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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [image/] [draw/] [draw.go] - Rev 747
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// Copyright 2009 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.// Package draw provides image composition functions.//// See "The Go image/draw package" for an introduction to this package:// http://blog.golang.org/2011/09/go-imagedraw-package.htmlpackage drawimport ("image""image/color")// m is the maximum color value returned by image.Color.RGBA.const m = 1<<16 - 1// Op is a Porter-Duff compositing operator.type Op intconst (// Over specifies ``(src in mask) over dst''.Over Op = iota// Src specifies ``src in mask''.Src)// A draw.Image is an image.Image with a Set method to change a single pixel.type Image interface {image.ImageSet(x, y int, c color.Color)}// Draw calls DrawMask with a nil mask.func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point, op Op) {DrawMask(dst, r, src, sp, nil, image.ZP, op)}// clip clips r against each image's bounds (after translating into the// destination image's co-ordinate space) and shifts the points sp and mp by// the same amount as the change in r.Min.func clip(dst Image, r *image.Rectangle, src image.Image, sp *image.Point, mask image.Image, mp *image.Point) {orig := r.Min*r = r.Intersect(dst.Bounds())*r = r.Intersect(src.Bounds().Add(orig.Sub(*sp)))if mask != nil {*r = r.Intersect(mask.Bounds().Add(orig.Sub(*mp)))}dx := r.Min.X - orig.Xdy := r.Min.Y - orig.Yif dx == 0 && dy == 0 {return}(*sp).X += dx(*sp).Y += dy(*mp).X += dx(*mp).Y += dy}// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque.func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {clip(dst, &r, src, &sp, mask, &mp)if r.Empty() {return}// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.if dst0, ok := dst.(*image.RGBA); ok {if op == Over {if mask == nil {switch src0 := src.(type) {case *image.Uniform:drawFillOver(dst0, r, src0)returncase *image.RGBA:drawCopyOver(dst0, r, src0, sp)returncase *image.NRGBA:drawNRGBAOver(dst0, r, src0, sp)returncase *image.YCbCr:drawYCbCr(dst0, r, src0, sp)return}} else if mask0, ok := mask.(*image.Alpha); ok {switch src0 := src.(type) {case *image.Uniform:drawGlyphOver(dst0, r, src0, mask0, mp)return}}} else {if mask == nil {switch src0 := src.(type) {case *image.Uniform:drawFillSrc(dst0, r, src0)returncase *image.RGBA:drawCopySrc(dst0, r, src0, sp)returncase *image.NRGBA:drawNRGBASrc(dst0, r, src0, sp)returncase *image.YCbCr:drawYCbCr(dst0, r, src0, sp)return}}}drawRGBA(dst0, r, src, sp, mask, mp, op)return}x0, x1, dx := r.Min.X, r.Max.X, 1y0, y1, dy := r.Min.Y, r.Max.Y, 1if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {// Rectangles overlap: process backward?if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {x0, x1, dx = x1-1, x0-1, -1y0, y1, dy = y1-1, y0-1, -1}}var out *color.RGBA64sy := sp.Y + y0 - r.Min.Ymy := mp.Y + y0 - r.Min.Yfor y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {sx := sp.X + x0 - r.Min.Xmx := mp.X + x0 - r.Min.Xfor x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {ma := uint32(m)if mask != nil {_, _, _, ma = mask.At(mx, my).RGBA()}switch {case ma == 0:if op == Over {// No-op.} else {dst.Set(x, y, color.Transparent)}case ma == m && op == Src:dst.Set(x, y, src.At(sx, sy))default:sr, sg, sb, sa := src.At(sx, sy).RGBA()if out == nil {out = new(color.RGBA64)}if op == Over {dr, dg, db, da := dst.At(x, y).RGBA()a := m - (sa * ma / m)out.R = uint16((dr*a + sr*ma) / m)out.G = uint16((dg*a + sg*ma) / m)out.B = uint16((db*a + sb*ma) / m)out.A = uint16((da*a + sa*ma) / m)} else {out.R = uint16(sr * ma / m)out.G = uint16(sg * ma / m)out.B = uint16(sb * ma / m)out.A = uint16(sa * ma / m)}dst.Set(x, y, out)}}}}func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {sr, sg, sb, sa := src.RGBA()// The 0x101 is here for the same reason as in drawRGBA.a := (m - sa) * 0x101i0 := dst.PixOffset(r.Min.X, r.Min.Y)i1 := i0 + r.Dx()*4for y := r.Min.Y; y != r.Max.Y; y++ {for i := i0; i < i1; i += 4 {dr := uint32(dst.Pix[i+0])dg := uint32(dst.Pix[i+1])db := uint32(dst.Pix[i+2])da := uint32(dst.Pix[i+3])dst.Pix[i+0] = uint8((dr*a/m + sr) >> 8)dst.Pix[i+1] = uint8((dg*a/m + sg) >> 8)dst.Pix[i+2] = uint8((db*a/m + sb) >> 8)dst.Pix[i+3] = uint8((da*a/m + sa) >> 8)}i0 += dst.Stridei1 += dst.Stride}}func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {sr, sg, sb, sa := src.RGBA()// The built-in copy function is faster than a straightforward for loop to fill the destination with// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and// then use the first row as the slice source for the remaining rows.i0 := dst.PixOffset(r.Min.X, r.Min.Y)i1 := i0 + r.Dx()*4for i := i0; i < i1; i += 4 {dst.Pix[i+0] = uint8(sr >> 8)dst.Pix[i+1] = uint8(sg >> 8)dst.Pix[i+2] = uint8(sb >> 8)dst.Pix[i+3] = uint8(sa >> 8)}firstRow := dst.Pix[i0:i1]for y := r.Min.Y + 1; y < r.Max.Y; y++ {i0 += dst.Stridei1 += dst.Stridecopy(dst.Pix[i0:i1], firstRow)}}func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {dx, dy := r.Dx(), r.Dy()d0 := dst.PixOffset(r.Min.X, r.Min.Y)s0 := src.PixOffset(sp.X, sp.Y)var (ddelta, sdelta inti0, i1, idelta int)if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X {ddelta = dst.Stridesdelta = src.Stridei0, i1, idelta = 0, dx*4, +4} else {// If the source start point is higher than the destination start point, or equal height but to the left,// then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down.d0 += (dy - 1) * dst.Strides0 += (dy - 1) * src.Strideddelta = -dst.Stridesdelta = -src.Stridei0, i1, idelta = (dx-1)*4, -4, -4}for ; dy > 0; dy-- {dpix := dst.Pix[d0:]spix := src.Pix[s0:]for i := i0; i != i1; i += idelta {sr := uint32(spix[i+0]) * 0x101sg := uint32(spix[i+1]) * 0x101sb := uint32(spix[i+2]) * 0x101sa := uint32(spix[i+3]) * 0x101dr := uint32(dpix[i+0])dg := uint32(dpix[i+1])db := uint32(dpix[i+2])da := uint32(dpix[i+3])// The 0x101 is here for the same reason as in drawRGBA.a := (m - sa) * 0x101dpix[i+0] = uint8((dr*a/m + sr) >> 8)dpix[i+1] = uint8((dg*a/m + sg) >> 8)dpix[i+2] = uint8((db*a/m + sb) >> 8)dpix[i+3] = uint8((da*a/m + sa) >> 8)}d0 += ddeltas0 += sdelta}}func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {n, dy := 4*r.Dx(), r.Dy()d0 := dst.PixOffset(r.Min.X, r.Min.Y)s0 := src.PixOffset(sp.X, sp.Y)var ddelta, sdelta intif r.Min.Y <= sp.Y {ddelta = dst.Stridesdelta = src.Stride} else {// If the source start point is higher than the destination start point, then we compose the rows// in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to// check the x co-ordinates because the built-in copy function can handle overlapping slices.d0 += (dy - 1) * dst.Strides0 += (dy - 1) * src.Strideddelta = -dst.Stridesdelta = -src.Stride}for ; dy > 0; dy-- {copy(dst.Pix[d0:d0+n], src.Pix[s0:s0+n])d0 += ddeltas0 += sdelta}}func drawNRGBAOver(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) {i0 := (r.Min.X - dst.Rect.Min.X) * 4i1 := (r.Max.X - dst.Rect.Min.X) * 4si0 := (sp.X - src.Rect.Min.X) * 4yMax := r.Max.Y - dst.Rect.Min.Yy := r.Min.Y - dst.Rect.Min.Ysy := sp.Y - src.Rect.Min.Yfor ; y != yMax; y, sy = y+1, sy+1 {dpix := dst.Pix[y*dst.Stride:]spix := src.Pix[sy*src.Stride:]for i, si := i0, si0; i < i1; i, si = i+4, si+4 {// Convert from non-premultiplied color to pre-multiplied color.sa := uint32(spix[si+3]) * 0x101sr := uint32(spix[si+0]) * sa / 0xffsg := uint32(spix[si+1]) * sa / 0xffsb := uint32(spix[si+2]) * sa / 0xffdr := uint32(dpix[i+0])dg := uint32(dpix[i+1])db := uint32(dpix[i+2])da := uint32(dpix[i+3])// The 0x101 is here for the same reason as in drawRGBA.a := (m - sa) * 0x101dpix[i+0] = uint8((dr*a/m + sr) >> 8)dpix[i+1] = uint8((dg*a/m + sg) >> 8)dpix[i+2] = uint8((db*a/m + sb) >> 8)dpix[i+3] = uint8((da*a/m + sa) >> 8)}}}func drawNRGBASrc(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) {i0 := (r.Min.X - dst.Rect.Min.X) * 4i1 := (r.Max.X - dst.Rect.Min.X) * 4si0 := (sp.X - src.Rect.Min.X) * 4yMax := r.Max.Y - dst.Rect.Min.Yy := r.Min.Y - dst.Rect.Min.Ysy := sp.Y - src.Rect.Min.Yfor ; y != yMax; y, sy = y+1, sy+1 {dpix := dst.Pix[y*dst.Stride:]spix := src.Pix[sy*src.Stride:]for i, si := i0, si0; i < i1; i, si = i+4, si+4 {// Convert from non-premultiplied color to pre-multiplied color.sa := uint32(spix[si+3]) * 0x101sr := uint32(spix[si+0]) * sa / 0xffsg := uint32(spix[si+1]) * sa / 0xffsb := uint32(spix[si+2]) * sa / 0xffdpix[i+0] = uint8(sr >> 8)dpix[i+1] = uint8(sg >> 8)dpix[i+2] = uint8(sb >> 8)dpix[i+3] = uint8(sa >> 8)}}}func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Point) {// An image.YCbCr is always fully opaque, and so if the mask is implicitly nil// (i.e. fully opaque) then the op is effectively always Src.x0 := (r.Min.X - dst.Rect.Min.X) * 4x1 := (r.Max.X - dst.Rect.Min.X) * 4y0 := r.Min.Y - dst.Rect.Min.Yy1 := r.Max.Y - dst.Rect.Min.Yswitch src.SubsampleRatio {case image.YCbCrSubsampleRatio422:for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {dpix := dst.Pix[y*dst.Stride:]yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)ciBase := (sy-src.Rect.Min.Y)*src.CStride - src.Rect.Min.X/2for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 {ci := ciBase + sx/2rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])dpix[x+0] = rrdpix[x+1] = ggdpix[x+2] = bbdpix[x+3] = 255}}case image.YCbCrSubsampleRatio420:for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {dpix := dst.Pix[y*dst.Stride:]yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)ciBase := (sy/2-src.Rect.Min.Y/2)*src.CStride - src.Rect.Min.X/2for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 {ci := ciBase + sx/2rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])dpix[x+0] = rrdpix[x+1] = ggdpix[x+2] = bbdpix[x+3] = 255}}default:// Default to 4:4:4 subsampling.for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {dpix := dst.Pix[y*dst.Stride:]yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)ci := (sy-src.Rect.Min.Y)*src.CStride + (sp.X - src.Rect.Min.X)for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 {rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])dpix[x+0] = rrdpix[x+1] = ggdpix[x+2] = bbdpix[x+3] = 255}}}}func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform, mask *image.Alpha, mp image.Point) {i0 := dst.PixOffset(r.Min.X, r.Min.Y)i1 := i0 + r.Dx()*4mi0 := mask.PixOffset(mp.X, mp.Y)sr, sg, sb, sa := src.RGBA()for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 {for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 {ma := uint32(mask.Pix[mi])if ma == 0 {continue}ma |= ma << 8dr := uint32(dst.Pix[i+0])dg := uint32(dst.Pix[i+1])db := uint32(dst.Pix[i+2])da := uint32(dst.Pix[i+3])// The 0x101 is here for the same reason as in drawRGBA.a := (m - (sa * ma / m)) * 0x101dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)}i0 += dst.Stridei1 += dst.Stridemi0 += mask.Stride}}func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {x0, x1, dx := r.Min.X, r.Max.X, 1y0, y1, dy := r.Min.Y, r.Max.Y, 1if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {x0, x1, dx = x1-1, x0-1, -1y0, y1, dy = y1-1, y0-1, -1}}sy := sp.Y + y0 - r.Min.Ymy := mp.Y + y0 - r.Min.Ysx0 := sp.X + x0 - r.Min.Xmx0 := mp.X + x0 - r.Min.Xsx1 := sx0 + (x1 - x0)i0 := dst.PixOffset(x0, y0)di := dx * 4for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {for i, sx, mx := i0, sx0, mx0; sx != sx1; i, sx, mx = i+di, sx+dx, mx+dx {ma := uint32(m)if mask != nil {_, _, _, ma = mask.At(mx, my).RGBA()}sr, sg, sb, sa := src.At(sx, sy).RGBA()if op == Over {dr := uint32(dst.Pix[i+0])dg := uint32(dst.Pix[i+1])db := uint32(dst.Pix[i+2])da := uint32(dst.Pix[i+3])// dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255].// We work in 16-bit color, and so would normally do:// dr |= dr << 8// and similarly for dg, db and da, but instead we multiply a// (which is a 16-bit color, ranging in [0,65535]) by 0x101.// This yields the same result, but is fewer arithmetic operations.a := (m - (sa * ma / m)) * 0x101dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)} else {dst.Pix[i+0] = uint8(sr * ma / m >> 8)dst.Pix[i+1] = uint8(sg * ma / m >> 8)dst.Pix[i+2] = uint8(sb * ma / m >> 8)dst.Pix[i+3] = uint8(sa * ma / m >> 8)}}i0 += dy * dst.Stride}}
