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<!-- Copyright (C) 2003 Red Hat, Inc. --> <!-- This material may be distributed only subject to the terms --> <!-- and conditions set forth in the Open Publication License, v1.0 --> <!-- or later (the latest version is presently available at --> <!-- http://www.opencontent.org/openpub/). --> <!-- Distribution of the work or derivative of the work in any --> <!-- standard (paper) book form is prohibited unless prior --> <!-- permission is obtained from the copyright holder. --> <HTML ><HEAD ><TITLE >Kernel Overview</TITLE ><meta name="MSSmartTagsPreventParsing" content="TRUE"> <META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="eCos Reference Manual" HREF="ecos-ref.html"><LINK REL="UP" TITLE="The eCos Kernel" HREF="kernel.html"><LINK REL="PREVIOUS" TITLE="The eCos Kernel" HREF="kernel.html"><LINK REL="NEXT" TITLE="SMP Support" HREF="kernel-smp.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >eCos Reference Manual</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="kernel.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="kernel-smp.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="KERNEL-OVERVIEW">Kernel Overview</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN56" ></A ><H2 >Name</H2 >Kernel -- Overview of the eCos Kernel</DIV ><DIV CLASS="REFSECT1" ><A NAME="KERNEL-OVERVIEW-DESCRIPTION" ></A ><H2 >Description</H2 ><P >The kernel is one of the key packages in all of eCos. It provides the core functionality needed for developing multi-threaded applications: </P ><P ></P ><OL TYPE="1" ><LI ><P >The ability to create new threads in the system, either during startup or when the system is already running. </P ></LI ><LI ><P >Control over the various threads in the system, for example manipulating their priorities. </P ></LI ><LI ><P >A choice of schedulers, determining which thread should currently be running. </P ></LI ><LI ><P >A range of synchronization primitives, allowing threads to interact and share data safely. </P ></LI ><LI ><P >Integration with the system's support for interrupts and exceptions. </P ></LI ></OL ><P >In some other operating systems the kernel provides additional functionality. For example the kernel may also provide memory allocation functionality, and device drivers may be part of the kernel as well. This is not the case for eCos. Memory allocation is handled by a separate package. Similary each device driver will typically be a separate package. Various packages are combined and configured using the eCos configuration technology to meet the requirements of the application. </P ><P >The eCos kernel package is optional. It is possible to write single-threaded applications which do not use any kernel functionality, for example RedBoot. Typically such applications are based around a central polling loop, continually checking all devices and taking appropriate action when I/O occurs. A small amount of calculation is possible every iteration, at the cost of an increased delay between an I/O event occurring and the polling loop detecting the event. When the requirements are straightforward it may well be easier to develop the application using a polling loop, avoiding the complexities of multiple threads and synchronization between threads. As requirements get more complicated a multi-threaded solution becomes more appropriate, requiring the use of the kernel. In fact some of the more advanced packages in eCos, for example the TCP/IP stack, use multi-threading internally. Therefore if the application uses any of those packages then the kernel becomes a required package, not an optional one. </P ><P >The kernel functionality can be used in one of two ways. The kernel provides its own C API, with functions like <TT CLASS="FUNCTION" >cyg_thread_create</TT > and <TT CLASS="FUNCTION" >cyg_mutex_lock</TT >. These can be called directly from application code or from other packages. Alternatively there are a number of packages which provide compatibility with existing API's, for example POSIX threads or µITRON. These allow application code to call standard functions such as <TT CLASS="FUNCTION" >pthread_create</TT >, and those functions are implemented using the basic functionality provided by the eCos kernel. Using compatibility packages in an eCos application can make it much easier to reuse code developed in other environments, and to share code. </P ><P >Although the different compatibility packages have similar requirements on the underlying kernel, for example the ability to create a new thread, there are differences in the exact semantics. For example, strict µITRON compliance requires that kernel timeslicing is disabled. This is achieved largely through the configuration technology. The kernel provides a number of configuration options that control the exact semantics that are provided, and the various compatibility packages require particular settings for those options. This has two important consequences. First, it is not usually possible to have two different compatibility packages in one eCos configuration because they will have conflicting requirements on the underlying kernel. Second, the semantics of the kernel's own API are only loosely defined because of the many configuration options. For example <TT CLASS="FUNCTION" >cyg_mutex_lock</TT > will always attempt to lock a mutex, but various configuration options determine the behaviour when the mutex is already locked and there is a possibility of priority inversion. </P ><P >The optional nature of the kernel package presents some complications for other code, especially device drivers. Wherever possible a device driver should work whether or not the kernel is present. However there are some parts of the system, especially those related to interrupt handling, which should be implemented differently in multi-threaded environments containing the eCos kernel and in single-threaded environments without the kernel. To cope with both scenarios the common HAL package provides a driver API, with functions such as <TT CLASS="FUNCTION" >cyg_drv_interrupt_attach</TT >. When the kernel package is present these driver API functions map directly on to the equivalent kernel functions such as <TT CLASS="FUNCTION" >cyg_interrupt_attach</TT >, using macros to avoid any overheads. When the kernel is absent the common HAL package implements the driver API directly, but this implementation is simpler than the one in the kernel because it can assume a single-threaded environment. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="KERNEL-OVERVIEW-SCHEDULERS" ></A ><H2 >Schedulers</H2 ><P >When a system involves multiple threads, a scheduler is needed to determine which thread should currently be running. The eCos kernel can be configured with one of two schedulers, the bitmap scheduler and the multi-level queue (MLQ) scheduler. The bitmap scheduler is somewhat more efficient, but has a number of limitations. Most systems will instead use the MLQ scheduler. Other schedulers may be added in the future, either as extensions to the kernel package or in separate packages. </P ><P >Both the bitmap and the MLQ scheduler use a simple numerical priority to determine which thread should be running. The number of priority levels is configurable via the option <TT CLASS="VARNAME" >CYGNUM_KERNEL_SCHED_PRIORITIES</TT >, but a typical system will have up to 32 priority levels. Therefore thread priorities will be in the range 0 to 31, with 0 being the highest priority and 31 the lowest. Usually only the system's idle thread will run at the lowest priority. Thread priorities are absolute, so the kernel will only run a lower-priority thread if all higher-priority threads are currently blocked. </P ><P >The bitmap scheduler only allows one thread per priority level, so if the system is configured with 32 priority levels then it is limited to only 32 threads — still enough for many applications. A simple bitmap can be used to keep track of which threads are currently runnable. Bitmaps can also be used to keep track of threads waiting on a mutex or other synchronization primitive. Identifying the highest-priority runnable or waiting thread involves a simple operation on the bitmap, and an array index operation can then be used to get hold of the thread data structure itself. This makes the bitmap scheduler fast and totally deterministic. </P ><P >The MLQ scheduler allows multiple threads to run at the same priority. This means that there is no limit on the number of threads in the system, other than the amount of memory available. However operations such as finding the highest priority runnable thread are a little bit more expensive than for the bitmap scheduler. </P ><P >Optionally the MLQ scheduler supports timeslicing, where the scheduler automatically switches from one runnable thread to another when some number of clock ticks have occurred. Timeslicing only comes into play when there are two runnable threads at the same priority and no higher priority runnable threads. If timeslicing is disabled then a thread will not be preempted by another thread of the same priority, and will continue running until either it explicitly yields the processor or until it blocks by, for example, waiting on a synchronization primitive. The configuration options <TT CLASS="VARNAME" >CYGSEM_KERNEL_SCHED_TIMESLICE</TT > and <TT CLASS="VARNAME" >CYGNUM_KERNEL_SCHED_TIMESLICE_TICKS</TT > control timeslicing. The bitmap scheduler does not provide timeslicing support. It only allows one thread per priority level, so it is not possible to preempt the current thread in favour of another one with the same priority. </P ><P >Another important configuration option that affects the MLQ scheduler is <TT CLASS="VARNAME" >CYGIMP_KERNEL_SCHED_SORTED_QUEUES</TT >. This determines what happens when a thread blocks, for example by waiting on a semaphore which has no pending events. The default behaviour of the system is last-in-first-out queuing. For example if several threads are waiting on a semaphore and an event is posted, the thread that gets woken up is the last one that called <TT CLASS="FUNCTION" >cyg_semaphore_wait</TT >. This allows for a simple and fast implementation of both the queue and dequeue operations. However if there are several queued threads with different priorities, it may not be the highest priority one that gets woken up. In practice this is rarely a problem: usually there will be at most one thread waiting on a queue, or when there are several threads they will be of the same priority. However if the application does require strict priority queueing then the option <TT CLASS="VARNAME" >CYGIMP_KERNEL_SCHED_SORTED_QUEUES</TT > should be enabled. There are disadvantages: more work is needed whenever a thread is queued, and the scheduler needs to be locked for this operation so the system's dispatch latency is worse. If the bitmap scheduler is used then priority queueing is automatic and does not involve any penalties. </P ><P >Some kernel functionality is currently only supported with the MLQ scheduler, not the bitmap scheduler. This includes support for SMP systems, and protection against priority inversion using either mutex priority ceilings or priority inheritance. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="KERNEL-OVERVIEW-SYNCH-PRIMITIVES" ></A ><H2 >Synchronization Primitives</H2 ><P >The eCos kernel provides a number of different synchronization primitives: <A HREF="kernel-mutexes.html" >mutexes</A >, <A HREF="kernel-condition-variables.html" >condition variables</A >, <A HREF="kernel-semaphores.html" >counting semaphores</A >, <A HREF="kernel-mail-boxes.html" >mail boxes</A > and <A HREF="kernel-flags.html" >event flags</A >. </P ><P >Mutexes serve a very different purpose from the other primitives. A mutex allows multiple threads to share a resource safely: a thread locks a mutex, manipulates the shared resource, and then unlocks the mutex again. The other primitives are used to communicate information between threads, or alternatively from a DSR associated with an interrupt handler to a thread. </P ><P >When a thread that has locked a mutex needs to wait for some condition to become true, it should use a condition variable. A condition variable is essentially just a place for a thread to wait, and which another thread, or DSR, can use to wake it up. When a thread waits on a condition variable it releases the mutex before waiting, and when it wakes up it reacquires it before proceeding. These operations are atomic so that synchronization race conditions cannot be introduced. </P ><P >A counting semaphore is used to indicate that a particular event has occurred. A consumer thread can wait for this event to occur, and a producer thread or a DSR can post the event. There is a count associated with the semaphore so if the event occurs multiple times in quick succession this information is not lost, and the appropriate number of semaphore wait operations will succeed. </P ><P >Mail boxes are also used to indicate that a particular event has occurred, and allows for one item of data to be exchanged per event. Typically this item of data would be a pointer to some data structure. Because of the need to store this extra data, mail boxes have a finite capacity. If a producer thread generates mail box events faster than they can be consumed then, to avoid overflow, it will be blocked until space is again available in the mail box. This means that mail boxes usually cannot be used by a DSR to wake up a thread. Instead mail boxes are typically only used between threads. </P ><P >Event flags can be used to wait on some number of different events, and to signal that one or several of these events have occurred. This is achieved by associating bits in a bit mask with the different events. Unlike a counting semaphore no attempt is made to keep track of the number of events that have occurred, only the fact that an event has occurred at least once. Unlike a mail box it is not possible to send additional data with the event, but this does mean that there is no possibility of an overflow and hence event flags can be used between a DSR and a thread as well as between threads. </P ><P >The eCos common HAL package provides its own device driver API which contains some of the above synchronization primitives. These allow the DSR for an interrupt handler to signal events to higher-level code. If the configuration includes the eCos kernel package then the driver API routines map directly on to the equivalent kernel routines, allowing interrupt handlers to interact with threads. If the kernel package is not included and the application consists of just a single thread running in polled mode then the driver API is implemented entirely within the common HAL, and with no need to worry about multiple threads the implementation can obviously be rather simpler. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="KERNEL-OVERVIEW-THREADS-INTERRUPTS" ></A ><H2 >Threads and Interrupt Handling</H2 ><P >During normal operation the processor will be running one of the threads in the system. This may be an application thread, a system thread running inside say the TCP/IP stack, or the idle thread. From time to time a hardware interrupt will occur, causing control to be transferred briefly to an interrupt handler. When the interrupt has been completed the system's scheduler will decide whether to return control to the interrupted thread or to some other runnable thread. </P ><P >Threads and interrupt handlers must be able to interact. If a thread is waiting for some I/O operation to complete, the interrupt handler associated with that I/O must be able to inform the thread that the operation has completed. This can be achieved in a number of ways. One very simple approach is for the interrupt handler to set a volatile variable. A thread can then poll continuously until this flag is set, possibly sleeping for a clock tick in between. Polling continuously means that the cpu time is not available for other activities, which may be acceptable for some but not all applications. Polling once every clock tick imposes much less overhead, but means that the thread may not detect that the I/O event has occurred until an entire clock tick has elapsed. In typical systems this could be as long as 10 milliseconds. Such a delay might be acceptable for some applications, but not all. </P ><P >A better solution would be to use one of the synchronization primitives. The interrupt handler could signal a condition variable, post to a semaphore, or use one of the other primitives. The thread would perform a wait operation on the same primitive. It would not consume any cpu cycles until the I/O event had occurred, and when the event does occur the thread can start running again immediately (subject to any higher priority threads that might also be runnable). </P ><P >Synchronization primitives constitute shared data, so care must be taken to avoid problems with concurrent access. If the thread that was interrupted was just performing some calculations then the interrupt handler could manipulate the synchronization primitive quite safely. However if the interrupted thread happened to be inside some kernel call then there is a real possibility that some kernel data structure will be corrupted. </P ><P >One way of avoiding such problems would be for the kernel functions to disable interrupts when executing any critical region. On most architectures this would be simple to implement and very fast, but it would mean that interrupts would be disabled often and for quite a long time. For some applications that might not matter, but many embedded applications require that the interrupt handler run as soon as possible after the hardware interrupt has occurred. If the kernel relied on disabling interrupts then it would not be able to support such applications. </P ><P >Instead the kernel uses a two-level approach to interrupt handling. Associated with every interrupt vector is an Interrupt Service Routine or ISR, which will run as quickly as possible so that it can service the hardware. However an ISR can make only a small number of kernel calls, mostly related to the interrupt subsystem, and it cannot make any call that would cause a thread to wake up. If an ISR detects that an I/O operation has completed and hence that a thread should be woken up, it can cause the associated Deferred Service Routine or DSR to run. A DSR is allowed to make more kernel calls, for example it can signal a condition variable or post to a semaphore. </P ><P >Disabling interrupts prevents ISRs from running, but very few parts of the system disable interrupts and then only for short periods of time. The main reason for a thread to disable interrupts is to manipulate some state that is shared with an ISR. For example if a thread needs to add another buffer to a linked list of free buffers and the ISR may remove a buffer from this list at any time, the thread would need to disable interrupts for the few instructions needed to manipulate the list. If the hardware raises an interrupt at this time, it remains pending until interrupts are reenabled. </P ><P >Analogous to interrupts being disabled or enabled, the kernel has a scheduler lock. The various kernel functions such as <TT CLASS="FUNCTION" >cyg_mutex_lock</TT > and <TT CLASS="FUNCTION" >cyg_semaphore_post</TT > will claim the scheduler lock, manipulate the kernel data structures, and then release the scheduler lock. If an interrupt results in a DSR being requested and the scheduler is currently locked, the DSR remains pending. When the scheduler lock is released any pending DSRs will run. These may post events to synchronization primitives, causing other higher priority threads to be woken up. </P ><P >For an example, consider the following scenario. The system has a high priority thread A, responsible for processing some data coming from an external device. This device will raise an interrupt when data is available. There are two other threads B and C which spend their time performing calculations and occasionally writing results to a display of some sort. This display is a shared resource so a mutex is used to control access. </P ><P >At a particular moment in time thread A is likely to be blocked, waiting on a semaphore or another synchronization primitive until data is available. Thread B might be running performing some calculations, and thread C is runnable waiting for its next timeslice. Interrupts are enabled, and the scheduler is unlocked because none of the threads are in the middle of a kernel operation. At this point the device raises an interrupt. The hardware transfers control to a low-level interrupt handler provided by eCos which works out exactly which interrupt occurs, and then the corresponding ISR is run. This ISR manipulates the hardware as appropriate, determines that there is now data available, and wants to wake up thread A by posting to the semaphore. However ISR's are not allowed to call <TT CLASS="FUNCTION" >cyg_semaphore_post</TT > directly, so instead the ISR requests that its associated DSR be run and returns. There are no more interrupts to be processed, so the kernel next checks for DSR's. One DSR is pending and the scheduler is currently unlocked, so the DSR can run immediately and post the semaphore. This will have the effect of making thread A runnable again, so the scheduler's data structures are adjusted accordingly. When the DSR returns thread B is no longer the highest priority runnable thread so it will be suspended, and instead thread A gains control over the cpu. </P ><P >In the above example no kernel data structures were being manipulated at the exact moment that the interrupt happened. However that cannot be assumed. Suppose that thread B had finished its current set of calculations and wanted to write the results to the display. It would claim the appropriate mutex and manipulate the display. Now suppose that thread B was timesliced in favour of thread C, and that thread C also finished its calculations and wanted to write the results to the display. It would call <TT CLASS="FUNCTION" >cyg_mutex_lock</TT >. This kernel call locks the scheduler, examines the current state of the mutex, discovers that the mutex is already owned by another thread, suspends the current thread, and switches control to another runnable thread. Another interrupt happens in the middle of this <TT CLASS="FUNCTION" >cyg_mutex_lock</TT > call, causing the ISR to run immediately. The ISR decides that thread A should be woken up so it requests that its DSR be run and returns back to the kernel. At this point there is a pending DSR, but the scheduler is still locked by the call to <TT CLASS="FUNCTION" >cyg_mutex_lock</TT > so the DSR cannot run immediately. Instead the call to <TT CLASS="FUNCTION" >cyg_mutex_lock</TT > is allowed to continue, which at some point involves unlocking the scheduler. The pending DSR can now run, safely post the semaphore, and thus wake up thread A. </P ><P >If the ISR had called <TT CLASS="FUNCTION" >cyg_semaphore_post</TT > directly rather than leaving it to a DSR, it is likely that there would have been some sort of corruption of a kernel data structure. For example the kernel might have completely lost track of one of the threads, and that thread would never have run again. The two-level approach to interrupt handling, ISR's and DSR's, prevents such problems with no need to disable interrupts. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="KERNEL-OVERVIEW-CONTEXTS" ></A ><H2 >Calling Contexts</H2 ><P >eCos defines a number of contexts. Only certain calls are allowed from inside each context, for example most operations on threads or synchronization primitives are not allowed from ISR context. The different contexts are initialization, thread, ISR and DSR. </P ><P >When eCos starts up it goes through a number of phases, including setting up the hardware and invoking C++ static constructors. During this time interrupts are disabled and the scheduler is locked. When a configuration includes the kernel package the final operation is a call to <A HREF="kernel-schedcontrol.html" ><TT CLASS="FUNCTION" >cyg_scheduler_start</TT ></A >. At this point interrupts are enabled, the scheduler is unlocked, and control is transferred to the highest priority runnable thread. If the configuration also includes the C library package then usually the C library startup package will have created a thread which will call the application's <TT CLASS="FUNCTION" >main</TT > entry point. </P ><P >Some application code can also run before the scheduler is started, and this code runs in initialization context. If the application is written partly or completely in C++ then the constructors for any static objects will be run. Alternatively application code can define a function <TT CLASS="FUNCTION" >cyg_user_start</TT > which gets called after any C++ static constructors. This allows applications to be written entirely in C. </P ><TABLE BORDER="5" BGCOLOR="#E0E0F0" WIDTH="70%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >void cyg_user_start(void) { /* Perform application-specific initialization here */ } </PRE ></TD ></TR ></TABLE ><P >It is not necessary for applications to provide a <TT CLASS="FUNCTION" >cyg_user_start</TT > function since the system will provide a default implementation which does nothing. </P ><P >Typical operations that are performed from inside static constructors or <TT CLASS="FUNCTION" >cyg_user_start</TT > include creating threads, synchronization primitives, setting up alarms, and registering application-specific interrupt handlers. In fact for many applications all such creation operations happen at this time, using statically allocated data, avoiding any need for dynamic memory allocation or other overheads. </P ><P >Code running in initialization context runs with interrupts disabled and the scheduler locked. It is not permitted to reenable interrupts or unlock the scheduler because the system is not guaranteed to be in a totally consistent state at this point. A consequence is that initialization code cannot use synchronization primitives such as <TT CLASS="FUNCTION" >cyg_semaphore_wait</TT > to wait for an external event. It is permitted to lock and unlock a mutex: there are no other threads running so it is guaranteed that the mutex is not yet locked, and therefore the lock operation will never block; this is useful when making library calls that may use a mutex internally. </P ><P >At the end of the startup sequence the system will call <TT CLASS="FUNCTION" >cyg_scheduler_start</TT > and the various threads will start running. In thread context nearly all of the kernel functions are available. There may be some restrictions on interrupt-related operations, depending on the target hardware. For example the hardware may require that interrupts be acknowledged in the ISR or DSR before control returns to thread context, in which case <TT CLASS="FILENAME" >cyg_interrupt_acknowledge</TT > should not be called by a thread. </P ><P >At any time the processor may receive an external interrupt, causing control to be transferred from the current thread. Typically a VSR provided by eCos will run and determine exactly which interrupt occurred. Then the VSR will switch to the appropriate ISR, which can be provided by a HAL package, a device driver, or by the application. During this time the system is running at ISR context, and most of the kernel function calls are disallowed. This includes the various synchronization primitives, so for example an ISR is not allowed to post to a semaphore to indicate that an event has happened. Usually the only operations that should be performed from inside an ISR are ones related to the interrupt subsystem itself, for example masking an interrupt or acknowledging that an interrupt has been processed. On SMP systems it is also possible to use spinlocks from ISR context. </P ><P >When an ISR returns it can request that the corresponding DSR be run as soon as it is safe to do so, and that will run in DSR context. This context is also used for running alarm functions, and threads can switch temporarily to DSR context by locking the scheduler. Only certain kernel functions can be called from DSR context, although more than in ISR context. In particular it is possible to use any synchronization primitives which cannot block. These include <TT CLASS="FUNCTION" >cyg_semaphore_post</TT >, <TT CLASS="FILENAME" >cyg_cond_signal</TT >, <TT CLASS="FUNCTION" >cyg_cond_broadcast</TT >, <TT CLASS="FUNCTION" >cyg_flag_setbits</TT >, and <TT CLASS="FUNCTION" >cyg_mbox_tryput</TT >. It is not possible to use any primitives that may block such as <TT CLASS="FUNCTION" >cyg_semaphore_wait</TT >, <TT CLASS="FUNCTION" >cyg_mutex_lock</TT >, or <TT CLASS="FUNCTION" >cyg_mbox_put</TT >. Calling such functions from inside a DSR may cause the system to hang. </P ><P >The specific documentation for the various kernel functions gives more details about valid contexts. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="KERNEL-OVERVIEW-ERRORS" ></A ><H2 >Error Handling and Assertions</H2 ><P >In many APIs each function is expected to perform some validation of its parameters and possibly of the current state of the system. This is supposed to ensure that each function is used correctly, and that application code is not attempting to perform a semaphore operation on a mutex or anything like that. If an error is detected then a suitable error code is returned, for example the POSIX function <TT CLASS="FUNCTION" >pthread_mutex_lock</TT > can return various error codes including <TT CLASS="LITERAL" >EINVAL</TT > and <TT CLASS="LITERAL" >EDEADLK</TT >. There are a number of problems with this approach, especially in the context of deeply embedded systems: </P ><P ></P ><OL TYPE="1" ><LI ><P >Performing these checks inside the mutex lock and all the other functions requires extra cpu cycles and adds significantly to the code size. Even if the application is written correctly and only makes system function calls with sensible arguments and under the right conditions, these overheads still exist. </P ></LI ><LI ><P >Returning an error code is only useful if the calling code detects these error codes and takes appropriate action. In practice the calling code will often ignore any errors because the programmer <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >“knows”</I ></SPAN > that the function is being used correctly. If the programmer is mistaken then an error condition may be detected and reported, but the application continues running anyway and is likely to fail some time later in mysterious ways. </P ></LI ><LI ><P >If the calling code does always check for error codes, that adds yet more cpu cycles and code size overhead. </P ></LI ><LI ><P >Usually there will be no way to recover from certain errors, so if the application code detected an error such as <TT CLASS="LITERAL" >EINVAL</TT > then all it could do is abort the application somehow. </P ></LI ></OL ><P >The approach taken within the eCos kernel is different. Functions such as <TT CLASS="FUNCTION" >cyg_mutex_lock</TT > will not return an error code. Instead they contain various assertions, which can be enabled or disabled. During the development process assertions are normally left enabled, and the various kernel functions will perform parameter checks and other system consistency checks. If a problem is detected then an assertion failure will be reported and the application will be terminated. In a typical debug session a suitable breakpoint will have been installed and the developer can now examine the state of the system and work out exactly what is going on. Towards the end of the development cycle assertions will be disabled by manipulating configuration options within the eCos infrastructure package, and all assertions will be eliminated at compile-time. The assumption is that by this time the application code has been mostly debugged: the initial version of the code might have tried to perform a semaphore operation on a mutex, but any problems like that will have been fixed some time ago. This approach has a number of advantages: </P ><P ></P ><OL TYPE="1" ><LI ><P >In the final application there will be no overheads for checking parameters and other conditions. All that code will have been eliminated at compile-time. </P ></LI ><LI ><P >Because the final application will not suffer any overheads, it is reasonable for the system to do more work during the development process. In particular the various assertions can test for more error conditions and more complicated errors. When an error is detected it is possible to give a text message describing the error rather than just return an error code. </P ></LI ><LI ><P >There is no need for application programmers to handle error codes returned by various kernel function calls. This simplifies the application code. </P ></LI ><LI ><P >If an error is detected then an assertion failure will be reported immediately and the application will be halted. There is no possibility of an error condition being ignored because application code did not check for an error code. </P ></LI ></OL ><P >Although none of the kernel functions return an error code, many of them do return a status condition. For example the function <TT CLASS="FUNCTION" >cyg_semaphore_timed_wait</TT > waits until either an event has been posted to a semaphore, or until a certain number of clock ticks have occurred. Usually the calling code will need to know whether the wait operation succeeded or whether a timeout occurred. <TT CLASS="FUNCTION" >cyg_semaphore_timed_wait</TT > returns a boolean: a return value of zero or false indicates a timeout, a non-zero return value indicates that the wait succeeded. </P ><P >In conventional APIs one common error conditions is lack of memory. For example the POSIX function <TT CLASS="FUNCTION" >pthread_create</TT > usually has to allocate some memory dynamically for the thread stack and other per-thread data. If the target hardware does not have enough memory to meet all demands, or more commonly if the application contains a memory leak, then there may not be enough memory available and the function call would fail. The eCos kernel avoids such problems by never performing any dynamic memory allocation. Instead it is the responsibility of the application code to provide all the memory required for kernel data structures and other needs. In the case of <TT CLASS="FUNCTION" >cyg_thread_create</TT > this means a <SPAN CLASS="STRUCTNAME" >cyg_thread</SPAN > data structure to hold the thread details, and a <SPAN CLASS="TYPE" >char</SPAN > array for the thread stack. </P ><P >In many applications this approach results in all data structures being allocated statically rather than dynamically. This has several advantages. If the application is in fact too large for the target hardware's memory then there will be an error at link-time rather than at run-time, making the problem much easier to diagnose. Static allocation does not involve any of the usual overheads associated with dynamic allocation, for example there is no need to keep track of the various free blocks in the system, and it may be possible to eliminate <TT CLASS="FUNCTION" >malloc</TT > from the system completely. Problems such as fragmentation and memory leaks cannot occur if all data is allocated statically. However, some applications are sufficiently complicated that dynamic memory allocation is required, and the various kernel functions do not distinguish between statically and dynamically allocated memory. It still remains the responsibility of the calling code to ensure that sufficient memory is available, and passing null pointers to the kernel will result in assertions or system failure. </P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="kernel.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="ecos-ref.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="kernel-smp.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >The eCos Kernel</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="kernel.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SMP Support</TD ></TR ></TABLE ></DIV ></BODY ></HTML >