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// Copyright 2011 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package bzip2import "sort"// A huffmanTree is a binary tree which is navigated, bit-by-bit to reach a// symbol.type huffmanTree struct {// nodes contains all the non-leaf nodes in the tree. nodes[0] is the// root of the tree and nextNode contains the index of the next element// of nodes to use when the tree is being constructed.nodes []huffmanNodenextNode int}// A huffmanNode is a node in the tree. left and right contain indexes into the// nodes slice of the tree. If left or right is invalidNodeValue then the child// is a left node and its value is in leftValue/rightValue.//// The symbols are uint16s because bzip2 encodes not only MTF indexes in the// tree, but also two magic values for run-length encoding and an EOF symbol.// Thus there are more than 256 possible symbols.type huffmanNode struct {left, right uint16leftValue, rightValue uint16}// invalidNodeValue is an invalid index which marks a leaf node in the tree.const invalidNodeValue = 0xffff// Decode reads bits from the given bitReader and navigates the tree until a// symbol is found.func (t huffmanTree) Decode(br *bitReader) (v uint16) {nodeIndex := uint16(0) // node 0 is the root of the tree.for {node := &t.nodes[nodeIndex]bit := br.ReadBit()// bzip2 encodes left as a true bit.if bit {// leftif node.left == invalidNodeValue {return node.leftValue}nodeIndex = node.left} else {// rightif node.right == invalidNodeValue {return node.rightValue}nodeIndex = node.right}}panic("unreachable")}// newHuffmanTree builds a Huffman tree from a slice containing the code// lengths of each symbol. The maximum code length is 32 bits.func newHuffmanTree(lengths []uint8) (huffmanTree, error) {// There are many possible trees that assign the same code length to// each symbol (consider reflecting a tree down the middle, for// example). Since the code length assignments determine the// efficiency of the tree, each of these trees is equally good. In// order to minimize the amount of information needed to build a tree// bzip2 uses a canonical tree so that it can be reconstructed given// only the code length assignments.if len(lengths) < 2 {panic("newHuffmanTree: too few symbols")}var t huffmanTree// First we sort the code length assignments by ascending code length,// using the symbol value to break ties.pairs := huffmanSymbolLengthPairs(make([]huffmanSymbolLengthPair, len(lengths)))for i, length := range lengths {pairs[i].value = uint16(i)pairs[i].length = length}sort.Sort(pairs)// Now we assign codes to the symbols, starting with the longest code.// We keep the codes packed into a uint32, at the most-significant end.// So branches are taken from the MSB downwards. This makes it easy to// sort them later.code := uint32(0)length := uint8(32)codes := huffmanCodes(make([]huffmanCode, len(lengths)))for i := len(pairs) - 1; i >= 0; i-- {if length > pairs[i].length {// If the code length decreases we shift in order to// zero any bits beyond the end of the code.length >>= 32 - pairs[i].lengthlength <<= 32 - pairs[i].lengthlength = pairs[i].length}codes[i].code = codecodes[i].codeLen = lengthcodes[i].value = pairs[i].value// We need to 'increment' the code, which means treating |code|// like a |length| bit number.code += 1 << (32 - length)}// Now we can sort by the code so that the left half of each branch are// grouped together, recursively.sort.Sort(codes)t.nodes = make([]huffmanNode, len(codes))_, err := buildHuffmanNode(&t, codes, 0)return t, err}// huffmanSymbolLengthPair contains a symbol and its code length.type huffmanSymbolLengthPair struct {value uint16length uint8}// huffmanSymbolLengthPair is used to provide an interface for sorting.type huffmanSymbolLengthPairs []huffmanSymbolLengthPairfunc (h huffmanSymbolLengthPairs) Len() int {return len(h)}func (h huffmanSymbolLengthPairs) Less(i, j int) bool {if h[i].length < h[j].length {return true}if h[i].length > h[j].length {return false}if h[i].value < h[j].value {return true}return false}func (h huffmanSymbolLengthPairs) Swap(i, j int) {h[i], h[j] = h[j], h[i]}// huffmanCode contains a symbol, its code and code length.type huffmanCode struct {code uint32codeLen uint8value uint16}// huffmanCodes is used to provide an interface for sorting.type huffmanCodes []huffmanCodefunc (n huffmanCodes) Len() int {return len(n)}func (n huffmanCodes) Less(i, j int) bool {return n[i].code < n[j].code}func (n huffmanCodes) Swap(i, j int) {n[i], n[j] = n[j], n[i]}// buildHuffmanNode takes a slice of sorted huffmanCodes and builds a node in// the Huffman tree at the given level. It returns the index of the newly// constructed node.func buildHuffmanNode(t *huffmanTree, codes []huffmanCode, level uint32) (nodeIndex uint16, err error) {test := uint32(1) << (31 - level)// We have to search the list of codes to find the divide between the left and right sides.firstRightIndex := len(codes)for i, code := range codes {if code.code&test != 0 {firstRightIndex = ibreak}}left := codes[:firstRightIndex]right := codes[firstRightIndex:]if len(left) == 0 || len(right) == 0 {return 0, StructuralError("superfluous level in Huffman tree")}nodeIndex = uint16(t.nextNode)node := &t.nodes[t.nextNode]t.nextNode++if len(left) == 1 {// leaf nodenode.left = invalidNodeValuenode.leftValue = left[0].value} else {node.left, err = buildHuffmanNode(t, left, level+1)}if err != nil {return}if len(right) == 1 {// leaf nodenode.right = invalidNodeValuenode.rightValue = right[0].value} else {node.right, err = buildHuffmanNode(t, right, level+1)}return}
