URL
https://opencores.org/ocsvn/openrisc/openrisc/trunk
Subversion Repositories openrisc
[/] [openrisc/] [trunk/] [rtos/] [freertos-6.1.1/] [Demo/] [MB96350_Softune_Dice_Kit/] [DiceTask.c] - Rev 800
Go to most recent revision | Compare with Previous | Blame | View Log
/* FreeRTOS V6.1.1 - Copyright (C) 2011 Real Time Engineers Ltd. *************************************************************************** * * * If you are: * * * * + New to FreeRTOS, * * + Wanting to learn FreeRTOS or multitasking in general quickly * * + Looking for basic training, * * + Wanting to improve your FreeRTOS skills and productivity * * * * then take a look at the FreeRTOS books - available as PDF or paperback * * * * "Using the FreeRTOS Real Time Kernel - a Practical Guide" * * http://www.FreeRTOS.org/Documentation * * * * A pdf reference manual is also available. Both are usually delivered * * to your inbox within 20 minutes to two hours when purchased between 8am * * and 8pm GMT (although please allow up to 24 hours in case of * * exceptional circumstances). Thank you for your support! * * * *************************************************************************** This file is part of the FreeRTOS distribution. FreeRTOS is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License (version 2) as published by the Free Software Foundation AND MODIFIED BY the FreeRTOS exception. ***NOTE*** The exception to the GPL is included to allow you to distribute a combined work that includes FreeRTOS without being obliged to provide the source code for proprietary components outside of the FreeRTOS kernel. FreeRTOS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License and the FreeRTOS license exception along with FreeRTOS; if not it can be viewed here: http://www.freertos.org/a00114.html and also obtained by writing to Richard Barry, contact details for whom are available on the FreeRTOS WEB site. 1 tab == 4 spaces! http://www.FreeRTOS.org - Documentation, latest information, license and contact details. http://www.SafeRTOS.com - A version that is certified for use in safety critical systems. http://www.OpenRTOS.com - Commercial support, development, porting, licensing and training services. */ /* * Defines the 'dice' tasks as described at the top of main.c */ /* Kernel includes. */ #include "FreeRTOS.h" #include "task.h" #include "semphr.h" /* Delays used within the dice functionality. All delays are defined in milliseconds. */ #define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 / portTICK_RATE_MS ) #define diceSHAKE_TIME ( ( 2000 / portTICK_RATE_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ) #define diceSHORT_PAUSE_BEFORE_SHAKE ( 250 / portTICK_RATE_MS ) #define diceDELAY_WHILE_DISPLAYING_RESULT ( 5000 / portTICK_RATE_MS ) /* Macro to access the display ports. */ #define dice7SEG_Value( x ) ( *( pucDisplayOutput[ x ] ) ) /* Checks the semaphore use to communicate button push events. A block time can be specified - this is the time to wait for a button push to occur should one have not already occurred. */ #define prvButtonHit( ucIndex, xTicksToWait ) xSemaphoreTake( xSemaphores[ ucIndex ], xTicksToWait ) /* Defines the outputs required for each digit on the display. */ static const char cDisplaySegments[ 2 ][ 11 ] = { { 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 }, /* Left display. */ { 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f } /* Right display. */ }; /* The semaphores used to communicate button push events between the button input interrupt handlers and the dice tasks. Two dice tasks are created so two semaphores are required. */ static xSemaphoreHandle xSemaphores[ 2 ] = { 0 }; /* Defines the ports used to write to the display. This variable is defined in partest.c, which contains the LED set/clear/toggle functions. */ extern volatile unsigned char *pucDisplayOutput[ 2 ]; /*-----------------------------------------------------------*/ /* * Defines the 'dice' tasks as described at the top of main.c */ void vDiceTask( void *pvParameters ) { unsigned char ucDiceValue, ucIndex; unsigned long ulDiceRunTime; extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks ); /* Two instances of this task are created so the task parameter is used to pass in a constant that indicates whether this task is controlling the left side or right side display. The constant is used as an index into the arrays defined at file scope within this file. */ ucIndex = ( unsigned char ) pvParameters; /* A binary semaphore is used to signal button push events. Create the semaphore before it is used. */ vSemaphoreCreateBinary( xSemaphores[ ucIndex ] ); /* Make sure the semaphore starts in the wanted state - no button pushes pending. This call will just clear any button pushes that are latched. Passing in 0 as the block time means the call will not wait for any further button pushes but instead return immediately. */ prvButtonHit( ucIndex, 0 ); /* Seed the random number generator. */ srand( ( unsigned char ) diceSHAKE_TIME ); /* Start the task proper. A loop will be performed each time a button is pushed. The task will remain in the blocked state (sleeping) until a button is pushed. */ for( ;; ) { /* Wait for a button push. This task will enter the Blocked state (will not run again) until after a button has been pushed. */ prvButtonHit( ucIndex, portMAX_DELAY ); /* The next line will only execute after a button has been pushed - initialise the variable used to control the time the dice is shaken for. */ ulDiceRunTime = diceSHAKE_TIME; /* Suspend the flash tasks so this task has exclusive access to the display. */ vSuspendFlashTasks( ucIndex, pdTRUE ); /* Clear the display and pause for a short time, before starting to shake. */ *pucDisplayOutput[ ucIndex ] = 0xff; vTaskDelay( diceSHORT_PAUSE_BEFORE_SHAKE ); /* Keep generating and displaying random numbers until the shake time expires. */ while( ulDiceRunTime > 0 ) { ulDiceRunTime--; /* Generate and display a random number. */ ucDiceValue = rand() % 6 + 1; dice7SEG_Value( ucIndex ) = ( dice7SEG_Value( ucIndex ) | 0xf7 ) & cDisplaySegments[ ucIndex ][ ucDiceValue ]; /* Block/sleep for a very short time before generating the next random number. */ vTaskDelay( diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ); } /* Clear any button pushes that are pending because a button bounced, or was pressed while the dice were shaking. Again a block time of zero is used so the function does not wait for any pushes but instead returns immediately. */ prvButtonHit( ucIndex, 0 ); /* Delay for a short while to display the dice shake result. Use a queue peek here instead of a vTaskDelay() allows the delay to be interrupted by a button push. If a button is pressed xQueuePeek() will return but the button push will remain pending to be read again at the top of this for loop. It is safe to uses a queue function on a semaphore handle as semaphores are implemented as macros that uses queues, so the two are basically the same thing. */ xQueuePeek( xSemaphores[ ucIndex ], NULL, diceDELAY_WHILE_DISPLAYING_RESULT ); /* Clear the display then resume the tasks or co-routines that were using the segments of the display. */ *pucDisplayOutput[ ucIndex ] = 0xff; vSuspendFlashTasks( ucIndex, pdFALSE ); } } /*-----------------------------------------------------------*/ /* Handler for the SW2 button push interrupt. */ __interrupt void vExternalInt8Handler( void ) { short sHigherPriorityTaskWoken = pdFALSE; /* Reset the interrupt. */ EIRR1_ER8 = 0; /* Check the semaphore has been created before attempting to use it. */ if( xSemaphores[ configLEFT_DISPLAY ] != NULL ) { /* Send a message via the semaphore to the dice task that controls the left side display. This will unblock the task if it is blocked waiting for a button push. */ xSemaphoreGiveFromISR( xSemaphores[ configLEFT_DISPLAY ], &sHigherPriorityTaskWoken ); } /* If sending the semaphore unblocked a task, and the unblocked task has a priority that is higher than the currently running task, then force a context switch. */ if( sHigherPriorityTaskWoken != pdFALSE ) { portYIELD_FROM_ISR(); } } /*-----------------------------------------------------------*/ /* As per vExternalInt8Handler(), but for SW3 and the right side display. */ __interrupt void vExternalInt9Handler( void ) { short sHigherPriorityTaskWoken = pdFALSE; /* Reset the interrupt. */ EIRR1_ER9 = 0; if( xSemaphores[ configRIGHT_DISPLAY ] != NULL ) { xSemaphoreGiveFromISR( xSemaphores[ configRIGHT_DISPLAY ], &sHigherPriorityTaskWoken ); } if( sHigherPriorityTaskWoken != pdFALSE ) { portYIELD_FROM_ISR(); } }
Go to most recent revision | Compare with Previous | Blame | View Log