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><H1
><A
NAME="DUMP-COMMAND">dump</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3226"
></A
><H2
>Name</H2
>dump&nbsp;--&nbsp;Display memory.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN3229"><H2
>Synopsis</H2
><P
><B
CLASS="COMMAND"
>dump</B
>  {-b <TT
CLASS="REPLACEABLE"
><I
>location</I
></TT
>} [-l <TT
CLASS="REPLACEABLE"
><I
>length</I
></TT
>] [-s] [-1 | -2 | -4]</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3241"
></A
><H2
>Arguments</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN3243"><P
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><THEAD
><TR
><TH
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Name</TH
><TH
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Type</TH
><TH
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Description</TH
><TH
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Default</TH
></TR
></THEAD
><TBODY
><TR
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-b <TT
CLASS="REPLACEABLE"
><I
>location</I
></TT
></TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Memory address</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Location in memory for start of data.</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
><SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>none</I
></SPAN
></TD
></TR
><TR
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-l <TT
CLASS="REPLACEABLE"
><I
>length</I
></TT
></TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Number</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Length of data</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>32</TD
></TR
><TR
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-s</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Boolean</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Format data using Motorola S-records.</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>&nbsp;</TD
></TR
><TR
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-1</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>&nbsp;</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Access one byte (8 bits) at a time.  
Only the least significant 8 bits of the pattern will be used.</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-1</TD
></TR
><TR
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-2</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>&nbsp;</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Access two bytes (16 bits) at a time.  
Only the least significant 16 bits of the pattern will be used.</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-1</TD
></TR
><TR
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-4</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>&nbsp;</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>Access one word (32 bits) at a time.</TD
><TD
WIDTH="25%"
ALIGN="LEFT"
VALIGN="TOP"
>-1</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3289"
></A
><H2
>Description</H2
><P
>Display a range of memory on the system console.</P
><P
>The <B
CLASS="COMMAND"
>x</B
> is a synonym for <B
CLASS="COMMAND"
>dump</B
>.</P
><P
>Note that this command could
be detrimental if used on memory mapped hardware registers. </P
><P
>The memory is displayed at most sixteen bytes per line, first as the
raw hex value, followed by an ASCII interpretation of the data. </P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3297"
></A
><H2
>Examples</H2
><P
>Display a buffer, one byte at a time.
<TABLE
BORDER="5"
BGCOLOR="#E0E0F0"
WIDTH="70%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 
RedBoot&#62; <TT
CLASS="USERINPUT"
><B
>mfill -b 0x100000 -l 0x20 -p 0xDEADFACE</B
></TT
>
RedBoot&#62; <TT
CLASS="USERINPUT"
><B
>x -b 0x100000</B
></TT
>
00100000: CE FA AD DE CE FA AD DE  CE FA AD DE CE FA AD DE  |................|
00100010: CE FA AD DE CE FA AD DE  CE FA AD DE CE FA AD DE  |................|</PRE
></TD
></TR
></TABLE
> </P
><P
>Display a buffer, one short (16 bit) word at a time.  Note in this case that
the ASCII interpretation is suppressed.
<TABLE
BORDER="5"
BGCOLOR="#E0E0F0"
WIDTH="70%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 
RedBoot&#62; <TT
CLASS="USERINPUT"
><B
>dump -b 0x100000 -2</B
></TT
>
00100000: FACE DEAD FACE DEAD  FACE DEAD FACE DEAD 
00100010: FACE DEAD FACE DEAD  FACE DEAD FACE DEAD </PRE
></TD
></TR
></TABLE
> </P
><P
>Display a buffer, one word (32 bit) word at a time.  Note in this case that
the ASCII interpretation is suppressed.
<TABLE
BORDER="5"
BGCOLOR="#E0E0F0"
WIDTH="70%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 
RedBoot&#62; <TT
CLASS="USERINPUT"
><B
>dump -b 0x100000 -4</B
></TT
>
00100000: DEADFACE DEADFACE DEADFACE DEADFACE 
00100010: DEADFACE DEADFACE DEADFACE DEADFACE </PRE
></TD
></TR
></TABLE
> </P
><P
>Display the same buffer, using Motorola S-record format.
<TABLE
BORDER="5"
BGCOLOR="#E0E0F0"
WIDTH="70%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 
RedBoot&#62; <TT
CLASS="USERINPUT"
><B
>dump -b 0x100000 -s</B
></TT
>
S31500100000CEFAADDECEFAADDECEFAADDECEFAADDE8E
S31500100010CEFAADDECEFAADDECEFAADDECEFAADDE7E</PRE
></TD
></TR
></TABLE
> </P
><P
>Display a buffer, with visible ASCII strings.
<TABLE
BORDER="5"
BGCOLOR="#E0E0F0"
WIDTH="70%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 
RedBoot&#62; <TT
CLASS="USERINPUT"
><B
>d -b 0xfe00b000 -l 0x80</B
></TT
>
0xFE00B000: 20 25 70 0A 00 00 00 00  41 74 74 65 6D 70 74 20 | %p.....Attempt |
0xFE00B010: 74 6F 20 6C 6F 61 64 20  53 2D 72 65 63 6F 72 64 |to load S-record|
0xFE00B020: 20 64 61 74 61 20 74 6F  20 61 64 64 72 65 73 73 | data to address|
0xFE00B030: 3A 20 25 70 20 5B 6E 6F  74 20 69 6E 20 52 41 4D |: %p [not in RAM|
0xFE00B040: 5D 0A 00 00 2A 2A 2A 20  57 61 72 6E 69 6E 67 21 |]...*** Warning!|
0xFE00B050: 20 43 68 65 63 6B 73 75  6D 20 66 61 69 6C 75 72 | Checksum failur|
0xFE00B060: 65 20 2D 20 41 64 64 72  3A 20 25 6C 78 2C 20 25 |e - Addr: %lx, %|
0xFE00B070: 30 32 6C 58 20 3C 3E 20  25 30 32 6C 58 0A 00 00 |02lX &lt;&#62; %02lX...|
0xFE00B080: 45 6E 74 72 79 20 70 6F  69 6E 74 3A 20 25 70 2C |Entry point: %p,|</PRE
></TD
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></TABLE
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