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// Copyright 2011 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package html// A NodeType is the type of a Node.type NodeType intconst (ErrorNode NodeType = iotaTextNodeDocumentNodeElementNodeCommentNodeDoctypeNodescopeMarkerNode)// Section 12.2.3.3 says "scope markers are inserted when entering applet// elements, buttons, object elements, marquees, table cells, and table// captions, and are used to prevent formatting from 'leaking'".var scopeMarker = Node{Type: scopeMarkerNode}// A Node consists of a NodeType and some Data (tag name for element nodes,// content for text) and are part of a tree of Nodes. Element nodes may also// have a Namespace and contain a slice of Attributes. Data is unescaped, so// that it looks like "a<b" rather than "a<b".//// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and// "svg" is short for "http://www.w3.org/2000/svg".type Node struct {Parent *NodeChild []*NodeType NodeTypeData stringNamespace stringAttr []Attribute}// Add adds a node as a child of n.// It will panic if the child's parent is not nil.func (n *Node) Add(child *Node) {if child.Parent != nil {panic("html: Node.Add called for a child Node that already has a parent")}child.Parent = nn.Child = append(n.Child, child)}// Remove removes a node as a child of n.// It will panic if the child's parent is not n.func (n *Node) Remove(child *Node) {if child.Parent == n {child.Parent = nilfor i, m := range n.Child {if m == child {copy(n.Child[i:], n.Child[i+1:])j := len(n.Child) - 1n.Child[j] = niln.Child = n.Child[:j]return}}}panic("html: Node.Remove called for a non-child Node")}// reparentChildren reparents all of src's child nodes to dst.func reparentChildren(dst, src *Node) {for _, n := range src.Child {if n.Parent != src {panic("html: nodes have an inconsistent parent/child relationship")}n.Parent = dst}dst.Child = append(dst.Child, src.Child...)src.Child = nil}// clone returns a new node with the same type, data and attributes.// The clone has no parent and no children.func (n *Node) clone() *Node {m := &Node{Type: n.Type,Data: n.Data,Attr: make([]Attribute, len(n.Attr)),}copy(m.Attr, n.Attr)return m}// nodeStack is a stack of nodes.type nodeStack []*Node// pop pops the stack. It will panic if s is empty.func (s *nodeStack) pop() *Node {i := len(*s)n := (*s)[i-1]*s = (*s)[:i-1]return n}// top returns the most recently pushed node, or nil if s is empty.func (s *nodeStack) top() *Node {if i := len(*s); i > 0 {return (*s)[i-1]}return nil}// index returns the index of the top-most occurence of n in the stack, or -1// if n is not present.func (s *nodeStack) index(n *Node) int {for i := len(*s) - 1; i >= 0; i-- {if (*s)[i] == n {return i}}return -1}// insert inserts a node at the given index.func (s *nodeStack) insert(i int, n *Node) {(*s) = append(*s, nil)copy((*s)[i+1:], (*s)[i:])(*s)[i] = n}// remove removes a node from the stack. It is a no-op if n is not present.func (s *nodeStack) remove(n *Node) {i := s.index(n)if i == -1 {return}copy((*s)[i:], (*s)[i+1:])j := len(*s) - 1(*s)[j] = nil*s = (*s)[:j]}// TODO(nigeltao): forTag no longer used. Should it be deleted?// forTag returns the top-most element node with the given tag.func (s *nodeStack) forTag(tag string) *Node {for i := len(*s) - 1; i >= 0; i-- {n := (*s)[i]if n.Type == ElementNode && n.Data == tag {return n}}return nil}
