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-- CXA5011.A
--
-- Grant of Unlimited Rights
--
-- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
-- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
-- unlimited rights in the software and documentation contained herein.
-- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making
-- this public release, the Government intends to confer upon all
-- recipients unlimited rights equal to those held by the Government.
-- These rights include rights to use, duplicate, release or disclose the
-- released technical data and computer software in whole or in part, in
-- any manner and for any purpose whatsoever, and to have or permit others
-- to do so.
--
-- DISCLAIMER
--
-- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
-- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
-- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
-- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
-- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
-- PARTICULAR PURPOSE OF SAID MATERIAL.
--*
--
-- OBJECTIVE:
-- Check that, for both Float_Random and Discrete_Random packages,
-- the following are true:
-- 1) two objects of type Generator are initialized to the same state.
-- 2) when the Function Reset is used to reset two generators
-- to different time-dependent states, the resulting random values
-- from each generator are different.
-- 3) when the Function Reset uses the same integer initiator
-- to reset two generators to the same state, the resulting random
-- values from each generator are identical.
-- 4) when the Function Reset uses different integer initiator
-- values to reset two generators, the resulting random numbers are
-- different.
--
-- TEST DESCRIPTION:
-- This test evaluates components of the Ada.Numerics.Float_Random and
-- Ada.Numerics.Discrete_Random packages.
-- This test checks to see that objects of type Generator are initialized
-- to the same state. In addition, the functionality of Function Reset is
-- validated.
-- For each of the objectives above, evaluation of the various generators
-- is performed using each of the following techniques. When the states of
-- two generators are to be compared, each state is saved, then
-- transformed to a bounded-string variable. The bounded-strings can
-- then be compared for equality. In this case, matching bounded-strings
-- are evidence that the states of two generators are the same.
-- In addition, two generators are compared by evaluating a series of
-- random numbers they produce. A matching series of random numbers
-- implies that the generators were in the same state prior to producing
-- the numbers.
--
--
-- CHANGE HISTORY:
-- 20 Apr 95 SAIC Initial prerelease version.
-- 07 Jul 95 SAIC Incorporated reviewer comments/suggestions.
-- 22 Apr 96 SAIC Incorporated reviewer comments for ACVC 2.1.
-- 17 Aug 96 SAIC Deleted Subtest #2.
-- 09 Feb 01 RLB Repaired to work on implementations with a 16-bit
-- Integer.
--!
with Ada.Exceptions;
with Ada.Numerics.Float_Random;
with Ada.Numerics.Discrete_Random;
with Ada.Strings.Bounded;
with ImpDef;
with Report;
procedure CXA5011 is
begin
Report.Test ("CXA5011", "Check the effect of Function Reset on the " &
"state of random number generators");
Test_Block:
declare
use Ada.Exceptions;
use Ada.Numerics;
use Ada.Strings.Bounded;
-- Declare an modular subtype, and use it to instantiate the discrete
-- random number generator generic package.
type Discrete_Range is mod 2**(Integer'Size-1);
package Discrete_Package is new Discrete_Random(Discrete_Range);
-- Declaration of random number generator objects.
Discrete_Generator_1,
Discrete_Generator_2 : Discrete_Package.Generator;
Float_Generator_1,
Float_Generator_2 : Float_Random.Generator;
-- Declaration of bounded string packages instantiated with the
-- value of Max_Image_Width constant from each random number generator
-- package, and bounded string variables used to hold the image of
-- random number generator states.
package Discrete_String_Pack is
new Generic_Bounded_Length(Discrete_Package.Max_Image_Width);
package Float_String_Pack is
new Generic_Bounded_Length(Float_Random.Max_Image_Width);
use Discrete_String_Pack, Float_String_Pack;
TC_Seed : Integer;
TC_Max_Loop_Count : constant Natural := 1000;
Allowed_Matches : constant Natural := 2;
--
-- In a sequence of TC_Max_Loop_Count random numbers that should
-- not match, some may match by chance. Up to Allowed_Matches
-- numbers may match before the test is considered to fail.
--
procedure Check_Float_State (Gen_1, Gen_2 : Float_Random.Generator;
Sub_Test : Integer;
States_Should_Match : Boolean) is
use type Float_Random.State;
State_1,
State_2 : Float_Random.State;
State_String_1,
State_String_2 : Float_String_Pack.Bounded_String :=
Float_String_Pack.Null_Bounded_String;
begin
Float_Random.Save(Gen => Gen_1, To_State => State_1);
Float_Random.Save(Gen_2, State_2);
State_String_1 :=
Float_String_Pack.To_Bounded_String(Source =>
Float_Random.Image(Of_State => State_1));
State_String_2 :=
Float_String_Pack.To_Bounded_String(Float_Random.Image(State_2));
case States_Should_Match is
when True =>
if State_1 /= State_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State values from Float generators " &
"are not the same");
end if;
if State_String_1 /= State_String_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State strings from Float generators " &
"are not the same");
end if;
when False =>
if State_1 = State_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State values from Float generators " &
"are the same");
end if;
if State_String_1 = State_String_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State strings from Float generators " &
"are the same");
end if;
end case;
end Check_Float_State;
procedure Check_Discrete_State (Gen_1,
Gen_2 : Discrete_Package.Generator;
Sub_Test : Integer;
States_Should_Match : Boolean) is
use type Discrete_Package.State;
State_1, State_2 : Discrete_Package.State;
State_String_1,
State_String_2 : Discrete_String_Pack.Bounded_String :=
Discrete_String_Pack.Null_Bounded_String;
begin
Discrete_Package.Save(Gen => Gen_1,
To_State => State_1);
Discrete_Package.Save(Gen_2, To_State => State_2);
State_String_1 :=
Discrete_String_Pack.To_Bounded_String(Source =>
Discrete_Package.Image(Of_State => State_1));
State_String_2 :=
Discrete_String_Pack.To_Bounded_String(Source =>
Discrete_Package.Image(Of_State => State_2));
case States_Should_Match is
when True =>
if State_1 /= State_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State values from Discrete " &
"generators are not the same");
end if;
if State_String_1 /= State_String_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State strings from Discrete " &
"generators are not the same");
end if;
when False =>
if State_1 = State_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State values from Discrete " &
"generators are the same");
end if;
if State_String_1 = State_String_2 then
Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
" State strings from Discrete " &
"generators are the same");
end if;
end case;
end Check_Discrete_State;
procedure Check_Float_Values (Gen_1, Gen_2 : Float_Random.Generator;
Sub_Test : Integer;
Values_Should_Match : Boolean) is
Matches : Natural := 0;
Check_Failed : Boolean := False;
begin
case Values_Should_Match is
when True =>
for i in 1..TC_Max_Loop_Count loop
if Float_Random.Random(Gen_1) /= Float_Random.Random(Gen_2)
then
Check_Failed := True;
exit;
end if;
end loop;
if Check_Failed then
Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
" Random numbers from Float generators " &
"Failed check");
end if;
when False =>
for i in 1..TC_Max_Loop_Count loop
if Float_Random.Random(Gen_1) = Float_Random.Random(Gen_2)
then
Matches := Matches + 1;
end if;
end loop;
end case;
if (Values_Should_Match and Check_Failed) or
(not Values_Should_Match and Matches > Allowed_Matches)
then
Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
" Random numbers from Float generators " &
"Failed check");
end if;
end Check_Float_Values;
procedure Check_Discrete_Values (Gen_1,
Gen_2 : Discrete_Package.Generator;
Sub_Test : Integer;
Values_Should_Match : Boolean) is
Matches : Natural := 0;
Check_Failed : Boolean := False;
begin
case Values_Should_Match is
when True =>
for i in 1..TC_Max_Loop_Count loop
if Discrete_Package.Random(Gen_1) /=
Discrete_Package.Random(Gen_2)
then
Check_Failed := True;
exit;
end if;
end loop;
when False =>
for i in 1..TC_Max_Loop_Count loop
if Discrete_Package.Random(Gen_1) =
Discrete_Package.Random(Gen_2)
then
Matches := Matches + 1;
end if;
end loop;
end case;
if (Values_Should_Match and Check_Failed) or
(not Values_Should_Match and Matches > Allowed_Matches)
then
Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
" Random numbers from Discrete generators " &
"Failed check");
end if;
end Check_Discrete_Values;
begin
Sub_Test_1:
-- Check that two objects of type Generator are initialized to the
-- same state.
begin
-- Since the discrete and float random generators are in the initial
-- state, using Procedure Save to save the states of the generator
-- objects, and transforming these states into strings using
-- Function Image, should yield identical strings.
Check_Discrete_State (Discrete_Generator_1,
Discrete_Generator_2,
Sub_Test => 1,
States_Should_Match => True);
Check_Float_State (Float_Generator_1,
Float_Generator_2,
Sub_Test => 1,
States_Should_Match => True);
-- Since the two random generator objects are in their initial
-- state, the values produced from each (upon calls to Random)
-- should be identical.
Check_Discrete_Values (Discrete_Generator_1,
Discrete_Generator_2,
Sub_Test => 1,
Values_Should_Match => True);
Check_Float_Values (Float_Generator_1,
Float_Generator_2,
Sub_Test => 1,
Values_Should_Match => True);
end Sub_Test_1;
Sub_Test_3:
-- Check that when the Function Reset uses the same integer
-- initiator to reset two generators to the same state, the
-- resulting random values and the state from each generator
-- are identical.
declare
use Discrete_Package, Float_Random;
begin
-- Reset the generators to the same states, using the version of
-- Function Reset with both generator parameter and initiator
-- specified.
TC_Seed := Integer(Random(Discrete_Generator_1));
Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed);
Reset(Discrete_Generator_2, Initiator => TC_Seed);
Reset(Float_Generator_1, TC_Seed);
Reset(Float_Generator_2, TC_Seed);
-- Since the random generators have been reset to identical states,
-- bounded string images of these states should yield identical
-- strings.
Check_Discrete_State (Discrete_Generator_1,
Discrete_Generator_2,
Sub_Test => 3,
States_Should_Match => True);
Check_Float_State (Float_Generator_1,
Float_Generator_2,
Sub_Test => 3,
States_Should_Match => True);
-- Since the random generators have been reset to identical states,
-- the values produced from each (upon calls to Random) should
-- be identical.
Check_Discrete_Values (Discrete_Generator_1,
Discrete_Generator_2,
Sub_Test => 3,
Values_Should_Match => True);
Check_Float_Values (Float_Generator_1,
Float_Generator_2,
Sub_Test => 3,
Values_Should_Match => True);
end Sub_Test_3;
Sub_Test_4:
-- Check that when the Function Reset uses different integer
-- initiator values to reset two generators, the resulting random
-- numbers and states are different.
begin
-- Reset the generators to different states.
TC_Seed :=
Integer(Discrete_Package.Random(Discrete_Generator_1));
Discrete_Package.Reset(Gen => Discrete_Generator_1,
Initiator => TC_Seed);
-- Set the seed value to a different value for the second call
-- to Reset.
-- Note: A second call to Random could be made, as above, but that
-- would not ensure that the resulting seed value was
-- different from the first.
if TC_Seed /= Integer'Last then
TC_Seed := TC_Seed + 1;
else
TC_Seed := TC_Seed - 1;
end if;
Discrete_Package.Reset(Gen => Discrete_Generator_2,
Initiator => TC_Seed);
Float_Random.Reset(Float_Generator_1, 16#FF#); -- 255
Float_Random.Reset(Float_Generator_2, 2#1110_0000#); -- 224
-- Since the two float random generators are in different
-- states, the bounded string images depicting their states should
-- differ.
Check_Discrete_State (Discrete_Generator_1,
Discrete_Generator_2,
Sub_Test => 4,
States_Should_Match => False);
Check_Float_State (Float_Generator_1,
Float_Generator_2,
Sub_Test => 4,
States_Should_Match => False);
-- Since the two discrete random generator objects were reset
-- to different states, the values produced from each (upon calls
-- to Random) should differ.
Check_Discrete_Values (Discrete_Generator_1,
Discrete_Generator_2,
Sub_Test => 4,
Values_Should_Match => False);
Check_Float_Values (Float_Generator_1,
Float_Generator_2,
Sub_Test => 4,
Values_Should_Match => False);
end Sub_Test_4;
exception
when The_Error : others =>
Report.Failed ("The following exception was raised in the " &
"Test_Block: " & Exception_Name(The_Error));
end Test_Block;
Report.Result;
end CXA5011;
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