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><A
NAME="EDITING-THE-SOURCES">Editing the Sources</H1
><P
>For many users, controlling the packages and
	  manipulating the available configuration options will be
	  sufficient to create an embedded operating system that meets
	  the application's requirements. However, since <SPAN
CLASS="PRODUCTNAME"
>eCos</SPAN
> is
	  shipped entirely in source form, it is possible to go
	  further when necessary: you can edit the <SPAN
CLASS="PRODUCTNAME"
>eCos</SPAN
> sources themselves. This requires some
	  understanding of the way the <SPAN
CLASS="PRODUCTNAME"
>eCos</SPAN
> build system works.
	</P
><P
>The most obvious place to edit the source code is directly
in the component repository. For example, you could
edit the file <TT
CLASS="FILENAME"
>kernel/<TT
CLASS="REPLACEABLE"
><I
>&#60;version&#62;</I
></TT
>/src/sync/mutex.cxx</TT
>
to change the way kernel mutexes work, or possibly just to add some
extra diagnostics or assertions. Once the file has been edited,
it is possible to invoke <B
CLASS="COMMAND"
>make</B
> at
the top level of the build tree and the target library will be rebuilt
as required. A small optimization is possible: the build tree is
largely a mirror of the component repository, so it too will contain
a subdirectory <TT
CLASS="FILENAME"
>kernel/<TT
CLASS="REPLACEABLE"
><I
>&#60;version&#62;</I
></TT
></TT
>;
if make is invoked in this directory
then it will only check for changes to the kernel sources, which
is a bit more efficient than checking for changes throughout the component
repository. </P
><P
>Editing a file in the component repository is fine if this
tree is used for only one <SPAN
CLASS="PRODUCTNAME"
>eCos</SPAN
> configuration. If the repository
is used for several different configurations, however, and especially
if it is shared by multiple users, then making what may be experimental
changes to the master sources would be a bad idea. The build system provides
an alternative. It is possible to make a copy of the file in the
build tree, in other words copy <TT
CLASS="FILENAME"
>mutex.cxx</TT
> from
the <TT
CLASS="FILENAME"
>kernel/<TT
CLASS="REPLACEABLE"
><I
>&#60;version&#62;</I
></TT
>/src/sync</TT
> directory
in the component repository to <TT
CLASS="FILENAME"
>kernel/<TT
CLASS="REPLACEABLE"
><I
>&#60;version&#62;</I
></TT
>/src/sync</TT
> in
the build tree, and edit the file in the build tree. When <B
CLASS="COMMAND"
>make</B
> is
invoked it will pick up local copies of any of the sources in preference
to the master versions in the component repository. Once you have
finished modifying the <SPAN
CLASS="PRODUCTNAME"
>eCos</SPAN
> sources you can install the final version
back in the component repository. If the changes were temporary
in nature and only served to aid the debugging process, then you
can discard the modified version of the sources. </P
><P
>The situation is slightly more complicated for the header
files that a package may export, such as the C library&#8217;s <TT
CLASS="FILENAME"
>stdio.h</TT
> header
file, which can be found in the directory <TT
CLASS="FILENAME"
>language/c/libc/<TT
CLASS="REPLACEABLE"
><I
>&#60;version&#62;</I
></TT
>/include</TT
>.
If such a header file is changed, either directly in the component
repository or after copying it to the build tree, then <B
CLASS="COMMAND"
>make</B
> must
be invoked at the top level of the build tree. In cases like this
it is not safe to rebuild just the C library because other packages
may depend on the contents of <TT
CLASS="FILENAME"
>stdio.h</TT
>. </P
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