URL
https://opencores.org/ocsvn/openrisc/openrisc/trunk
Subversion Repositories openrisc
[/] [openrisc/] [trunk/] [rtos/] [freertos-6.1.1/] [Demo/] [CORTEX_EFMG890F128_IAR/] [lcd/] [lcddisplay.h] - Rev 598
Go to most recent revision | Compare with Previous | Blame | View Log
/**************************************************************************//** * @file * @brief LCD Controller font and display layout for EFM32 development MCU * module * @author Energy Micro AS * @version 1.0.1 ****************************************************************************** * @section License * <b>(C) Copyright 2009 Energy Micro AS, http://www.energymicro.com</b> ****************************************************************************** * * This source code is the property of Energy Micro AS. The source and compiled * code may only be used on Energy Micro "EFM32" microcontrollers. * * This copyright notice may not be removed from the source code nor changed. * * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Energy Micro AS has no * obligation to support this Software. Energy Micro AS is providing the * Software "AS IS", with no express or implied warranties of any kind, * including, but not limited to, any implied warranties of merchantability * or fitness for any particular purpose or warranties against infringement * of any proprietary rights of a third party. * * Energy Micro AS will not be liable for any consequential, incidental, or * special damages, or any other relief, or for any claim by any third party, * arising from your use of this Software. * ****************************************************************************/ #ifndef _LCDDISPLAY_H #define _LCDDISPLAY_H #include <stdint.h> /**************************************************************************//** * @brief * Defines each text symbol's segment in terms of COM and BIT numbers, * in a way that we can enumerate each bit for each text segment in the * following bit pattern: * @verbatim * -------0------ * * | \7 |8 /9 | * |5 \ | / |1 * * --6--- ---10-- * * | / | \11 | * |4 /13 |12 \ |2 * * -------3------ * @endverbatim * E.g.: First text character bit pattern #3 (above) is * Segment 1D for Display * Location COM 3, BIT 0 *****************************************************************************/ typedef struct { uint32_t com[14]; /**< LCD COM line (for multiplexing) */ uint32_t bit[14]; /**< LCD bit number */ } CHAR_TypeDef; /**************************************************************************//** * @brief Defines segment COM and BIT fields numeric display *****************************************************************************/ typedef struct { uint32_t com[7]; uint32_t bit[7]; } NUMBER_TypeDef; /**************************************************************************//** * @brief Defines segment COM and BIT fields for Energy Modes on display *****************************************************************************/ typedef struct { uint32_t com[5]; /**< LCD COM line (for multiplexing) */ uint32_t bit[5]; /**< LCD bit number */ } EM_TypeDef; /**************************************************************************//** * @brief Defines segment COM and BIT fields for A-wheel (suited for Anim) *****************************************************************************/ typedef struct { uint32_t com[8]; /**< LCD COM line (for multiplexing) */ uint32_t bit[8]; /**< LCD bit number */ } ARING_TypeDef; /**************************************************************************//** * @brief Defines segment COM and BIT fields for A-wheel (suited for Anim) *****************************************************************************/ typedef struct { uint32_t com[4]; /**< LCD COM line (for multiplexing) */ uint32_t bit[4]; /**< LCD bit number */ } BATTERY_TypeDef; /**************************************************************************//** * @brief Defines prototype for all segments in display *****************************************************************************/ typedef struct { CHAR_TypeDef Text[7]; NUMBER_TypeDef Number[4]; EM_TypeDef EMode; ARING_TypeDef ARing; BATTERY_TypeDef Battery; } MCU_DISPLAY; /**************************************************************************//** * @brief Working instance of LCD display *****************************************************************************/ MCU_DISPLAY EFMDisplay = { .Text = { { /* 1 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 10, .bit[1] = 12, .bit[2] = 12, .bit[3] = 10, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 9, .bit[5] = 9, .bit[6] = 9, .bit[7] = 10, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 11, .bit[9] = 11, .bit[10] = 12, .bit[11] = 11, .com[12] = 1, .com[13] = 1, .bit[12] = 11, .bit[13] = 10 }, { /* 2 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 14, .bit[1] = 16, .bit[2] = 16, .bit[3] = 14, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 13, .bit[5] = 13, .bit[6] = 13, .bit[7] = 14, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 15, .bit[9] = 15, .bit[10] = 16, .bit[11] = 15, .com[12] = 1, .com[13] = 1, .bit[12] = 15, .bit[13] = 14 }, { /* 3 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 18, .bit[1] = 20, .bit[2] = 20, .bit[3] = 18, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 17, .bit[5] = 17, .bit[6] = 17, .bit[7] = 18, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 19, .bit[9] = 19, .bit[10] = 20, .bit[11] = 19, .com[12] = 1, .com[13] = 1, .bit[12] = 19, .bit[13] = 18 }, { /* 4 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 22, .bit[1] = 24, .bit[2] = 24, .bit[3] = 22, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 21, .bit[5] = 21, .bit[6] = 21, .bit[7] = 22, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 23, .bit[9] = 23, .bit[10] = 24, .bit[11] = 23, .com[12] = 1, .com[13] = 1, .bit[12] = 23, .bit[13] = 22 }, { /* 5 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 25, .bit[1] = 6, .bit[2] = 6, .bit[3] = 25, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 7, .bit[5] = 7, .bit[6] = 7, .bit[7] = 25, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 26, .bit[9] = 26, .bit[10] = 6, .bit[11] = 26, .com[12] = 1, .com[13] = 1, .bit[12] = 26, .bit[13] = 25 }, { /* 6 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 27, .bit[1] = 04, .bit[2] = 04, .bit[3] = 27, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 5, .bit[5] = 5, .bit[6] = 5, .bit[7] = 27, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 28, .bit[9] = 28, .bit[10] = 4, .bit[11] = 28, .com[12] = 1, .com[13] = 1, .bit[12] = 28, .bit[13] = 27 }, { /* 7 */ .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, .bit[0] = 29, .bit[1] = 2, .bit[2] = 2, .bit[3] = 29, .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, .bit[4] = 03, .bit[5] = 3, .bit[6] = 3, .bit[7] = 29, .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, .bit[8] = 30, .bit[9] = 30, .bit[10] = 2, .bit[11] = 30, .com[12] = 1, .com[13] = 1, .bit[12] = 30, .bit[13] = 29 } }, .Number = { { .com[0] = 3, .com[1] = 2, .com[2] = 1, .com[3] = 0, .bit[0] = 31, .bit[1] = 31, .bit[2] = 31, .bit[3] = 31, .com[4] = 5, .com[5] = 7, .com[6] = 6, .bit[4] = 0, .bit[5] = 0, .bit[6] = 0, }, { .com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4, .bit[0] = 1, .bit[1] = 1, .bit[2] = 1, .bit[3] = 1, .com[4] = 5, .com[5] = 7, .com[6] = 6, .bit[4] = 3, .bit[5] = 3, .bit[6] = 3, }, { .com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4, .bit[0] = 4, .bit[1] = 4, .bit[2] = 4, .bit[3] = 4, .com[4] = 5, .com[5] = 7, .com[6] = 6, .bit[4] = 5, .bit[5] = 5, .bit[6] = 5, }, { .com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4, .bit[0] = 6, .bit[1] = 6, .bit[2] = 6, .bit[3] = 6, .com[4] = 5, .com[5] = 7, .com[6] = 6, .bit[4] = 7, .bit[5] = 7, .bit[6] = 7, }, }, .EMode = { .com[0] = 1, .bit[0] = 1, .com[1] = 2, .bit[1] = 1, .com[2] = 1, .bit[2] = 0, .com[3] = 2, .bit[3] = 0, .com[4] = 3, .bit[4] = 0, }, .ARing = { .com[0] = 0, .bit[0] = 0, .com[1] = 0, .bit[1] = 1, .com[2] = 0, .bit[2] = 2, .com[3] = 0, .bit[3] = 3, .com[4] = 0, .bit[4] = 4, .com[5] = 0, .bit[5] = 5, .com[6] = 0, .bit[6] = 6, .com[7] = 0, .bit[7] = 7, }, .Battery = { .com[0] = 0, .bit[0] = 12, .com[1] = 0, .bit[1] = 17, .com[2] = 0, .bit[2] = 20, .com[3] = 0, .bit[3] = 13, } }; /**************************************************************************//** * @brief * Defines higlighted segments for the alphabet, starting from "blank" (SPACE) * Uses bit pattern as defined for text segments above. * E.g. a capital O, would have bits 0 1 2 3 4 5 => 0x003f defined *****************************************************************************/ uint16_t EM_alphabet[] = { 0x0000, /* space */ 0x1100, /* ! */ 0x0280, /* " */ 0x0000, /* # */ 0x0000, /* $ */ 0x0000, /* % */ 0x0000, /* & */ 0x0000, /* £ */ 0x0039, /* ( */ 0x000f, /* ) */ 0x0000, /* * */ 0x1540, /* + */ 0x0000, /* , */ 0x0440, /* - */ 0x0000, /* . */ 0x2200, /* / */ 0x003f, /* 0 */ 0x0006, /* 1 */ 0x045b, /* 2 */ 0x044f, /* 3 */ 0x0466, /* 4 */ 0x046d, /* 5 */ 0x047d, /* 6 */ 0x0007, /* 7 */ 0x047f, /* 8 */ 0x046f, /* 9 */ 0x0000, /* : */ 0x0000, /* ; */ 0x0a00, /* < */ 0x0000, /* = */ 0x2080, /* > */ 0x0000, /* ? */ 0xffff, /* @ */ 0x0477, /* A */ 0x0a79, /* B */ 0x0039, /* C */ 0x20b0, /* D */ 0x0079, /* E */ 0x0071, /* F */ 0x047d, /* G */ 0x0476, /* H */ 0x0006, /* I */ 0x000e, /* J */ 0x0a70, /* K */ 0x0038, /* L */ 0x02b6, /* M */ 0x08b6, /* N */ 0x003f, /* O */ 0x0473, /* P */ 0x083f, /* Q */ 0x0c73, /* R */ 0x046d, /* S */ 0x1101, /* T */ 0x003e, /* U */ 0x2230, /* V */ 0x2836, /* W */ 0x2a80, /* X */ 0x046e, /* Y */ 0x2209, /* Z */ 0x0039, /* [ */ 0x0880, /* backslash */ 0x000f, /* ] */ 0x0001, /* ^ */ 0x0008, /* _ */ 0x0100, /* ` */ 0x1058, /* a */ 0x047c, /* b */ 0x0058, /* c */ 0x045e, /* d */ 0x2058, /* e */ 0x0471, /* f */ 0x0c0c, /* g */ 0x0474, /* h */ 0x0004, /* i */ 0x000e, /* j */ 0x0c70, /* k */ 0x0038, /* l */ 0x1454, /* m */ 0x0454, /* n */ 0x045c, /* o */ 0x0473, /* p */ 0x0467, /* q */ 0x0450, /* r */ 0x0c08, /* s */ 0x0078, /* t */ 0x001c, /* u */ 0x2010, /* v */ 0x2814, /* w */ 0x2a80, /* x */ 0x080c, /* y */ 0x2048, /* z */ 0x0000, }; /**************************************************************************//** * @brief * Defines higlighted segments for the numeric display *****************************************************************************/ uint16_t EM_Numbers[] = { 0x003f, /* 0 */ 0x0006, /* 1 */ 0x005b, /* 2 */ 0x004f, /* 3 */ 0x0066, /* 4 */ 0x006d, /* 5 */ 0x007d, /* 6 */ 0x0007, /* 7 */ 0x007f, /* 8 */ 0x006f, /* 9 */ 0x0040, /* - */ }; #endif
Go to most recent revision | Compare with Previous | Blame | View Log