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[/] [or1k/] [branches/] [newlib/] [newlib/] [newlib/] [libm/] [mathfp/] [s_sqrt.c] - Rev 1766
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/* @(#)z_sqrt.c 1.0 98/08/13 */ /***************************************************************** * The following routines are coded directly from the algorithms * and coefficients given in "Software Manual for the Elementary * Functions" by William J. Cody, Jr. and William Waite, Prentice * Hall, 1980. *****************************************************************/ /* FUNCTION <<sqrt>>, <<sqrtf>>---positive square root INDEX sqrt INDEX sqrtf ANSI_SYNOPSIS #include <math.h> double sqrt(double <[x]>); float sqrtf(float <[x]>); TRAD_SYNOPSIS #include <math.h> double sqrt(<[x]>); float sqrtf(<[x]>); DESCRIPTION <<sqrt>> computes the positive square root of the argument. RETURNS On success, the square root is returned. If <[x]> is real and positive, then the result is positive. If <[x]> is real and negative, the global value <<errno>> is set to <<EDOM>> (domain error). PORTABILITY <<sqrt>> is ANSI C. <<sqrtf>> is an extension. */ /****************************************************************** * Square Root * * Input: * x - floating point value * * Output: * square-root of x * * Description: * This routine performs floating point square root. * * The initial approximation is computed as * y0 = 0.41731 + 0.59016 * f * where f is a fraction such that x = f * 2^exp. * * Three Newton iterations in the form of Heron's formula * are then performed to obtain the final value: * y[i] = (y[i-1] + f / y[i-1]) / 2, i = 1, 2, 3. * *****************************************************************/ #include "fdlibm.h" #include "zmath.h" #ifndef _DOUBLE_IS_32BITS double _DEFUN (sqrt, (double), double x) { double f, y; int exp, i, odd; /* Check for special values. */ switch (numtest (x)) { case NAN: errno = EDOM; return (x); case INF: if (ispos (x)) { errno = EDOM; return (z_notanum.d); } else { errno = ERANGE; return (z_infinity.d); } } /* Initial checks are performed here. */ if (x == 0.0) return (0.0); if (x < 0) { errno = EDOM; return (z_notanum.d); } /* Find the exponent and mantissa for the form x = f * 2^exp. */ f = frexp (x, &exp); odd = exp & 1; /* Get the initial approximation. */ y = 0.41731 + 0.59016 * f; f /= 2.0; /* Calculate the remaining iterations. */ for (i = 0; i < 3; ++i) y = y / 2.0 + f / y; /* Calculate the final value. */ if (odd) { y *= __SQRT_HALF; exp++; } exp >>= 1; y = ldexp (y, exp); return (y); } #endif /* _DOUBLE_IS_32BITS */
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