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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libquadmath/] [math/] [sqrtq.c] - Rev 792
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#include "quadmath-imp.h" #include <math.h> #include <float.h> __float128 sqrtq (const __float128 x) { __float128 y; int exp; if (x == 0) return x; if (isnanq (x)) return x; if (x < 0) return nanq (""); if (x <= DBL_MAX && x >= DBL_MIN) { /* Use double result as starting point. */ y = sqrt ((double) x); /* Two Newton iterations. */ y -= 0.5q * (y - x / y); y -= 0.5q * (y - x / y); return y; } #ifdef HAVE_SQRTL if (x <= LDBL_MAX && x >= LDBL_MIN) { /* Use long double result as starting point. */ y = sqrtl ((long double) x); /* One Newton iteration. */ y -= 0.5q * (y - x / y); return y; } #endif /* If we're outside of the range of C types, we have to compute the initial guess the hard way. */ y = frexpq (x, &exp); if (exp % 2) y *= 2, exp--; y = sqrt (y); y = scalbnq (y, exp / 2); /* Two Newton iterations. */ y -= 0.5q * (y - x / y); y -= 0.5q * (y - x / y); return y; }
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