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[/] [or1k/] [trunk/] [mw/] [src/] [engine/] [devclip1.c] - Rev 673
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/* * Copyright (c) 1999 Greg Haerr <greg@censoft.com> * Copyright (c) 1991 David I. Bell * Permission is granted to use, distribute, or modify this source, * provided that this copyright notice remains intact. * * Device-independent routines to determine clipping regions. */ #include "device.h" /* Clip cache rectangle information. * After calling GdClipPoint, this rectangle is guaranteed to contain the * specified point (among others), and all points in the rectangle are * plottable or not according to the value of clipresult. */ MWCOORD clipminx; /* minimum x value of cache rectangle */ MWCOORD clipminy; /* minimum y value of cache rectangle */ MWCOORD clipmaxx; /* maximum x value of cache rectangle */ MWCOORD clipmaxy; /* maximum y value of cache rectangle */ static MWBOOL clipresult; /* whether clip rectangle is plottable */ int clipcount; /* number of clip rectangles */ MWCLIPRECT cliprects[MAX_CLIPRECTS]; /* clip rectangles */ /* * Set an array of clip rectangles for future drawing actions. * Each pixel will be drawn only if lies in one or more of the specified * clip rectangles. As a special case, specifying no rectangles implies * clipping is for the complete screen. All clip rectangles are modified * if necessary to lie within the device area. Call only after device * has been initialized. */ void GdSetClipRects(PSD psd,int count, MWCLIPRECT *table) { register MWCLIPRECT *rp; /* current rectangle */ /* If there are no clip rectangles, then default to the full device area. */ if (count <= 0) { clipminx = 0; clipminy = 0; clipmaxx = psd->xvirtres - 1; clipmaxy = psd->yvirtres - 1; clipcount = 0; clipresult = TRUE; return; } /* Copy the clip table to our own static array, modifying each * rectangle as necesary to fit within the device area. If the clip * rectangle lies entirely outside of the device area, then skip it. */ rp = cliprects; clipcount = 0; if (count > MAX_CLIPRECTS) count = MAX_CLIPRECTS; while (count-- > 0) { *rp = *table++; if (rp->x < 0) { rp->width += rp->x; rp->x = 0; } if (rp->y < 0) { rp->height += rp->y; rp->y = 0; } if ((rp->x >= psd->xvirtres) || (rp->width <= 0) || (rp->y >= psd->yvirtres) || (rp->height <= 0)) continue; if (rp->x + rp->width > psd->xvirtres) rp->width = psd->xvirtres - rp->x; if (rp->y + rp->height > psd->yvirtres) rp->height = psd->yvirtres - rp->y; rp++; clipcount++; } /* If there were no surviving clip rectangles, then set the clip * cache to prevent all drawing. */ if (clipcount == 0) { clipminx = MIN_MWCOORD; clipminy = MIN_MWCOORD; clipmaxx = MAX_MWCOORD; clipmaxy = MAX_MWCOORD; clipresult = FALSE; return; } /* There was at least one valid clip rectangle. Default the clip * cache to be the first clip rectangle. */ clipminx = cliprects[0].x; clipminy = cliprects[0].y; clipmaxx = clipminx + cliprects[0].width - 1; clipmaxy = clipminy + cliprects[0].height - 1; clipresult = TRUE; } /* Check a point against the list of clip rectangles. * Returns TRUE if the point is within one or more rectangles and thus * can be plotted, or FALSE if the point is not within any rectangle and * thus cannot be plotted. Also remembers the coordinates of a clip cache * rectangle containing the specified point such that every point in the * rectangle would give the same result. By examining this clip cache * rectangle after a call to this routine, the caller can efficiently * check many nearby points without needing any further calls. If the * point lies within the cursor, then the cursor is removed. */ MWBOOL GdClipPoint(PSD psd,MWCOORD x,MWCOORD y) { int count; MWCLIPRECT *rp; MWCOORD temp; /* First see whether the point lies within the current clip cache * rectangle. If so, then we already know the result. */ if ((x >= clipminx) && (x <= clipmaxx) && (y >= clipminy) && (y <= clipmaxy)) { if (clipresult) GdCheckCursor(psd, x, y, x, y); return clipresult; } /* If the point is outside of the screen area, then it is not * plottable, and the clip cache rectangle is the whole half-plane * outside of the screen area. */ if (x < 0) { clipminx = MIN_MWCOORD; clipmaxx = -1; clipminy = MIN_MWCOORD; clipmaxy = MAX_MWCOORD; clipresult = FALSE; return FALSE; } if (y < 0) { clipminx = MIN_MWCOORD; clipmaxx = MAX_MWCOORD; clipminy = MIN_MWCOORD; clipmaxy = -1; clipresult = FALSE; return FALSE; } if (x >= psd->xvirtres) { clipminx = psd->xvirtres; clipmaxx = MAX_MWCOORD; clipminy = MIN_MWCOORD; clipmaxy = MAX_MWCOORD; clipresult = FALSE; return FALSE; } if (y >= psd->yvirtres) { clipminx = MIN_MWCOORD; clipmaxx = MAX_MWCOORD; clipminy = psd->yvirtres; clipmaxy = MAX_MWCOORD; clipresult = FALSE; return FALSE; } /* The point is within the screen area. If there are no clip * rectangles, then the point is plottable and the rectangle is the * whole screen. */ count = clipcount; if (count <= 0) { clipminx = 0; clipmaxx = psd->xvirtres - 1; clipminy = 0; clipmaxy = psd->yvirtres - 1; clipresult = TRUE; GdCheckCursor(psd, x, y, x, y); return TRUE; } /* We need to scan the list of clip rectangles to calculate a new * clip cache rectangle containing this point, and the result. First * see if the point lies within any of the clip rectangles. If so, * then it is plottable and use that clip rectangle as the cache * rectangle. This is not necessarily the best result, but works ok * and is fast. */ for (rp = cliprects; count-- > 0; rp++) { if ((x >= rp->x) && (y >= rp->y) && (x < rp->x + rp->width) && (y < rp->y + rp->height)) { clipminx = rp->x; clipminy = rp->y; clipmaxx = rp->x + rp->width - 1; clipmaxy = rp->y + rp->height - 1; clipresult = TRUE; GdCheckCursor(psd, x, y, x, y); return TRUE; } } /* The point is not plottable. Scan the clip rectangles again to * determine a rectangle containing more non-plottable points. * Simply pick the largest rectangle whose area doesn't contain any * of the same coordinates as appropriate sides of the clip * rectangles. This is not necessarily the best result, but works ok * and is fast. */ clipminx = MIN_MWCOORD; clipminy = MIN_MWCOORD; clipmaxx = MAX_MWCOORD; clipmaxy = MAX_MWCOORD; count = clipcount; for (rp = cliprects; count-- > 0; rp++) { if ((x < rp->x) && (rp->x <= clipmaxx)) clipmaxx = rp->x - 1; temp = rp->x + rp->width - 1; if ((x > temp) && (temp >= clipminx)) clipminx = temp + 1; if ((y < rp->y) && (rp->y <= clipmaxy)) clipmaxy = rp->y - 1; temp = rp->y + rp->height - 1; if ((y > temp) && (temp >= clipminy)) clipminy = temp + 1; } clipresult = FALSE; return FALSE; } /* Check the area determined by the specified pair of points against the * list of clip rectangles. The area will either be totally visible, * totally visible, or possibly partially visible. This routine updates * the clip cache rectangle, and returns one of the following values: * CLIP_VISIBLE The whole rectangle is visible * CLIP_INVISIBLE The whole rectangle is invisible * CLIP_PARTIAL The rectangle may be partially visible * In the case that the area is totally visible, the cursor is removed * if it overlaps the clip area. */ int GdClipArea(PSD psd,MWCOORD x1, MWCOORD y1, MWCOORD x2, MWCOORD y2) { if ((x1 < clipminx) || (x1 > clipmaxx) || (y1 < clipminy) || (y1 > clipmaxy)) GdClipPoint(psd, x1, y1); if ((x2 >= clipminx) && (x2 <= clipmaxx) && (y2 >= clipminy) && (y2 <= clipmaxy)) { if (!clipresult) return CLIP_INVISIBLE; GdCheckCursor(psd, x1, y1, x2, y2); return CLIP_VISIBLE; } return CLIP_PARTIAL; }
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