URL
https://opencores.org/ocsvn/openrisc/openrisc/trunk
Subversion Repositories openrisc
[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [sort/] [search.go] - Rev 774
Go to most recent revision | Compare with Previous | Blame | View Log
// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements binary search.
package sort
// Search uses binary search to find and return the smallest index i
// in [0, n) at which f(i) is true, assuming that on the range [0, n),
// f(i) == true implies f(i+1) == true. That is, Search requires that
// f is false for some (possibly empty) prefix of the input range [0, n)
// and then true for the (possibly empty) remainder; Search returns
// the first true index. If there is no such index, Search returns n.
// Search calls f(i) only for i in the range [0, n).
//
// A common use of Search is to find the index i for a value x in
// a sorted, indexable data structure such as an array or slice.
// In this case, the argument f, typically a closure, captures the value
// to be searched for, and how the data structure is indexed and
// ordered.
//
// For instance, given a slice data sorted in ascending order,
// the call Search(len(data), func(i int) bool { return data[i] >= 23 })
// returns the smallest index i such that data[i] >= 23. If the caller
// wants to find whether 23 is in the slice, it must test data[i] == 23
// separately.
//
// Searching data sorted in descending order would use the <=
// operator instead of the >= operator.
//
// To complete the example above, the following code tries to find the value
// x in an integer slice data sorted in ascending order:
//
// x := 23
// i := sort.Search(len(data), func(i int) bool { return data[i] >= x })
// if i < len(data) && data[i] == x {
// // x is present at data[i]
// } else {
// // x is not present in data,
// // but i is the index where it would be inserted.
// }
//
// As a more whimsical example, this program guesses your number:
//
// func GuessingGame() {
// var s string
// fmt.Printf("Pick an integer from 0 to 100.\n")
// answer := sort.Search(100, func(i int) bool {
// fmt.Printf("Is your number <= %d? ", i)
// fmt.Scanf("%s", &s)
// return s != "" && s[0] == 'y'
// })
// fmt.Printf("Your number is %d.\n", answer)
// }
//
func Search(n int, f func(int) bool) int {
// Define f(-1) == false and f(n) == true.
// Invariant: f(i-1) == false, f(j) == true.
i, j := 0, n
for i < j {
h := i + (j-i)/2 // avoid overflow when computing h
// i ≤ h < j
if !f(h) {
i = h + 1 // preserves f(i-1) == false
} else {
j = h // preserves f(j) == true
}
}
// i == j, f(i-1) == false, and f(j) (= f(i)) == true => answer is i.
return i
}
// Convenience wrappers for common cases.
// SearchInts searches for x in a sorted slice of ints and returns the index
// as specified by Search. The slice must be sorted in ascending order.
//
func SearchInts(a []int, x int) int {
return Search(len(a), func(i int) bool { return a[i] >= x })
}
// SearchFloat64s searches for x in a sorted slice of float64s and returns the index
// as specified by Search. The slice must be sorted in ascending order.
//
func SearchFloat64s(a []float64, x float64) int {
return Search(len(a), func(i int) bool { return a[i] >= x })
}
// SearchStrings searches for x slice a sorted slice of strings and returns the index
// as specified by Search. The slice must be sorted in ascending order.
//
func SearchStrings(a []string, x string) int {
return Search(len(a), func(i int) bool { return a[i] >= x })
}
// Search returns the result of applying SearchInts to the receiver and x.
func (p IntSlice) Search(x int) int { return SearchInts(p, x) }
// Search returns the result of applying SearchFloat64s to the receiver and x.
func (p Float64Slice) Search(x float64) int { return SearchFloat64s(p, x) }
// Search returns the result of applying SearchStrings to the receiver and x.
func (p StringSlice) Search(x string) int { return SearchStrings(p, x) }
Go to most recent revision | Compare with Previous | Blame | View Log