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[/] [or1k/] [trunk/] [insight/] [tk/] [mac/] [tkMacMDEF.c] - Rev 1770
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/* * TkMacMDEF.c -- * * This module is implements the MDEF for tkMenus. The address of the * real entry proc will be blasted into the MDEF. * * Copyright (c) 1996 by Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * * RCS: @(#) $Id: tkMacMDEF.c,v 1.1.1.1 2002-01-16 10:25:55 markom Exp $ */ #define MAC_TCL #define NeedFunctionPrototypes 1 #define NeedWidePrototypes 0 #include <Menus.h> #include <LowMem.h> #include "tkMacInt.h" /* * The following structure is built from assembly equates in MPW 3.0 * AIncludes file: "Private.a." We're forced to update several locations not * documented in "Inside Mac" to make our MDEF behave properly with hierarchical * menus. */ #if STRUCTALIGNMENTSUPPORTED #pragma options align=mac68k #endif typedef struct mbPrivate { Byte unknown[6]; Rect mbItemRect; /* rect of currently chosen menu item */ } mbPrivate; #if STRUCTALIGNMENTSUPPORTED #pragma options align=reset #endif /* * We are forced to update a low-memory global to get cascades to work. This * global does not have a LMEquate associated with it. */ #define SELECTRECT (*(Rect *)0x09fa) /* Menu select seems to need this */ #define MBSAVELOC (*(short *)0x0B5C) /* address of handle to mbarproc private data redefined below */ pascal void main _ANSI_ARGS_((short message, MenuHandle menu, Rect *menuRect, Point hitPt, short *whichItem)); /* *---------------------------------------------------------------------- * * TkMacStdMenu -- * * The dispatch routine called by the system to handle menu drawing, * scrolling, etc. This is a stub; the address of the real routine * is blasted in. The real routine will be a UniversalProcPtr, * which will give the real dispatch routine in Tk globals * and the like. * * Results: * None. * * Side effects: * This routine causes menus to be drawn and will certainly allocate * memory as a result. Also, the menu can scroll up and down, and * various other interface actions can take place * *---------------------------------------------------------------------- */ pascal void main( short message, /* What action are we taking? */ MenuHandle menu, /* The menu we are working with */ Rect *menuRect, /* A pointer to the rect we are working with */ Point hitPt, /* Where the mouse was hit for appropriate * messages. */ short *whichItemPtr) /* Output result. Which item was hit by * the user? */ { /* * The constant 'MDEF' is what will be punched during menu intialization. */ TkMenuDefProcPtr procPtr = (TkMenuDefProcPtr) 'MDEF'; TkMenuLowMemGlobals globals; short oldItem; globals.menuDisable = LMGetMenuDisable(); globals.menuTop = LMGetTopMenuItem(); globals.menuBottom = LMGetAtMenuBottom(); if (MBSAVELOC == -1) { globals.itemRect = (**(mbPrivate***)&MBSAVELOC)->mbItemRect; } if (message == mChooseMsg) { oldItem = *whichItemPtr; } TkCallMenuDefProc(procPtr, message, menu, menuRect, hitPt, whichItemPtr, &globals); LMSetMenuDisable(globals.menuDisable); LMSetTopMenuItem(globals.menuTop); LMSetAtMenuBottom(globals.menuBottom); if ((message == mChooseMsg) && (oldItem != *whichItemPtr) && (MBSAVELOC != -1)) { (**(mbPrivate***)&MBSAVELOC)->mbItemRect = globals.itemRect; SELECTRECT = globals.itemRect; } }
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