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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libiberty/] [splay-tree.c] - Rev 801
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/* A splay-tree datatype. Copyright (C) 1998, 1999, 2000, 2001, 2009, 2010, 2011 Free Software Foundation, Inc. Contributed by Mark Mitchell (mark@markmitchell.com). This file is part of GNU CC. GNU CC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU CC; see the file COPYING. If not, write to the Free Software Foundation, 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA. */ /* For an easily readable description of splay-trees, see: Lewis, Harry R. and Denenberg, Larry. Data Structures and Their Algorithms. Harper-Collins, Inc. 1991. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_STDLIB_H #include <stdlib.h> #endif #include <stdio.h> #include "libiberty.h" #include "splay-tree.h" static void splay_tree_delete_helper (splay_tree, splay_tree_node); static inline void rotate_left (splay_tree_node *, splay_tree_node, splay_tree_node); static inline void rotate_right (splay_tree_node *, splay_tree_node, splay_tree_node); static void splay_tree_splay (splay_tree, splay_tree_key); static int splay_tree_foreach_helper (splay_tree_node, splay_tree_foreach_fn, void*); /* Deallocate NODE (a member of SP), and all its sub-trees. */ static void splay_tree_delete_helper (splay_tree sp, splay_tree_node node) { splay_tree_node pending = 0; splay_tree_node active = 0; if (!node) return; #define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x); #define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x); KDEL (node->key); VDEL (node->value); /* We use the "key" field to hold the "next" pointer. */ node->key = (splay_tree_key)pending; pending = (splay_tree_node)node; /* Now, keep processing the pending list until there aren't any more. This is a little more complicated than just recursing, but it doesn't toast the stack for large trees. */ while (pending) { active = pending; pending = 0; while (active) { splay_tree_node temp; /* active points to a node which has its key and value deallocated, we just need to process left and right. */ if (active->left) { KDEL (active->left->key); VDEL (active->left->value); active->left->key = (splay_tree_key)pending; pending = (splay_tree_node)(active->left); } if (active->right) { KDEL (active->right->key); VDEL (active->right->value); active->right->key = (splay_tree_key)pending; pending = (splay_tree_node)(active->right); } temp = active; active = (splay_tree_node)(temp->key); (*sp->deallocate) ((char*) temp, sp->allocate_data); } } #undef KDEL #undef VDEL } /* Rotate the edge joining the left child N with its parent P. PP is the grandparents' pointer to P. */ static inline void rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) { splay_tree_node tmp; tmp = n->right; n->right = p; p->left = tmp; *pp = n; } /* Rotate the edge joining the right child N with its parent P. PP is the grandparents' pointer to P. */ static inline void rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) { splay_tree_node tmp; tmp = n->left; n->left = p; p->right = tmp; *pp = n; } /* Bottom up splay of key. */ static void splay_tree_splay (splay_tree sp, splay_tree_key key) { if (sp->root == 0) return; do { int cmp1, cmp2; splay_tree_node n, c; n = sp->root; cmp1 = (*sp->comp) (key, n->key); /* Found. */ if (cmp1 == 0) return; /* Left or right? If no child, then we're done. */ if (cmp1 < 0) c = n->left; else c = n->right; if (!c) return; /* Next one left or right? If found or no child, we're done after one rotation. */ cmp2 = (*sp->comp) (key, c->key); if (cmp2 == 0 || (cmp2 < 0 && !c->left) || (cmp2 > 0 && !c->right)) { if (cmp1 < 0) rotate_left (&sp->root, n, c); else rotate_right (&sp->root, n, c); return; } /* Now we have the four cases of double-rotation. */ if (cmp1 < 0 && cmp2 < 0) { rotate_left (&n->left, c, c->left); rotate_left (&sp->root, n, n->left); } else if (cmp1 > 0 && cmp2 > 0) { rotate_right (&n->right, c, c->right); rotate_right (&sp->root, n, n->right); } else if (cmp1 < 0 && cmp2 > 0) { rotate_right (&n->left, c, c->right); rotate_left (&sp->root, n, n->left); } else if (cmp1 > 0 && cmp2 < 0) { rotate_left (&n->right, c, c->left); rotate_right (&sp->root, n, n->right); } } while (1); } /* Call FN, passing it the DATA, for every node below NODE, all of which are from SP, following an in-order traversal. If FN every returns a non-zero value, the iteration ceases immediately, and the value is returned. Otherwise, this function returns 0. */ static int splay_tree_foreach_helper (splay_tree_node node, splay_tree_foreach_fn fn, void *data) { int val; splay_tree_node *stack; int stack_ptr, stack_size; /* A non-recursive implementation is used to avoid filling the stack for large trees. Splay trees are worst case O(n) in the depth of the tree. */ #define INITIAL_STACK_SIZE 100 stack_size = INITIAL_STACK_SIZE; stack_ptr = 0; stack = XNEWVEC (splay_tree_node, stack_size); val = 0; for (;;) { while (node != NULL) { if (stack_ptr == stack_size) { stack_size *= 2; stack = XRESIZEVEC (splay_tree_node, stack, stack_size); } stack[stack_ptr++] = node; node = node->left; } if (stack_ptr == 0) break; node = stack[--stack_ptr]; val = (*fn) (node, data); if (val) break; node = node->right; } XDELETEVEC (stack); return val; } /* An allocator and deallocator based on xmalloc. */ static void * splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED) { return (void *) xmalloc (size); } static void splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED) { free (object); } /* Allocate a new splay tree, using COMPARE_FN to compare nodes, DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate values. Use xmalloc to allocate the splay tree structure, and any nodes added. */ splay_tree splay_tree_new (splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn) { return (splay_tree_new_with_allocator (compare_fn, delete_key_fn, delete_value_fn, splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0)); } /* Allocate a new splay tree, using COMPARE_FN to compare nodes, DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate values. */ splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn allocate_fn, splay_tree_deallocate_fn deallocate_fn, void *allocate_data) { return splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn, allocate_fn, allocate_fn, deallocate_fn, allocate_data); } /* @deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @ (splay_tree_compare_fn @var{compare_fn}, @ splay_tree_delete_key_fn @var{delete_key_fn}, @ splay_tree_delete_value_fn @var{delete_value_fn}, @ splay_tree_allocate_fn @var{tree_allocate_fn}, @ splay_tree_allocate_fn @var{node_allocate_fn}, @ splay_tree_deallocate_fn @var{deallocate_fn}, @ void * @var{allocate_data}) This function creates a splay tree that uses two different allocators @var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the tree itself and its nodes respectively. This is useful when variables of different types need to be allocated with different allocators. The splay tree will use @var{compare_fn} to compare nodes, @var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to deallocate values. @end deftypefn */ splay_tree splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn tree_allocate_fn, splay_tree_allocate_fn node_allocate_fn, splay_tree_deallocate_fn deallocate_fn, void * allocate_data) { splay_tree sp = (splay_tree) (*tree_allocate_fn) (sizeof (struct splay_tree_s), allocate_data); sp->root = 0; sp->comp = compare_fn; sp->delete_key = delete_key_fn; sp->delete_value = delete_value_fn; sp->allocate = node_allocate_fn; sp->deallocate = deallocate_fn; sp->allocate_data = allocate_data; return sp; } /* Deallocate SP. */ void splay_tree_delete (splay_tree sp) { splay_tree_delete_helper (sp, sp->root); (*sp->deallocate) ((char*) sp, sp->allocate_data); } /* Insert a new node (associating KEY with DATA) into SP. If a previous node with the indicated KEY exists, its data is replaced with the new value. Returns the new node. */ splay_tree_node splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value) { int comparison = 0; splay_tree_splay (sp, key); if (sp->root) comparison = (*sp->comp)(sp->root->key, key); if (sp->root && comparison == 0) { /* If the root of the tree already has the indicated KEY, just replace the value with VALUE. */ if (sp->delete_value) (*sp->delete_value)(sp->root->value); sp->root->value = value; } else { /* Create a new node, and insert it at the root. */ splay_tree_node node; node = ((splay_tree_node) (*sp->allocate) (sizeof (struct splay_tree_node_s), sp->allocate_data)); node->key = key; node->value = value; if (!sp->root) node->left = node->right = 0; else if (comparison < 0) { node->left = sp->root; node->right = node->left->right; node->left->right = 0; } else { node->right = sp->root; node->left = node->right->left; node->right->left = 0; } sp->root = node; } return sp->root; } /* Remove KEY from SP. It is not an error if it did not exist. */ void splay_tree_remove (splay_tree sp, splay_tree_key key) { splay_tree_splay (sp, key); if (sp->root && (*sp->comp) (sp->root->key, key) == 0) { splay_tree_node left, right; left = sp->root->left; right = sp->root->right; /* Delete the root node itself. */ if (sp->delete_value) (*sp->delete_value) (sp->root->value); (*sp->deallocate) (sp->root, sp->allocate_data); /* One of the children is now the root. Doesn't matter much which, so long as we preserve the properties of the tree. */ if (left) { sp->root = left; /* If there was a right child as well, hang it off the right-most leaf of the left child. */ if (right) { while (left->right) left = left->right; left->right = right; } } else sp->root = right; } } /* Lookup KEY in SP, returning VALUE if present, and NULL otherwise. */ splay_tree_node splay_tree_lookup (splay_tree sp, splay_tree_key key) { splay_tree_splay (sp, key); if (sp->root && (*sp->comp)(sp->root->key, key) == 0) return sp->root; else return 0; } /* Return the node in SP with the greatest key. */ splay_tree_node splay_tree_max (splay_tree sp) { splay_tree_node n = sp->root; if (!n) return NULL; while (n->right) n = n->right; return n; } /* Return the node in SP with the smallest key. */ splay_tree_node splay_tree_min (splay_tree sp) { splay_tree_node n = sp->root; if (!n) return NULL; while (n->left) n = n->left; return n; } /* Return the immediate predecessor KEY, or NULL if there is no predecessor. KEY need not be present in the tree. */ splay_tree_node splay_tree_predecessor (splay_tree sp, splay_tree_key key) { int comparison; splay_tree_node node; /* If the tree is empty, there is certainly no predecessor. */ if (!sp->root) return NULL; /* Splay the tree around KEY. That will leave either the KEY itself, its predecessor, or its successor at the root. */ splay_tree_splay (sp, key); comparison = (*sp->comp)(sp->root->key, key); /* If the predecessor is at the root, just return it. */ if (comparison < 0) return sp->root; /* Otherwise, find the rightmost element of the left subtree. */ node = sp->root->left; if (node) while (node->right) node = node->right; return node; } /* Return the immediate successor KEY, or NULL if there is no successor. KEY need not be present in the tree. */ splay_tree_node splay_tree_successor (splay_tree sp, splay_tree_key key) { int comparison; splay_tree_node node; /* If the tree is empty, there is certainly no successor. */ if (!sp->root) return NULL; /* Splay the tree around KEY. That will leave either the KEY itself, its predecessor, or its successor at the root. */ splay_tree_splay (sp, key); comparison = (*sp->comp)(sp->root->key, key); /* If the successor is at the root, just return it. */ if (comparison > 0) return sp->root; /* Otherwise, find the leftmost element of the right subtree. */ node = sp->root->right; if (node) while (node->left) node = node->left; return node; } /* Call FN, passing it the DATA, for every node in SP, following an in-order traversal. If FN every returns a non-zero value, the iteration ceases immediately, and the value is returned. Otherwise, this function returns 0. */ int splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data) { return splay_tree_foreach_helper (sp->root, fn, data); } /* Splay-tree comparison function, treating the keys as ints. */ int splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2) { if ((int) k1 < (int) k2) return -1; else if ((int) k1 > (int) k2) return 1; else return 0; } /* Splay-tree comparison function, treating the keys as pointers. */ int splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2) { if ((char*) k1 < (char*) k2) return -1; else if ((char*) k1 > (char*) k2) return 1; else return 0; }
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