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-- CXA5012.A
--
-- Grant of Unlimited Rights
--
-- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
-- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
-- unlimited rights in the software and documentation contained herein.
-- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making
-- this public release, the Government intends to confer upon all
-- recipients unlimited rights equal to those held by the Government.
-- These rights include rights to use, duplicate, release or disclose the
-- released technical data and computer software in whole or in part, in
-- any manner and for any purpose whatsoever, and to have or permit others
-- to do so.
--
-- DISCLAIMER
--
-- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
-- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
-- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
-- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
-- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
-- PARTICULAR PURPOSE OF SAID MATERIAL.
--*
--
-- OBJECTIVE:
-- Check that, for both Float_Random and Discrete_Random packages,
-- the following are true:
-- 1) the procedures Save and Reset can be used to save the
-- specific state of a random number generator, and then restore
-- the specific state to the generator following some intermediate
-- generator activity.
-- 2) the Function Image can be used to obtain a string
-- representation of the state of a generator; and that the
-- Function Value will transform a string representation of the
-- state of a random number generator into the actual state object.
-- 3) a call to Function Value, with a string value that is
-- not the image of any generator state, is a bounded error. This
-- error either raises Constraint_Error or Program_Error, or is
-- accepted. (See Technical Corrigendum 1).
--
-- TEST DESCRIPTION:
-- This test evaluates components of the Ada.Numerics.Float_Random and
-- Ada.Numerics.Discrete_Random packages.
-- The first objective block of this test uses Procedure Save to
-- save the particular state of a random number generator. The random
-- number generator then generates a series of random numbers. The
-- saved state variable is then used to reset (using Procedure Reset)
-- the generator back to the state it was in at the point of the call
-- to Save. Random values are then generated from this restored
-- generator, and compared with expected values.
-- The second objective block of this test uses Function Image to
-- provide a string representation of a state code. This string is
-- then transformed back to a state code value, and used to reset a
-- random number generator to the saved state. Random values are
-- likewise generated from this restored generator, and compared with
-- expected values.
--
--
-- CHANGE HISTORY:
-- 25 Apr 95 SAIC Initial prerelease version.
-- 17 Jul 95 SAIC Incorporated reviewer comments.
-- 17 Dec 97 EDS Change subtype upper limit from 100_000 to 10_000.
-- 16 Sep 99 RLB Updated objective 3 for Technical Corrigendum 1
-- changes.
--!
with Ada.Numerics.Float_Random;
with Ada.Numerics.Discrete_Random;
with Ada.Strings.Bounded;
with ImpDef;
with Report;
procedure CXA5012 is
begin
Report.Test ("CXA5012", "Check the effect of Procedures Save and " &
"Reset, and Functions Image and Value " &
"from the Ada.Numerics.Discrete_Random " &
"and Float_Random packages");
Test_Block:
declare
use Ada.Numerics, Ada.Strings.Bounded;
-- Declare an integer subtype and an enumeration subtype, and use them
-- to instantiate the discrete random number generator generic package.
subtype Discrete_Range is Integer range 1..10_000;
type Suit_Of_Cards is (Ace, One, Two, Three, Four, Five, Six,
Seven, Eight, Nine, Ten, Jack, Queen, King);
package Discrete_Pack is new Discrete_Random(Discrete_Range);
package Card_Pack is new Discrete_Random(Suit_Of_Cards);
-- Declaration of random number generator objects.
DGen_1, DGen_2 : Discrete_Pack.Generator;
EGen_1, EGen_2 : Card_Pack.Generator;
FGen_1, FGen_2 : Float_Random.Generator;
-- Variables declared to hold random numbers over the inclusive range
-- of their corresponding type.
DVal_1, DVal_2 : Discrete_Range;
EVal_1, EVal_2 : Suit_Of_Cards;
FVal_1, FVal_2 : Float_Random.Uniformly_Distributed;
-- Declaration of State variables used to hold the state of the
-- random number generators.
DState_1, DState_2 : Discrete_Pack.State;
EState_1, EState_2 : Card_Pack.State;
FState_1, FState_2 : Float_Random.State;
-- Declaration of bounded string packages instantiated with the
-- value of Max_Image_Width constant, and bounded string variables
-- used to hold the image of random number generator states.
package DString_Pack is
new Generic_Bounded_Length(Discrete_Pack.Max_Image_Width);
package EString_Pack is
new Generic_Bounded_Length(Card_Pack.Max_Image_Width);
package FString_Pack is
new Generic_Bounded_Length(Float_Random.Max_Image_Width);
use DString_Pack, EString_Pack, FString_Pack;
DString_1, DString_2 : DString_Pack.Bounded_String :=
DString_Pack.Null_Bounded_String;
EString_1, EString_2 : EString_Pack.Bounded_String :=
EString_Pack.Null_Bounded_String;
FString_1, FString_2 : FString_Pack.Bounded_String :=
FString_Pack.Null_Bounded_String;
-- Test variables.
TC_Count : Natural;
TC_Discrete_Check_Failed,
TC_Enum_Check_Failed,
TC_Float_Check_Failed : Boolean := False;
TC_Seed : Integer;
begin
Objective_1:
-- Check that the procedures Save and Reset can be used to save the
-- specific state of a random number generator, and then restore the
-- specific state to the generator following some intermediate
-- generator activity.
declare
First_Row : constant := 1;
Second_Row : constant := 2;
TC_Max_Values : constant := 100;
TC_Discrete_Array : array (First_Row..Second_Row, 1..TC_Max_Values)
of Discrete_Range;
TC_Enum_Array : array (First_Row..Second_Row, 1..TC_Max_Values)
of Suit_Of_Cards;
TC_Float_Array : array (First_Row..Second_Row, 1..TC_Max_Values)
of Float_Random.Uniformly_Distributed;
begin
-- The state of the random number generators are saved to state
-- variables using the procedure Save.
Discrete_Pack.Save(Gen => DGen_1, To_State => DState_1);
Card_Pack.Save (Gen => EGen_1, To_State => EState_1);
Float_Random.Save (Gen => FGen_1, To_State => FState_1);
-- Random number generators are used to fill the first half of the
-- first row of the arrays with randomly generated values.
for i in 1..TC_Max_Values/2 loop
TC_Discrete_Array(First_Row, i) := Discrete_Pack.Random(DGen_1);
TC_Enum_Array(First_Row, i) := Card_Pack.Random(EGen_1);
TC_Float_Array(First_Row, i) := Float_Random.Random(FGen_1);
end loop;
-- The random number generators are reset to the states saved in the
-- state variables, using the procedure Reset.
Discrete_Pack.Reset(Gen => DGen_1, From_State => DState_1);
Card_Pack.Reset (Gen => EGen_1, From_State => EState_1);
Float_Random.Reset (Gen => FGen_1, From_State => FState_1);
-- The same random number generators are used to fill the first half
-- of the second row of the arrays with randomly generated values.
for i in 1..TC_Max_Values/2 loop
TC_Discrete_Array(Second_Row, i) := Discrete_Pack.Random(DGen_1);
TC_Enum_Array(Second_Row, i) := Card_Pack.Random(EGen_1);
TC_Float_Array(Second_Row, i) := Float_Random.Random(FGen_1);
end loop;
-- Run the random number generators many times (not using results).
for i in Discrete_Range'Range loop
DVal_1 := Discrete_Pack.Random(DGen_1);
EVal_1 := Card_Pack.Random(EGen_1);
FVal_1 := Float_Random.Random(FGen_1);
end loop;
-- The states of the random number generators are saved to state
-- variables using the procedure Save.
Discrete_Pack.Save(Gen => DGen_1, To_State => DState_1);
Card_Pack.Save(Gen => EGen_1, To_State => EState_1);
Float_Random.Save (Gen => FGen_1, To_State => FState_1);
-- The last half of the first row of the arrays are filled with
-- values generated from the same random number generators.
for i in (TC_Max_Values/2 + 1)..TC_Max_Values loop
TC_Discrete_Array(First_Row, i) := Discrete_Pack.Random(DGen_1);
TC_Enum_Array(First_Row, i) := Card_Pack.Random(EGen_1);
TC_Float_Array(First_Row, i) := Float_Random.Random(FGen_1);
end loop;
-- The random number generators are reset to the states saved in the
-- state variables, using the procedure Reset.
Discrete_Pack.Reset(Gen => DGen_1, From_State => DState_1);
Card_Pack.Reset(Gen => EGen_1, From_State => EState_1);
Float_Random.Reset (Gen => FGen_1, From_State => FState_1);
-- The last half of the second row of the arrays are filled with
-- values generated from the same random number generator.
-- These values should exactly mirror the values in the last half
-- of the first row of the arrays that had been previously generated.
for i in (TC_Max_Values/2 + 1)..TC_Max_Values loop
TC_Discrete_Array(Second_Row, i) := Discrete_Pack.Random(DGen_1);
TC_Enum_Array(Second_Row, i) := Card_Pack.Random(EGen_1);
TC_Float_Array(Second_Row, i) := Float_Random.Random(FGen_1);
end loop;
-- Check that the values in the two rows of the arrays are identical.
for i in 1..TC_Max_Values loop
if TC_Discrete_Array(First_Row,i) /=
TC_Discrete_Array(Second_Row,i)
then
TC_Discrete_Check_Failed := True;
exit;
end if;
end loop;
for i in 1..TC_Max_Values loop
if TC_Enum_Array(First_Row,i) /= TC_Enum_Array(Second_Row,i) then
TC_Enum_Check_Failed := True;
exit;
end if;
end loop;
for i in 1..TC_Max_Values loop
if TC_Float_Array(First_Row,i) /= TC_Float_Array(Second_Row,i)
then
TC_Float_Check_Failed := True;
exit;
end if;
end loop;
if TC_Discrete_Check_Failed then
Report.Failed("Discrete random values generated following use " &
"of procedures Save and Reset were not the same");
TC_Discrete_Check_Failed := False;
end if;
if TC_Enum_Check_Failed then
Report.Failed("Enumeration random values generated following " &
"use of procedures Save and Reset were not the " &
"same");
TC_Enum_Check_Failed := False;
end if;
if TC_Float_Check_Failed then
Report.Failed("Float random values generated following use " &
"of procedures Save and Reset were not the same");
TC_Float_Check_Failed := False;
end if;
end Objective_1;
Objective_2:
-- Check that the Function Image can be used to obtain a string
-- representation of the state of a generator.
-- Check that the Function Value will transform a string
-- representation of the state of a random number generator
-- into the actual state object.
begin
-- Use two discrete and float random number generators to generate
-- a series of values (so that the generators are no longer in their
-- initial states, and they have generated the same number of
-- random values).
TC_Seed := Integer(Discrete_Pack.Random(DGen_1));
Discrete_Pack.Reset(DGen_1, TC_Seed);
Discrete_Pack.Reset(DGen_2, TC_Seed);
Card_Pack.Reset (EGen_1, TC_Seed);
Card_Pack.Reset (EGen_2, TC_Seed);
Float_Random.Reset (FGen_1, TC_Seed);
Float_Random.Reset (FGen_2, TC_Seed);
for i in 1..1000 loop
DVal_1 := Discrete_Pack.Random(DGen_1);
DVal_2 := Discrete_Pack.Random(DGen_2);
EVal_1 := Card_Pack.Random(EGen_1);
EVal_2 := Card_Pack.Random(EGen_2);
FVal_1 := Float_Random.Random(FGen_1);
FVal_2 := Float_Random.Random(FGen_2);
end loop;
-- Use the Procedure Save to save the states of the generators
-- to state variables.
Discrete_Pack.Save(Gen => DGen_1, To_State => DState_1);
Discrete_Pack.Save(DGen_2, To_State => DState_2);
Card_Pack.Save (Gen => EGen_1, To_State => EState_1);
Card_Pack.Save (EGen_2, To_State => EState_2);
Float_Random.Save (FGen_1, To_State => FState_1);
Float_Random.Save (FGen_2, FState_2);
-- Use the Function Image to produce a representation of the state
-- codes as (bounded) string objects.
DString_1 := DString_Pack.To_Bounded_String(
Discrete_Pack.Image(Of_State => DState_1));
DString_2 := DString_Pack.To_Bounded_String(
Discrete_Pack.Image(DState_2));
EString_1 := EString_Pack.To_Bounded_String(
Card_Pack.Image(Of_State => EState_1));
EString_2 := EString_Pack.To_Bounded_String(
Card_Pack.Image(EState_2));
FString_1 := FString_Pack.To_Bounded_String(
Float_Random.Image(Of_State => FState_1));
FString_2 := FString_Pack.To_Bounded_String(
Float_Random.Image(FState_2));
-- Compare the bounded string objects for equality.
if DString_1 /= DString_2 then
Report.Failed("String values returned from Function Image " &
"depict different states of Discrete generators");
end if;
if EString_1 /= EString_2 then
Report.Failed("String values returned from Function Image " &
"depict different states of Enumeration " &
"generators");
end if;
if FString_1 /= FString_2 then
Report.Failed("String values returned from Function Image " &
"depict different states of Float generators");
end if;
-- The string representation of a state code is transformed back
-- to a state code variable using the Function Value.
DState_1 := Discrete_Pack.Value(Coded_State =>
DString_Pack.To_String(DString_1));
EState_1 := Card_Pack.Value(EString_Pack.To_String(EString_1));
FState_1 := Float_Random.Value(FString_Pack.To_String(FString_1));
-- One of the (pair of each type of ) generators is used to generate
-- a series of random values, getting them "out of synch" with the
-- specific generation sequence of the other generators.
for i in 1..100 loop
DVal_1 := Discrete_Pack.Random(DGen_1);
EVal_1 := Card_Pack.Random(EGen_1);
FVal_1 := Float_Random.Random (FGen_1);
end loop;
-- The "out of synch" generators are reset to the previous state they
-- had when their states were saved, and they should now have the same
-- states as the generators that did not generate the values above.
Discrete_Pack.Reset(Gen => DGen_1, From_State => DState_1);
Card_Pack.Reset (Gen => EGen_1, From_State => EState_1);
Float_Random.Reset (Gen => FGen_1, From_State => FState_1);
-- All generators should now be in the same state, so the
-- random values they produce should be the same.
for i in 1..1000 loop
if Discrete_Pack.Random(DGen_1) /= Discrete_Pack.Random(DGen_2)
then
TC_Discrete_Check_Failed := True;
exit;
end if;
end loop;
for i in 1..1000 loop
if Card_Pack.Random(EGen_1) /= Card_Pack.Random(EGen_2) then
TC_Enum_Check_Failed := True;
exit;
end if;
end loop;
for i in 1..1000 loop
if Float_Random.Random(FGen_1) /= Float_Random.Random(FGen_2)
then
TC_Float_Check_Failed := True;
exit;
end if;
end loop;
if TC_Discrete_Check_Failed then
Report.Failed("Random values generated following use of " &
"procedures Image and Value were not the same " &
"for Discrete generator");
end if;
if TC_Enum_Check_Failed then
Report.Failed("Random values generated following use of " &
"procedures Image and Value were not the same " &
"for Enumeration generator");
end if;
if TC_Float_Check_Failed then
Report.Failed("Random values generated following use of " &
"procedures Image and Value were not the same " &
"for Float generator");
end if;
end Objective_2;
Objective_3:
-- Check that a call to Function Value, with a string value that is
-- not the image of any generator state, is a bounded error. This
-- error either raises Constraint_Error or Program_Error, or is
-- accepted. (See Technical Corrigendum 1).
declare
Not_A_State : constant String := ImpDef.Non_State_String;
begin
begin
DState_1 := Discrete_Pack.Value(Not_A_State);
if Not_A_State /= "**NONE**" then
Report.Failed("Exception not raised by Function " &
"Ada.Numerics.Discrete_Random.Value when " &
"provided a string input that does not " &
"represent the state of a random number " &
"generator");
else
Report.Comment("All strings represent states for Function " &
"Ada.Numerics.Discrete_Random.Value");
end if;
Discrete_Pack.Reset(DGen_1, DState_1);
exception
when Constraint_Error => null; -- OK, expected exception.
Report.Comment("Constraint_Error raised by Function " &
"Ada.Numerics.Discrete_Random.Value when " &
"provided a string input that does not " &
"represent the state of a random number " &
"generator");
when Program_Error => -- OK, expected exception.
Report.Comment("Program_Error raised by Function " &
"Ada.Numerics.Discrete_Random.Value when " &
"provided a string input that does not " &
"represent the state of a random number " &
"generator");
when others =>
Report.Failed("Unexpected exception raised by Function " &
"Ada.Numerics.Discrete_Random.Value when " &
"provided a string input that does not " &
"represent the state of a random number " &
"generator");
end;
begin
EState_1 := Card_Pack.Value(Not_A_State);
if Not_A_State /= "**NONE**" then
Report.Failed("Exception not raised by Function " &
"Ada.Numerics.Discrete_Random.Value when " &
"provided a string input that does not " &
"represent the state of an enumeration " &
"random number generator");
else
Report.Comment("All strings represent states for Function " &
"Ada.Numerics.Discrete_Random.Value");
end if;
Card_Pack.Reset(EGen_1, EState_1);
exception
when Constraint_Error => null; -- OK, expected exception.
when Program_Error => null; -- OK, expected exception.
when others =>
Report.Failed("Unexpected exception raised by Function " &
"Ada.Numerics.Discrete_Random.Value when " &
"provided a string input that does not " &
"represent the state of an enumeration " &
"random number generator");
end;
begin
FState_1 := Float_Random.Value(Not_A_State);
if Not_A_State /= "**NONE**" then
Report.Failed("Exception not raised by an " &
"instantiated version of " &
"Ada.Numerics.Float_Random.Value when " &
"provided a string input that does not " &
"represent the state of a random number " &
"generator");
else
Report.Comment("All strings represent states for Function " &
"Ada.Numerics.Float_Random.Value");
end if;
Float_Random.Reset(FGen_1, FState_1);
exception
when Constraint_Error => null; -- OK, expected exception.
when Program_Error => null; -- OK, expected exception.
when others =>
Report.Failed("Unexpected exception raised by an " &
"instantiated version of " &
"Ada.Numerics.Float_Random.Value when " &
"provided a string input that does not " &
"represent the state of a random number " &
"generator");
end;
end Objective_3;
exception
when others => Report.Failed ("Exception raised in Test_Block");
end Test_Block;
Report.Result;
end CXA5012;
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