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[/] [openrisc/] [trunk/] [orpsocv2/] [bench/] [sysc/] [src/] [SprCache.cpp] - Rev 64
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// ---------------------------------------------------------------------------- // Debug Unit SPR cache: implementation // Copyright (C) 2008 Embecosm Limited <info@embecosm.com> // Contributor Jeremy Bennett <jeremy.bennett@embecosm.com> // This file is part of the GDB interface to the cycle accurate model of the // OpenRISC 1000 based system-on-chip, ORPSoC, built using Verilator. // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at your // option) any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License for more details. // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // ---------------------------------------------------------------------------- // $Id: SprCache.cpp 331 2009-03-12 17:01:48Z jeremy $ #include <iostream> #include <cstring> #include "SprCache.h" //----------------------------------------------------------------------------- //! Constructor //! Allocate tables and clear the cache //! @param[in] _tableSize The desire hash table size. A prime number is //! recommended. //----------------------------------------------------------------------------- SprCache::SprCache (int _tableSize) : tableSize (_tableSize) { sprIsValid = new bool [tableSize]; sprKeyNum = new uint16_t [tableSize]; sprValue = new uint32_t [tableSize]; clear (); } // SprCache () //----------------------------------------------------------------------------- //! Destructor //! Free up the tables //----------------------------------------------------------------------------- SprCache::~SprCache () { delete [] sprValue; delete [] sprKeyNum; delete [] sprIsValid; } // ~SprCache () //! Empty the hash table //! Only need to worry about the validity field void SprCache::clear () { memset (sprIsValid, false, tableSize); // No more than 70% full maxToUse = tableSize * 7 / 10; } // clear () //----------------------------------------------------------------------------- //! Write a new value into the cache //! If the hash table is full silently does nothing, unless the force //! parameter is set to TRUE. Under this circumstance the value WILL be //! written into the hash table. This is safe, because the table is never more //! than 70% full, and force is used only for NPC. //! @param[in] spr The SPR being written to //! @param[in] value The value to write //! @param[in] force If TRUE the value will be written to the hash table, //! even if it is too full. //----------------------------------------------------------------------------- void SprCache::write (uint16_t sprNum, uint32_t value, bool force) { if (maxToUse <= 0) { return; // Table is full } int hv = sprNum % tableSize; // We can use the slot if either it is empty, or it is full and the key // number matches. while (sprIsValid[hv] && (sprKeyNum[hv] != sprNum)) { hv = (hv + 1) % tableSize; } sprIsValid[hv] = true; sprKeyNum[hv] = sprNum; sprValue[hv] = value; maxToUse--; } // write () //----------------------------------------------------------------------------- //! Try to read a value from the cache //! The entry must be valid. //! @param[in] sprNum The SPR being read from //! @param[out] value The value read. Will be written, even if the value is //! not valid. //! @return True if the value was found in the hash table //----------------------------------------------------------------------------- bool SprCache::read (uint16_t sprNum, uint32_t &value) { int hv = sprNum % tableSize; // Look for either an empty slot (we are not there) or a matching key (we // are there) while (sprIsValid[hv] && (sprKeyNum[hv] != sprNum)) { hv = (hv + 1) % tableSize; } value = sprValue[hv]; return sprIsValid[hv]; } // read ()
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