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[/] [openrisc/] [trunk/] [gnu-src/] [gdb-6.8/] [sim/] [common/] [sim-base.h] - Rev 298

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/* Simulator pseudo baseclass.
 
   Copyright 1997, 1998, 2003, 2007, 2008 Free Software Foundation, Inc.
 
   Contributed by Cygnus Support.
 
This file is part of GDB, the GNU debugger.
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.  */
 
 
/* Simulator state pseudo baseclass.
 
   Each simulator is required to have the file ``sim-main.h''.  That
   file includes ``sim-basics.h'', defines the base type ``sim_cia''
   (the data type that contains complete current instruction address
   information), include ``sim-base.h'':
 
     #include "sim-basics.h"
     typedef address_word sim_cia;
     /-* If `sim_cia' is not an integral value (e.g. a struct), define
         CIA_ADDR to return the integral value.  *-/
     /-* #define CIA_ADDR(cia) (...) *-/
     #include "sim-base.h"
 
   finally, two data types `struct _sim_cpu' and `struct sim_state'
   are defined:
 
     struct _sim_cpu {
        ... simulator specific members ...
        sim_cpu_base base;
     };
 
     struct sim_state {
       sim_cpu cpu[MAX_NR_PROCESSORS];
     #if (WITH_SMP)
     #define STATE_CPU(sd,n) (&(sd)->cpu[n])
     #else
     #define STATE_CPU(sd,n) (&(sd)->cpu[0])
     #endif
       ... simulator specific members ...
       sim_state_base base;
     };
 
   Note that `base' appears last.  This makes `base.magic' appear last
   in the entire struct and helps catch miscompilation errors. */
 
 
#ifndef SIM_BASE_H
#define SIM_BASE_H
 
/* Pre-declare certain types. */
 
/* typedef <target-dependant> sim_cia; */
#ifndef NULL_CIA
#define NULL_CIA ((sim_cia) 0)
#endif
/* Return the current instruction address as a number.
   Some targets treat the current instruction address as a struct
   (e.g. for delay slot handling).  */
#ifndef CIA_ADDR
#define CIA_ADDR(cia) (cia)
#endif
#ifndef INVALID_INSTRUCTION_ADDRESS
#define INVALID_INSTRUCTION_ADDRESS ((address_word)0 - 1)
#endif
 
typedef struct _sim_cpu sim_cpu;
 
#include "sim-module.h"
 
#include "sim-trace.h"
#include "sim-core.h"
#include "sim-events.h"
#include "sim-profile.h"
#ifdef SIM_HAVE_MODEL
#include "sim-model.h"
#endif
#include "sim-io.h"
#include "sim-engine.h"
#include "sim-watch.h"
#include "sim-memopt.h"
#include "sim-cpu.h"
 
/* Global pointer to current state while sim_resume is running.
   On a machine with lots of registers, it might be possible to reserve
   one of them for current_state.  However on a machine with few registers
   current_state can't permanently live in one and indirecting through it
   will be slower [in which case one can have sim_resume set globals from
   current_state for faster access].
   If CURRENT_STATE_REG is defined, it means current_state is living in
   a global register.  */
 
 
#ifdef CURRENT_STATE_REG
/* FIXME: wip */
#else
extern struct sim_state *current_state;
#endif
 
 
/* The simulator may provide different (and faster) definition.  */
#ifndef CURRENT_STATE
#define CURRENT_STATE current_state
#endif
 
 
typedef struct {
 
  /* Simulator's argv[0].  */
  const char *my_name;
#define STATE_MY_NAME(sd) ((sd)->base.my_name)
 
  /* Who opened the simulator.  */
  SIM_OPEN_KIND open_kind;
#define STATE_OPEN_KIND(sd) ((sd)->base.open_kind)
 
  /* The host callbacks.  */
  struct host_callback_struct *callback;
#define STATE_CALLBACK(sd) ((sd)->base.callback)
 
  /* The type of simulation environment (user/operating).  */
  enum sim_environment environment;
#define STATE_ENVIRONMENT(sd) ((sd)->base.environment)
 
#if 0 /* FIXME: Not ready yet.  */
  /* Stuff defined in sim-config.h.  */
  struct sim_config config;
#define STATE_CONFIG(sd) ((sd)->base.config)
#endif
 
  /* List of installed module `init' handlers.  */
  struct module_list *modules;
#define STATE_MODULES(sd) ((sd)->base.modules)
 
  /* Supported options.  */
  struct option_list *options;
#define STATE_OPTIONS(sd) ((sd)->base.options)
 
  /* Non-zero if -v specified.  */
  int verbose_p;
#define STATE_VERBOSE_P(sd) ((sd)->base.verbose_p)
 
  /* Non cpu-specific trace data.  See sim-trace.h.  */
  TRACE_DATA trace_data;
#define STATE_TRACE_DATA(sd) (& (sd)->base.trace_data)
 
  /* If non NULL, the BFD architecture specified on the command line */
  const struct bfd_arch_info *architecture;
#define STATE_ARCHITECTURE(sd) ((sd)->base.architecture)
 
  /* If non NULL, the bfd target specified on the command line */
  const char *target;
#define STATE_TARGET(sd) ((sd)->base.target)
 
  /* In standalone simulator, this is the program's arguments passed
     on the command line.  */
  char **prog_argv;
#define STATE_PROG_ARGV(sd) ((sd)->base.prog_argv)
 
  /* The program's bfd.  */
  struct bfd *prog_bfd;
#define STATE_PROG_BFD(sd) ((sd)->base.prog_bfd)
 
  /* Symbol table for prog_bfd */
  struct bfd_symbol **prog_syms;
#define STATE_PROG_SYMS(sd) ((sd)->base.prog_syms)
 
  /* The program's text section.  */
  struct bfd_section *text_section;
  /* Starting and ending text section addresses from the bfd.  */
  bfd_vma text_start, text_end;
#define STATE_TEXT_SECTION(sd) ((sd)->base.text_section)
#define STATE_TEXT_START(sd) ((sd)->base.text_start)
#define STATE_TEXT_END(sd) ((sd)->base.text_end)
 
  /* Start address, set when the program is loaded from the bfd.  */
  bfd_vma start_addr;
#define STATE_START_ADDR(sd) ((sd)->base.start_addr)
 
  /* Size of the simulator's cache, if any.
     This is not the target's cache.  It is the cache the simulator uses
     to process instructions.  */
  unsigned int scache_size;
#define STATE_SCACHE_SIZE(sd) ((sd)->base.scache_size)
 
  /* FIXME: Move to top level sim_state struct (as some struct)?  */
#ifdef SIM_HAVE_FLATMEM
  unsigned int mem_size;
#define STATE_MEM_SIZE(sd) ((sd)->base.mem_size)
  unsigned int mem_base;
#define STATE_MEM_BASE(sd) ((sd)->base.mem_base)
  unsigned char *memory;
#define STATE_MEMORY(sd) ((sd)->base.memory)
#endif
 
  /* core memory bus */
#define STATE_CORE(sd) (&(sd)->base.core)
  sim_core core;
 
  /* Record of memory sections added via the memory-options interface.  */
#define STATE_MEMOPT(sd) ((sd)->base.memopt)
  sim_memopt *memopt;
 
  /* event handler */
#define STATE_EVENTS(sd) (&(sd)->base.events)
  sim_events events;
 
  /* generic halt/resume engine */
  sim_engine engine;
#define STATE_ENGINE(sd) (&(sd)->base.engine)
 
  /* generic watchpoint support */
  sim_watchpoints watchpoints;
#define STATE_WATCHPOINTS(sd) (&(sd)->base.watchpoints)
 
#if WITH_HW
  struct sim_hw *hw;
#define STATE_HW(sd) ((sd)->base.hw)
#endif
 
  /* Should image loads be performed using the LMA or VMA?  Older
     simulators use the VMA while newer simulators prefer the LMA. */
  int load_at_lma_p;
#define STATE_LOAD_AT_LMA_P(SD) ((SD)->base.load_at_lma_p)
 
  /* Marker for those wanting to do sanity checks.
     This should remain the last member of this struct to help catch
     miscompilation errors.  */
  int magic;
#define SIM_MAGIC_NUMBER 0x4242
#define STATE_MAGIC(sd) ((sd)->base.magic)
} sim_state_base;
 
/* Functions for allocating/freeing a sim_state.  */
SIM_DESC sim_state_alloc PARAMS ((SIM_OPEN_KIND kind, host_callback *callback));
void sim_state_free PARAMS ((SIM_DESC));
 
#endif /* SIM_BASE_H */
 

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