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[/] [openrisc/] [trunk/] [orpsocv2/] [bench/] [sysc/] [src/] [MpHash.cpp] - Rev 329
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// ---------------------------------------------------------------------------- // Matchpoint hash table: definition // Copyright (C) 2008 Embecosm Limited <info@embecosm.com> // Contributor Jeremy Bennett <jeremy.bennett@embecosm.com> // This file is part of the cycle accurate model of the OpenRISC 1000 based // system-on-chip, ORPSoC, built using Verilator. // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at your // option) any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License for more details. // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // ---------------------------------------------------------------------------- // $Id: MpHash.cpp 331 2009-03-12 17:01:48Z jeremy $ #include <cstdlib> #include "MpHash.h" //! Constructor //! Allocate the hash table //! @param[in] size Number of slots in the hash table. Defaults to //! DEFAULT_MP_HASH_SIZE. MpHash::MpHash (int _size) : size (_size) { // Allocate and clear the hash table hashTab = new MpEntry *[size]; for (int i = 0; i < size; i++) { hashTab[i] = NULL; } } // MpHash () //! Destructor //! Free the hash table MpHash::~MpHash () { delete [] hashTab; } // ~MpHash () //! Add an entry to the hash table //! Add the entry if it wasn't already there. If it was there do nothing. The //! match just be on type and addr. The instr need not match, since if this is //! a duplicate insertion (perhaps due to a lost packet) they will be //! different. //! @note This method allocates memory. Care must be taken to delete it when //! done. //! @param[in] type The type of matchpoint //! @param[in] addr The address of the matchpoint //! @para[in] instr The instruction to associate with the address void MpHash::add (MpType type, uint32_t addr, uint32_t instr) { int hv = addr % size; MpEntry *curr; // See if we already have the entry for(curr = hashTab[hv]; NULL != curr; curr = curr->next) { if ((type == curr->type) && (addr == curr->addr)) { return; // We already have the entry } } // Insert the new entry at the head of the chain curr = new MpEntry (); curr->type = type; curr->addr = addr; curr->instr = instr; curr->next = hashTab[hv]; hashTab[hv] = curr; } // add () //!Look up an entry in the matchpoint hash table //! The match must be on type AND addr. //! @param[in] type The type of matchpoint //! @param[in] addr The address of the matchpoint //! @return The entry found, or NULL if the entry was not found MpEntry * MpHash::lookup (MpType type, uint32_t addr) { int hv = addr % size; // Search for (MpEntry *curr = hashTab[hv]; NULL != curr; curr = curr->next) { if ((type == curr->type) && (addr == curr->addr)) { return curr; // The entry found } } return NULL; // Not found } // lookup () //! Delete an entry from the matchpoint hash table //! If it is there the entry is deleted from the hash table. If it is not //! there, no action is taken. The match must be on type AND addr. The entry //! (MpEntry::) is itself deleted //! The usual fun and games tracking the previous entry, so we can delete //! things. //! @param[in] type The type of matchpoint //! @param[in] addr The address of the matchpoint //! @param[out] instr Location to place the instruction found. If NULL (the //! default) then the instruction is not written back. //! @return TRUE if an entry was found and deleted bool MpHash::remove (MpType type, uint32_t addr, uint32_t *instr) { int hv = addr % size; MpEntry *prev = NULL; MpEntry *curr; // Search for (curr = hashTab[hv]; NULL != curr; curr = curr->next) { if ((type == curr->type) && (addr == curr->addr)) { // Found - delete. Method depends on whether we are the head of // chain. if (NULL == prev) { hashTab[hv] = curr->next; } else { prev->next = curr->next; } if (NULL != instr) { *instr = curr->instr; // Return the found instruction } delete curr; return true; // Success } prev = curr; } return false; // Not found } // remove ()
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