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[/] [openrisc/] [trunk/] [gnu-src/] [gcc-4.5.1/] [gcc/] [testsuite/] [gcc.dg/] [vmx/] [spill.c] - Rev 478
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#include <altivec.h> extern vector unsigned char u8(void); extern vector signed char s8(void); extern vector bool char b8(void); extern vector unsigned short u16(void); extern vector signed short s16(void); extern vector bool short b16(void); extern vector unsigned int u32(void); extern vector signed int s32(void); extern vector bool int b32(void); extern vector float f32(void); extern vector pixel p16(void); extern void g(vector unsigned char, ...); void f() { vector unsigned char u8l = u8(); vector signed char s8l = s8(); vector bool char b8l = b8(); vector unsigned short u16l = u16(); vector signed short s16l = s16(); vector bool short b16l = b16(); vector unsigned int u32l = u32(); vector signed int s32l = s32(); vector bool int b32l = b32(); vector float f32l = f32(); vector pixel p16l = p16(); vector unsigned char u8lx = u8(); vector signed char s8lx = s8(); vector bool char b8lx = b8(); vector unsigned short u16lx = u16(); vector signed short s16lx = s16(); vector bool short b16lx = b16(); vector unsigned int u32lx = u32(); vector signed int s32lx = s32(); vector bool int b32lx = b32(); vector float f32lx = f32(); vector pixel p16lx = p16(); g(u8l, s8l, b8l, u16l, s16l, b16l, u32l, s32l, b32l, f32l, p16l, u8lx, s8lx, b8lx, u16lx, s16lx, b16lx, u32lx, s32lx, b32lx, f32lx, p16lx); } vector unsigned char u8(void) { static vector unsigned char zero; return zero; } vector signed char s8(void) { static vector signed char zero; return zero; } vector bool char b8(void) { static vector bool char zero; return zero; } vector unsigned short u16(void) { static vector unsigned short zero; return zero; } vector signed short s16(void) { static vector signed short zero; return zero; } vector bool short b16(void) { static vector bool short zero; return zero; } vector unsigned int u32(void) { static vector unsigned int zero; return zero; } vector signed int s32(void) { static vector signed int zero; return zero; } vector bool int b32(void) { static vector bool int zero; return zero; } vector float f32(void) { static vector float zero; return zero; } vector pixel p16(void) { static vector pixel zero; return zero; } void g(vector unsigned char a, ...) { } int main() { f(); return 0; }
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