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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [text/] [template/] [parse/] [node.go] - Rev 747

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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Parse nodes.

package parse

import (
        "bytes"
        "fmt"
        "strconv"
        "strings"
)

// A node is an element in the parse tree. The interface is trivial.
type Node interface {
        Type() NodeType
        String() string
}

// NodeType identifies the type of a parse tree node.
type NodeType int

// Type returns itself and provides an easy default implementation
// for embedding in a Node. Embedded in all non-trivial Nodes.
func (t NodeType) Type() NodeType {
        return t
}

const (
        NodeText       NodeType = iota // Plain text.
        NodeAction                     // A simple action such as field evaluation.
        NodeBool                       // A boolean constant.
        NodeCommand                    // An element of a pipeline.
        NodeDot                        // The cursor, dot.
        nodeElse                       // An else action. Not added to tree.
        nodeEnd                        // An end action. Not added to tree.
        NodeField                      // A field or method name.
        NodeIdentifier                 // An identifier; always a function name.
        NodeIf                         // An if action.
        NodeList                       // A list of Nodes.
        NodeNumber                     // A numerical constant.
        NodePipe                       // A pipeline of commands.
        NodeRange                      // A range action.
        NodeString                     // A string constant.
        NodeTemplate                   // A template invocation action.
        NodeVariable                   // A $ variable.
        NodeWith                       // A with action.
)

// Nodes.

// ListNode holds a sequence of nodes.
type ListNode struct {
        NodeType
        Nodes []Node // The element nodes in lexical order.
}

func newList() *ListNode {
        return &ListNode{NodeType: NodeList}
}

func (l *ListNode) append(n Node) {
        l.Nodes = append(l.Nodes, n)
}

func (l *ListNode) String() string {
        b := new(bytes.Buffer)
        for _, n := range l.Nodes {
                fmt.Fprint(b, n)
        }
        return b.String()
}

// TextNode holds plain text.
type TextNode struct {
        NodeType
        Text []byte // The text; may span newlines.
}

func newText(text string) *TextNode {
        return &TextNode{NodeType: NodeText, Text: []byte(text)}
}

func (t *TextNode) String() string {
        return fmt.Sprintf("%q", t.Text)
}

// PipeNode holds a pipeline with optional declaration
type PipeNode struct {
        NodeType
        Line int             // The line number in the input.
        Decl []*VariableNode // Variable declarations in lexical order.
        Cmds []*CommandNode  // The commands in lexical order.
}

func newPipeline(line int, decl []*VariableNode) *PipeNode {
        return &PipeNode{NodeType: NodePipe, Line: line, Decl: decl}
}

func (p *PipeNode) append(command *CommandNode) {
        p.Cmds = append(p.Cmds, command)
}

func (p *PipeNode) String() string {
        s := ""
        if len(p.Decl) > 0 {
                for i, v := range p.Decl {
                        if i > 0 {
                                s += ", "
                        }
                        s += v.String()
                }
                s += " := "
        }
        for i, c := range p.Cmds {
                if i > 0 {
                        s += " | "
                }
                s += c.String()
        }
        return s
}

// ActionNode holds an action (something bounded by delimiters).
// Control actions have their own nodes; ActionNode represents simple
// ones such as field evaluations.
type ActionNode struct {
        NodeType
        Line int       // The line number in the input.
        Pipe *PipeNode // The pipeline in the action.
}

func newAction(line int, pipe *PipeNode) *ActionNode {
        return &ActionNode{NodeType: NodeAction, Line: line, Pipe: pipe}
}

func (a *ActionNode) String() string {
        return fmt.Sprintf("{{%s}}", a.Pipe)

}

// CommandNode holds a command (a pipeline inside an evaluating action).
type CommandNode struct {
        NodeType
        Args []Node // Arguments in lexical order: Identifier, field, or constant.
}

func newCommand() *CommandNode {
        return &CommandNode{NodeType: NodeCommand}
}

func (c *CommandNode) append(arg Node) {
        c.Args = append(c.Args, arg)
}

func (c *CommandNode) String() string {
        s := ""
        for i, arg := range c.Args {
                if i > 0 {
                        s += " "
                }
                s += arg.String()
        }
        return s
}

// IdentifierNode holds an identifier.
type IdentifierNode struct {
        NodeType
        Ident string // The identifier's name.
}

// NewIdentifier returns a new IdentifierNode with the given identifier name.
func NewIdentifier(ident string) *IdentifierNode {
        return &IdentifierNode{NodeType: NodeIdentifier, Ident: ident}
}

func (i *IdentifierNode) String() string {
        return i.Ident
}

// VariableNode holds a list of variable names. The dollar sign is
// part of the name.
type VariableNode struct {
        NodeType
        Ident []string // Variable names in lexical order.
}

func newVariable(ident string) *VariableNode {
        return &VariableNode{NodeType: NodeVariable, Ident: strings.Split(ident, ".")}
}

func (v *VariableNode) String() string {
        s := ""
        for i, id := range v.Ident {
                if i > 0 {
                        s += "."
                }
                s += id
        }
        return s
}

// DotNode holds the special identifier '.'. It is represented by a nil pointer.
type DotNode bool

func newDot() *DotNode {
        return nil
}

func (d *DotNode) Type() NodeType {
        return NodeDot
}

func (d *DotNode) String() string {
        return "."
}

// FieldNode holds a field (identifier starting with '.').
// The names may be chained ('.x.y').
// The period is dropped from each ident.
type FieldNode struct {
        NodeType
        Ident []string // The identifiers in lexical order.
}

func newField(ident string) *FieldNode {
        return &FieldNode{NodeType: NodeField, Ident: strings.Split(ident[1:], ".")} // [1:] to drop leading period
}

func (f *FieldNode) String() string {
        s := ""
        for _, id := range f.Ident {
                s += "." + id
        }
        return s
}

// BoolNode holds a boolean constant.
type BoolNode struct {
        NodeType
        True bool // The value of the boolean constant.
}

func newBool(true bool) *BoolNode {
        return &BoolNode{NodeType: NodeBool, True: true}
}

func (b *BoolNode) String() string {
        if b.True {
                return "true"
        }
        return "false"
}

// NumberNode holds a number: signed or unsigned integer, float, or complex.
// The value is parsed and stored under all the types that can represent the value.
// This simulates in a small amount of code the behavior of Go's ideal constants.
type NumberNode struct {
        NodeType
        IsInt      bool       // Number has an integral value.
        IsUint     bool       // Number has an unsigned integral value.
        IsFloat    bool       // Number has a floating-point value.
        IsComplex  bool       // Number is complex.
        Int64      int64      // The signed integer value.
        Uint64     uint64     // The unsigned integer value.
        Float64    float64    // The floating-point value.
        Complex128 complex128 // The complex value.
        Text       string     // The original textual representation from the input.
}

func newNumber(text string, typ itemType) (*NumberNode, error) {
        n := &NumberNode{NodeType: NodeNumber, Text: text}
        switch typ {
        case itemCharConstant:
                rune, _, tail, err := strconv.UnquoteChar(text[1:], text[0])
                if err != nil {
                        return nil, err
                }
                if tail != "'" {
                        return nil, fmt.Errorf("malformed character constant: %s", text)
                }
                n.Int64 = int64(rune)
                n.IsInt = true
                n.Uint64 = uint64(rune)
                n.IsUint = true
                n.Float64 = float64(rune) // odd but those are the rules.
                n.IsFloat = true
                return n, nil
        case itemComplex:
                // fmt.Sscan can parse the pair, so let it do the work.
                if _, err := fmt.Sscan(text, &n.Complex128); err != nil {
                        return nil, err
                }
                n.IsComplex = true
                n.simplifyComplex()
                return n, nil
        }
        // Imaginary constants can only be complex unless they are zero.
        if len(text) > 0 && text[len(text)-1] == 'i' {
                f, err := strconv.ParseFloat(text[:len(text)-1], 64)
                if err == nil {
                        n.IsComplex = true
                        n.Complex128 = complex(0, f)
                        n.simplifyComplex()
                        return n, nil
                }
        }
        // Do integer test first so we get 0x123 etc.
        u, err := strconv.ParseUint(text, 0, 64) // will fail for -0; fixed below.
        if err == nil {
                n.IsUint = true
                n.Uint64 = u
        }
        i, err := strconv.ParseInt(text, 0, 64)
        if err == nil {
                n.IsInt = true
                n.Int64 = i
                if i == 0 {
                        n.IsUint = true // in case of -0.
                        n.Uint64 = u
                }
        }
        // If an integer extraction succeeded, promote the float.
        if n.IsInt {
                n.IsFloat = true
                n.Float64 = float64(n.Int64)
        } else if n.IsUint {
                n.IsFloat = true
                n.Float64 = float64(n.Uint64)
        } else {
                f, err := strconv.ParseFloat(text, 64)
                if err == nil {
                        n.IsFloat = true
                        n.Float64 = f
                        // If a floating-point extraction succeeded, extract the int if needed.
                        if !n.IsInt && float64(int64(f)) == f {
                                n.IsInt = true
                                n.Int64 = int64(f)
                        }
                        if !n.IsUint && float64(uint64(f)) == f {
                                n.IsUint = true
                                n.Uint64 = uint64(f)
                        }
                }
        }
        if !n.IsInt && !n.IsUint && !n.IsFloat {
                return nil, fmt.Errorf("illegal number syntax: %q", text)
        }
        return n, nil
}

// simplifyComplex pulls out any other types that are represented by the complex number.
// These all require that the imaginary part be zero.
func (n *NumberNode) simplifyComplex() {
        n.IsFloat = imag(n.Complex128) == 0
        if n.IsFloat {
                n.Float64 = real(n.Complex128)
                n.IsInt = float64(int64(n.Float64)) == n.Float64
                if n.IsInt {
                        n.Int64 = int64(n.Float64)
                }
                n.IsUint = float64(uint64(n.Float64)) == n.Float64
                if n.IsUint {
                        n.Uint64 = uint64(n.Float64)
                }
        }
}

func (n *NumberNode) String() string {
        return n.Text
}

// StringNode holds a string constant. The value has been "unquoted".
type StringNode struct {
        NodeType
        Quoted string // The original text of the string, with quotes.
        Text   string // The string, after quote processing.
}

func newString(orig, text string) *StringNode {
        return &StringNode{NodeType: NodeString, Quoted: orig, Text: text}
}

func (s *StringNode) String() string {
        return s.Quoted
}

// endNode represents an {{end}} action. It is represented by a nil pointer.
// It does not appear in the final parse tree.
type endNode bool

func newEnd() *endNode {
        return nil
}

func (e *endNode) Type() NodeType {
        return nodeEnd
}

func (e *endNode) String() string {
        return "{{end}}"
}

// elseNode represents an {{else}} action. Does not appear in the final tree.
type elseNode struct {
        NodeType
        Line int // The line number in the input.
}

func newElse(line int) *elseNode {
        return &elseNode{NodeType: nodeElse, Line: line}
}

func (e *elseNode) Type() NodeType {
        return nodeElse
}

func (e *elseNode) String() string {
        return "{{else}}"
}

// BranchNode is the common representation of if, range, and with.
type BranchNode struct {
        NodeType
        Line     int       // The line number in the input.
        Pipe     *PipeNode // The pipeline to be evaluated.
        List     *ListNode // What to execute if the value is non-empty.
        ElseList *ListNode // What to execute if the value is empty (nil if absent).
}

func (b *BranchNode) String() string {
        name := ""
        switch b.NodeType {
        case NodeIf:
                name = "if"
        case NodeRange:
                name = "range"
        case NodeWith:
                name = "with"
        default:
                panic("unknown branch type")
        }
        if b.ElseList != nil {
                return fmt.Sprintf("{{%s %s}}%s{{else}}%s{{end}}", name, b.Pipe, b.List, b.ElseList)
        }
        return fmt.Sprintf("{{%s %s}}%s{{end}}", name, b.Pipe, b.List)
}

// IfNode represents an {{if}} action and its commands.
type IfNode struct {
        BranchNode
}

func newIf(line int, pipe *PipeNode, list, elseList *ListNode) *IfNode {
        return &IfNode{BranchNode{NodeType: NodeIf, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
}

// RangeNode represents a {{range}} action and its commands.
type RangeNode struct {
        BranchNode
}

func newRange(line int, pipe *PipeNode, list, elseList *ListNode) *RangeNode {
        return &RangeNode{BranchNode{NodeType: NodeRange, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
}

// WithNode represents a {{with}} action and its commands.
type WithNode struct {
        BranchNode
}

func newWith(line int, pipe *PipeNode, list, elseList *ListNode) *WithNode {
        return &WithNode{BranchNode{NodeType: NodeWith, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
}

// TemplateNode represents a {{template}} action.
type TemplateNode struct {
        NodeType
        Line int       // The line number in the input.
        Name string    // The name of the template (unquoted).
        Pipe *PipeNode // The command to evaluate as dot for the template.
}

func newTemplate(line int, name string, pipe *PipeNode) *TemplateNode {
        return &TemplateNode{NodeType: NodeTemplate, Line: line, Name: name, Pipe: pipe}
}

func (t *TemplateNode) String() string {
        if t.Pipe == nil {
                return fmt.Sprintf("{{template %q}}", t.Name)
        }
        return fmt.Sprintf("{{template %q %s}}", t.Name, t.Pipe)
}

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