URL
https://opencores.org/ocsvn/openrisc/openrisc/trunk
Subversion Repositories openrisc
[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [compress/] [bzip2/] [huffman.go] - Rev 760
Go to most recent revision | Compare with Previous | Blame | View Log
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package bzip2
import "sort"
// A huffmanTree is a binary tree which is navigated, bit-by-bit to reach a
// symbol.
type huffmanTree struct {
// nodes contains all the non-leaf nodes in the tree. nodes[0] is the
// root of the tree and nextNode contains the index of the next element
// of nodes to use when the tree is being constructed.
nodes []huffmanNode
nextNode int
}
// A huffmanNode is a node in the tree. left and right contain indexes into the
// nodes slice of the tree. If left or right is invalidNodeValue then the child
// is a left node and its value is in leftValue/rightValue.
//
// The symbols are uint16s because bzip2 encodes not only MTF indexes in the
// tree, but also two magic values for run-length encoding and an EOF symbol.
// Thus there are more than 256 possible symbols.
type huffmanNode struct {
left, right uint16
leftValue, rightValue uint16
}
// invalidNodeValue is an invalid index which marks a leaf node in the tree.
const invalidNodeValue = 0xffff
// Decode reads bits from the given bitReader and navigates the tree until a
// symbol is found.
func (t huffmanTree) Decode(br *bitReader) (v uint16) {
nodeIndex := uint16(0) // node 0 is the root of the tree.
for {
node := &t.nodes[nodeIndex]
bit := br.ReadBit()
// bzip2 encodes left as a true bit.
if bit {
// left
if node.left == invalidNodeValue {
return node.leftValue
}
nodeIndex = node.left
} else {
// right
if node.right == invalidNodeValue {
return node.rightValue
}
nodeIndex = node.right
}
}
panic("unreachable")
}
// newHuffmanTree builds a Huffman tree from a slice containing the code
// lengths of each symbol. The maximum code length is 32 bits.
func newHuffmanTree(lengths []uint8) (huffmanTree, error) {
// There are many possible trees that assign the same code length to
// each symbol (consider reflecting a tree down the middle, for
// example). Since the code length assignments determine the
// efficiency of the tree, each of these trees is equally good. In
// order to minimize the amount of information needed to build a tree
// bzip2 uses a canonical tree so that it can be reconstructed given
// only the code length assignments.
if len(lengths) < 2 {
panic("newHuffmanTree: too few symbols")
}
var t huffmanTree
// First we sort the code length assignments by ascending code length,
// using the symbol value to break ties.
pairs := huffmanSymbolLengthPairs(make([]huffmanSymbolLengthPair, len(lengths)))
for i, length := range lengths {
pairs[i].value = uint16(i)
pairs[i].length = length
}
sort.Sort(pairs)
// Now we assign codes to the symbols, starting with the longest code.
// We keep the codes packed into a uint32, at the most-significant end.
// So branches are taken from the MSB downwards. This makes it easy to
// sort them later.
code := uint32(0)
length := uint8(32)
codes := huffmanCodes(make([]huffmanCode, len(lengths)))
for i := len(pairs) - 1; i >= 0; i-- {
if length > pairs[i].length {
// If the code length decreases we shift in order to
// zero any bits beyond the end of the code.
length >>= 32 - pairs[i].length
length <<= 32 - pairs[i].length
length = pairs[i].length
}
codes[i].code = code
codes[i].codeLen = length
codes[i].value = pairs[i].value
// We need to 'increment' the code, which means treating |code|
// like a |length| bit number.
code += 1 << (32 - length)
}
// Now we can sort by the code so that the left half of each branch are
// grouped together, recursively.
sort.Sort(codes)
t.nodes = make([]huffmanNode, len(codes))
_, err := buildHuffmanNode(&t, codes, 0)
return t, err
}
// huffmanSymbolLengthPair contains a symbol and its code length.
type huffmanSymbolLengthPair struct {
value uint16
length uint8
}
// huffmanSymbolLengthPair is used to provide an interface for sorting.
type huffmanSymbolLengthPairs []huffmanSymbolLengthPair
func (h huffmanSymbolLengthPairs) Len() int {
return len(h)
}
func (h huffmanSymbolLengthPairs) Less(i, j int) bool {
if h[i].length < h[j].length {
return true
}
if h[i].length > h[j].length {
return false
}
if h[i].value < h[j].value {
return true
}
return false
}
func (h huffmanSymbolLengthPairs) Swap(i, j int) {
h[i], h[j] = h[j], h[i]
}
// huffmanCode contains a symbol, its code and code length.
type huffmanCode struct {
code uint32
codeLen uint8
value uint16
}
// huffmanCodes is used to provide an interface for sorting.
type huffmanCodes []huffmanCode
func (n huffmanCodes) Len() int {
return len(n)
}
func (n huffmanCodes) Less(i, j int) bool {
return n[i].code < n[j].code
}
func (n huffmanCodes) Swap(i, j int) {
n[i], n[j] = n[j], n[i]
}
// buildHuffmanNode takes a slice of sorted huffmanCodes and builds a node in
// the Huffman tree at the given level. It returns the index of the newly
// constructed node.
func buildHuffmanNode(t *huffmanTree, codes []huffmanCode, level uint32) (nodeIndex uint16, err error) {
test := uint32(1) << (31 - level)
// We have to search the list of codes to find the divide between the left and right sides.
firstRightIndex := len(codes)
for i, code := range codes {
if code.code&test != 0 {
firstRightIndex = i
break
}
}
left := codes[:firstRightIndex]
right := codes[firstRightIndex:]
if len(left) == 0 || len(right) == 0 {
return 0, StructuralError("superfluous level in Huffman tree")
}
nodeIndex = uint16(t.nextNode)
node := &t.nodes[t.nextNode]
t.nextNode++
if len(left) == 1 {
// leaf node
node.left = invalidNodeValue
node.leftValue = left[0].value
} else {
node.left, err = buildHuffmanNode(t, left, level+1)
}
if err != nil {
return
}
if len(right) == 1 {
// leaf node
node.right = invalidNodeValue
node.rightValue = right[0].value
} else {
node.right, err = buildHuffmanNode(t, right, level+1)
}
return
}
Go to most recent revision | Compare with Previous | Blame | View Log