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[/] [openrisc/] [trunk/] [rtos/] [ecos-2.0/] [tools/] [src/] [tools/] [configtool/] [standalone/] [wxwin/] [splittree.cpp] - Rev 26
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///////////////////////////////////////////////////////////////////////////// // Name: splittree.cpp // Purpose: Classes to achieve a remotely-scrolled tree in a splitter // window that can be scrolled by a scrolled window higher in the // hierarchy // Author: Julian Smart // Modified by: // Created: 8/7/2000 // RCS-ID: $Id: splittree.cpp,v 1.1.1.1 2004-02-14 13:28:53 phoenix Exp $ // Copyright: (c) Julian Smart // // This program is part of the eCos host tools. // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Software Foundation, Inc., // 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "splittree.h" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "ecpch.h" #ifdef __WXMSW__ #include "wx/msw/private.h" #endif #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/generic/treectlg.h" #include "splittree.h" #include <math.h> /* * wxRemotelyScrolledTreeCtrl */ #if USE_GENERIC_TREECTRL IMPLEMENT_CLASS(wxRemotelyScrolledTreeCtrl, wxGenericTreeCtrl) #else IMPLEMENT_CLASS(wxRemotelyScrolledTreeCtrl, wxTreeCtrl) #endif #if USE_GENERIC_TREECTRL BEGIN_EVENT_TABLE(wxRemotelyScrolledTreeCtrl, wxGenericTreeCtrl) #else BEGIN_EVENT_TABLE(wxRemotelyScrolledTreeCtrl, wxTreeCtrl) #endif EVT_SIZE(wxRemotelyScrolledTreeCtrl::OnSize) EVT_TREE_ITEM_EXPANDED(-1, wxRemotelyScrolledTreeCtrl::OnExpand) EVT_TREE_ITEM_COLLAPSED(-1, wxRemotelyScrolledTreeCtrl::OnExpand) EVT_SCROLLWIN(wxRemotelyScrolledTreeCtrl::OnScroll) END_EVENT_TABLE() wxRemotelyScrolledTreeCtrl::wxRemotelyScrolledTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pt, const wxSize& sz, long style): wxTreeCtrl(parent, id, pt, sz, style #if wxVERSION_NUMBER > 2301 & ~wxTR_ROW_LINES #endif ) { m_companionWindow = NULL; } wxRemotelyScrolledTreeCtrl::~wxRemotelyScrolledTreeCtrl() { } void wxRemotelyScrolledTreeCtrl::HideVScrollbar() { #ifdef __WXMSW__ if (!IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { ::ShowScrollBar((HWND) GetHWND(), SB_VERT, FALSE); } else #endif { // Implicit in overriding SetScrollbars } } // Number of pixels per user unit (0 or -1 for no scrollbar) // Length of virtual canvas in user units // Length of page in user units void wxRemotelyScrolledTreeCtrl::SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos, int yPos, bool noRefresh) { if (IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this; // Pass TRUE for noRefresh so that it doesn't // draw part of the tree as if the scroll view is // at zero vertically. win->wxGenericTreeCtrl::SetScrollbars(pixelsPerUnitX, pixelsPerUnitY, noUnitsX, 0, xPos, 0, /* noRefresh */ TRUE); ecScrolledWindow* scrolledWindow = GetScrolledWindow(); if (scrolledWindow) { scrolledWindow->SetScrollbars(0, pixelsPerUnitY, 0, noUnitsY, 0, yPos, noRefresh); } } } // In case we're using the generic tree control. int wxRemotelyScrolledTreeCtrl::GetScrollPos(int orient) const { ecScrolledWindow* scrolledWindow = GetScrolledWindow(); if (IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this; if (orient == wxHORIZONTAL) return win->wxGenericTreeCtrl::GetScrollPos(orient); else { return scrolledWindow->GetScrollPos(orient); } } return 0; } // In case we're using the generic tree control. // Get the view start void wxRemotelyScrolledTreeCtrl::GetViewStart(int *x, int *y) const { ecScrolledWindow* scrolledWindow = GetScrolledWindow(); if (IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this; int x1, y1, x2, y2; win->wxGenericTreeCtrl::GetViewStart(& x1, & y1); * x = x1; * y = y1; if (!scrolledWindow) return; scrolledWindow->GetViewStart(& x2, & y2); * y = y2; } else { // x is wrong since the horizontal scrollbar is controlled by the // tree control, but we probably don't need it. scrolledWindow->GetViewStart(x, y); } } // In case we're using the generic tree control. void wxRemotelyScrolledTreeCtrl::PrepareDC(wxDC& dc) { if (IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { ecScrolledWindow* scrolledWindow = GetScrolledWindow(); wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this; int startX, startY; GetViewStart(& startX, & startY); int xppu1, yppu1, xppu2, yppu2; win->wxGenericTreeCtrl::GetScrollPixelsPerUnit(& xppu1, & yppu1); scrolledWindow->GetScrollPixelsPerUnit(& xppu2, & yppu2); dc.SetDeviceOrigin( -startX * xppu1, -startY * yppu2 ); // dc.SetUserScale( win->GetScaleX(), win->GetScaleY() ); } } // Scroll to the given line (in scroll units where each unit is // the height of an item) void wxRemotelyScrolledTreeCtrl::ScrollToLine(int posHoriz, int posVert) { #ifdef __WXMSW__ if (!IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { UINT sbCode = SB_THUMBPOSITION; HWND vertScrollBar = 0; MSWDefWindowProc((WXUINT) WM_VSCROLL, MAKELONG(sbCode, posVert), (WXHWND) vertScrollBar); } else #endif { wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this; win->Refresh(); /* Doesn't work yet because scrolling is ignored by Scroll int xppu, yppu; wxScrolledWindow* scrolledWindow = GetScrolledWindow(); if (scrolledWindow) { scrolledWindow->GetScrollPixelsPerUnit(& xppu, & yppu); win->Scroll(-1, posVert*yppu); } */ } } void wxRemotelyScrolledTreeCtrl::OnSize(wxSizeEvent& event) { HideVScrollbar(); AdjustRemoteScrollbars(); event.Skip(); } void wxRemotelyScrolledTreeCtrl::OnExpand(wxTreeEvent& event) { AdjustRemoteScrollbars(); event.Skip(); // If we don't have this, we get some bits of lines still remaining if (event.GetEventType() == wxEVT_COMMAND_TREE_ITEM_COLLAPSED) Refresh(); // Pass on the event if (m_companionWindow) m_companionWindow->GetEventHandler()->ProcessEvent(event); } // Adjust the containing wxScrolledWindow's scrollbars appropriately void wxRemotelyScrolledTreeCtrl::AdjustRemoteScrollbars() { if (IsKindOf(CLASSINFO(wxGenericTreeCtrl))) { // This is for the generic tree control. // It calls SetScrollbars which has been overridden // to adjust the parent scrolled window vertical // scrollbar. ((wxGenericTreeCtrl*) this)->AdjustMyScrollbars(); return; } else { // This is for the wxMSW tree control ecScrolledWindow* scrolledWindow = GetScrolledWindow(); if (scrolledWindow) { wxRect itemRect; if (GetBoundingRect(GetRootItem(), itemRect)) { // Actually, the real height seems to be 1 less than reported // (e.g. 16 instead of 16) int itemHeight = itemRect.GetHeight() - 1; int w, h; GetClientSize(&w, &h); wxRect rect(0, 0, 0, 0); CalcTreeSize(rect); double f = ((double) (rect.GetHeight()) / (double) itemHeight) ; int treeViewHeight = (int) ceil(f); int scrollPixelsPerLine = itemHeight; int scrollPos = - (itemRect.y / itemHeight); scrolledWindow->SetScrollbars(0, scrollPixelsPerLine, 0, treeViewHeight, 0, scrollPos); // Ensure that when a scrollbar becomes hidden or visible, // the contained window sizes are right. // Problem: this is called too early (?) wxSizeEvent event(scrolledWindow->GetSize(), scrolledWindow->GetId()); scrolledWindow->GetEventHandler()->ProcessEvent(event); } } } } // Calculate the area that contains both rectangles static wxRect CombineRectangles(const wxRect& rect1, const wxRect& rect2) { wxRect rect; int right1 = rect1.GetRight(); int bottom1 = rect1.GetBottom(); int right2 = rect2.GetRight(); int bottom2 = rect2.GetBottom(); wxPoint topLeft = wxPoint(wxMin(rect1.x, rect2.x), wxMin(rect1.y, rect2.y)); wxPoint bottomRight = wxPoint(wxMax(right1, right2), wxMax(bottom1, bottom2)); rect.x = topLeft.x; rect.y = topLeft.y; rect.SetRight(bottomRight.x); rect.SetBottom(bottomRight.y); return rect; } // Calculate the tree overall size so we can set the scrollbar // correctly // static int g_count = 0; void wxRemotelyScrolledTreeCtrl::CalcTreeSize(wxRect& rect) { // g_count = 0; CalcTreeSize(GetRootItem(), rect); } void wxRemotelyScrolledTreeCtrl::CalcTreeSize(const wxTreeItemId& id, wxRect& rect) { // More efficient implementation would be to find the last item (but how?) // Q: is the bounding rect relative to the top of the virtual tree workspace // or the top of the window? How would we convert? wxRect itemSize; if (GetBoundingRect(id, itemSize)) { rect = CombineRectangles(rect, itemSize); } long cookie; wxTreeItemId childId = GetFirstChild(id, cookie); while (childId != 0) { CalcTreeSize(childId, rect); childId = GetNextChild(childId, cookie); } } // Find the scrolled window that contains this control ecScrolledWindow* wxRemotelyScrolledTreeCtrl::GetScrolledWindow() const { wxWindow* parent = wxWindow::GetParent(); while (parent) { if (parent->IsKindOf(CLASSINFO(ecScrolledWindow))) return (ecScrolledWindow*) parent; parent = parent->GetParent(); } return NULL; } void wxRemotelyScrolledTreeCtrl::OnScroll(wxScrollWinEvent& event) { int orient = event.GetOrientation(); if (orient == wxHORIZONTAL) { event.Skip(); return; } ecScrolledWindow* scrollWin = GetScrolledWindow(); if (!scrollWin) return; int x, y; scrollWin->GetViewStart(& x, & y); ScrollToLine(-1, y); } /* * wxTreeCompanionWindow * * A window displaying values associated with tree control items. */ IMPLEMENT_CLASS(wxTreeCompanionWindow, wxWindow) BEGIN_EVENT_TABLE(wxTreeCompanionWindow, wxWindow) EVT_PAINT(wxTreeCompanionWindow::OnPaint) EVT_SCROLLWIN(wxTreeCompanionWindow::OnScroll) EVT_TREE_ITEM_EXPANDED(-1, wxTreeCompanionWindow::OnExpand) EVT_TREE_ITEM_COLLAPSED(-1, wxTreeCompanionWindow::OnExpand) END_EVENT_TABLE() wxTreeCompanionWindow::wxTreeCompanionWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& sz, long style): wxWindow(parent, id, pos, sz, style) { m_treeCtrl = NULL; } void wxTreeCompanionWindow::DrawItem(wxDC& dc, wxTreeItemId id, const wxRect& rect) { if (m_treeCtrl) { wxString text = m_treeCtrl->GetItemText(id); dc.SetTextForeground(* wxBLACK); dc.SetBackgroundMode(wxTRANSPARENT); int textW, textH; dc.GetTextExtent(text, & textW, & textH); int x = 5; int y = rect.GetY() + wxMax(0, (rect.GetHeight() - textH) / 2); dc.DrawText(text, x, y); } } void wxTreeCompanionWindow::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); if (!m_treeCtrl) return; wxPen pen(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT), 1, wxSOLID); dc.SetPen(pen); dc.SetBrush(* wxTRANSPARENT_BRUSH); wxFont font(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); dc.SetFont(font); wxSize clientSize = GetClientSize(); wxRect itemRect; int cy=0; wxTreeItemId h, lastH; for(h=m_treeCtrl->GetFirstVisibleItem();h;h=m_treeCtrl->GetNextVisible(h)) { if (m_treeCtrl->GetBoundingRect(h, itemRect)) { cy = itemRect.GetTop(); wxRect drawItemRect(0, cy, clientSize.x, itemRect.GetHeight()); lastH = h; // Draw the actual item DrawItem(dc, h, drawItemRect); dc.DrawLine(0, cy, clientSize.x, cy); } } if (lastH.IsOk() && m_treeCtrl->GetBoundingRect(lastH, itemRect)) { cy = itemRect.GetBottom(); dc.DrawLine(0, cy, clientSize.x, cy); } } void wxTreeCompanionWindow::OnScroll(wxScrollWinEvent& event) { int orient = event.GetOrientation(); if (orient == wxHORIZONTAL) { event.Skip(); return; } if (!m_treeCtrl) return; // TODO: scroll the window physically instead of just refreshing. Refresh(TRUE); } void wxTreeCompanionWindow::OnExpand(wxTreeEvent& event) { // TODO: something more optimized than simply refresh the whole // window when the tree is expanded/collapsed. Tricky. Refresh(); } /* * wxThinSplitterWindow */ IMPLEMENT_CLASS(wxThinSplitterWindow, wxSplitterWindow) BEGIN_EVENT_TABLE(wxThinSplitterWindow, wxSplitterWindow) EVT_SIZE(wxThinSplitterWindow::OnSize) // Not in older versions of wxWindows, unfortunately #if 0 EVT_SPLITTER_DOUBLECLICKED(-1, wxThinSplitterWindow::OnDoubleClickSash) #endif END_EVENT_TABLE() wxThinSplitterWindow::wxThinSplitterWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& sz, long style): wxSplitterWindow(parent, id, pos, sz, style) { } void wxThinSplitterWindow::SizeWindows() { // The client size may have changed inbetween // the sizing of the first window and the sizing of // the second. So repeat SizeWindows. wxSplitterWindow::SizeWindows(); wxSplitterWindow::SizeWindows(); } // Tests for x, y over sash bool wxThinSplitterWindow::SashHitTest(int x, int y, int tolerance) { return wxSplitterWindow::SashHitTest(x, y, 4); } void wxThinSplitterWindow::DrawSash(wxDC& dc) { if ( m_sashPosition == 0 || !m_windowTwo) return; if (GetWindowStyle() & wxSP_NOSASH) return; int w, h; GetClientSize(&w, &h); if ( m_splitMode == wxSPLIT_VERTICAL ) { dc.SetPen(* m_facePen); dc.SetBrush(* m_faceBrush); int h1 = h-1; int y1 = 0; if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER ) h1 += 1; // Not sure why this is necessary... if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER) { y1 = 2; h1 -= 3; } dc.DrawRectangle(m_sashPosition, y1, m_sashSize, h1); } else { dc.SetPen(* m_facePen); dc.SetBrush(* m_faceBrush); int w1 = w-1; int x1 = 0; if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER ) w1 ++; if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER) { x1 = 2; w1 -= 3; } dc.DrawRectangle(x1, m_sashPosition, w1, m_sashSize); } dc.SetPen(wxNullPen); dc.SetBrush(wxNullBrush); } void wxThinSplitterWindow::OnSize(wxSizeEvent& event) { wxSplitterWindow::OnSize(event); } /* * wxSplitterScrolledWindow */ IMPLEMENT_CLASS(wxSplitterScrolledWindow, ecScrolledWindow) BEGIN_EVENT_TABLE(wxSplitterScrolledWindow, ecScrolledWindow) EVT_SCROLLWIN(wxSplitterScrolledWindow::OnScroll) EVT_SIZE(wxSplitterScrolledWindow::OnSize) END_EVENT_TABLE() wxSplitterScrolledWindow::wxSplitterScrolledWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& sz, long style): ecScrolledWindow(parent, id, pos, sz, style) { } void wxSplitterScrolledWindow::OnSize(wxSizeEvent& event) { wxSize sz = GetClientSize(); if (GetChildren().First()) { ((wxWindow*) GetChildren().First()->Data())->SetSize(0, 0, sz.x, sz.y); } } void wxSplitterScrolledWindow::OnScroll(wxScrollWinEvent& event) { // Ensure that events being propagated back up the window hierarchy // don't cause an infinite loop static bool inOnScroll = FALSE; if (inOnScroll) { event.Skip(); return; } inOnScroll = TRUE; int orient = event.GetOrientation(); int nScrollInc = CalcScrollInc(event); if (nScrollInc == 0) { inOnScroll = FALSE; return; } if (orient == wxHORIZONTAL) { inOnScroll = FALSE; event.Skip(); return; #if 0 int newPos = m_xScrollPosition + nScrollInc; SetScrollPos(wxHORIZONTAL, newPos, TRUE ); #endif } else { int newPos = m_yScrollPosition + nScrollInc; SetScrollPos(wxVERTICAL, newPos, TRUE ); } if (orient == wxHORIZONTAL) { m_xScrollPosition += nScrollInc; } else { m_yScrollPosition += nScrollInc; } // Find targets in splitter window and send the event to them wxNode* node = GetChildren().First(); while (node) { wxWindow* child = (wxWindow*) node->Data(); if (child->IsKindOf(CLASSINFO(wxSplitterWindow))) { wxSplitterWindow* splitter = (wxSplitterWindow*) child; if (splitter->GetWindow1()) splitter->GetWindow1()->ProcessEvent(event); if (splitter->GetWindow2()) splitter->GetWindow2()->ProcessEvent(event); break; } node = node->Next(); } #ifdef __WXMAC__ m_targetWindow->MacUpdateImmediately() ; #endif inOnScroll = FALSE; }
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