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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [time/] [sleep_test.go] - Rev 774

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package time_test

import (
        "errors"
        "fmt"
        "runtime"
        "sort"
        "sync/atomic"
        "testing"
        . "time"
)

func TestSleep(t *testing.T) {
        const delay = 100 * Millisecond
        go func() {
                Sleep(delay / 2)
                Interrupt()
        }()
        start := Now()
        Sleep(delay)
        duration := Now().Sub(start)
        if duration < delay {
                t.Fatalf("Sleep(%s) slept for only %s", delay, duration)
        }
}

// Test the basic function calling behavior. Correct queueing
// behavior is tested elsewhere, since After and AfterFunc share
// the same code.
func TestAfterFunc(t *testing.T) {
        i := 10
        c := make(chan bool)
        var f func()
        f = func() {
                i--
                if i >= 0 {
                        AfterFunc(0, f)
                        Sleep(1 * Second)
                } else {
                        c <- true
                }
        }

        AfterFunc(0, f)
        <-c
}

func TestAfterStress(t *testing.T) {
        stop := uint32(0)
        go func() {
                for atomic.LoadUint32(&stop) == 0 {
                        runtime.GC()
                        // Need to yield, because otherwise
                        // the main goroutine will never set the stop flag.
                        runtime.Gosched()
                }
        }()
        c := Tick(1)
        for i := 0; i < 100; i++ {
                <-c
        }
        atomic.StoreUint32(&stop, 1)
}

func BenchmarkAfterFunc(b *testing.B) {
        i := b.N
        c := make(chan bool)
        var f func()
        f = func() {
                i--
                if i >= 0 {
                        AfterFunc(0, f)
                } else {
                        c <- true
                }
        }

        AfterFunc(0, f)
        <-c
}

func BenchmarkAfter(b *testing.B) {
        for i := 0; i < b.N; i++ {
                <-After(1)
        }
}

func BenchmarkStop(b *testing.B) {
        for i := 0; i < b.N; i++ {
                NewTimer(1 * Second).Stop()
        }
}

func TestAfter(t *testing.T) {
        const delay = 100 * Millisecond
        start := Now()
        end := <-After(delay)
        if duration := Now().Sub(start); duration < delay {
                t.Fatalf("After(%s) slept for only %d ns", delay, duration)
        }
        if min := start.Add(delay); end.Before(min) {
                t.Fatalf("After(%s) expect >= %s, got %s", delay, min, end)
        }
}

func TestAfterTick(t *testing.T) {
        const (
                Delta = 100 * Millisecond
                Count = 10
        )
        t0 := Now()
        for i := 0; i < Count; i++ {
                <-After(Delta)
        }
        t1 := Now()
        d := t1.Sub(t0)
        target := Delta * Count
        if d < target*9/10 || d > target*30/10 {
                t.Fatalf("%d ticks of %s took %s, expected %s", Count, Delta, d, target)
        }
}

func TestAfterStop(t *testing.T) {
        AfterFunc(100*Millisecond, func() {})
        t0 := NewTimer(50 * Millisecond)
        c1 := make(chan bool, 1)
        t1 := AfterFunc(150*Millisecond, func() { c1 <- true })
        c2 := After(200 * Millisecond)
        if !t0.Stop() {
                t.Fatalf("failed to stop event 0")
        }
        if !t1.Stop() {
                t.Fatalf("failed to stop event 1")
        }
        <-c2
        select {
        case <-t0.C:
                t.Fatalf("event 0 was not stopped")
        case <-c1:
                t.Fatalf("event 1 was not stopped")
        default:
        }
        if t1.Stop() {
                t.Fatalf("Stop returned true twice")
        }
}

func TestAfterQueuing(t *testing.T) {
        // This test flakes out on some systems,
        // so we'll try it a few times before declaring it a failure.
        const attempts = 3
        err := errors.New("!=nil")
        for i := 0; i < attempts && err != nil; i++ {
                if err = testAfterQueuing(t); err != nil {
                        t.Logf("attempt %v failed: %v", i, err)
                }
        }
        if err != nil {
                t.Fatal(err)
        }
}

// For gccgo omit 0 for now because it can take too long to start the
var slots = []int{5, 3, 6, 6, 6, 1, 1, 2, 7, 9, 4, 8 /*0*/ }

type afterResult struct {
        slot int
        t    Time
}

func await(slot int, result chan<- afterResult, ac <-chan Time) {
        result <- afterResult{slot, <-ac}
}

func testAfterQueuing(t *testing.T) error {
        const (
                Delta = 100 * Millisecond
        )
        // make the result channel buffered because we don't want
        // to depend on channel queueing semantics that might
        // possibly change in the future.
        result := make(chan afterResult, len(slots))

        t0 := Now()
        for _, slot := range slots {
                go await(slot, result, After(Duration(slot)*Delta))
        }
        sort.Ints(slots)
        for _, slot := range slots {
                r := <-result
                if r.slot != slot {
                        return fmt.Errorf("after slot %d, expected %d", r.slot, slot)
                }
                dt := r.t.Sub(t0)
                target := Duration(slot) * Delta
                if dt < target-Delta/2 || dt > target+Delta*10 {
                        return fmt.Errorf("After(%s) arrived at %s, expected [%s,%s]", target, dt, target-Delta/2, target+Delta*10)
                }
        }
        return nil
}

func TestTimerStopStress(t *testing.T) {
        if testing.Short() {
                return
        }
        for i := 0; i < 100; i++ {
                go func(i int) {
                        timer := AfterFunc(2*Second, func() {
                                t.Fatalf("timer %d was not stopped", i)
                        })
                        Sleep(1 * Second)
                        timer.Stop()
                }(i)
        }
        Sleep(3 * Second)
}

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