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[/] [openrisc/] [trunk/] [rtos/] [ecos-2.0/] [packages/] [services/] [gfx/] [mw/] [v2_0/] [src/] [nanox/] [srvutil.c] - Rev 174

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/*
 * Copyright (c) 2000 Greg Haerr <greg@censoft.com>
 * Copyright (c) 1991 David I. Bell
 * Permission is granted to use, distribute, or modify this source,
 * provided that this copyright notice remains intact.
 *
 * Graphics server utility routines for windows.
 */
#include <stdio.h>
#include <stdlib.h>
 
#ifndef __PACIFIC__
#include <fcntl.h>
#endif
 
#include "serv.h"
 
/*
 * Help prevent future bugs by defining this variable to an illegal value.
 * These routines should not be referencing this, but should be using
 * unmapcount instead.
 */
#define	mapped	cannotusemapped
 
/*
 * Redraw the screen completely.
 */
void
GsRedrawScreen(void)
{
	/* Redraw all windows*/
	GsExposeArea(rootwp, 0, 0, rootwp->width, rootwp->height, NULL);
}
 
/*
 * Activate Screen Saver.
 */
void
GsActivateScreenSaver(void *arg)
{
	screensaver_active = GR_TRUE;
	GsDeliverScreenSaverEvent(GR_TRUE);
}
 
/*
 * Deactivate screen saver and reset timer if active.
 */
void
GsResetScreenSaver(void)
{
	MWTIMER *timer;
 
	if(screensaver_active == GR_TRUE) {
		screensaver_active = GR_FALSE;
		GsDeliverScreenSaverEvent(GR_FALSE);
	}
	if(screensaver_delay) {
		if((timer = GdFindTimer(GsActivateScreenSaver)))
			GdDestroyTimer(timer);
		GdAddTimer(screensaver_delay, GsActivateScreenSaver,
			GsActivateScreenSaver);
	}
}
 
void
GsTimerCB (void *arg) 
{
    GR_TIMER *timer = (GR_TIMER*) arg;
 
    GsDeliverTimerEvent (timer->owner, timer->wid, timer->id);
}
 
 
/*
 * Unmap the window to make it and its children invisible on the screen.
 * This is a recursive routine which increments the unmapcount values for
 * this window and all of its children, and causes exposure events for
 * windows which are newly uncovered.
 * If temp_unmap set, don't reset focus or generate mouse/focus events,
 * as window will be mapped again momentarily (window move, resize, etc)
 */
void GsWpUnmapWindow(GR_WINDOW *wp, GR_BOOL temp_unmap)
{
	GR_WINDOW	*pwp;		/* parent window */
	GR_WINDOW	*sibwp;		/* sibling window */
	GR_WINDOW	*childwp;	/* child window */
	GR_SIZE		bs;		/* border size of this window */
 
	if (wp == rootwp) {
		GsError(GR_ERROR_ILLEGAL_ON_ROOT_WINDOW, wp->id);
		return;
	}
 
	if (wp == clipwp)
		clipwp = NULL;
 
	++wp->unmapcount;
 
	for (childwp = wp->children; childwp; childwp = childwp->siblings)
		GsWpUnmapWindow(childwp, temp_unmap);
 
	if (!temp_unmap && wp == mousewp) {
		GsCheckMouseWindow();
		GsCheckCursor();
	}
 
	if (!temp_unmap && wp == focuswp) {
		if (focusfixed)
			/* don't revert to mouse enter/leave focus if fixed*/
			focuswp = rootwp;
		else {
			focusfixed = GR_FALSE;
			GsCheckFocusWindow();
		}
	}
 
	/* Send update event if just unmapped*/
	if (wp->unmapcount == 1) {
		GsDeliverUpdateEvent(wp, 
			(temp_unmap? GR_UPDATE_UNMAPTEMP: GR_UPDATE_UNMAP),
			0, 0, 0, 0);
	}
 
	/*
	 * If this is an input-only window or the parent window is
	 * still unmapped, then we are all done.
	 */
	if (!wp->output || wp->parent->unmapcount)
		return;
 
	/*
	 * Clear the area in the parent for this window, causing an
	 * exposure event for it.  Take into account the border size.
	 */
	bs = wp->bordersize;
	pwp = wp->parent;
	GsWpClearWindow(pwp, wp->x - pwp->x - bs, wp->y - pwp->y - bs,
		wp->width + bs * 2, wp->height + bs * 2, GR_TRUE);
 
	/*
	 * Finally clear and redraw all parts of our lower sibling
	 * windows that were covered by this window.
	 */
	sibwp = wp;
	while (sibwp->siblings) {
		sibwp = sibwp->siblings;
		GsExposeArea(sibwp, wp->x - bs, wp->y - bs,
			wp->width + bs * 2, wp->height + bs * 2, NULL);
	}
}
 
/*
 * Map the window to possibly make it and its children visible on the screen.
 * This is a recursive routine which decrements the unmapcount values for
 * this window and all of its children, and causes exposure events for
 * those windows which become visible.
 * If temp is set, then window is being mapped again after a temporary
 * unmap, so don't reset focus or generate mouse/focus events.
 */
void GsWpMapWindow(GR_WINDOW *wp, GR_BOOL temp)
{
	if (wp == rootwp) {
		GsError(GR_ERROR_ILLEGAL_ON_ROOT_WINDOW, wp->id);
		return;
	}
 
	if (wp->unmapcount)
		--wp->unmapcount;
 
	if (!temp && wp->unmapcount == 0) {
		GsCheckMouseWindow();
		GsCheckFocusWindow();
		GsCheckCursor();
	}
 
	/* send update event if just mapped*/
	if (wp->unmapcount == 0) {
		GsDeliverUpdateEvent(wp, GR_UPDATE_MAP, wp->x, wp->y,
			wp->width, wp->height);
	}
 
	/*
	 * If the window is an output window and just became visible,
	 * then draw its border, clear it to the background color, and
	 * generate an exposure event.
	 */
	if (wp->output && (wp->unmapcount == 0)) {
		GsDrawBorder(wp);
		GsWpClearWindow(wp, 0, 0, wp->width, wp->height, GR_TRUE);
	}
 
	/*
	 * Do the same thing for the children.
	 */
	for (wp = wp->children; wp; wp = wp->siblings)
		GsWpMapWindow(wp, temp);
}
 
/*
 * Destroy the specified window, and all of its children.
 * This is a recursive routine.
 */
void GsWpDestroyWindow(GR_WINDOW *wp)
{
	GR_WINDOW	*prevwp;	/* previous window pointer */
	GR_EVENT_CLIENT	*ecp;		/* selections for window */
	GR_WINDOW_ID	oldwid;		/* old selection owner */
 
	if (wp == rootwp) {
		GsError(GR_ERROR_ILLEGAL_ON_ROOT_WINDOW, wp->id);
		return;
	}
 
	/* Disable selection if this window is the owner */
	if(selection_owner.wid == wp->id) {
		oldwid = selection_owner.wid;
		selection_owner.wid = 0;
		if(selection_owner.typelist) free(selection_owner.typelist);
		GsDeliverSelectionChangedEvent(oldwid, 0);
	}
 
	/*
	 * Unmap the window first.
	 */
	if (wp->unmapcount == 0)
		GsWpUnmapWindow(wp, GR_FALSE);
 
	/* send update event*/
	GsDeliverUpdateEvent(wp, GR_UPDATE_DESTROY, wp->x, wp->y,
		wp->width, wp->height);
 
	/*
	 * Destroy all children.
	 */
	while (wp->children)
		GsWpDestroyWindow(wp->children);
 
	/*
	 * Free all client selection structures.
	 */
	while (wp->eventclients) {
		ecp = wp->eventclients;
		wp->eventclients = ecp->next;
		free(ecp);
	}
 
	/*
	 * Remove this window from the child list of its parent.
	 */
	prevwp = wp->parent->children;
	if (prevwp == wp)
		wp->parent->children = wp->siblings;
	else {
		while (prevwp->siblings != wp)
			prevwp = prevwp->siblings;
		prevwp->siblings = wp->siblings;
	}
	wp->siblings = NULL;
 
	/*
	 * Remove this window from the complete list of windows.
	 */
	prevwp = listwp;
	if (prevwp == wp)
		listwp = wp->next;
	else {
		while (prevwp->next != wp)
			prevwp = prevwp->next;
		prevwp->next = wp->next;
	}
	wp->next = NULL;
 
	/*
	 * Forget various information if they related to this window.
	 * Then finally free the structure.
	 */
	if (wp == clipwp)
		clipwp = NULL;
	if (wp == grabbuttonwp)
		grabbuttonwp = NULL;
	if (wp == cachewp) {
		cachewindowid = 0;
		cachewp = NULL;
	}
	if (wp == focuswp) {
		/* don't revert to mouse enter/leave focus if fixed*/
		/*focusfixed = GR_FALSE;*/
		focuswp = rootwp;
	}
 
	GsCheckMouseWindow();
 
	if(wp->title)
		free(wp->title);
 
	free(wp);
}
 
/*
 * Draw a window's background pixmap.
 *
 * The flags mean:
 *   GR_BACKGROUND_TILE- tile the pixmap across the window (default).
 *   GR_BACKGROUND_TOPLEFT- draw the pixmap at (0,0) relative to the window.
 *   GR_BACKGROUND_CENTER- draw the pixmap in the middle of the window.
 *   GR_BACKGROUND_STRETCH- stretch the pixmap within the window.
 *   GR_BACKGROUND_TRANS- if the pixmap is smaller than the window and not
 *     using tile mode, there will be gaps around the pixmap. This flag causes
 *     to not fill in the spaces with the background colour.
 */
void GsWpDrawBackgroundPixmap(GR_WINDOW *wp, GR_PIXMAP *pm, GR_COORD x,
	GR_COORD y, GR_SIZE width, GR_SIZE height)
{
	GR_SIZE destwidth, destheight, fillwidth, fillheight, pmwidth, pmheight;
	GR_COORD fromx, fromy, destx, desty, pixmapx = 0, pixmapy = 0;
 
	if(wp->bgpixmapflags & (GR_BACKGROUND_TOPLEFT|GR_BACKGROUND_STRETCH)) {
		pixmapx = 0;
		pixmapy = 0;
	} else if(wp->bgpixmapflags & GR_BACKGROUND_CENTER) {
		if(pm->width >= wp->width) pixmapx = 0;
		else pixmapx = (wp->width - pm->width) / 2;
		if(pm->height >= wp->height) pixmapy = 0;
		else pixmapy = (wp->height - pm->height) / 2;
	} else { 
		/* GR_BACKGROUND_TILE (default)*/
		GsWpTileBackgroundPixmap(wp, pm, x, y, width, height);
		return;
	}
 
	if(pm->width > wp->width) pmwidth = wp->width;
	else pmwidth = pm->width;
	if(pm->height > wp->height) pmheight = wp->height;
	else pmheight = pm->height;
 
	if(x > pixmapx) {
		destx = x;
		fromx = x - pixmapx;
		destwidth = pixmapx + pmwidth - x;
	} else {
		destx = pixmapx;
		fromx = 0;
		destwidth = x + width - pixmapx;
	}
 
	if(y > pixmapy) {
		desty = y;
		fromy = y - pixmapy;
		destheight = pixmapy + pmheight - desty;
	} else {
		desty = pixmapy;
		fromy = 0;
		destheight = y + height - pixmapy;
	}
 
	if(destwidth > 0 && destheight > 0) {
		if (wp->bgpixmapflags & GR_BACKGROUND_STRETCH) {
			GdStretchBlit(wp->psd, destx + wp->x, desty + wp->y,
				destwidth, destheight, pm->psd, fromx, fromy,
				pm->width, pm->height, MWROP_COPY);
		} else GdBlit(wp->psd, destx + wp->x, desty + wp->y, destwidth,
			destheight, pm->psd, fromx, fromy, MWROP_COPY);
	}
 
	if(wp->bgpixmapflags & (GR_BACKGROUND_TRANS|GR_BACKGROUND_STRETCH))
		return;
 
	/* Fill in the gaps around the pixmap */
	if(x < pixmapx) {
		fillwidth = pixmapx - x;
		if(fillwidth > width) fillwidth = width;
		fillheight = height;
		GdFillRect(wp->psd, wp->x + x, wp->y + y, fillwidth,fillheight);
	}
	if((x + width) > (pixmapx + pmwidth)) {
		fillwidth = (x + width) - (pixmapx + pmwidth);
		if(fillwidth > width) fillwidth = width;
		fillheight = height;
		if(x < (pixmapx + pmwidth)) destx = pixmapx + pmwidth + wp->x;
		else destx = x + wp->x;
		GdFillRect(wp->psd, destx, wp->y + y, fillwidth, fillheight);
	}
	if(y < pixmapy) {
		fillheight = pixmapy - y;
		if(fillheight > height) fillheight = height;
		if(x < pixmapx) destx = pixmapx + wp->x;
		else destx = x + wp->x;
		if((x + width) > (pixmapx + pmwidth))
			fillwidth = pixmapx + pmwidth - destx;
		else fillwidth = x + width - destx;
		if((fillwidth > 0) && (fillheight > 0)) {
			GdFillRect(wp->psd, destx, wp->y + y, fillwidth,
							fillheight);
		}
	}
	if((y + height) > (pixmapy + pmheight)) {
		fillheight = (y + height) - (pixmapy + pmheight);
		if(fillheight > height) fillheight = height;
		if(x < pixmapx) destx = pixmapx + wp->x;
		else destx = x + wp->x;
		if(y < (pixmapy + pmheight)) desty = pixmapy + pmheight + wp->y;
		else desty = y + wp->y;
 
		if((x + width) > (pixmapx + pmwidth))
			fillwidth = pixmapx + pmwidth - destx;
		else fillwidth = x + width - destx;
		if((fillwidth > 0) && (fillheight > 0)) {
			GdFillRect(wp->psd, destx, desty, fillwidth,fillheight);
		}
	}
}
 
/*
 * Draw a tiled pixmap window background.
 */
void 
GsWpTileBackgroundPixmap(GR_WINDOW *wp, GR_PIXMAP *pm, GR_COORD x, GR_COORD y,
	GR_SIZE width, GR_SIZE height)
{
	GR_COORD tilex = 0, tiley = 0, fromx, fromy, cx, cy;
	GR_SIZE destwidth, destheight, pmwidth, pmheight, cwidth, cheight;
 
	if(pm->width > wp->width) pmwidth = wp->width;
	else pmwidth = pm->width;
	if(pm->height > wp->height) pmheight = wp->height;
	else pmheight = pm->height;
 
	for(;tiley < wp->height; tiley += pmheight, tilex = 0) {
		if(tiley > (y + height)) continue;
		if(y > (tiley + pmheight)) continue;
		if((tiley + pmheight) > wp->height)
			destheight = wp->height - tiley;
		else destheight = pmheight;
		for(;tilex < wp->width; tilex += pmwidth) {
			if(tilex > (x + width)) continue;
			if(x > (tilex + pmwidth)) continue;
			if((tilex + pmwidth) > wp->width)
				destwidth = wp->width - tilex;
			else destwidth = pmwidth;
 
			if((tilex >= x) && ((tilex + destwidth)<=(x + width))) {
				fromx = 0;
				cx = tilex + wp->x;
				cwidth = destwidth;
			} else {
				if(x > tilex) {
					fromx = x - tilex;
					cwidth = destwidth - fromx;
				} else {
					fromx = 0;
					cwidth = x + width - tilex;
				}
				if(cwidth > width) cwidth = width;
				if(cwidth > destwidth) cwidth = destwidth;
				cx = wp->x + tilex + fromx;
			}
 
			if((tiley >= y)&&((tiley + destheight)<=(y + height))) {
				fromy = 0;
				cy = tiley + wp->y;
				cheight = destheight;
			} else {
				if(y > tiley) {
					fromy = y - tiley;
					cheight = destheight - fromy;
				} else {
					fromy = 0;
					cheight = y + height - tiley;
				}
				if(cwidth > width) cwidth = width;
				if(cheight > destheight) cheight = destheight;
				cy = wp->y + tiley + fromy;
			}
 
			if((cwidth > 0) && (cheight > 0)) {
				GdBlit(wp->psd, cx, cy, cwidth, cheight,
					pm->psd, fromx, fromy, MWROP_COPY);
			}
		}
	}
}
 
/*
 * Clear the specified area of a window and possibly make an exposure event.
 * This sets the area window to its background color or pixmap.  If the
 * exposeflag is nonzero, then this also creates an exposure event for the
 * window.
 */
void
GsWpClearWindow(GR_WINDOW *wp, GR_COORD x, GR_COORD y, GR_SIZE width,
	GR_SIZE  height, GR_BOOL exposeflag)
{
	if (wp->unmapcount || !wp->output)
		return;
	/*
	 * Reduce the arguments so that they actually lie within the window.
	 */
	if (x < 0) {
		width += x;
		x = 0;
	}
	if (y < 0) {
		height += y;
		y = 0;
	}
	if (x + width > wp->width)
		width = wp->width - x;
	if (y + height > wp->height)
		height = wp->height - y;
 
	/*
	 * Now see if the region is really in the window.  If not, then
	 * do nothing.
	 */
	if ((x >= wp->width) || (y >= wp->height) || (width <= 0) ||
		(height <= 0))
			return;
 
	/*
	 * Draw the background of the window.
	 * Invalidate the current graphics context since
	 * we are changing the foreground color and mode.
	 */
	GsSetClipWindow(wp, NULL, 0);
	curgcp = NULL;
	if (!(wp->props & GR_WM_PROPS_NOBACKGROUND)) {
		GdSetMode(GR_MODE_COPY);
		GdSetForeground(GdFindColor(wp->background));
		if (wp->bgpixmap) {
			GsWpDrawBackgroundPixmap(wp, wp->bgpixmap, x, y,
				width, height);
		} else {
			GdFillRect(wp->psd, wp->x + x, wp->y + y, width,height);
		}
	}
 
	/*
	 * Now do the exposure if required.
	 */
	if (exposeflag)
		GsDeliverExposureEvent(wp, x, y, width, height);
}
 
/*
 * Handle the exposing of the specified absolute region of the screen,
 * starting with the specified window.  That window and all of its
 * children will be redrawn and/or exposure events generated if they
 * overlap the specified area.  This is a recursive routine.
 */
void
GsExposeArea(GR_WINDOW *wp, GR_COORD rootx, GR_COORD rooty, GR_SIZE width,
	GR_SIZE height, GR_WINDOW *stopwp)
{
	if (!wp->output || wp->unmapcount || wp == stopwp)
		return;
 
	/*
	 * First see if the area overlaps the window including the border.
	 * If not, then there is nothing more to do.
	 */
	if ((rootx >= wp->x + wp->width + wp->bordersize) ||
		(rooty >= wp->y + wp->height + wp->bordersize) ||
		(rootx + width <= wp->x - wp->bordersize) ||
		(rooty + height <= wp->y - wp->bordersize))
			return;
 
	/*
	 * The area does overlap the window.  See if the area overlaps
	 * the border, and if so, then redraw it.
	 */
	if ((rootx < wp->x) || (rooty < wp->y) ||
		(rootx + width > wp->x + wp->width) ||
		(rooty + height > wp->y + wp->height))
			GsDrawBorder(wp);
 
	/*
	 * Now clear the window itself in the specified area,
	 * which might cause an exposure event.
	 */
	GsWpClearWindow(wp, rootx - wp->x, rooty - wp->y,
		width, height, GR_TRUE);
 
	/*
	 * Now do the same for all the children.
	 */
	for (wp = wp->children; wp; wp = wp->siblings)
		GsExposeArea(wp, rootx, rooty, width, height, stopwp);
}
 
/*
 * Draw the border of a window if there is one.
 * Note: To allow the border to be drawn with the correct clipping,
 * we temporarily grow the size of the window to include the border.
 */
void GsDrawBorder(GR_WINDOW *wp)
{
	GR_COORD	lminx;		/* left edge minimum x */
	GR_COORD	rminx;		/* right edge minimum x */
	GR_COORD	tminy;		/* top edge minimum y */
	GR_COORD	bminy;		/* bottom edge minimum y */
	GR_COORD	topy;		/* top y value of window */
	GR_COORD	boty;		/* bottom y value of window */
	GR_SIZE		width;		/* original width of window */
	GR_SIZE		height;		/* original height of window */
	GR_SIZE		bs;		/* border size */
 
	bs = wp->bordersize;
	if (bs <= 0)
		return;
 
	width = wp->width;
	height = wp->height;
	lminx = wp->x - bs;
	rminx = wp->x + width;
	tminy = wp->y - bs;
	bminy = wp->y + height;
	topy = wp->y;
	boty = bminy - 1;
 
	wp->x -= bs;
	wp->y -= bs;
	wp->width += (bs * 2);
	wp->height += (bs * 2);
	wp->bordersize = 0;
 
	clipwp = NULL;
	GsSetClipWindow(wp, NULL, 0);
	curgcp = NULL;
	GdSetMode(GR_MODE_COPY);
	GdSetForeground(GdFindColor(wp->bordercolor));
 
	if (bs == 1) {
		GdLine(wp->psd, lminx, tminy, rminx, tminy, TRUE);
		GdLine(wp->psd, lminx, bminy, rminx, bminy, TRUE);
		GdLine(wp->psd, lminx, topy, lminx, boty, TRUE);
		GdLine(wp->psd, rminx, topy, rminx, boty, TRUE);
	} else {
		GdFillRect(wp->psd, lminx, tminy, width + bs * 2, bs);
		GdFillRect(wp->psd, lminx, bminy, width + bs * 2, bs);
		GdFillRect(wp->psd, lminx, topy, bs, height);
		GdFillRect(wp->psd, rminx, topy, bs, height);
	}
 
	/*
	 * Restore the true window size.
	 * Forget the currently clipped window since we messed it up.
	 */
	wp->x += bs;
	wp->y += bs;
	wp->width -= (bs * 2);
	wp->height -= (bs * 2);
	wp->bordersize = bs;
	clipwp = NULL;
}
 
/*
 * Check to see if the first window overlaps the second window.
 */
GR_BOOL GsCheckOverlap(GR_WINDOW *topwp, GR_WINDOW *botwp)
{
	GR_COORD	minx1;
	GR_COORD	miny1;
	GR_COORD	maxx1;
	GR_COORD	maxy1;
	GR_COORD	minx2;
	GR_COORD	miny2;
	GR_COORD	maxx2;
	GR_COORD	maxy2;
	GR_SIZE		bs;
 
	if (!topwp->output || topwp->unmapcount || botwp->unmapcount)
		return GR_FALSE;
 
	bs = topwp->bordersize;
	minx1 = topwp->x - bs;
	miny1 = topwp->y - bs;
	maxx1 = topwp->x + topwp->width + bs - 1;
	maxy1 = topwp->y + topwp->height + bs - 1;
 
	bs = botwp->bordersize;
	minx2 = botwp->x - bs;
	miny2 = botwp->y - bs;
	maxx2 = botwp->x + botwp->width + bs - 1;
	maxy2 = botwp->y + botwp->height + bs - 1;
 
	if ((minx1 > maxx2) || (minx2 > maxx1) || (miny1 > maxy2)
		|| (miny2 > maxy1))
			return GR_FALSE;
 
	return GR_TRUE;
}
 
/*
 * Return a pointer to the window structure with the specified window id.
 * Returns NULL if the window does not exist.
 */
GR_WINDOW *
GsFindWindow(GR_WINDOW_ID id)
{
	GR_WINDOW	*wp;		/* current window pointer */
 
	/*
	 * See if this is the root window or the same window as last time.
	 */
	if (id == GR_ROOT_WINDOW_ID)
		return rootwp;
 
	if ((id == cachewindowid) && id)
		return cachewp;
 
	/*
	 * No, search for it and cache it for future calls.
	 */
	for (wp = listwp; wp; wp = wp->next) {
		if (wp->id == id) {
			cachewindowid = id;
			cachewp = wp;
			return wp;
		}
	}
 
	return NULL;
}
 
 
 
/*
 * Return a pointer to the pixmap structure with the specified window id.
 * Returns NULL if the pixmap does not exist.
 */
GR_PIXMAP *
GsFindPixmap(GR_WINDOW_ID id)
{
	GR_PIXMAP	*pp;		/* current pixmap pointer */
 
	if ((id == cachepixmapid) && id)
		return cachepp;
 
	/*
	 * No, search for it and cache it for future calls.
	 */
	for (pp = listpp; pp; pp = pp->next) {
		if (pp->id == id) {
			cachepixmapid = id;
			cachepp = pp;
			return pp;
		}
	}
 
	return NULL;
}
 
 
/*
 * Return a pointer to the graphics context with the specified id.
 * Returns NULL if the graphics context does not exist, with an
 * error saved.
 */
GR_GC *
GsFindGC(GR_GC_ID gcid)
{
	GR_GC		*gcp;		/* current graphics context pointer */
 
	/*
	 * See if this is the same graphics context as last time.
	 */
	if ((gcid == cachegcid) && gcid)
		return cachegcp;
 
	/*
	 * No, search for it and cache it for future calls.
	 */
	for (gcp = listgcp; gcp; gcp = gcp->next) {
		if (gcp->id == gcid) {
			cachegcid = gcid;
			cachegcp = gcp;
			return gcp;
		}
	}
 
	GsError(GR_ERROR_BAD_GC_ID, gcid);
 
	return NULL;
}
 
/* Return a pointer to the region with the specified id.*/
GR_REGION *
GsFindRegion(GR_REGION_ID regionid)
{
	GR_REGION	*regionp;	/* current region pointer */
 
	for (regionp = listregionp; regionp; regionp = regionp->next) {
		if (regionp->id == regionid) {
			return regionp;
		}
	}
 
	return NULL;
}
 
/* find a font with specified id*/
GR_FONT *
GsFindFont(GR_FONT_ID fontid)
{
	GR_FONT		*fontp;
 
	for (fontp = listfontp; fontp; fontp = fontp->next) {
		if (fontp->id == fontid)
			return fontp;
	}
	return NULL;
}
 
/* find a cursor with specified id*/
GR_CURSOR *
GsFindCursor(GR_CURSOR_ID cursorid)
{
	GR_CURSOR	*cursorp;
 
	for (cursorp = listcursorp; cursorp; cursorp = cursorp->next) {
		if (cursorp->id == cursorid)
			return cursorp;
	}
	return NULL;
}
 
GR_TIMER *
GsFindTimer (GR_TIMER_ID timer_id)
{
    GR_TIMER   *timer;
 
    /*
     * See if this is the same graphics context as last time.
     */
    if ((timer_id == cache_timer_id) && timer_id)
        return cache_timer;
 
    /*
     * No, search for it and cache it for future calls.
     */
    for (timer = list_timer; timer != NULL; timer = timer->next) 
    {
        if (timer->id == timer_id) 
        {
            cache_timer_id = timer_id;
            cache_timer = timer;
            return timer;
        }
    }
    return NULL;
}
 
 
/*
 * Prepare to do drawing in a window or pixmap using the specified
 * graphics context.  Returns the drawable pointer if successful,
 * and the type of drawing id that was supplied.  Returns the special value
 * GR_DRAW_TYPE_NONE if an error is generated, or if drawing is useless.
 */
GR_DRAW_TYPE GsPrepareDrawing(GR_DRAW_ID id, GR_GC_ID gcid, GR_DRAWABLE **retdp)
{
	GR_WINDOW	*wp;		/* found window */
        GR_PIXMAP       *pp;            /* found pixmap */
	GR_GC		*gcp;		/* found graphics context */
	GR_FONT		*fontp;
	GR_REGION	*regionp;	/* user clipping region */
	MWCLIPREGION	*reg;
	PMWFONT		pf;
 
	*retdp = NULL;
 
	gcp = GsFindGC(gcid);
	if (gcp == NULL)
		return GR_DRAW_TYPE_NONE;
 
	/*
	 * If the graphics context is not the current one, then
	 * make it the current one and remember to update it.
	 */
	if (gcp != curgcp) {
		curgcp = gcp;
		gcp->changed = GR_TRUE;
	}
 
	/*
	 * Look for window or pixmap id
	 */
        pp = NULL;
	wp = GsFindWindow(id);
	if (wp == NULL) {
	        pp = GsFindPixmap(id);
	        if (pp == NULL)
		          return GR_DRAW_TYPE_NONE;
 
#if DYNAMICREGIONS
		reg = GdAllocRectRegion(0, 0, pp->psd->xvirtres,
			pp->psd->yvirtres);
		/* intersect with user region if any*/
		if (gcp->regionid) {
			regionp = GsFindRegion(gcp->regionid);
			if (regionp)
				GdIntersectRegion(reg, reg, regionp->rgn);
		}
		GdSetClipRegion(pp->psd, reg);
#else
		{
		MWCLIPRECT	cliprect;
		/* FIXME: setup pixmap clipping, different from windows*/
	        cliprect.x = 0;
	        cliprect.y = 0;
	        cliprect.width = pp->psd->xvirtres;
	        cliprect.height = pp->psd->yvirtres;
	        GdSetClipRects(pp->psd, 1, &cliprect);
		}
#endif
		/* reset clip cache for next window draw*/
		clipwp = NULL;
	} else {
 
	        if (!wp->output) {
		          GsError(GR_ERROR_INPUT_ONLY_WINDOW, id);
		          return GR_DRAW_TYPE_NONE;
		}
 
	        if (wp->unmapcount)
		          return GR_DRAW_TYPE_NONE;
 
	        /*
		 * If the window is not the currently clipped one,
		 * then make it the current one and define its clip rectangles.
		 */
	        if (wp != clipwp || gcp->changed) {
			/* find user region for intersect*/
			if (gcp->regionid)
				regionp = GsFindRegion(gcp->regionid);
			else regionp = NULL;
 
			/*
			 * Special handling if user region is not at offset 0,0
			 */
			if (regionp && (gcp->xoff || gcp->yoff)) {
				MWCLIPREGION *local = GdAllocRegion();
 
				GdCopyRegion(local, regionp->rgn);
				GdOffsetRegion(local, gcp->xoff, gcp->yoff);
 
				GsSetClipWindow(wp, local,  
					gcp->mode & ~GR_MODE_DRAWMASK);
 
				GdDestroyRegion(local);
			  } else {
				GsSetClipWindow(wp, regionp? regionp->rgn: NULL,
					gcp->mode & ~GR_MODE_DRAWMASK);
			  }
		}
	}
 
	/*
	 * If the graphics context has been changed, then tell the
	 * device driver about it.
	 */
	if (gcp->changed) {
		GdSetForeground(GdFindColor(gcp->foreground));
		GdSetBackground(GdFindColor(gcp->background));
		GdSetMode(gcp->mode & GR_MODE_DRAWMASK);
		GdSetUseBackground(gcp->usebackground);
		fontp = GsFindFont(gcp->fontid);
		pf = fontp? fontp->pfont: stdfont;
		GdSetFont(pf);
		gcp->changed = GR_FALSE;
	}
 
	*retdp = wp? (GR_DRAWABLE *)wp: (GR_DRAWABLE *)pp;
	return wp? GR_DRAW_TYPE_WINDOW: GR_DRAW_TYPE_PIXMAP;
}
 
/*
 * Prepare the specified window for drawing into it.
 * This sets up the clipping regions to just allow drawing into it.
 * Returns NULL if the drawing is illegal (with an error generated),
 * or if the window is not mapped.
 */
GR_WINDOW *GsPrepareWindow(GR_WINDOW_ID wid)
{
	GR_WINDOW	*wp;		/* found window */
 
	wp = GsFindWindow(wid);
	if (wp == NULL)
		return NULL;
 
	if (!wp->output) {
		GsError(GR_ERROR_INPUT_ONLY_WINDOW, wid);
		return NULL;
	}
 
	if (wp->unmapcount)
		return NULL;
 
	if (wp != clipwp) {
		/* FIXME: no user region clipping here*/
		GsSetClipWindow(wp, NULL, 0);
	}
 
	return wp;
}
 
/*
 * Find the window which is currently visible for the specified coordinates.
 * This just walks down the window tree looking for the deepest mapped
 * window which contains the specified point.  If the coordinates are
 * off the screen, the root window is returned.
 */
GR_WINDOW *GsFindVisibleWindow(GR_COORD x, GR_COORD y)
{
	GR_WINDOW	*wp;		/* current window */
	GR_WINDOW	*retwp;		/* returned window */
 
	wp = rootwp;
	retwp = wp;
	while (wp) {
		if ((wp->unmapcount == 0) && (wp->x <= x) && (wp->y <= y) &&
			(wp->x + wp->width > x) && (wp->y + wp->height > y))
		{
			retwp = wp;
			wp = wp->children;
			continue;
		}
		wp = wp->siblings;
	}
	return retwp;
}
 
/*
 * Check to see if the cursor shape is the correct shape for its current
 * location.  If not, its shape is changed.
 */
void GsCheckCursor(void)
{
	GR_WINDOW	*wp;		/* window cursor is in */
	GR_CURSOR	*cp;		/* cursor definition */
 
	/*
	 * Get the cursor at its current position, and if it is not the
	 * currently defined one, then set the new cursor.  However,
	 * if the pointer is currently grabbed, then leave it alone.
	 */
	wp = grabbuttonwp;
	if (wp == NULL)
		wp = mousewp;
 
	cp = GsFindCursor(wp->cursorid);
	if (!cp)
		cp = stdcursor;
	if (cp == curcursor)
		return;
 
	/*
	 * It needs redefining, so do it.
	 */
	curcursor = cp;
	GdMoveCursor(cursorx - cp->cursor.hotx, cursory - cp->cursor.hoty);
	GdSetCursor(&cp->cursor);
}
 
/*
 * Check to see if the window the mouse is currently in has changed.
 * If so, generate enter and leave events as required.  The newest
 * mouse window is remembered in mousewp.  However, do not change the
 * window while it is grabbed.
 */
void GsCheckMouseWindow(void)
{
	GR_WINDOW	*wp;		/* newest window for mouse */
 
	wp = grabbuttonwp;
	if (wp == NULL)
		wp = GsFindVisibleWindow(cursorx, cursory);
	if (wp == mousewp)
		return;
 
	GsDeliverGeneralEvent(mousewp, GR_EVENT_TYPE_MOUSE_EXIT, NULL);
 
	mousewp = wp;
 
	GsDeliverGeneralEvent(wp, GR_EVENT_TYPE_MOUSE_ENTER, NULL);
}
 
/*
 * Determine the current focus window for the current mouse coordinates.
 * The mouse coordinates only matter if the focus is not fixed.  Otherwise,
 * the selected window is dependant on the window which wants keyboard
 * events.  This also sets the current focus for that found window.
 * The window with focus is remembered in focuswp.
 */
void GsCheckFocusWindow(void)
{
	GR_WINDOW		*wp;		/* current window */
	GR_EVENT_CLIENT		*ecp;		/* current event client */
	GR_EVENT_MASK		eventmask;	/* event mask */
 
	if (focusfixed)
		return;
 
	eventmask = GR_EVENT_MASK_KEY_DOWN;
 
	/*
	 * Walk upwards from the current window containing the mouse
	 * looking for the first window which would accept a keyboard event.
	 */
	for (wp = mousewp; ;wp = wp->parent) {
		if (wp->props & GR_WM_PROPS_NOFOCUS)
			continue;
		for (ecp = wp->eventclients; ecp; ecp = ecp->next) {
			if (ecp->eventmask & eventmask) {
				GsWpSetFocus(wp);
				return;
			}
		}
		if ((wp == rootwp) || (wp->nopropmask & eventmask)) {
			GsWpSetFocus(rootwp);
			return;
		}
	}
}
 
/* Send an update activate event to top level window of passed window*/
static void
GsWpNotifyActivate(GR_WINDOW *wp)
{
	GR_WINDOW	*pwp;
 
	for (pwp=wp; pwp->parent; pwp=pwp->parent)
		if (pwp->parent->id == GR_ROOT_WINDOW_ID)
			break;
	if (pwp->id != GR_ROOT_WINDOW_ID)
		GsDeliverUpdateEvent(pwp, GR_UPDATE_ACTIVATE, 0, 0, 0, 0);
}
 
/*
 * Set the input focus to the specified window.
 * This generates focus out and focus in events as necessary.
 */
void GsWpSetFocus(GR_WINDOW *wp)
{
	GR_WINDOW	*oldfocus;
 
	if (wp == focuswp)
		return;
 
	GsDeliverGeneralEvent(focuswp, GR_EVENT_TYPE_FOCUS_OUT, wp);
	GsWpNotifyActivate(focuswp);
 
	oldfocus = focuswp;
	focuswp = wp;
 
	GsDeliverGeneralEvent(wp, GR_EVENT_TYPE_FOCUS_IN, oldfocus);
	GsWpNotifyActivate(focuswp);
}
 
/*
 * Set dynamic portrait mode and redraw screen.
 */
void
GsSetPortraitMode(int mode)
{
	GdSetPortraitMode(&scrdev, mode);
	GdRestrictMouse(0, 0, scrdev.xvirtres - 1, scrdev.yvirtres - 1);
 
	/* reset clip and root window size*/
	clipwp = NULL;
	rootwp->width = scrdev.xvirtres;
	rootwp->height = scrdev.yvirtres;
 
	/* deliver portrait changed event to all windows selecting it*/
	GsDeliverPortraitChangedEvent();
 
	/* redraw screen - apps may redraw/resize again causing flicker*/
	GsRedrawScreen();
}
 
/*
 * Check mouse coordinates and possibly set indicated portrait
 * mode from mouse position.
 */
void
GsSetPortraitModeFromXY(GR_COORD rootx, GR_COORD rooty)
{
	int newmode;
 
	if (rootx == 0) {
		/* rotate left*/
		switch (scrdev.portrait) {
		case MWPORTRAIT_NONE:
		default:
			newmode = MWPORTRAIT_LEFT;
			break;
		case MWPORTRAIT_LEFT:
			newmode = MWPORTRAIT_DOWN;
			break;
		case MWPORTRAIT_DOWN:
			newmode = MWPORTRAIT_RIGHT;
			break;
		case MWPORTRAIT_RIGHT:
			newmode = MWPORTRAIT_NONE;
			break;
		}
		GsSetPortraitMode(newmode);
		GrMoveCursor(5, rooty);
		GdMoveMouse(5, rooty);
	} else if (rootx == scrdev.xvirtres-1) {
		/* rotate right*/
		switch (scrdev.portrait) {
		case MWPORTRAIT_NONE:
		default:
			newmode = MWPORTRAIT_RIGHT;
			break;
		case MWPORTRAIT_LEFT:
			newmode = MWPORTRAIT_NONE;
			break;
		case MWPORTRAIT_DOWN:
			newmode = MWPORTRAIT_LEFT;
			break;
		case MWPORTRAIT_RIGHT:
			newmode = MWPORTRAIT_DOWN;
			break;
		}
		GsSetPortraitMode(newmode);
		GrMoveCursor(scrdev.xvirtres-5, rooty);
		GdMoveMouse(scrdev.xvirtres-5, rooty);
	}
}
 

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