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[/] [or1k/] [trunk/] [linux/] [linux-2.4/] [drivers/] [char/] [joystick/] [analog.c] - Rev 1765

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/*
 * $Id: analog.c,v 1.1.1.1 2004-04-15 02:03:32 phoenix Exp $
 *
 *  Copyright (c) 1996-2000 Vojtech Pavlik
 *
 *  Sponsored by SuSE
 */
 
/*
 * Analog joystick and gamepad driver for Linux
 */
 
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or 
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 * 
 * Should you need to contact me, the author, you can do so either by
 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
 */
 
#include <linux/config.h>
#include <linux/delay.h>
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/bitops.h>
#include <linux/init.h>
#include <linux/input.h>
#include <linux/gameport.h>
#include <asm/timex.h>
 
MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
MODULE_DESCRIPTION("Analog joystick and gamepad driver for Linux");
MODULE_LICENSE("GPL");
 
/*
 * Option parsing.
 */
 
#define ANALOG_PORTS		16
 
static char *js[ANALOG_PORTS];
static int analog_options[ANALOG_PORTS];
MODULE_PARM(js, "1-" __MODULE_STRING(ANALOG_PORTS) "s");
MODULE_PARM_DESC(js, "Analog joystick options");
 
/*
 * Times, feature definitions.
 */
 
#define ANALOG_RUDDER		0x00004
#define ANALOG_THROTTLE		0x00008
#define ANALOG_AXES_STD		0x0000f
#define ANALOG_BTNS_STD		0x000f0
 
#define ANALOG_BTNS_CHF		0x00100
#define ANALOG_HAT1_CHF		0x00200
#define ANALOG_HAT2_CHF		0x00400
#define ANALOG_HAT_FCS		0x00800
#define ANALOG_HATS_ALL		0x00e00
#define ANALOG_BTN_TL		0x01000
#define ANALOG_BTN_TR		0x02000
#define ANALOG_BTN_TL2		0x04000
#define ANALOG_BTN_TR2		0x08000
#define ANALOG_BTNS_TLR		0x03000
#define ANALOG_BTNS_TLR2	0x0c000
#define ANALOG_BTNS_GAMEPAD	0x0f000
 
#define ANALOG_HBTN_CHF		0x10000
#define ANALOG_ANY_CHF		0x10700
#define ANALOG_SAITEK		0x20000
#define ANALOG_EXTENSIONS	0x7ff00
#define ANALOG_GAMEPAD		0x80000
 
#define ANALOG_MAX_TIME		3	/* 3 ms */
#define ANALOG_LOOP_TIME	2000	/* 2 * loop */
#define ANALOG_REFRESH_TIME	HZ/100	/* 10 ms */
#define ANALOG_SAITEK_DELAY	200	/* 200 us */
#define ANALOG_SAITEK_TIME	2000	/* 2000 us */
#define ANALOG_AXIS_TIME	2	/* 2 * refresh */
#define ANALOG_INIT_RETRIES	8	/* 8 times */
#define ANALOG_FUZZ_BITS	2	/* 2 bit more */
#define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
 
#define ANALOG_MAX_NAME_LENGTH  128
 
static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
 
static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
 
struct analog {
	struct input_dev dev;
	int mask;
	short *buttons;
	char name[ANALOG_MAX_NAME_LENGTH];
};
 
struct analog_port {
	struct gameport *gameport;
	struct timer_list timer;
	struct analog analog[2];
	unsigned char mask;
	char saitek;
	char cooked;
	int bads;
	int reads;
	int speed;
	int loop;
	int fuzz;
	int axes[4];
	int buttons;
	int initial[4];
	int used;
	int axtime;
};
 
/*
 * Time macros.
 */
 
#ifdef __i386__
#define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } } while (0)
#define DELTA(x,y)	(cpu_has_tsc?((y)-(x)):((x)-(y)+((x)<(y)?1193180L/HZ:0)))
#define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
#elif __x86_64__
#define GET_TIME(x)	rdtscl(x)
#define DELTA(x,y)	((y)-(x))
#define TIME_NAME	"TSC"
#elif __alpha__
#define GET_TIME(x)	((x) = get_cycles())
#define DELTA(x,y)	((y)-(x))
#define TIME_NAME	"PCC"
#else
#define FAKE_TIME
static unsigned long analog_faketime = 0;
#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
#define DELTA(x,y)	((y)-(x))
#define TIME_NAME	"Unreliable"
#warning Precise timer not defined for this architecture.
#endif
 
/*
 * analog_decode() decodes analog joystick data and reports input events.
 */
 
static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
{
	struct input_dev *dev = &analog->dev;
	int i, j;
 
	if (analog->mask & ANALOG_HAT_FCS)
		for (i = 0; i < 4; i++)
			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
				buttons |= 1 << (i + 14);
				break;
			}
 
	for (i = j = 0; i < 6; i++)
		if (analog->mask & (0x10 << i))
			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
 
	if (analog->mask & ANALOG_HBTN_CHF)
		for (i = 0; i < 4; i++)
			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
 
	if (analog->mask & ANALOG_BTN_TL)
		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
	if (analog->mask & ANALOG_BTN_TR)
		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
	if (analog->mask & ANALOG_BTN_TL2)
		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
	if (analog->mask & ANALOG_BTN_TR2)
		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
 
	for (i = j = 0; i < 4; i++)
		if (analog->mask & (1 << i))
			input_report_abs(dev, analog_axes[j++], axes[i]);
 
	for (i = j = 0; i < 3; i++)
		if (analog->mask & analog_exts[i]) {
			input_report_abs(dev, analog_hats[j++],
				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
			input_report_abs(dev, analog_hats[j++],
				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
		}
}
 
/*
 * analog_cooked_read() reads analog joystick data.
 */
 
static int analog_cooked_read(struct analog_port *port)
{
	struct gameport *gameport = port->gameport;
	unsigned int time[4], start, loop, now, loopout, timeout;
	unsigned char data[4], this, last;
	unsigned long flags;
	int i, j;
 
	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
	timeout = ANALOG_MAX_TIME * port->speed;
 
	__save_flags(flags);
	__cli();
	gameport_trigger(gameport);
	GET_TIME(now);
	__restore_flags(flags);
 
	start = now;
	this = port->mask;
	i = 0;
 
	do {
		loop = now;
		last = this;
 
		__cli();
		this = gameport_read(gameport) & port->mask;
		GET_TIME(now);
		__restore_flags(flags);
 
		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
			data[i] = last ^ this;
			time[i] = now;
			i++;
		}
 
	} while (this && (i < 4) && (DELTA(start, now) < timeout));
 
	this <<= 4;
 
	for (--i; i >= 0; i--) {
		this |= data[i];
		for (j = 0; j < 4; j++)
			if (data[i] & (1 << j))
				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
	}
 
	return -(this != port->mask);
}
 
static int analog_button_read(struct analog_port *port, char saitek, char chf)
{
	unsigned char u;
	int t = 1, i = 0;
	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
 
	u = gameport_read(port->gameport);
 
	if (!chf) { 
		port->buttons = (~u >> 4) & 0xf;
		return 0;
	}
 
	port->buttons = 0;
 
	while ((~u & 0xf0) && (i < 16) && t) {
		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
		if (!saitek) return 0;
		udelay(ANALOG_SAITEK_DELAY);
		t = strobe;
		gameport_trigger(port->gameport);
		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
		i++;
	}
 
	return -(!t || (i == 16));
}
 
/*
 * analog_timer() repeatedly polls the Analog joysticks.
 */
 
static void analog_timer(unsigned long data)
{
	struct analog_port *port = (void *) data;
	int i;
 
	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
 
	if (port->cooked) {
		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
		if (chf)
			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
		port->reads++;
	} else {
		if (!port->axtime--) {
			port->bads -= analog_cooked_read(port);
			port->bads -= analog_button_read(port, saitek, chf);
			port->reads++;
			port->axtime = ANALOG_AXIS_TIME - 1;
		} else {
			if (!saitek)
				analog_button_read(port, saitek, chf);
		}
	}
 
	for (i = 0; i < 2; i++) 
		if (port->analog[i].mask)
			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
 
	mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);
}
 
/*
 * analog_open() is a callback from the input open routine.
 */
 
static int analog_open(struct input_dev *dev)
{
	struct analog_port *port = dev->private;
	if (!port->used++)
		mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);	
	return 0;
}
 
/*
 * analog_close() is a callback from the input close routine.
 */
 
static void analog_close(struct input_dev *dev)
{
	struct analog_port *port = dev->private;
	if (!--port->used)
		del_timer(&port->timer);
}
 
/*
 * analog_calibrate_timer() calibrates the timer and computes loop
 * and timeout values for a joystick port.
 */
 
static void analog_calibrate_timer(struct analog_port *port)
{
	struct gameport *gameport = port->gameport;
	unsigned int i, t, tx, t1, t2, t3;
	unsigned long flags;
 
	save_flags(flags);
	cli();
	GET_TIME(t1);
#ifdef FAKE_TIME
	analog_faketime += 830;
#endif
	udelay(1000);
	GET_TIME(t2);
	GET_TIME(t3);
	restore_flags(flags);
 
	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
 
	tx = ~0;
 
	for (i = 0; i < 50; i++) {
		save_flags(flags);
		cli();
		GET_TIME(t1);
		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
		GET_TIME(t3);
		restore_flags(flags);
		udelay(i);
		t = DELTA(t1, t2) - DELTA(t2, t3);
		if (t < tx) tx = t;
	}
 
        port->loop = tx / 50;
}
 
/*
 * analog_name() constructs a name for an analog joystick.
 */
 
static void analog_name(struct analog *analog)
{
	sprintf(analog->name, "Analog %d-axis %d-button", 
		hweight8(analog->mask & ANALOG_AXES_STD),
		hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
		hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
 
	if (analog->mask & ANALOG_HATS_ALL)
		sprintf(analog->name, "%s %d-hat",
			analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
 
	if (analog->mask & ANALOG_HAT_FCS)
			strcat(analog->name, " FCS");
	if (analog->mask & ANALOG_ANY_CHF)
			strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
 
	strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
}
 
/*
 * analog_init_device()
 */
 
static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
{
	int i, j, t, v, w, x, y, z;
 
	analog_name(analog);
 
	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
 
	analog->dev.name = analog->name;
	analog->dev.idbus = BUS_GAMEPORT;
	analog->dev.idvendor = GAMEPORT_ID_VENDOR_ANALOG;
	analog->dev.idproduct = analog->mask >> 4;
	analog->dev.idversion = 0x0100;
 
	analog->dev.open = analog_open;
	analog->dev.close = analog_close;
	analog->dev.private = port;
	analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
 
	for (i = j = 0; i < 4; i++)
		if (analog->mask & (1 << i)) {
 
			t = analog_axes[j];
			x = port->axes[i];
			y = (port->axes[0] + port->axes[1]) >> 1;
			z = y - port->axes[i];
			z = z > 0 ? z : -z;
			v = (x >> 3);
			w = (x >> 3);
 
			set_bit(t, analog->dev.absbit);
 
			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
				x = y;
 
			if (analog->mask & ANALOG_SAITEK) {
				if (i == 2) x = port->axes[i];
				v = x - (x >> 2);
				w = (x >> 4);
			}
 
			analog->dev.absmax[t] = (x << 1) - v;
			analog->dev.absmin[t] = v;
			analog->dev.absfuzz[t] = port->fuzz;
			analog->dev.absflat[t] = w;
 
			j++;
		}
 
	for (i = j = 0; i < 3; i++) 
		if (analog->mask & analog_exts[i]) 
			for (x = 0; x < 2; x++) {
				t = analog_hats[j++];
				set_bit(t, analog->dev.absbit);
				analog->dev.absmax[t] = 1;
				analog->dev.absmin[t] = -1;
			}
 
	for (i = j = 0; i < 4; i++)
		if (analog->mask & (0x10 << i))
			set_bit(analog->buttons[j++], analog->dev.keybit);
 
	if (analog->mask & ANALOG_BTNS_CHF)
		for (i = 0; i < 2; i++)
			set_bit(analog->buttons[j++], analog->dev.keybit);
 
	if (analog->mask & ANALOG_HBTN_CHF)
		for (i = 0; i < 4; i++)
			set_bit(analog->buttons[j++], analog->dev.keybit);
 
	for (i = 0; i < 4; i++)
		if (analog->mask & (ANALOG_BTN_TL << i))
			set_bit(analog_pads[i], analog->dev.keybit);
 
	analog_decode(analog, port->axes, port->initial, port->buttons);
 
	input_register_device(&analog->dev);
 
	printk(KERN_INFO "input%d: %s at gameport%d.%d",
		analog->dev.number, analog->name, port->gameport->number, index);
 
	if (port->cooked)
		printk(" [ADC port]\n");
	else
		printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME,
		port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
		port->speed > 10000 ? "M" : "k",
		port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000)
				    : (port->loop * 1000000) / port->speed);
}
 
/*
 * analog_init_devices() sets up device-specific values and registers the input devices.
 */
 
static int analog_init_masks(struct analog_port *port)
{
	int i;
	struct analog *analog = port->analog;
	int max[4];
 
	if (!port->mask)
		return -1;
 
	if ((port->mask & 3) != 3 && port->mask != 0xc) {
		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
			"(data=%#x, gameport%d), probably not analog joystick.\n",
			port->mask, port->gameport->number);
		return -1;
	}
 
	i = port->gameport->number < ANALOG_PORTS ? analog_options[port->gameport->number] : 0xff;
 
	analog[0].mask = i & 0xfffff;
 
	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
 
	analog[0].mask &= ~(ANALOG_HAT2_CHF)
			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
 
	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
 
	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
 
	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
 
	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
 
	if (port->cooked) {
 
		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
 
		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
 
		gameport_calibrate(port->gameport, port->axes, max);
	}
 
	for (i = 0; i < 4; i++) 
		port->initial[i] = port->axes[i];
 
	return -!(analog[0].mask || analog[1].mask);	
}
 
static int analog_init_port(struct gameport *gameport, struct gameport_dev *dev, struct analog_port *port)
{
	int i, t, u, v;
 
	gameport->private = port;
	port->gameport = gameport;
	init_timer(&port->timer);
	port->timer.data = (long) port;
	port->timer.function = analog_timer;
 
	if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) {
 
		analog_calibrate_timer(port);
 
		gameport_trigger(gameport);
		t = gameport_read(gameport);
		wait_ms(ANALOG_MAX_TIME);
		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
 
		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
			if (!analog_cooked_read(port)) break;
			wait_ms(ANALOG_MAX_TIME);
		}
 
		u = v = 0;
 
		wait_ms(ANALOG_MAX_TIME);
		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
		gameport_trigger(gameport);
		while ((gameport_read(port->gameport) & port->mask) && (u < t)) u++; 
		udelay(ANALOG_SAITEK_DELAY);
		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
		gameport_trigger(gameport);
		while ((gameport_read(port->gameport) & port->mask) && (v < t)) v++; 
 
		if (v < (u >> 1) && port->gameport->number < ANALOG_PORTS) {
			analog_options[port->gameport->number] |=
				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
			return 0;
		}
 
		gameport_close(gameport);
	}
 
	if (!gameport_open(gameport, dev, GAMEPORT_MODE_COOKED)) {
 
		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
				break;
		for (i = 0; i < 4; i++)
			if (port->axes[i] != -1) port->mask |= 1 << i;
 
		port->fuzz = gameport->fuzz;
		port->cooked = 1;
		return 0;
	}
 
	if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
		return 0;
 
	return -1;
}
 
static void analog_connect(struct gameport *gameport, struct gameport_dev *dev)
{
	struct analog_port *port;
	int i;
 
	if (!(port = kmalloc(sizeof(struct analog_port), GFP_KERNEL)))
		return;
	memset(port, 0, sizeof(struct analog_port));
 
	if (analog_init_port(gameport, dev, port)) {
		kfree(port);
		return;
	}
 
	if (analog_init_masks(port)) {
		gameport_close(gameport);
		kfree(port);
		return;
	}
 
	for (i = 0; i < 2; i++)
		if (port->analog[i].mask)
			analog_init_device(port, port->analog + i, i);
}
 
static void analog_disconnect(struct gameport *gameport)
{
	int i;
 
	struct analog_port *port = gameport->private;
	for (i = 0; i < 2; i++)
		if (port->analog[i].mask)
			input_unregister_device(&port->analog[i].dev);
	gameport_close(gameport);
	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on gameport%d failed\n",
		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
		port->gameport->number);
	kfree(port);
}
 
struct analog_types {
	char *name;
	int value;
};
 
struct analog_types analog_types[] = {
	{ "none",	0x00000000 },
	{ "auto",	0x000000ff },
	{ "2btn",	0x0000003f },
	{ "y-joy",	0x0cc00033 },
	{ "y-pad",	0x8cc80033 },
	{ "fcs",	0x000008f7 },
	{ "chf",	0x000002ff },
	{ "fullchf",	0x000007ff },
	{ "gamepad",	0x000830f3 },
	{ "gamepad8",	0x0008f0f3 },
	{ NULL, 0 }
};
 
static void analog_parse_options(void)
{
	int i, j;
	char *end;
 
	for (i = 0; i < ANALOG_PORTS && js[i]; i++) {
 
		for (j = 0; analog_types[j].name; j++)
			if (!strcmp(analog_types[j].name, js[i])) {
				analog_options[i] = analog_types[j].value;
				break;
			} 
		if (analog_types[j].name) continue;
 
		analog_options[i] = simple_strtoul(js[i], &end, 0);
		if (end != js[i]) continue;
 
		analog_options[i] = 0xff;
		if (!strlen(js[i])) continue;
 
		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
	}
 
	for (; i < ANALOG_PORTS; i++)
		analog_options[i] = 0xff;
}
 
/*
 * The gameport device structure.
 */
 
static struct gameport_dev analog_dev = {
	connect:	analog_connect,
	disconnect:	analog_disconnect,
};
 
#ifndef MODULE
static int __init analog_setup(char *str)
{
	char *s = str;
	int i = 0;
 
	if (!str || !*str) return 0;
 
	while ((str = s) && (i < ANALOG_PORTS)) {
		if ((s = strchr(str,','))) *s++ = 0;
		js[i++] = str;
	}
 
	return 1;
}
__setup("js=", analog_setup);
#endif
 
int __init analog_init(void)
{
	analog_parse_options();
	gameport_register_device(&analog_dev);
	return 0;
}
 
void __exit analog_exit(void)
{
	gameport_unregister_device(&analog_dev);
}
 
module_init(analog_init);
module_exit(analog_exit);
 

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