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[/] [openrisc/] [trunk/] [orpsocv2/] [bench/] [sysc/] [include/] [SprCache.h] - Rev 794
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// ---------------------------------------------------------------------------- // Debug Unit SPR cache: definition // Copyright (C) 2008 Embecosm Limited <info@embecosm.com> // Contributor Jeremy Bennett <jeremy.bennett@embecosm.com> // This file is part of the GDB interface to the cycle accurate model of the // OpenRISC 1000 based system-on-chip, ORPSoC, built using Verilator. // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at your // option) any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License for more details. // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // ---------------------------------------------------------------------------- // $Id: SprCache.h 331 2009-03-12 17:01:48Z jeremy $ #ifndef SPR_CACHE__H #define SPR_CACHE__H #include <stdint.h> //----------------------------------------------------------------------------- //! Module for cacheing SPR accesses by the debug unit //! SPR reads and writes through the Debug Unit via JTAG are time //! consuming - of the order of 1000 CPU clock cycles. However when the //! processor is stalled the values cannot change, other than through the //! debug unit, so it makes sense to cache values. //! @note It is not strictly true that SPRs do not change. If the NPC is //! written, it flushes the pipeline, and subsequent reads will return //! zero until the processor is unstalled and the pipeline has //! refilled. However for our purposes, it is convenient to return the //! value written into the NPC in such circumstances. //! //! The cache is represented as a closed hash table, which is generally //! allowed to be no more than 70% full (however NPC is always //! cacheable). The hash function is a simple modulo function, stepping //! forward to the first free slot. This works because there is no function to //! delete an entry - just to clear the whole table, so holes cannot appear. //----------------------------------------------------------------------------- class SprCache { public: // Constructor and destructor SprCache(int _tableSize = 257); ~SprCache(); // Functions void clear(); void write(uint16_t sprNum, uint32_t value, bool force); bool read(uint16_t sprNum, uint32_t & value); private: //! The size of the hash table int tableSize; //! Maximum amount of cache left to use, before cacheing is rejected. int maxToUse; // The cache, keyed by sprNum. Done as two parallel vectors, // allowing unambiguous clearing by use of memset for efficiency. bool *sprIsValid; uint16_t *sprKeyNum; uint32_t *sprValue; }; // SprCache () #endif // SPR_CACHE__H
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