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[/] [openrisc/] [trunk/] [rtos/] [rtems/] [c/] [src/] [exec/] [score/] [src/] [threadqtimeout.c] - Rev 279
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/* * Thread Queue Handler * * * COPYRIGHT (c) 1989-1999. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.OARcorp.com/rtems/license.html. * * $Id: threadqtimeout.c,v 1.2 2001-09-27 11:59:34 chris Exp $ */ #include <rtems/system.h> #include <rtems/score/chain.h> #include <rtems/score/isr.h> #include <rtems/score/object.h> #include <rtems/score/states.h> #include <rtems/score/thread.h> #include <rtems/score/threadq.h> #include <rtems/score/tqdata.h> /*PAGE * * _Thread_queue_Timeout * * This routine processes a thread which timeouts while waiting on * a thread queue. It is called by the watchdog handler. * * Input parameters: * id - thread id * * Output parameters: NONE */ void _Thread_queue_Timeout( Objects_Id id, void *ignored ) { Thread_Control *the_thread; Thread_queue_Control *the_thread_queue; Objects_Locations location; the_thread = _Thread_Get( id, &location ); switch ( location ) { case OBJECTS_ERROR: case OBJECTS_REMOTE: /* impossible */ break; case OBJECTS_LOCAL: the_thread_queue = the_thread->Wait.queue; /* * If the_thread_queue is not synchronized, then it is either * "nothing happened", "timeout", or "satisfied". If the_thread * is the executing thread, then it is in the process of blocking * and it is the thread which is responsible for the synchronization * process. * * If it is not satisfied, then it is "nothing happened" and * this is the "timeout" transition. After a request is satisfied, * a timeout is not allowed to occur. */ if ( the_thread_queue->sync_state != THREAD_QUEUE_SYNCHRONIZED && _Thread_Is_executing( the_thread ) ) { if ( the_thread_queue->sync_state != THREAD_QUEUE_SATISFIED ) the_thread_queue->sync_state = THREAD_QUEUE_TIMEOUT; } else { the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status; _Thread_queue_Extract( the_thread->Wait.queue, the_thread ); } _Thread_Unnest_dispatch(); break; } }
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