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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [image/] [draw/] [draw_test.go] - Rev 747
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// Copyright 2010 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package drawimport ("image""image/color""testing")func eq(c0, c1 color.Color) bool {r0, g0, b0, a0 := c0.RGBA()r1, g1, b1, a1 := c1.RGBA()return r0 == r1 && g0 == g1 && b0 == b1 && a0 == a1}func fillBlue(alpha int) image.Image {return image.NewUniform(color.RGBA{0, 0, uint8(alpha), uint8(alpha)})}func fillAlpha(alpha int) image.Image {return image.NewUniform(color.Alpha{uint8(alpha)})}func vgradGreen(alpha int) image.Image {m := image.NewRGBA(image.Rect(0, 0, 16, 16))for y := 0; y < 16; y++ {for x := 0; x < 16; x++ {m.Set(x, y, color.RGBA{0, uint8(y * alpha / 15), 0, uint8(alpha)})}}return m}func vgradAlpha(alpha int) image.Image {m := image.NewAlpha(image.Rect(0, 0, 16, 16))for y := 0; y < 16; y++ {for x := 0; x < 16; x++ {m.Set(x, y, color.Alpha{uint8(y * alpha / 15)})}}return m}func vgradGreenNRGBA(alpha int) image.Image {m := image.NewNRGBA(image.Rect(0, 0, 16, 16))for y := 0; y < 16; y++ {for x := 0; x < 16; x++ {m.Set(x, y, color.RGBA{0, uint8(y * 0x11), 0, uint8(alpha)})}}return m}func vgradCr() image.Image {m := &image.YCbCr{Y: make([]byte, 16*16),Cb: make([]byte, 16*16),Cr: make([]byte, 16*16),YStride: 16,CStride: 16,SubsampleRatio: image.YCbCrSubsampleRatio444,Rect: image.Rect(0, 0, 16, 16),}for y := 0; y < 16; y++ {for x := 0; x < 16; x++ {m.Cr[y*m.CStride+x] = uint8(y * 0x11)}}return m}func hgradRed(alpha int) Image {m := image.NewRGBA(image.Rect(0, 0, 16, 16))for y := 0; y < 16; y++ {for x := 0; x < 16; x++ {m.Set(x, y, color.RGBA{uint8(x * alpha / 15), 0, 0, uint8(alpha)})}}return m}func gradYellow(alpha int) Image {m := image.NewRGBA(image.Rect(0, 0, 16, 16))for y := 0; y < 16; y++ {for x := 0; x < 16; x++ {m.Set(x, y, color.RGBA{uint8(x * alpha / 15), uint8(y * alpha / 15), 0, uint8(alpha)})}}return m}type drawTest struct {desc stringsrc image.Imagemask image.Imageop Opexpected color.Color}var drawTests = []drawTest{// Uniform mask (0% opaque).{"nop", vgradGreen(255), fillAlpha(0), Over, color.RGBA{136, 0, 0, 255}},{"clear", vgradGreen(255), fillAlpha(0), Src, color.RGBA{0, 0, 0, 0}},// Uniform mask (100%, 75%, nil) and uniform source.// At (x, y) == (8, 8):// The destination pixel is {136, 0, 0, 255}.// The source pixel is {0, 0, 90, 90}.{"fill", fillBlue(90), fillAlpha(255), Over, color.RGBA{88, 0, 90, 255}},{"fillSrc", fillBlue(90), fillAlpha(255), Src, color.RGBA{0, 0, 90, 90}},{"fillAlpha", fillBlue(90), fillAlpha(192), Over, color.RGBA{100, 0, 68, 255}},{"fillAlphaSrc", fillBlue(90), fillAlpha(192), Src, color.RGBA{0, 0, 68, 68}},{"fillNil", fillBlue(90), nil, Over, color.RGBA{88, 0, 90, 255}},{"fillNilSrc", fillBlue(90), nil, Src, color.RGBA{0, 0, 90, 90}},// Uniform mask (100%, 75%, nil) and variable source.// At (x, y) == (8, 8):// The destination pixel is {136, 0, 0, 255}.// The source pixel is {0, 48, 0, 90}.{"copy", vgradGreen(90), fillAlpha(255), Over, color.RGBA{88, 48, 0, 255}},{"copySrc", vgradGreen(90), fillAlpha(255), Src, color.RGBA{0, 48, 0, 90}},{"copyAlpha", vgradGreen(90), fillAlpha(192), Over, color.RGBA{100, 36, 0, 255}},{"copyAlphaSrc", vgradGreen(90), fillAlpha(192), Src, color.RGBA{0, 36, 0, 68}},{"copyNil", vgradGreen(90), nil, Over, color.RGBA{88, 48, 0, 255}},{"copyNilSrc", vgradGreen(90), nil, Src, color.RGBA{0, 48, 0, 90}},// Uniform mask (100%, 75%, nil) and variable NRGBA source.// At (x, y) == (8, 8):// The destination pixel is {136, 0, 0, 255}.// The source pixel is {0, 136, 0, 90} in NRGBA-space, which is {0, 48, 0, 90} in RGBA-space.// The result pixel is different than in the "copy*" test cases because of rounding errors.{"nrgba", vgradGreenNRGBA(90), fillAlpha(255), Over, color.RGBA{88, 46, 0, 255}},{"nrgbaSrc", vgradGreenNRGBA(90), fillAlpha(255), Src, color.RGBA{0, 46, 0, 90}},{"nrgbaAlpha", vgradGreenNRGBA(90), fillAlpha(192), Over, color.RGBA{100, 34, 0, 255}},{"nrgbaAlphaSrc", vgradGreenNRGBA(90), fillAlpha(192), Src, color.RGBA{0, 34, 0, 68}},{"nrgbaNil", vgradGreenNRGBA(90), nil, Over, color.RGBA{88, 46, 0, 255}},{"nrgbaNilSrc", vgradGreenNRGBA(90), nil, Src, color.RGBA{0, 46, 0, 90}},// Uniform mask (100%, 75%, nil) and variable YCbCr source.// At (x, y) == (8, 8):// The destination pixel is {136, 0, 0, 255}.// The source pixel is {0, 0, 136} in YCbCr-space, which is {11, 38, 0, 255} in RGB-space.{"ycbcr", vgradCr(), fillAlpha(255), Over, color.RGBA{11, 38, 0, 255}},{"ycbcrSrc", vgradCr(), fillAlpha(255), Src, color.RGBA{11, 38, 0, 255}},{"ycbcrAlpha", vgradCr(), fillAlpha(192), Over, color.RGBA{42, 28, 0, 255}},{"ycbcrAlphaSrc", vgradCr(), fillAlpha(192), Src, color.RGBA{8, 28, 0, 192}},{"ycbcrNil", vgradCr(), nil, Over, color.RGBA{11, 38, 0, 255}},{"ycbcrNilSrc", vgradCr(), nil, Src, color.RGBA{11, 38, 0, 255}},// Variable mask and variable source.// At (x, y) == (8, 8):// The destination pixel is {136, 0, 0, 255}.// The source pixel is {0, 0, 255, 255}.// The mask pixel's alpha is 102, or 40%.{"generic", fillBlue(255), vgradAlpha(192), Over, color.RGBA{81, 0, 102, 255}},{"genericSrc", fillBlue(255), vgradAlpha(192), Src, color.RGBA{0, 0, 102, 102}},}func makeGolden(dst image.Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) image.Image {// Since golden is a newly allocated image, we don't have to check if the// input source and mask images and the output golden image overlap.b := dst.Bounds()sb := src.Bounds()mb := image.Rect(-1e9, -1e9, 1e9, 1e9)if mask != nil {mb = mask.Bounds()}golden := image.NewRGBA(image.Rect(0, 0, b.Max.X, b.Max.Y))for y := r.Min.Y; y < r.Max.Y; y++ {sy := y + sp.Y - r.Min.Ymy := y + mp.Y - r.Min.Yfor x := r.Min.X; x < r.Max.X; x++ {if !(image.Pt(x, y).In(b)) {continue}sx := x + sp.X - r.Min.Xif !(image.Pt(sx, sy).In(sb)) {continue}mx := x + mp.X - r.Min.Xif !(image.Pt(mx, my).In(mb)) {continue}const M = 1<<16 - 1var dr, dg, db, da uint32if op == Over {dr, dg, db, da = dst.At(x, y).RGBA()}sr, sg, sb, sa := src.At(sx, sy).RGBA()ma := uint32(M)if mask != nil {_, _, _, ma = mask.At(mx, my).RGBA()}a := M - (sa * ma / M)golden.Set(x, y, color.RGBA64{uint16((dr*a + sr*ma) / M),uint16((dg*a + sg*ma) / M),uint16((db*a + sb*ma) / M),uint16((da*a + sa*ma) / M),})}}return golden.SubImage(b)}func TestDraw(t *testing.T) {rr := []image.Rectangle{image.Rect(0, 0, 0, 0),image.Rect(0, 0, 16, 16),image.Rect(3, 5, 12, 10),image.Rect(0, 0, 9, 9),image.Rect(8, 8, 16, 16),image.Rect(8, 0, 9, 16),image.Rect(0, 8, 16, 9),image.Rect(8, 8, 9, 9),image.Rect(8, 8, 8, 8),}for _, r := range rr {loop:for _, test := range drawTests {dst := hgradRed(255).(*image.RGBA).SubImage(r).(Image)// Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation.golden := makeGolden(dst, image.Rect(0, 0, 16, 16), test.src, image.ZP, test.mask, image.ZP, test.op)b := dst.Bounds()if !b.Eq(golden.Bounds()) {t.Errorf("draw %v %s: bounds %v versus %v", r, test.desc, dst.Bounds(), golden.Bounds())continue}// Draw the same combination onto the actual dst using the optimized DrawMask implementation.DrawMask(dst, image.Rect(0, 0, 16, 16), test.src, image.ZP, test.mask, image.ZP, test.op)if image.Pt(8, 8).In(r) {// Check that the resultant pixel at (8, 8) matches what we expect// (the expected value can be verified by hand).if !eq(dst.At(8, 8), test.expected) {t.Errorf("draw %v %s: at (8, 8) %v versus %v", r, test.desc, dst.At(8, 8), test.expected)continue}}// Check that the resultant dst image matches the golden output.for y := b.Min.Y; y < b.Max.Y; y++ {for x := b.Min.X; x < b.Max.X; x++ {if !eq(dst.At(x, y), golden.At(x, y)) {t.Errorf("draw %v %s: at (%d, %d), %v versus golden %v", r, test.desc, x, y, dst.At(x, y), golden.At(x, y))continue loop}}}}}}func TestDrawOverlap(t *testing.T) {for _, op := range []Op{Over, Src} {for yoff := -2; yoff <= 2; yoff++ {loop:for xoff := -2; xoff <= 2; xoff++ {m := gradYellow(127).(*image.RGBA)dst := m.SubImage(image.Rect(5, 5, 10, 10)).(*image.RGBA)src := m.SubImage(image.Rect(5+xoff, 5+yoff, 10+xoff, 10+yoff)).(*image.RGBA)b := dst.Bounds()// Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation.golden := makeGolden(dst, b, src, src.Bounds().Min, nil, image.ZP, op)if !b.Eq(golden.Bounds()) {t.Errorf("drawOverlap xoff=%d,yoff=%d: bounds %v versus %v", xoff, yoff, dst.Bounds(), golden.Bounds())continue}// Draw the same combination onto the actual dst using the optimized DrawMask implementation.DrawMask(dst, b, src, src.Bounds().Min, nil, image.ZP, op)// Check that the resultant dst image matches the golden output.for y := b.Min.Y; y < b.Max.Y; y++ {for x := b.Min.X; x < b.Max.X; x++ {if !eq(dst.At(x, y), golden.At(x, y)) {t.Errorf("drawOverlap xoff=%d,yoff=%d: at (%d, %d), %v versus golden %v", xoff, yoff, x, y, dst.At(x, y), golden.At(x, y))continue loop}}}}}}}// TestNonZeroSrcPt checks drawing with a non-zero src point parameter.func TestNonZeroSrcPt(t *testing.T) {a := image.NewRGBA(image.Rect(0, 0, 1, 1))b := image.NewRGBA(image.Rect(0, 0, 2, 2))b.Set(0, 0, color.RGBA{0, 0, 0, 5})b.Set(1, 0, color.RGBA{0, 0, 5, 5})b.Set(0, 1, color.RGBA{0, 5, 0, 5})b.Set(1, 1, color.RGBA{5, 0, 0, 5})Draw(a, image.Rect(0, 0, 1, 1), b, image.Pt(1, 1), Over)if !eq(color.RGBA{5, 0, 0, 5}, a.At(0, 0)) {t.Errorf("non-zero src pt: want %v got %v", color.RGBA{5, 0, 0, 5}, a.At(0, 0))}}func TestFill(t *testing.T) {rr := []image.Rectangle{image.Rect(0, 0, 0, 0),image.Rect(0, 0, 40, 30),image.Rect(10, 0, 40, 30),image.Rect(0, 20, 40, 30),image.Rect(10, 20, 40, 30),image.Rect(10, 20, 15, 25),image.Rect(10, 0, 35, 30),image.Rect(0, 15, 40, 16),image.Rect(24, 24, 25, 25),image.Rect(23, 23, 26, 26),image.Rect(22, 22, 27, 27),image.Rect(21, 21, 28, 28),image.Rect(20, 20, 29, 29),}for _, r := range rr {m := image.NewRGBA(image.Rect(0, 0, 40, 30)).SubImage(r).(*image.RGBA)b := m.Bounds()c := color.RGBA{11, 0, 0, 255}src := &image.Uniform{C: c}check := func(desc string) {for y := b.Min.Y; y < b.Max.Y; y++ {for x := b.Min.X; x < b.Max.X; x++ {if !eq(c, m.At(x, y)) {t.Errorf("%s fill: at (%d, %d), sub-image bounds=%v: want %v got %v", desc, x, y, r, c, m.At(x, y))return}}}}// Draw 1 pixel at a time.for y := b.Min.Y; y < b.Max.Y; y++ {for x := b.Min.X; x < b.Max.X; x++ {DrawMask(m, image.Rect(x, y, x+1, y+1), src, image.ZP, nil, image.ZP, Src)}}check("pixel")// Draw 1 row at a time.c = color.RGBA{0, 22, 0, 255}src = &image.Uniform{C: c}for y := b.Min.Y; y < b.Max.Y; y++ {DrawMask(m, image.Rect(b.Min.X, y, b.Max.X, y+1), src, image.ZP, nil, image.ZP, Src)}check("row")// Draw 1 column at a time.c = color.RGBA{0, 0, 33, 255}src = &image.Uniform{C: c}for x := b.Min.X; x < b.Max.X; x++ {DrawMask(m, image.Rect(x, b.Min.Y, x+1, b.Max.Y), src, image.ZP, nil, image.ZP, Src)}check("column")// Draw the whole image at once.c = color.RGBA{44, 55, 66, 77}src = &image.Uniform{C: c}DrawMask(m, b, src, image.ZP, nil, image.ZP, Src)check("whole")}}
