)
                istrue(c == c1)
                istrue(c == c2)
                istrue(c1 == c)
                istrue(c2 == c)

                isfalse(c != c1)
                isfalse(c != c2)
                isfalse(c1 != c)
                isfalse(c2 != c)

                d := make(chan int)
                isfalse(c == d)
                isfalse(d == c)
                isfalse(d == c1)
                isfalse(d == c2)
                isfalse(c1 == d)
                isfalse(c2 == d)

                istrue(c != d)
                istrue(d != c)
                istrue(d != c1)
                istrue(d != c2)
                istrue(c1 != d)
                istrue(c2 != d)
        }

        // named types vs not
        {
                var x = new(int)
                var y T
                var z T = x

                isfalse(x == y)
                istrue(x == z)
                isfalse(y == z)

                isfalse(y == x)
                istrue(z == x)
                isfalse(z == y)

                istrue(x != y)
                isfalse(x != z)
                istrue(y != z)

                istrue(y != x)
                isfalse(z != x)
                istrue(z != y)
        }

        // structs
        {
                var x = struct {
                        x int
                        y string
                }{1, "hi"}
                var y = struct {
                        x int
                        y string
                }{2, "bye"}
                var z = struct {
                        x int
                        y string
                }{1, "hi"}

                isfalse(x == y)
                isfalse(y == x)
                isfalse(y == z)
                isfalse(z == y)
                istrue(x == z)
                istrue(z == x)

                istrue(x != y)
                istrue(y != x)
                istrue(y != z)
                istrue(z != y)
                isfalse(x != z)
                isfalse(z != x)

                var m = make(map[struct {
                        x int
                        y string
                }]int)
                m[x] = 10
                m[y] = 20
                m[z] = 30
                istrue(m[x] == 30)
                istrue(m[y] == 20)
                istrue(m[z] == 30)
                istrue(m[x] != 10)
                isfalse(m[x] != 30)
                isfalse(m[y] != 20)
                isfalse(m[z] != 30)
                isfalse(m[x] == 10)

                var m1 = make(map[struct {
                        x int
                        y string
                }]struct {
                        x int
                        y string
                })
                m1[x] = x
                m1[y] = y
                m1[z] = z
                istrue(m1[x] == z)
                istrue(m1[y] == y)
                istrue(m1[z] == z)
                istrue(m1[x] == x)
                isfalse(m1[x] != z)
                isfalse(m1[y] != y)
                isfalse(m1[z] != z)
                isfalse(m1[x] != x)

                var ix, iy, iz interface{} = x, y, z

                isfalse(ix == iy)
                isfalse(iy == ix)
                isfalse(iy == iz)
                isfalse(iz == iy)
                istrue(ix == iz)
                istrue(iz == ix)

                isfalse(x == iy)
                isfalse(y == ix)
                isfalse(y == iz)
                isfalse(z == iy)
                istrue(x == iz)
                istrue(z == ix)

                isfalse(ix == y)
                isfalse(iy == x)
                isfalse(iy == z)
                isfalse(iz == y)
                istrue(ix == z)
                istrue(iz == x)

                istrue(ix != iy)
                istrue(iy != ix)
                istrue(iy != iz)
                istrue(iz != iy)
                isfalse(ix != iz)
                isfalse(iz != ix)

                istrue(x != iy)
                istrue(y != ix)
                istrue(y != iz)
                istrue(z != iy)
                isfalse(x != iz)
                isfalse(z != ix)

                istrue(ix != y)
                istrue(iy != x)
                istrue(iy != z)
                istrue(iz != y)
                isfalse(ix != z)
                isfalse(iz != x)
        }

        // arrays
        {
                var x = [2]string{"1", "hi"}
                var y = [2]string{"2", "bye"}
                var z = [2]string{"1", "hi"}

                isfalse(x == y)
                isfalse(y == x)
                isfalse(y == z)
                isfalse(z == y)
                istrue(x == z)
                istrue(z == x)

                istrue(x != y)
                istrue(y != x)
                istrue(y != z)
                istrue(z != y)
                isfalse(x != z)
                isfalse(z != x)

                var m = make(map[[2]string]int)
                m[x] = 10
                m[y] = 20
                m[z] = 30
                istrue(m[x] == 30)
                istrue(m[y] == 20)
                istrue(m[z] == 30)
                isfalse(m[x] != 30)
                isfalse(m[y] != 20)
                isfalse(m[z] != 30)

                var ix, iy, iz interface{} = x, y, z

                isfalse(ix == iy)
                isfalse(iy == ix)
                isfalse(iy == iz)
                isfalse(iz == iy)
                istrue(ix == iz)
                istrue(iz == ix)

                isfalse(x == iy)
                isfalse(y == ix)
                isfalse(y == iz)
                isfalse(z == iy)
                istrue(x == iz)
                istrue(z == ix)

                isfalse(ix == y)
                isfalse(iy == x)
                isfalse(iy == z)
                isfalse(iz == y)
                istrue(ix == z)
                istrue(iz == x)

                istrue(ix != iy)
                istrue(iy != ix)
                istrue(iy != iz)
                istrue(iz != iy)
                isfalse(ix != iz)
                isfalse(iz != ix)

                istrue(x != iy)
                istrue(y != ix)
                istrue(y != iz)
                istrue(z != iy)
                isfalse(x != iz)
                isfalse(z != ix)

                istrue(ix != y)
                istrue(iy != x)
                istrue(iy != z)
                istrue(iz != y)
                isfalse(ix != z)
                isfalse(iz != x)
        }

        shouldPanic(p1)
        shouldPanic(p2)
        shouldPanic(p3)
        shouldPanic(p4)
}

func p1() {
        var a []int
        var ia interface{} = a
        use(ia == ia)
}

func p2() {
        var b []int
        var ib interface{} = b
        use(ib == ib)
}

func p3() {
        var a []int
        var ia interface{} = a
        var m = make(map[interface{}]int)
        m[ia] = 1
}

func p4() {
        var b []int
        var ib interface{} = b
        var m = make(map[interface{}]int)
        m[ib] = 1
}

func shouldPanic(f func()) {
        defer func() {
                if recover() == nil {
                        panic("function should panic")
                }
        }()
        f()
}

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