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[/] [or1k/] [trunk/] [linux/] [linux-2.4/] [drivers/] [char/] [joystick/] [tmdc.c] - Rev 1275
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/* * $Id: tmdc.c,v 1.1.1.1 2004-04-15 02:03:27 phoenix Exp $ * * Copyright (c) 1998-2000 Vojtech Pavlik * * Sponsored by SuSE * * Based on the work of: * Trystan Larey-Williams * */ /* * ThrustMaster DirectConnect (BSP) joystick family driver for Linux */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */ #include <linux/delay.h> #include <linux/kernel.h> #include <linux/slab.h> #include <linux/module.h> #include <linux/init.h> #include <linux/gameport.h> #include <linux/input.h> #define TMDC_MAX_START 400 /* 400 us */ #define TMDC_MAX_STROBE 45 /* 45 us */ #define TMDC_MAX_LENGTH 13 #define TMDC_REFRESH_TIME HZ/50 /* 20 ms */ #define TMDC_MODE_M3DI 1 #define TMDC_MODE_3DRP 3 #define TMDC_MODE_AT 4 #define TMDC_MODE_FM 8 #define TMDC_MODE_FGP 163 #define TMDC_BYTE_ID 10 #define TMDC_BYTE_REV 11 #define TMDC_BYTE_DEF 12 #define TMDC_ABS 7 #define TMDC_ABS_HAT 4 #define TMDC_BTN 16 static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 }; static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 }; static signed char tmdc_abs[TMDC_ABS] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ }; static signed char tmdc_abs_hat[TMDC_ABS_HAT] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y }; static signed char tmdc_abs_at[TMDC_ABS] = { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE }; static signed char tmdc_abs_fm[TMDC_ABS] = { ABS_RX, ABS_RY, ABS_X, ABS_Y }; static short tmdc_btn_pad[TMDC_BTN] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR }; static short tmdc_btn_joy[TMDC_BTN] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE, BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z }; static short tmdc_btn_fm[TMDC_BTN] = { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 }; static short tmdc_btn_at[TMDC_BTN] = { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4, BTN_BASE3, BTN_BASE2, BTN_BASE }; static struct { int x; int y; } tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}}; struct tmdc { struct gameport *gameport; struct timer_list timer; struct input_dev dev[2]; char name[2][64]; int mode[2]; signed char *abs[2]; short *btn[2]; unsigned char absc[2]; unsigned char btnc[2][4]; unsigned char btno[2][4]; int used; int reads; int bads; unsigned char exists; }; /* * tmdc_read_packet() reads a ThrustMaster packet. */ static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) { unsigned char u, v, w, x; unsigned long flags; int i[2], j[2], t[2], p, k; p = gameport_time(gameport, TMDC_MAX_STROBE); for (k = 0; k < 2; k++) { t[k] = gameport_time(gameport, TMDC_MAX_START); i[k] = j[k] = 0; } __save_flags(flags); __cli(); gameport_trigger(gameport); w = gameport_read(gameport) >> 4; do { x = w; w = gameport_read(gameport) >> 4; for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) { if (~v & u & 2) { if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue; t[k] = p; if (j[k] == 0) { /* Start bit */ if (~v & 1) t[k] = 0; data[k][i[k]] = 0; j[k]++; continue; } if (j[k] == 9) { /* Stop bit */ if (v & 1) t[k] = 0; j[k] = 0; i[k]++; continue; } data[k][i[k]] |= (~v & 1) << (j[k]++ - 1); /* Data bit */ } t[k]--; } } while (t[0] > 0 || t[1] > 0); __restore_flags(flags); return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1); } /* * tmdc_read() reads and analyzes ThrustMaster joystick data. */ static void tmdc_timer(unsigned long private) { unsigned char data[2][TMDC_MAX_LENGTH]; struct tmdc *tmdc = (void *) private; struct input_dev *dev; unsigned char r, bad = 0; int i, j, k, l; tmdc->reads++; if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) bad = 1; for (j = 0; j < 2; j++) if (r & (1 << j) & tmdc->exists) { if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) { bad = 1; continue; } dev = tmdc->dev + j; for (i = 0; i < tmdc->absc[j]; i++) { if (tmdc->abs[j][i] < 0) continue; input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]); } switch (tmdc->mode[j]) { case TMDC_MODE_M3DI: i = tmdc_byte_d[0]; input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1)); input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i] & 1)); break; case TMDC_MODE_AT: i = tmdc_byte_a[3]; input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x); input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y); break; } for (k = l = 0; k < 4; k++) { for (i = 0; i < tmdc->btnc[j][k]; i++) input_report_key(dev, tmdc->btn[j][i + l], ((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1)); l += tmdc->btnc[j][k]; } } tmdc->bads += bad; mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME); } static int tmdc_open(struct input_dev *dev) { struct tmdc *tmdc = dev->private; if (!tmdc->used++) mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME); return 0; } static void tmdc_close(struct input_dev *dev) { struct tmdc *tmdc = dev->private; if (!--tmdc->used) del_timer(&tmdc->timer); } /* * tmdc_probe() probes for ThrustMaster type joysticks. */ static void tmdc_connect(struct gameport *gameport, struct gameport_dev *dev) { struct models { unsigned char id; char *name; char abs; char hats; char btnc[4]; char btno[4]; signed char *axes; short *buttons; } models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy }, { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at }, { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm }, { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }}; unsigned char data[2][TMDC_MAX_LENGTH]; struct tmdc *tmdc; int i, j, k, l, m; if (!(tmdc = kmalloc(sizeof(struct tmdc), GFP_KERNEL))) return; memset(tmdc, 0, sizeof(struct tmdc)); gameport->private = tmdc; tmdc->gameport = gameport; init_timer(&tmdc->timer); tmdc->timer.data = (long) tmdc; tmdc->timer.function = tmdc_timer; if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) goto fail1; if (!(tmdc->exists = tmdc_read_packet(gameport, data))) goto fail2; for (j = 0; j < 2; j++) if (tmdc->exists & (1 << j)) { tmdc->mode[j] = data[j][TMDC_BYTE_ID]; for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++); tmdc->abs[j] = models[m].axes; tmdc->btn[j] = models[m].buttons; if (!models[m].id) { models[m].abs = data[j][TMDC_BYTE_DEF] >> 4; for (k = 0; k < 4; k++) models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0; } tmdc->absc[j] = models[m].abs; for (k = 0; k < 4; k++) { tmdc->btnc[j][k] = models[m].btnc[k]; tmdc->btno[j][k] = models[m].btno[k]; } sprintf(tmdc->name[j], models[m].name, models[m].abs, (data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]); tmdc->dev[j].private = tmdc; tmdc->dev[j].open = tmdc_open; tmdc->dev[j].close = tmdc_close; tmdc->dev[j].name = tmdc->name[j]; tmdc->dev[j].idbus = BUS_GAMEPORT; tmdc->dev[j].idvendor = GAMEPORT_ID_VENDOR_THRUSTMASTER; tmdc->dev[j].idproduct = models[m].id; tmdc->dev[j].idversion = 0x0100; tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (i = 0; i < models[m].abs && i < TMDC_ABS; i++) { if (tmdc->abs[i] < 0) continue; set_bit(tmdc->abs[j][i], tmdc->dev[j].absbit); tmdc->dev[j].absmin[tmdc->abs[j][i]] = 8; tmdc->dev[j].absmax[tmdc->abs[j][i]] = 248; tmdc->dev[j].absfuzz[tmdc->abs[j][i]] = 2; tmdc->dev[j].absflat[tmdc->abs[j][i]] = 4; } for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++) { set_bit(tmdc_abs_hat[i], tmdc->dev[j].absbit); tmdc->dev[j].absmin[tmdc_abs_hat[i]] = -1; tmdc->dev[j].absmax[tmdc_abs_hat[i]] = 1; } for (k = l = 0; k < 4; k++) { for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++) set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit); l += models[m].btnc[k]; } input_register_device(tmdc->dev + j); printk(KERN_INFO "input%d: %s on gameport%d.%d\n", tmdc->dev[j].number, tmdc->name[j], gameport->number, j); } return; fail2: gameport_close(gameport); fail1: kfree(tmdc); } static void tmdc_disconnect(struct gameport *gameport) { struct tmdc *tmdc = gameport->private; int i; for (i = 0; i < 2; i++) if (tmdc->exists & (1 << i)) input_unregister_device(tmdc->dev + i); gameport_close(gameport); kfree(tmdc); } static struct gameport_dev tmdc_dev = { connect: tmdc_connect, disconnect: tmdc_disconnect, }; int __init tmdc_init(void) { gameport_register_device(&tmdc_dev); return 0; } void __exit tmdc_exit(void) { gameport_unregister_device(&tmdc_dev); } module_init(tmdc_init); module_exit(tmdc_exit); MODULE_LICENSE("GPL");
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