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[/] [openrisc/] [trunk/] [orpsocv2/] [bench/] [sysc/] [include/] [TapAction.h] - Rev 309
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// ---------------------------------------------------------------------------- // TAP action header: abstract class definition // Copyright (C) 2009 Embecosm Limited <info@embecosm.com> // Contributor Jeremy Bennett <jeremy.bennett@embecosm.com> // This file is part of the Embecosm cycle accurate SystemC JTAG library. // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at your // option) any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License for more details. // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // The C/C++ parts of this program are commented throughout in a fashion // suitable for processing with Doxygen. // ---------------------------------------------------------------------------- // $Id$ #ifndef TAP_ACTION__H #define TAP_ACTION__H #include "TapStateMachine.h" namespace sc_core { class sc_event; } //! Enumeration of all the TAP actions supported. enum TapActionType { TAP_ACTION_RESET = 0, TAP_ACTION_SHIFT_DR = 1, TAP_ACTION_SHIFT_IR = 2 }; //! Abstract class to represent a TAP action. //! Subclasses implement specific actions: Reset (TapActionReset::), DR-Scan //! (TapActionDRScan::) and IR-Scan (TapActionIRScan::). //! We keep a SystemC event, which is used to notify the creator of //! completion. Since we are not a SystemC class, we don't do the notification //! ourselves. class TapAction { public: friend class JtagSC; // Constructor TapAction (sc_core::sc_event *_doneEvent); protected: // Accessor for the SystemC event to notify completion sc_core::sc_event *getDoneEvent (); // Process the action. Pure virtual, so must be implemented by subclasses. virtual bool process (TapStateMachine *tapStateMachine, bool &tdi, bool tdo, bool &tms) = 0; // Function to drive the TAP to a consistent state, optionally with a // warning. bool checkResetDone (TapStateMachine *tapStateMachine, bool &tms, bool warn = false); private: //! The associated SystemC event to mark completion sc_core::sc_event *doneEvent; //! Counter for the reset process int resetCounter; }; // TapAction () #endif // TAP_ACTION__H
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