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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [regexp/] [syntax/] [compile.go] - Rev 750

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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package syntax

import "unicode"

// A patchList is a list of instruction pointers that need to be filled in (patched).
// Because the pointers haven't been filled in yet, we can reuse their storage
// to hold the list.  It's kind of sleazy, but works well in practice.
// See http://swtch.com/~rsc/regexp/regexp1.html for inspiration.
// 
// These aren't really pointers: they're integers, so we can reinterpret them
// this way without using package unsafe.  A value l denotes
// p.inst[l>>1].Out (l&1==0) or .Arg (l&1==1). 
// l == 0 denotes the empty list, okay because we start every program
// with a fail instruction, so we'll never want to point at its output link.
type patchList uint32

func (l patchList) next(p *Prog) patchList {
        i := &p.Inst[l>>1]
        if l&1 == 0 {
                return patchList(i.Out)
        }
        return patchList(i.Arg)
}

func (l patchList) patch(p *Prog, val uint32) {
        for l != 0 {
                i := &p.Inst[l>>1]
                if l&1 == 0 {
                        l = patchList(i.Out)
                        i.Out = val
                } else {
                        l = patchList(i.Arg)
                        i.Arg = val
                }
        }
}

func (l1 patchList) append(p *Prog, l2 patchList) patchList {
        if l1 == 0 {
                return l2
        }
        if l2 == 0 {
                return l1
        }

        last := l1
        for {
                next := last.next(p)
                if next == 0 {
                        break
                }
                last = next
        }

        i := &p.Inst[last>>1]
        if last&1 == 0 {
                i.Out = uint32(l2)
        } else {
                i.Arg = uint32(l2)
        }
        return l1
}

// A frag represents a compiled program fragment.
type frag struct {
        i   uint32    // index of first instruction
        out patchList // where to record end instruction
}

type compiler struct {
        p *Prog
}

// Compile compiles the regexp into a program to be executed.
// The regexp should have been simplified already (returned from re.Simplify).
func Compile(re *Regexp) (*Prog, error) {
        var c compiler
        c.init()
        f := c.compile(re)
        f.out.patch(c.p, c.inst(InstMatch).i)
        c.p.Start = int(f.i)
        return c.p, nil
}

func (c *compiler) init() {
        c.p = new(Prog)
        c.p.NumCap = 2 // implicit ( and ) for whole match $0
        c.inst(InstFail)
}

var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune}
var anyRune = []rune{0, unicode.MaxRune}

func (c *compiler) compile(re *Regexp) frag {
        switch re.Op {
        case OpNoMatch:
                return c.fail()
        case OpEmptyMatch:
                return c.nop()
        case OpLiteral:
                if len(re.Rune) == 0 {
                        return c.nop()
                }
                var f frag
                for j := range re.Rune {
                        f1 := c.rune(re.Rune[j:j+1], re.Flags)
                        if j == 0 {
                                f = f1
                        } else {
                                f = c.cat(f, f1)
                        }
                }
                return f
        case OpCharClass:
                return c.rune(re.Rune, re.Flags)
        case OpAnyCharNotNL:
                return c.rune(anyRuneNotNL, 0)
        case OpAnyChar:
                return c.rune(anyRune, 0)
        case OpBeginLine:
                return c.empty(EmptyBeginLine)
        case OpEndLine:
                return c.empty(EmptyEndLine)
        case OpBeginText:
                return c.empty(EmptyBeginText)
        case OpEndText:
                return c.empty(EmptyEndText)
        case OpWordBoundary:
                return c.empty(EmptyWordBoundary)
        case OpNoWordBoundary:
                return c.empty(EmptyNoWordBoundary)
        case OpCapture:
                bra := c.cap(uint32(re.Cap << 1))
                sub := c.compile(re.Sub[0])
                ket := c.cap(uint32(re.Cap<<1 | 1))
                return c.cat(c.cat(bra, sub), ket)
        case OpStar:
                return c.star(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0)
        case OpPlus:
                return c.plus(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0)
        case OpQuest:
                return c.quest(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0)
        case OpConcat:
                if len(re.Sub) == 0 {
                        return c.nop()
                }
                var f frag
                for i, sub := range re.Sub {
                        if i == 0 {
                                f = c.compile(sub)
                        } else {
                                f = c.cat(f, c.compile(sub))
                        }
                }
                return f
        case OpAlternate:
                var f frag
                for _, sub := range re.Sub {
                        f = c.alt(f, c.compile(sub))
                }
                return f
        }
        panic("regexp: unhandled case in compile")
}

func (c *compiler) inst(op InstOp) frag {
        // TODO: impose length limit
        f := frag{i: uint32(len(c.p.Inst))}
        c.p.Inst = append(c.p.Inst, Inst{Op: op})
        return f
}

func (c *compiler) nop() frag {
        f := c.inst(InstNop)
        f.out = patchList(f.i << 1)
        return f
}

func (c *compiler) fail() frag {
        return frag{}
}

func (c *compiler) cap(arg uint32) frag {
        f := c.inst(InstCapture)
        f.out = patchList(f.i << 1)
        c.p.Inst[f.i].Arg = arg

        if c.p.NumCap < int(arg)+1 {
                c.p.NumCap = int(arg) + 1
        }
        return f
}

func (c *compiler) cat(f1, f2 frag) frag {
        // concat of failure is failure
        if f1.i == 0 || f2.i == 0 {
                return frag{}
        }

        // TODO: elide nop

        f1.out.patch(c.p, f2.i)
        return frag{f1.i, f2.out}
}

func (c *compiler) alt(f1, f2 frag) frag {
        // alt of failure is other
        if f1.i == 0 {
                return f2
        }
        if f2.i == 0 {
                return f1
        }

        f := c.inst(InstAlt)
        i := &c.p.Inst[f.i]
        i.Out = f1.i
        i.Arg = f2.i
        f.out = f1.out.append(c.p, f2.out)
        return f
}

func (c *compiler) quest(f1 frag, nongreedy bool) frag {
        f := c.inst(InstAlt)
        i := &c.p.Inst[f.i]
        if nongreedy {
                i.Arg = f1.i
                f.out = patchList(f.i << 1)
        } else {
                i.Out = f1.i
                f.out = patchList(f.i<<1 | 1)
        }
        f.out = f.out.append(c.p, f1.out)
        return f
}

func (c *compiler) star(f1 frag, nongreedy bool) frag {
        f := c.inst(InstAlt)
        i := &c.p.Inst[f.i]
        if nongreedy {
                i.Arg = f1.i
                f.out = patchList(f.i << 1)
        } else {
                i.Out = f1.i
                f.out = patchList(f.i<<1 | 1)
        }
        f1.out.patch(c.p, f.i)
        return f
}

func (c *compiler) plus(f1 frag, nongreedy bool) frag {
        return frag{f1.i, c.star(f1, nongreedy).out}
}

func (c *compiler) empty(op EmptyOp) frag {
        f := c.inst(InstEmptyWidth)
        c.p.Inst[f.i].Arg = uint32(op)
        f.out = patchList(f.i << 1)
        return f
}

func (c *compiler) rune(r []rune, flags Flags) frag {
        f := c.inst(InstRune)
        i := &c.p.Inst[f.i]
        i.Rune = r
        flags &= FoldCase // only relevant flag is FoldCase
        if len(r) != 1 || unicode.SimpleFold(r[0]) == r[0] {
                // and sometimes not even that
                flags &^= FoldCase
        }
        i.Arg = uint32(flags)
        f.out = patchList(f.i << 1)

        // Special cases for exec machine.
        switch {
        case flags&FoldCase == 0 && (len(r) == 1 || len(r) == 2 && r[0] == r[1]):
                i.Op = InstRune1
        case len(r) == 2 && r[0] == 0 && r[1] == unicode.MaxRune:
                i.Op = InstRuneAny
        case len(r) == 4 && r[0] == 0 && r[1] == '\n'-1 && r[2] == '\n'+1 && r[3] == unicode.MaxRune:
                i.Op = InstRuneAnyNotNL
        }

        return f
}

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