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https://opencores.org/ocsvn/openrisc_2011-10-31/openrisc_2011-10-31/trunk
Subversion Repositories openrisc_2011-10-31
[/] [openrisc/] [trunk/] [gnu-src/] [gdb-6.8/] [gdb/] [testsuite/] [gdb.cp/] [userdef.cc] - Rev 158
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/* This test script is part of GDB, the GNU debugger. Copyright 1999, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <iostream> using namespace std; void marker1() { return; } class A1 { int x; int y; friend ostream& operator<<(ostream& outs, A1 one); public: A1(int a, int b) { x=a; y=b; } A1 operator+=(int value); A1 operator+(const A1&); A1 operator-(const A1&); A1 operator%(const A1&); int operator==(const A1&); int operator!=(const A1&); int operator&&(const A1&); int operator||(const A1&); A1 operator<<(int); A1 operator>>(int); A1 operator|(const A1&); A1 operator^(const A1&); A1 operator&(const A1&); int operator<(const A1&); int operator<=(const A1&); int operator>=(const A1&); int operator>(const A1&); A1 operator*(const A1&); A1 operator/(const A1&); A1 operator=(const A1&); A1 operator~(); A1 operator+(); A1 operator-(); int operator!(); A1 operator++(); A1 operator++(int); A1 operator--(); A1 operator--(int); }; A1 A1::operator+(const A1& second) { A1 sum(0,0); sum.x = x + second.x; sum.y = y + second.y; return (sum); } A1 A1::operator*(const A1& second) { A1 product(0,0); product.x = this->x * second.x; product.y = this->y * second.y; return product; } A1 A1::operator-(const A1& second) { A1 diff(0,0); diff.x = x - second.x; diff.y = y - second.y; return diff; } A1 A1::operator/(const A1& second) { A1 div(0,0); div.x = x / second.x; div.y = y / second.y; return div; } A1 A1::operator%(const A1& second) { A1 rem(0,0); rem.x = x % second.x; rem.y = y % second.y; return rem; } int A1::operator==(const A1& second) { int a = (x == second.x); int b = (y == second.y); return (a && b); } int A1::operator!=(const A1& second) { int a = (x != second.x); int b = (y != second.y); return (a || b); } int A1::operator&&(const A1& second) { return ( x && second.x); } int A1::operator||(const A1& second) { return ( x || second.x); } A1 A1::operator<<(int value) { A1 lshft(0,0); lshft.x = x << value; lshft.y = y << value; return lshft; } A1 A1::operator>>(int value) { A1 rshft(0,0); rshft.x = x >> value; rshft.y = y >> value; return rshft; } A1 A1::operator|(const A1& second) { A1 abitor(0,0); abitor.x = x | second.x; abitor.y = y | second.y; return abitor; } A1 A1::operator^(const A1& second) { A1 axor(0,0); axor.x = x ^ second.x; axor.y = y ^ second.y; return axor; } A1 A1::operator&(const A1& second) { A1 abitand(0,0); abitand.x = x & second.x; abitand.y = y & second.y; return abitand; } int A1::operator<(const A1& second) { A1 b(0,0); b.x = 3; return (x < second.x); } int A1::operator<=(const A1& second) { return (x <= second.x); } int A1::operator>=(const A1& second) { return (x >= second.x); } int A1::operator>(const A1& second) { return (x > second.x); } int A1::operator!(void) { return (!x); } A1 A1::operator-(void) { A1 neg(0,0); neg.x = -x; neg.y = -y; return (neg); } A1 A1::operator+(void) { A1 pos(0,0); pos.x = +x; pos.y = +y; return (pos); } A1 A1::operator~(void) { A1 acompl(0,0); acompl.x = ~x; acompl.y = ~y; return (acompl); } A1 A1::operator++() // pre increment { x = x +1; return (*this); } A1 A1::operator++(int) // post increment { y = y +1; return (*this); } A1 A1::operator--() // pre decrement { x = x -1; return (*this); } A1 A1::operator--(int) // post decrement { y = y -1; return (*this); } A1 A1::operator=(const A1& second) { x = second.x; y = second.y; return (*this); } A1 A1::operator+=(int value) { x += value; y += value; return (*this); } ostream& operator<<(ostream& outs, A1 one) { return (outs << endl << "x = " << one.x << endl << "y = " << one.y << endl << "-------" << endl); } class A2 { public: A2 operator+(); }; A2 A2::operator+() { return A2 (); } class Member { public: int z; }; class Container { public: Member m; Member& operator* (); }; Member& Container::operator* () { return this->m; } int main (void) { A1 one(2,3); A1 two(4,5); A1 three(0,0); Container c; int val; marker1(); // marker1-returns-here cout << one; // marker1-returns-here cout << two; three = one + two; cout << "+ " << three; three = one - two; cout << "- " << three; three = one * two; cout <<"* " << three; three = one / two; cout << "/ " << three; three = one % two; cout << "% " << three; three = one | two; cout << "| " <<three; three = one ^ two; cout << "^ " <<three; three = one & two; cout << "& "<< three; val = one && two; cout << "&& " << val << endl << "-----"<<endl; val = one || two; cout << "|| " << val << endl << "-----"<<endl; val = one == two; cout << " == " << val << endl << "-----"<<endl; val = one != two; cout << "!= " << val << endl << "-----"<<endl; val = one >= two; cout << ">= " << val << endl << "-----"<<endl; val = one <= two; cout << "<= " << val << endl << "-----"<<endl; val = one < two; cout << "< " << val << endl << "-----"<<endl; val = one > two; cout << "> " << val << endl << "-----"<<endl; three = one << 2; cout << "lsh " << three; three = one >> 2; cout << "rsh " << three; three = one; cout << " = "<< three; three += 5; cout << " += "<< three; val = (!one); cout << "! " << val << endl << "-----"<<endl; three = (+one); cout << "+ " << three; three = (-one); cout << "- " << three; three = (~one); cout << " ~" << three; three++; cout << "postinc " << three; three--; cout << "postdec " << three; --three; cout << "predec " << three; ++three; cout << "preinc " << three; (*c).z = 1; return 0; }
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