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[/] [openrisc/] [trunk/] [rtos/] [ecos-2.0/] [packages/] [devs/] [watchdog/] [synth/] [v2_0/] [host/] [doghouse.pov] - Rev 27
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// A simple "doghouse" picture, used for the synthetic target
// watchdog device host-side.
//
// This file is normally built using the following command line:
//
// x-povray +Idoghouse.pov +W128 +H128 +D +Q9 +AM2 +A0.9 +FP
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "skies.inc"
#include "woods.inc"
camera {
location <4.5, 2.2, -5>
look_at <2, 2, 2>
}
light_source {
<7, 4, -1.5>
color White
}
sky_sphere { S_Cloud2 scale 2 }
background { colour LightBlue }
plane {
y 0
texture {
pigment { color red 0.5 green 0.98 blue 0 turbulence 0.5}
normal { bumps 0.4 scale 0.1 }
}
}
fog {
distance 40
fog_type Ground_Fog
fog_offset 1
fog_alt 1
colour rgbf<0, 0.2, 0.2, 0.3>
turbulence 0.2
}
// A plank is a 1x1x0.1 block with a corner at the origin. The edges are
// slightly rounded, to make sure that the plank boundaries are just
// about visible.
#declare Plank =
superellipsoid { <0.03,0.03> scale <0.5,0.5,0.05> translate <0.5,0.5,0.05> texture { T_Wood10 } }
// A variant, for the roof
#declare RoofPlank =
superellipsoid { <0.05,0.05> scale <0.5,0.5,0.05> translate <0.5,0.5,0.05> texture { T_Wood14 } }
// The front and back, a rectangle with a triangle on top.
// Going clockwise from the bottom left, the coordinates are:
// <0,0> <0,3.2>, <2.4.5>, <4,3.2>, <4.0>
// Each is made from five horizontal planks.
//
// Note: this doghouse is not intended to be an example of good
// woodworking. For example, butt joints for the walls are a bad idea.
// Most importantly the roof should involve lapped joints with a
// sensible ridge, the current construction is not going to keep the
// rain out.
#declare RoofAngle = degrees(atan2(1.3,2));
#declare RoofAngleR = atan2(1.3,2);
#declare FrontBack =
difference {
union {
object { Plank scale <4,1,1> translate <0,0,0> }
object { Plank scale <4,1,1> translate <0,1,0> }
object { Plank scale <4,1,1> translate <0,2,0> }
object { Plank scale <4,1,1> translate <0,3,0> }
object { Plank scale <4,1,1> translate <0,4,0> }
}
union {
box { <0,0,0> <4,4,1> rotate <0,0,RoofAngle> translate <0,3.2,-0.5> }
box { <0,0,0> <4,4,1> rotate <0,0, -1 * RoofAngle> translate <2,4.5,-0.5> }
pigment { Black }
}
}
// The front also has some text to name the dog, and a
// cutout for the opening.
object {
difference {
object { FrontBack }
union {
text {
ttf "cyrvetic.ttf" "FIFI" 0.1 0
translate <1.2, 2.8, -0.05>
}
box { <1,0,-0.5> <3,2.2,0.5> }
object {
cylinder { <0,0,0> <0,0,1> 1 }
scale <1,0.33,1>
translate <2,2.2,-0.5>
}
pigment { Black }
}
}
}
// The back, nothing fancy needed here. The doghouse is twice
// as deep as it is wide.
object { FrontBack translate <0,0,8> }
// A floor, to prevent any bright grass showing inside
box { <0.05,0,0.05> <3.95,0.05,7.95> texture { T_Wood3 } }
// LHS
object { Plank scale <8,1,1> rotate <0,-90,0> translate <0,0,0.1> }
object { Plank scale <8,1,1> rotate <0,-90,0> translate <0,1,0.1> }
object { Plank scale <8,1,1> rotate <0,-90,0> translate <0,2,0.1> }
// RHS
object { Plank scale <8,1,1> rotate <0,-90,0> translate <4,0,0.1> }
object { Plank scale <8,1,1> rotate <0,-90,0> translate <4,1,0.1> }
object { Plank scale <8,1,1> rotate <0,-90,0> translate <4,2,0.1> }
// Now for the roof. The top of the roof is at <2,4.5,0>, and the
// corners are at <0,3.2,0> and <4,3.2,0>. The planks are 0.1 units
// thick.
#declare RoofPlank =
superellipsoid { <0.05,0.05> scale <0.5,0.5,0.05> translate <0.5,0.5,0.05> texture { T_Wood14 } }
#declare RoofPlank_L = object {
RoofPlank
rotate <0, -90, RoofAngle - 90>
scale<1,1,8.5>
}
#declare RoofPlank_R = object {
RoofPlank
rotate <0, -90, -90 - RoofAngle>
scale<1,1,8.5>
}
object { RoofPlank_L translate<2 - (1 * cos(RoofAngleR)), 4.5 - (1 * sin(RoofAngleR)), -0.25> }
object { RoofPlank_L translate<2 - (2 * cos(RoofAngleR)), 4.5 - (2 * sin(RoofAngleR)), -0.25> }
object { RoofPlank_L translate<2 - (3 * cos(RoofAngleR)), 4.5 - (3 * sin(RoofAngleR)), -0.25> }
object { RoofPlank_R translate<2 + (-0.1 * cos(RoofAngleR)), 4.5 - (-0.1 * sin(RoofAngleR)), -0.25> }
object { RoofPlank_R translate<2 + (0.9 * cos(RoofAngleR)), 4.5 - (0.9 * sin(RoofAngleR)), -0.25> }
object { RoofPlank_R translate<2 + (1.9 * cos(RoofAngleR)), 4.5 - (1.9 * sin(RoofAngleR)), -0.25> }
// And just for fun, a dog bowl.
object {
merge {
difference {
torus { 1.0 0.5 }
box { <-1,-1,-1> <1,0,1> pigment { Black } }
}
cylinder { <0,0,0> <0,0.2,0> 0.9 }
}
scale <0.5,0.5,0.5>
translate <-0.5,0,-0.7>
pigment { Yellow }
}
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