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//========================================================================== // // common/thread.cxx // // Thread class implementations // //========================================================================== //####ECOSGPLCOPYRIGHTBEGIN#### // ------------------------------------------- // This file is part of eCos, the Embedded Configurable Operating System. // Copyright (C) 1998, 1999, 2000, 2001, 2002 Red Hat, Inc. // // eCos is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 or (at your option) any later version. // // eCos is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License along // with eCos; if not, write to the Free Software Foundation, Inc., // 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. // // As a special exception, if other files instantiate templates or use macros // or inline functions from this file, or you compile this file and link it // with other works to produce a work based on this file, this file does not // by itself cause the resulting work to be covered by the GNU General Public // License. However the source code for this file must still be made available // in accordance with section (3) of the GNU General Public License. // // This exception does not invalidate any other reasons why a work based on // this file might be covered by the GNU General Public License. // // Alternative licenses for eCos may be arranged by contacting Red Hat, Inc. // at http://sources.redhat.com/ecos/ecos-license/ // ------------------------------------------- //####ECOSGPLCOPYRIGHTEND#### //========================================================================== //#####DESCRIPTIONBEGIN#### // // Author(s): nickg // Contributors: nickg // Date: 1997-09-15 // Purpose: Thread class implementation // Description: This file contains the definitions of the thread class // member functions that are common to all thread implementations. // //####DESCRIPTIONEND#### // //========================================================================== #include <pkgconf/kernel.h> // kernel configuration file #include <cyg/hal/hal_arch.h> // HAL_REORDER_BARRIER & // CYGNUM_HAL_STACK_SIZE_TYPICAL #include <cyg/kernel/ktypes.h> // base kernel types #include <cyg/infra/cyg_trac.h> // tracing macros #include <cyg/infra/cyg_ass.h> // assertion macros #include <cyg/kernel/instrmnt.h> // instrumentation #include <cyg/kernel/thread.hxx> // our header #include <cyg/kernel/intr.hxx> // Interrupt support #include <cyg/kernel/thread.inl> // thread inlines #include <cyg/kernel/sched.inl> // scheduler inlines #include <cyg/kernel/clock.inl> // clock inlines #ifdef CYGDBG_KERNEL_THREADS_STACK_MEASUREMENT_VERBOSE_EXIT #include <cyg/infra/diag.h> #endif // ========================================================================= // Cyg_HardwareThread members // ------------------------------------------------------------------------- // Thread entry point. // This is inserted as the PC value in all initial thread contexts. // It does some housekeeping and then calls the real entry point. void Cyg_HardwareThread::thread_entry( Cyg_Thread *thread ) { CYG_REPORT_FUNCTION(); Cyg_Scheduler::scheduler.clear_need_reschedule(); // finished rescheduling Cyg_Scheduler::scheduler.set_current_thread(thread); // restore current thread pointer CYG_INSTRUMENT_THREAD(ENTER,thread,0); #ifdef CYGSEM_KERNEL_SCHED_TIMESLICE // Reset the timeslice counter so that this thread gets a full // quantum. Cyg_Scheduler::reset_timeslice_count(); #endif // Zero the lock HAL_REORDER_BARRIER (); // Prevent the compiler from moving Cyg_Scheduler::zero_sched_lock(); // the assignment into the code above. HAL_REORDER_BARRIER(); // Call entry point in a loop. for(;;) { thread->entry_point(thread->entry_data); thread->exit(); } } // ========================================================================= // Cyg_Thread members // ------------------------------------------------------------------------- // Statics and thread list functions #ifdef CYGVAR_KERNEL_THREADS_LIST // List of all extant threads Cyg_Thread *Cyg_Thread::thread_list = 0; inline void Cyg_Thread::add_to_list( void ) { // Add thread to housekeeping list Cyg_Scheduler::lock(); if( thread_list == 0 ) list_next = this; else { Cyg_Thread *prev = thread_list; do { if ( this == prev ) break; // found it already! prev = prev->list_next; } while ( prev != thread_list ); if ( this != prev ) { // insert it in the list: list_next = thread_list->list_next; thread_list->list_next = this; } } thread_list = this; Cyg_Scheduler::unlock(); } inline void Cyg_Thread::remove_from_list( void ) { // remove thread from housekeeping list Cyg_Scheduler::lock(); Cyg_Thread *prev = thread_list; do { if( prev->list_next == this ) { prev->list_next = list_next; if( thread_list == this ) thread_list = list_next; break; } prev = prev->list_next; } while ( prev != thread_list ); Cyg_Scheduler::unlock(); } #endif static cyg_uint16 next_unique_id = 1; // ------------------------------------------------------------------------- // Magic new operator to allow the thread constructor to be // recalled. inline void * operator new(size_t size, Cyg_Thread *ptr) { return (void *)ptr; }; // Constructor Cyg_Thread::Cyg_Thread( CYG_ADDRWORD sched_info, // Scheduling parameter(s) cyg_thread_entry *entry, // entry point function CYG_ADDRWORD entry_data, // entry data char *name_arg, // thread name cookie CYG_ADDRESS stack_base, // stack base, NULL = allocate cyg_ucount32 stack_size // stack size, 0 = use default ) : Cyg_HardwareThread(entry, entry_data, stack_size, stack_base), Cyg_SchedThread(this, sched_info) #ifdef CYGFUN_KERNEL_THREADS_TIMER ,timer(this) #endif { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(CREATE,this,0); // Start the thread in suspended state. state = SUSPENDED; suspend_count = 1; wakeup_count = 0; // Initialize sleep_reason which is used by kill, release sleep_reason = NONE; wake_reason = NONE; // Assign a 16 bit id to the thread. unique_id = next_unique_id++; #ifdef CYGVAR_KERNEL_THREADS_DATA // Zero all per-thread data entries. for( int i = 0; i < CYGNUM_KERNEL_THREADS_DATA_MAX; i++ ) thread_data[i] = 0; #endif #ifdef CYGSEM_KERNEL_THREADS_DESTRUCTORS_PER_THREAD for (int j=0; j<CYGNUM_KERNEL_THREADS_DESTRUCTORS; j++) { destructors[j].fn = NULL; } #endif #ifdef CYGVAR_KERNEL_THREADS_NAME name = name_arg; #endif #ifdef CYGVAR_KERNEL_THREADS_LIST // Add thread to housekeeping list add_to_list(); #endif Cyg_Scheduler::scheduler.register_thread(this); init_context(this); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Re-initialize this thread. // We do this by re-invoking the constructor with the original // arguments, which are still available in the object. void Cyg_Thread::reinitialize() { CYG_REPORT_FUNCTION(); CYG_ASSERTCLASS( this, "Bad thread"); CYG_ASSERT( this != Cyg_Scheduler::get_current_thread(), "Attempt to reinitialize current thread"); CYG_ASSERT( get_current_queue() == NULL , "Thread is still on a queue"); #ifdef CYGFUN_KERNEL_THREADS_TIMER // Clear the timeout. It is irrelevant whether there was // actually a timeout pending. timer.disable(); #endif // Ensure the scheduler has let go of us. Cyg_Scheduler::scheduler.deregister_thread(this); cyg_priority pri = get_priority(); #ifdef CYGVAR_KERNEL_THREADS_NAME char * name_arg = name; #else char * name_arg = NULL; #endif new(this) Cyg_Thread( pri, entry_point, entry_data, name_arg, get_stack_base(), get_stack_size() ); // the constructor re-registers the thread with the scheduler. CYG_ASSERTCLASS( this, "Thread corrupted by reinitialize"); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Destructor. Cyg_Thread::~Cyg_Thread() { CYG_REPORT_FUNCTION(); Cyg_Scheduler::scheduler.deregister_thread(this); #ifdef CYGVAR_KERNEL_THREADS_LIST // Remove thread from housekeeping list. remove_from_list(); #endif // Zero the unique_id to render this thread inconsistent. unique_id = 0; CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Thread consistency checker. #ifdef CYGDBG_USE_ASSERTS cyg_bool Cyg_Thread::check_this( cyg_assert_class_zeal zeal) const { // CYG_REPORT_FUNCTION(); // check that we have a non-NULL pointer first if( this == NULL ) return false; switch( zeal ) { case cyg_system_test: case cyg_extreme: case cyg_thorough: if( (state & SUSPENDED) && (suspend_count == 0) ) return false; case cyg_quick: // Check that the stackpointer is within its limits. // Note: This does not check the current stackpointer value // of the executing thread. if( (stack_ptr > (stack_base + stack_size)) || (stack_ptr < stack_base) ) return false; #ifdef CYGFUN_KERNEL_THREADS_STACK_LIMIT if( stack_ptr < stack_limit ) return false; #endif case cyg_trivial: case cyg_none: default: break; }; return true; } #endif // ------------------------------------------------------------------------- // Put the thread to sleep. // This can only be called by the current thread on itself, hence // it is a static function. void Cyg_Thread::sleep() { CYG_REPORT_FUNCTION(); Cyg_Thread *current = Cyg_Scheduler::get_current_thread(); CYG_ASSERTCLASS( current, "Bad current thread" ); CYG_INSTRUMENT_THREAD(SLEEP,current,0); // Prevent preemption Cyg_Scheduler::lock(); // If running, remove from run qs if ( current->state == RUNNING ) Cyg_Scheduler::scheduler.rem_thread(current); // Set the state current->state |= SLEEPING; // Unlock the scheduler and switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Awaken the thread from sleep. void Cyg_Thread::wake() { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(WAKE,this,Cyg_Scheduler::current_thread); // Prevent preemption Cyg_Scheduler::lock(); if( 0 != (state & SLEEPSET) ) { // Set the state state &= ~SLEEPSET; // remove from any queue we were on remove(); // If the thread is now runnable, return it to run queue if( state == RUNNING ) Cyg_Scheduler::scheduler.add_thread(this); } // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Put the thread to sleep, with wakeup count. // This can only be called by the current thread on itself, hence // it is a static function. void Cyg_Thread::counted_sleep() { CYG_REPORT_FUNCTION(); Cyg_Thread *current = Cyg_Scheduler::get_current_thread(); CYG_ASSERTCLASS( current, "Bad current thread" ); CYG_INSTRUMENT_THREAD(SLEEP,current,0); // Prevent preemption Cyg_Scheduler::lock(); if ( 0 == current->wakeup_count ) { set_sleep_reason( Cyg_Thread::WAIT ); current->sleep(); // prepare to sleep current->state |= COUNTSLEEP; // Set the state } else // there is a queued wakeup, do not sleep current->wakeup_count--; // Unlock the scheduler and switch threads Cyg_Scheduler::unlock(); // and deal with anything we must do when we return switch( current->wake_reason ) { case DESTRUCT: case EXIT: current->exit(); break; default: break; } CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Put the thread to sleep for a delay, with wakeup count. // This can only be called by the current thread on itself, hence // it is a static function. #ifdef CYGFUN_KERNEL_THREADS_TIMER void Cyg_Thread::counted_sleep( cyg_tick_count delay ) { CYG_REPORT_FUNCTION(); Cyg_Thread *current = Cyg_Scheduler::get_current_thread(); CYG_ASSERTCLASS( current, "Bad current thread" ); CYG_INSTRUMENT_THREAD(SLEEP,current,0); // Prevent preemption Cyg_Scheduler::lock(); if ( 0 == current->wakeup_count ) { // Set the timer (once outside any waiting loop.) set_timer( Cyg_Clock::real_time_clock->current_value()+delay, Cyg_Thread::TIMEOUT ); // If the timeout is in the past, the wake reason will have been // set to something other than NONE already. if( current->get_wake_reason() == Cyg_Thread::NONE ) { set_sleep_reason( Cyg_Thread::TIMEOUT ); current->sleep(); // prepare to sleep current->state |= COUNTSLEEP; // Set the state Cyg_Scheduler::reschedule(); // clear the timer; if it actually fired, no worries. clear_timer(); } } else // there is a queued wakeup, do not sleep current->wakeup_count--; // Unlock the scheduler and switch threads Cyg_Scheduler::unlock(); // and deal with anything we must do when we return switch( current->wake_reason ) { case DESTRUCT: case EXIT: current->exit(); break; default: break; } CYG_REPORT_RETURN(); } #endif // ------------------------------------------------------------------------- // Awaken the thread from sleep. void Cyg_Thread::counted_wake() { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(WAKE,this,Cyg_Scheduler::current_thread); // Prevent preemption Cyg_Scheduler::lock(); if ( 0 == (state & COUNTSLEEP) ) // already awake, or waiting: wakeup_count++; // not in a counted sleep anyway. else { sleep_reason = NONE; wake_reason = DONE; wake(); // and awaken the thread } #ifdef CYGNUM_KERNEL_MAX_COUNTED_WAKE_COUNT_ASSERT CYG_ASSERT( CYGNUM_KERNEL_MAX_COUNTED_WAKE_COUNT_ASSERT > wakeup_count, "wakeup_count overflow" ); #endif // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Cancel wakeups for this thread and return how many were pending cyg_uint32 Cyg_Thread::cancel_counted_wake() { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(WAKE,this,Cyg_Scheduler::current_thread); // Prevent preemption Cyg_Scheduler::lock(); cyg_uint32 result = wakeup_count; wakeup_count = 0; // Unlock the scheduler Cyg_Scheduler::unlock(); CYG_REPORT_RETVAL( result ); return result; } // ------------------------------------------------------------------------- // Suspend thread. Increment suspend count and deschedule thread // if still running. void Cyg_Thread::suspend() { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(SUSPEND,this,Cyg_Scheduler::current_thread); // Prevent preemption Cyg_Scheduler::lock(); suspend_count++; #ifdef CYGNUM_KERNEL_MAX_SUSPEND_COUNT_ASSERT CYG_ASSERT( CYGNUM_KERNEL_MAX_SUSPEND_COUNT_ASSERT > suspend_count, "suspend_count overflow" ); #endif // If running, remove from run qs if( state == RUNNING ) Cyg_Scheduler::scheduler.rem_thread(this); // Set the state state |= SUSPENDED; // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Resume thread. Decrement suspend count and reschedule if it // is zero. void Cyg_Thread::resume() { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(RESUME,this,Cyg_Scheduler::current_thread); // Prevent preemption Cyg_Scheduler::lock(); // If we are about to zero the count, clear the state bit and // reschedule the thread if possible. if( suspend_count == 1 ) { suspend_count = 0; CYG_ASSERT( (state & SUSPENDED) != 0, "SUSPENDED bit not set" ); // Set the state state &= ~SUSPENDED; // Return thread to scheduler if runnable if( state == RUNNING ) Cyg_Scheduler::scheduler.add_thread(this); } else if( suspend_count > 0 ) suspend_count--; // else ignore attempt to resume // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Forced Resume thread. Zero suspend count and reschedule... void Cyg_Thread::force_resume() { CYG_REPORT_FUNCTION(); CYG_INSTRUMENT_THREAD(RESUME,this,Cyg_Scheduler::current_thread); // Prevent preemption Cyg_Scheduler::lock(); // If we are about to zero the count, clear the state bit and // reschedule the thread if possible. if ( 0 < suspend_count ) { suspend_count = 0; CYG_ASSERT( (state & SUSPENDED) != 0, "SUSPENDED bit not set" ); // Set the state state &= ~SUSPENDED; // Return thread to scheduler if runnable if( state == RUNNING ) Cyg_Scheduler::scheduler.add_thread(this); } // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Force thread to wake up from a sleep with a wake_reason of // BREAK. It is the responsibility of the woken thread to detect // the release() and do the right thing. void Cyg_Thread::release() { CYG_REPORT_FUNCTION(); // Prevent preemption Cyg_Scheduler::lock(); // If the thread is in any of the sleep states, set the // wake reason and wake it up. switch( sleep_reason ) { case NONE: // The thread is not sleeping for any reason, do nothing. // drop through... case DESTRUCT: case BREAK: case EXIT: case DONE: // Do nothing in any of these cases. They are here to // keep the compiler happy. Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); return; case WAIT: // The thread was waiting for some sync object to do // something. // drop through... case TIMEOUT: // The thread was waiting on a sync object with a timeout. // drop through... case DELAY: // The thread was simply delaying, unless it has been // woken up for some other reason, wake it now. sleep_reason = NONE; wake_reason = BREAK; break; } wake(); // Allow preemption Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Exit thread. This puts the thread into EXITED state. #ifdef CYGPKG_KERNEL_THREADS_DESTRUCTORS #ifndef CYGSEM_KERNEL_THREADS_DESTRUCTORS_PER_THREAD Cyg_Thread::Cyg_Destructor_Entry Cyg_Thread::destructors[ CYGNUM_KERNEL_THREADS_DESTRUCTORS ]; #endif #endif void Cyg_Thread::exit() { CYG_REPORT_FUNCTION(); // The thread should never return from this function. Cyg_Thread *self = Cyg_Thread::self(); #ifdef CYGPKG_KERNEL_THREADS_DESTRUCTORS cyg_ucount16 i; for (i=0; i<CYGNUM_KERNEL_THREADS_DESTRUCTORS; i++) { if (NULL != self->destructors[i].fn) { destructor_fn fn = self->destructors[i].fn; CYG_ADDRWORD data = self->destructors[i].data; fn(data); } } #endif #ifdef CYGDBG_KERNEL_THREADS_STACK_MEASUREMENT_VERBOSE_EXIT diag_printf( "Stack usage for thread %08x: %d\n", self, self->measure_stack_usage() ); #endif Cyg_Scheduler::lock(); // clear the timer; if there was none, no worries. clear_timer(); // It is possible that we have already been killed by another // thread, in which case we do not want to try and take ourself // out of the scheduler again. if( self->state != EXITED ) { self->state = EXITED; Cyg_Scheduler::scheduler.rem_thread(self); } Cyg_Scheduler::reschedule(); } // ------------------------------------------------------------------------- // Kill thread. Force the thread into EXITED state externally, or // make it wake up and call exit(). void Cyg_Thread::kill() { CYG_REPORT_FUNCTION(); // If this is called by the current thread on itself, // just call exit(), which is what he should have done // in the first place. if( this == Cyg_Scheduler::get_current_thread() ) exit(); // Prevent preemption Cyg_Scheduler::lock(); // We are killing someone else. Find out what state he is // in and force him to wakeup and call exit(). force_resume(); // this is necessary for when // he is asleep AND suspended. #ifdef CYGFUN_KERNEL_THREADS_TIMER timer.disable(); // and make sure the timer // does not persist. #endif if ( EXIT != wake_reason ) switch( sleep_reason ) { // Only do any of this if the thread is not in pending death already: case NONE: // The thread is not sleeping for any reason, it must be // on a run queue. // We can safely deschedule and set its state. if( state == RUNNING ) Cyg_Scheduler::scheduler.rem_thread(this); state = EXITED; break; case DESTRUCT: case BREAK: case EXIT: case DONE: // Do nothing in any of these cases. They are here to // keep the compiler happy. Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); return; case WAIT: // The thread was waiting for some sync object to do // something. // drop through... case TIMEOUT: // The thread was waiting on a sync object with a timeout. // drop through... case DELAY: // The thread was simply delaying, unless it has been // woken up for some other reason, wake it now. sleep_reason = NONE; wake_reason = EXIT; break; } wake(); // Allow preemption Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // Set thread priority #ifdef CYGIMP_THREAD_PRIORITY void Cyg_Thread::set_priority( cyg_priority new_priority ) { CYG_REPORT_FUNCTION(); // CYG_ASSERT( new_priority >= CYG_THREAD_MAX_PRIORITY, "Priority out of range"); // CYG_ASSERT( new_priority <= CYG_THREAD_MIN_PRIORITY, "Priority out of range"); CYG_INSTRUMENT_THREAD(PRIORITY,this,new_priority); // Prevent preemption Cyg_Scheduler::lock(); Cyg_ThreadQueue *queue = NULL; // If running, remove from run qs if( state == RUNNING ) Cyg_Scheduler::scheduler.rem_thread(this); else if( state & SLEEPING ) { // Remove thread from current queue. queue = get_current_queue(); // if indeed we are on a queue if ( NULL != queue ) { CYG_CHECK_DATA_PTR(queue, "Bad queue pointer"); remove(); } } Cyg_Scheduler::scheduler.deregister_thread(this); #if CYGINT_KERNEL_SCHEDULER_UNIQUE_PRIORITIES // Check that there are no other threads at this priority. // If so, leave is as it is. CYG_ASSERT( Cyg_Scheduler::scheduler.unique(new_priority), "Priority not unique"); if( Cyg_Scheduler::scheduler.unique(new_priority) ) priority = new_priority; #else // !CYGINT_KERNEL_SCHEDULER_UNIQUE_PRIORITIES #ifdef CYGSEM_KERNEL_SYNCH_MUTEX_PRIORITY_INVERSION_PROTOCOL_SIMPLE // When we have priority inheritance, we must update the original // priority and not the inherited one. If the new priority is // better than the current inherited one, then use that // immediately. We remain in inherited state to avoid problems // with multiple mutex inheritances. if( priority_inherited ) { original_priority = new_priority; if( priority > new_priority ) priority = new_priority; } else priority = new_priority; #else priority = new_priority; #endif #endif // CYGINT_KERNEL_SCHEDULER_UNIQUE_PRIORITIES Cyg_Scheduler::scheduler.register_thread(this); // Return thread to scheduler if runnable if( state == RUNNING ) Cyg_Scheduler::scheduler.add_thread(this); else if ( state & SLEEPING ) { // return to current queue // if indeed we are on a queue if ( NULL != queue ) { CYG_CHECK_DATA_PTR(queue, "Bad queue pointer"); queue->enqueue(this); } } // If the current thread is being reprioritized, set the // reschedule flag to ensure that it gets rescheduled if // necessary. (Strictly we only need to do this if the new // priority is less than that of some other runnable thread, in // practice checking that is as expensive as what the scheduler // will do anyway). // If it is not the current thread then we need to see whether // it is more worthy of execution than any current thread and // rescheduled if necessary. if( this == Cyg_Scheduler::get_current_thread() ) Cyg_Scheduler::set_need_reschedule(); else Cyg_Scheduler::set_need_reschedule(this); // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } #endif // ------------------------------------------------------------------------- // Thread delay function void Cyg_Thread::delay( cyg_tick_count delay) { CYG_REPORT_FUNCTION(); #ifdef CYGFUN_KERNEL_THREADS_TIMER CYG_INSTRUMENT_THREAD(DELAY,this,delay); // Prevent preemption Cyg_Scheduler::lock(); sleep(); set_timer( Cyg_Clock::real_time_clock->current_value()+delay, DELAY ); // Unlock the scheduler and maybe switch threads Cyg_Scheduler::unlock(); // Clear the timeout. It is irrelevant whether the alarm has // actually gone off or not. clear_timer(); // and deal with anything else we must do when we return switch( wake_reason ) { case DESTRUCT: case EXIT: exit(); break; default: break; } #endif CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // #ifdef CYGPKG_KERNEL_EXCEPTIONS void Cyg_Thread::deliver_exception( cyg_code exception_number, // exception being raised CYG_ADDRWORD exception_info // exception specific info ) { if( this == Cyg_Scheduler::get_current_thread() ) { // Delivering to current thread, probably as a result // of a real hardware exception. Simply invoke the appropriate // handler. exception_control.deliver_exception( exception_number, exception_info ); } #ifdef CYGIMP_EXCEPTION_ASYNC else { // Delivering to another thread, probably as a result of one thread // invoking this function on another thread. Adjust the other thread's // state to make it execute the exception routine when it next runs. // At present there is an unresolved problem here. We do not know what // state the destination thread is in. It may not be a suitable point at // which to invoke an exception routine. In most cases the exception // routine will be run in the scheduler thread switch code, where the world is // in an inconsistent state. We really need to run the routine at the // end of unlock_inner(). However this would add extra code to the scheduler, // and require a way of storing pending exceptions. So for now this option is // disabled and not yet implemented, it may never be. } #endif } #endif // ------------------------------------------------------------------------- // Per-thread data support #ifdef CYGVAR_KERNEL_THREADS_DATA // Set the data map bits for each free slot in the data array. cyg_ucount32 Cyg_Thread::thread_data_map = (~CYGNUM_KERNEL_THREADS_DATA_ALL) & (1+(((cyg_ucount32)(1<<(CYGNUM_KERNEL_THREADS_DATA_MAX-1))-1)<<1)); // the second expression is equivalent to ((1<<CYGNUM_KERNEL_THREADS_DATA_MAX)-1); // but avoids overflow. The compiler will compile to a constant just fine. Cyg_Thread::cyg_data_index Cyg_Thread::new_data_index() { Cyg_Scheduler::lock(); Cyg_Thread::cyg_data_index index; if (0 == thread_data_map) return -1; // find ls set bit HAL_LSBIT_INDEX( index, thread_data_map ); // clear the bit thread_data_map &= ~(1<<index); Cyg_Scheduler::unlock(); return index; } void Cyg_Thread::free_data_index( Cyg_Thread::cyg_data_index index ) { Cyg_Scheduler::lock(); thread_data_map |= (1<<index); Cyg_Scheduler::unlock(); } #endif // ------------------------------------------------------------------------- // Allocate some memory at the lower end of the stack // by moving the stack limit pointer. #if defined(CYGFUN_KERNEL_THREADS_STACK_LIMIT) && \ defined(CYGFUN_KERNEL_THREADS_STACK_CHECKING) // if not doing stack checking, implementation can be found in thread.inl // This implementation puts the magic buffer area (to watch for overruns // *above* the stack limit, i.e. there is no official demarcation between // the stack and the buffer. But that's okay if you think about it... having // a demarcation would not accomplish anything more. void *Cyg_HardwareThread::increment_stack_limit( cyg_ucount32 size ) { void *ret = (void *)stack_limit; // First lock the scheduler because we're going to be tinkering with // the check data Cyg_Scheduler::lock(); // if we've inc'd the limit before, it will be off by the check data // size, so lets correct it if (stack_limit != stack_base) stack_limit -= CYGNUM_KERNEL_THREADS_STACK_CHECK_DATA_SIZE; stack_limit += size; // determine base of check data by rounding up to nearest word aligned // address if not already aligned cyg_uint32 *p = (cyg_uint32 *)((stack_limit + 3) & ~3); // i.e. + sizeof(cyg_uint32)-1) & ~(sizeof(cyg_uint32)-1); cyg_ucount32 i; cyg_uint32 sig = (cyg_uint32)this; for ( i = 0; i < CYGNUM_KERNEL_THREADS_STACK_CHECK_DATA_SIZE/sizeof(cyg_uint32); i++ ) { p[i] = (sig ^ (i * 0x01010101)); } // increment limit by the check size. Note this will not necessarily // reach the end of the check data. But that doesn't really matter. // Doing this allows better checking of the saved stack pointer in // Cyg_Thread::check_this() stack_limit += CYGNUM_KERNEL_THREADS_STACK_CHECK_DATA_SIZE; Cyg_Scheduler::unlock(); return ret; } #endif // ========================================================================= // Cyg_ThreadTimer member functions // ------------------------------------------------------------------------- // Timer alarm function. Inspect the sleep_reason and if necessary wake // up the thread with an appropriate wake_reason. #ifdef CYGFUN_KERNEL_THREADS_TIMER void Cyg_ThreadTimer::alarm( Cyg_Alarm *alarm, CYG_ADDRWORD data ) { CYG_REPORT_FUNCTION(); Cyg_ThreadTimer *self = (Cyg_ThreadTimer *)data; Cyg_Thread *thread = self->thread; CYG_INSTRUMENT_THREAD(ALARM, 0, 0); Cyg_Scheduler::lock(); Cyg_Thread::cyg_reason sleep_reason = thread->get_sleep_reason(); switch( sleep_reason ) { case Cyg_Thread::DESTRUCT: case Cyg_Thread::BREAK: case Cyg_Thread::EXIT: case Cyg_Thread::NONE: case Cyg_Thread::WAIT: case Cyg_Thread::DONE: // Do nothing in any of these cases. Most are here to // keep the compiler happy. Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); return; case Cyg_Thread::DELAY: // The thread was simply delaying, unless it has been // woken up for some other reason, wake it now. thread->set_wake_reason(Cyg_Thread::DONE); break; case Cyg_Thread::TIMEOUT: // The thread has timed out, set the wake reason to // TIMEOUT and restart. thread->set_wake_reason(Cyg_Thread::TIMEOUT); break; } thread->wake(); Cyg_Scheduler::unlock(); CYG_REPORT_RETURN(); } #endif // ========================================================================= // The Idle thread // The idle thread is implemented as a single instance of the // Cyg_IdleThread class. This is so that it can be initialized before // main in a static constructor. // ------------------------------------------------------------------------- // Data definitions // stack #ifdef CYGNUM_HAL_STACK_SIZE_MINIMUM # ifdef CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE # if CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE < CYGNUM_HAL_STACK_SIZE_MINIMUM // then override the configured stack size # undef CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE # define CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE CYGNUM_HAL_STACK_SIZE_MINIMUM # endif // CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE < CYGNUM_HAL_STACK_SIZE_MINIMUM # endif // CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE #endif // CYGNUM_HAL_STACK_SIZE_MINIMUM static char idle_thread_stack[CYGNUM_KERNEL_CPU_MAX][CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE]; // Loop counter for debugging/housekeeping cyg_uint32 idle_thread_loops[CYGNUM_KERNEL_CPU_MAX]; // ------------------------------------------------------------------------- // Idle thread code. void idle_thread_main( CYG_ADDRESS data ) { CYG_REPORT_FUNCTION(); for(;;) { idle_thread_loops[CYG_KERNEL_CPU_THIS()]++; HAL_IDLE_THREAD_ACTION(idle_thread_loops[CYG_KERNEL_CPU_THIS()]); #if 0 // For testing, it is useful to be able to fake // clock interrupts in the idle thread. Cyg_Clock::real_time_clock->tick(); #endif #ifdef CYGIMP_IDLE_THREAD_YIELD // In single priority and non-preemptive systems, // the idle thread should yield repeatedly to // other threads. Cyg_Thread::yield(); #endif } } // ------------------------------------------------------------------------- // Idle thread class class Cyg_IdleThread : public Cyg_Thread { public: Cyg_IdleThread(); }; // ------------------------------------------------------------------------- // Instantiate the idle thread Cyg_IdleThread idle_thread[CYGNUM_KERNEL_CPU_MAX] CYG_INIT_PRIORITY( IDLE_THREAD ); // ------------------------------------------------------------------------- // Idle threads constructor Cyg_IdleThread::Cyg_IdleThread() : Cyg_Thread( CYG_THREAD_MIN_PRIORITY, idle_thread_main, 0, "Idle Thread", (CYG_ADDRESS)idle_thread_stack[this-&idle_thread[0]], CYGNUM_KERNEL_THREADS_IDLE_STACK_SIZE) { CYG_REPORT_FUNCTION(); // Call into scheduler to set up this thread as the default // current thread for its CPU. Cyg_Scheduler::scheduler.set_idle_thread( this, this-&idle_thread[0] ); CYG_REPORT_RETURN(); } // ------------------------------------------------------------------------- // EOF common/thread.cxx
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