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This is gdb.info, produced by makeinfo version 4.1 from ./gdb.texinfo.

INFO-DIR-SECTION Programming & development tools.
START-INFO-DIR-ENTRY
* Gdb: (gdb).                     The GNU debugger.
END-INFO-DIR-ENTRY

   This file documents the GNU debugger GDB.

   This is the Ninth Edition, December 2001, of `Debugging with GDB:
the GNU Source-Level Debugger' for GDB Version 5.3.

   Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996,
1998,
1999, 2000, 2001, 2002 Free Software Foundation, Inc.

   Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1 or
any later version published by the Free Software Foundation; with the
Invariant Sections being "Free Software" and "Free Software Needs Free
Documentation", with the Front-Cover Texts being "A GNU Manual," and
with the Back-Cover Texts as in (a) below.

   (a) The Free Software Foundation's Back-Cover Text is: "You have
freedom to copy and modify this GNU Manual, like GNU software.  Copies
published by the Free Software Foundation raise funds for GNU
development."


File: gdb.info,  Node: GDB/MI Thread Commands,  Next: GDB/MI Tracepoint Commands,  Prev: GDB/MI Target Manipulation,  Up: GDB/MI

GDB/MI Thread Commands
======================

The `-thread-info' Command
--------------------------

Synopsis
........

      -thread-info

GDB command
...........

   No equivalent.

Example
.......

   N.A.

The `-thread-list-all-threads' Command
--------------------------------------

Synopsis
........

      -thread-list-all-threads

GDB Command
...........

   The equivalent GDB command is `info threads'.

Example
.......

   N.A.

The `-thread-list-ids' Command
------------------------------

Synopsis
........

      -thread-list-ids

   Produces a list of the currently known GDB thread ids.  At the end
of the list it also prints the total number of such threads.

GDB Command
...........

   Part of `info threads' supplies the same information.

Example
.......

   No threads present, besides the main process:

     (gdb)
     -thread-list-ids
     ^done,thread-ids={},number-of-threads="0"
     (gdb)

   Several threads:

     (gdb)
     -thread-list-ids
     ^done,thread-ids={thread-id="3",thread-id="2",thread-id="1"},
     number-of-threads="3"
     (gdb)

The `-thread-select' Command
----------------------------

Synopsis
........

      -thread-select THREADNUM

   Make THREADNUM the current thread.  It prints the number of the new
current thread, and the topmost frame for that thread.

GDB Command
...........

   The corresponding GDB command is `thread'.

Example
.......

     (gdb)
     -exec-next
     ^running
     (gdb)
     *stopped,reason="end-stepping-range",thread-id="2",line="187",
     file="../../../devo/gdb/testsuite/gdb.threads/linux-dp.c"
     (gdb)
     -thread-list-ids
     ^done,
     thread-ids={thread-id="3",thread-id="2",thread-id="1"},
     number-of-threads="3"
     (gdb)
     -thread-select 3
     ^done,new-thread-id="3",
     frame={level="0 ",func="vprintf",
     args=[{name="format",value="0x8048e9c \"%*s%c %d %c\\n\""},
     {name="arg",value="0x2"}],file="vprintf.c",line="31"}
     (gdb)


File: gdb.info,  Node: GDB/MI Tracepoint Commands,  Next: GDB/MI Variable Objects,  Prev: GDB/MI Thread Commands,  Up: GDB/MI

GDB/MI Tracepoint Commands
==========================

   The tracepoint commands are not yet implemented.


File: gdb.info,  Node: GDB/MI Variable Objects,  Prev: GDB/MI Tracepoint Commands,  Up: GDB/MI

GDB/MI Variable Objects
=======================

Motivation for Variable Objects in GDB/MI
-----------------------------------------

   For the implementation of a variable debugger window (locals, watched
expressions, etc.), we are proposing the adaptation of the existing code
used by `Insight'.

   The two main reasons for that are:

  1. It has been proven in practice (it is already on its second
     generation).

  2. It will shorten development time (needless to say how important it
     is now).

   The original interface was designed to be used by Tcl code, so it was
slightly changed so it could be used through GDB/MI.  This section
describes the GDB/MI operations that will be available and gives some
hints about their use.

   _Note_: In addition to the set of operations described here, we
expect the GUI implementation of a variable window to require, at
least, the following operations:

   * `-gdb-show' `output-radix'

   * `-stack-list-arguments'

   * `-stack-list-locals'

   * `-stack-select-frame'

Introduction to Variable Objects in GDB/MI
------------------------------------------

   The basic idea behind variable objects is the creation of a named
object to represent a variable, an expression, a memory location or
even a CPU register.  For each object created, a set of operations is
available for examining or changing its properties.

   Furthermore, complex data types, such as C structures, are
represented in a tree format.  For instance, the `struct' type variable
is the root and the children will represent the struct members.  If a
child is itself of a complex type, it will also have children of its
own.  Appropriate language differences are handled for C, C++ and Java.

   When returning the actual values of the objects, this facility allows
for the individual selection of the display format used in the result
creation.  It can be chosen among: binary, decimal, hexadecimal, octal
and natural.  Natural refers to a default format automatically chosen
based on the variable type (like decimal for an `int', hex for
pointers, etc.).

   The following is the complete set of GDB/MI operations defined to
access this functionality:

*Operation*                   *Description*
`-var-create'                 create a variable object
`-var-delete'                 delete the variable object and its children
`-var-set-format'             set the display format of this variable
`-var-show-format'            show the display format of this variable
`-var-info-num-children'      tells how many children this object has
`-var-list-children'          return a list of the object's children
`-var-info-type'              show the type of this variable object
`-var-info-expression'        print what this variable object represents
`-var-show-attributes'        is this variable editable? does it exist
                              here?
`-var-evaluate-expression'    get the value of this variable
`-var-assign'                 set the value of this variable
`-var-update'                 update the variable and its children

   In the next subsection we describe each operation in detail and
suggest how it can be used.

Description And Use of Operations on Variable Objects
-----------------------------------------------------

The `-var-create' Command
-------------------------

Synopsis
........

      -var-create {NAME | "-"}
         {FRAME-ADDR | "*"} EXPRESSION

   This operation creates a variable object, which allows the
monitoring of a variable, the result of an expression, a memory cell or
a CPU register.

   The NAME parameter is the string by which the object can be
referenced.  It must be unique.  If `-' is specified, the varobj system
will generate a string "varNNNNNN" automatically.  It will be unique
provided that one does not specify NAME on that format.  The command
fails if a duplicate name is found.

   The frame under which the expression should be evaluated can be
specified by FRAME-ADDR.  A `*' indicates that the current frame should
be used.

   EXPRESSION is any expression valid on the current language set (must
not begin with a `*'), or one of the following:

   * `*ADDR', where ADDR is the address of a memory cell

   * `*ADDR-ADDR' -- a memory address range (TBD)

   * `$REGNAME' -- a CPU register name

Result
......

   This operation returns the name, number of children and the type of
the object created.  Type is returned as a string as the ones generated
by the GDB CLI:

      name="NAME",numchild="N",type="TYPE"

The `-var-delete' Command
-------------------------

Synopsis
........

      -var-delete NAME

   Deletes a previously created variable object and all of its children.

   Returns an error if the object NAME is not found.

The `-var-set-format' Command
-----------------------------

Synopsis
........

      -var-set-format NAME FORMAT-SPEC

   Sets the output format for the value of the object NAME to be
FORMAT-SPEC.

   The syntax for the FORMAT-SPEC is as follows:

      FORMAT-SPEC ==>
      {binary | decimal | hexadecimal | octal | natural}

The `-var-show-format' Command
------------------------------

Synopsis
........

      -var-show-format NAME

   Returns the format used to display the value of the object NAME.

      FORMAT ==>
      FORMAT-SPEC

The `-var-info-num-children' Command
------------------------------------

Synopsis
........

      -var-info-num-children NAME

   Returns the number of children of a variable object NAME:

      numchild=N

The `-var-list-children' Command
--------------------------------

Synopsis
........

      -var-list-children NAME

   Returns a list of the children of the specified variable object:

      numchild=N,children={{name=NAME,
      numchild=N,type=TYPE},(repeats N times)}

The `-var-info-type' Command
----------------------------

Synopsis
........

      -var-info-type NAME

   Returns the type of the specified variable NAME.  The type is
returned as a string in the same format as it is output by the GDB CLI:

      type=TYPENAME

The `-var-info-expression' Command
----------------------------------

Synopsis
........

      -var-info-expression NAME

   Returns what is represented by the variable object NAME:

      lang=LANG-SPEC,exp=EXPRESSION

where LANG-SPEC is `{"C" | "C++" | "Java"}'.

The `-var-show-attributes' Command
----------------------------------

Synopsis
........

      -var-show-attributes NAME

   List attributes of the specified variable object NAME:

      status=ATTR [ ( ,ATTR )* ]

where ATTR is `{ { editable | noneditable } | TBD }'.

The `-var-evaluate-expression' Command
--------------------------------------

Synopsis
........

      -var-evaluate-expression NAME

   Evaluates the expression that is represented by the specified
variable object and returns its value as a string in the current format
specified for the object:

      value=VALUE

The `-var-assign' Command
-------------------------

Synopsis
........

      -var-assign NAME EXPRESSION

   Assigns the value of EXPRESSION to the variable object specified by
NAME.  The object must be `editable'.

The `-var-update' Command
-------------------------

Synopsis
........

      -var-update {NAME | "*"}

   Update the value of the variable object NAME by evaluating its
expression after fetching all the new values from memory or registers.
A `*' causes all existing variable objects to be updated.


File: gdb.info,  Node: GDB Bugs,  Next: Formatting Documentation,  Prev: GDB/MI,  Up: Top

Reporting Bugs in GDB
*********************

   Your bug reports play an essential role in making GDB reliable.

   Reporting a bug may help you by bringing a solution to your problem,
or it may not.  But in any case the principal function of a bug report
is to help the entire community by making the next version of GDB work
better.  Bug reports are your contribution to the maintenance of GDB.

   In order for a bug report to serve its purpose, you must include the
information that enables us to fix the bug.

* Menu:

* Bug Criteria::                Have you found a bug?
* Bug Reporting::               How to report bugs


File: gdb.info,  Node: Bug Criteria,  Next: Bug Reporting,  Up: GDB Bugs

Have you found a bug?
=====================

   If you are not sure whether you have found a bug, here are some
guidelines:

   * If the debugger gets a fatal signal, for any input whatever, that
     is a GDB bug.  Reliable debuggers never crash.

   * If GDB produces an error message for valid input, that is a bug.
     (Note that if you're cross debugging, the problem may also be
     somewhere in the connection to the target.)

   * If GDB does not produce an error message for invalid input, that
     is a bug.  However, you should note that your idea of "invalid
     input" might be our idea of "an extension" or "support for
     traditional practice".

   * If you are an experienced user of debugging tools, your suggestions
     for improvement of GDB are welcome in any case.


File: gdb.info,  Node: Bug Reporting,  Prev: Bug Criteria,  Up: GDB Bugs

How to report bugs
==================

   A number of companies and individuals offer support for GNU products.
If you obtained GDB from a support organization, we recommend you
contact that organization first.

   You can find contact information for many support companies and
individuals in the file `etc/SERVICE' in the GNU Emacs distribution.

   In any event, we also recommend that you submit bug reports for GDB.
The prefered method is to submit them directly using GDB's Bugs web
page (http://www.gnu.org/software/gdb/bugs/).  Alternatively, the
e-mail gateway <bug-gdb@gnu.org> can be used.

   *Do not send bug reports to `info-gdb', or to `help-gdb', or to any
newsgroups.*  Most users of GDB do not want to receive bug reports.
Those that do have arranged to receive `bug-gdb'.

   The mailing list `bug-gdb' has a newsgroup `gnu.gdb.bug' which
serves as a repeater.  The mailing list and the newsgroup carry exactly
the same messages.  Often people think of posting bug reports to the
newsgroup instead of mailing them.  This appears to work, but it has one
problem which can be crucial: a newsgroup posting often lacks a mail
path back to the sender.  Thus, if we need to ask for more information,
we may be unable to reach you.  For this reason, it is better to send
bug reports to the mailing list.

   The fundamental principle of reporting bugs usefully is this:
*report all the facts*.  If you are not sure whether to state a fact or
leave it out, state it!

   Often people omit facts because they think they know what causes the
problem and assume that some details do not matter.  Thus, you might
assume that the name of the variable you use in an example does not
matter.  Well, probably it does not, but one cannot be sure.  Perhaps
the bug is a stray memory reference which happens to fetch from the
location where that name is stored in memory; perhaps, if the name were
different, the contents of that location would fool the debugger into
doing the right thing despite the bug.  Play it safe and give a
specific, complete example.  That is the easiest thing for you to do,
and the most helpful.

   Keep in mind that the purpose of a bug report is to enable us to fix
the bug.  It may be that the bug has been reported previously, but
neither you nor we can know that unless your bug report is complete and
self-contained.

   Sometimes people give a few sketchy facts and ask, "Does this ring a
bell?"  Those bug reports are useless, and we urge everyone to _refuse
to respond to them_ except to chide the sender to report bugs properly.

   To enable us to fix the bug, you should include all these things:

   * The version of GDB.  GDB announces it if you start with no
     arguments; you can also print it at any time using `show version'.

     Without this, we will not know whether there is any point in
     looking for the bug in the current version of GDB.

   * The type of machine you are using, and the operating system name
     and version number.

   * What compiler (and its version) was used to compile GDB--e.g.
     "gcc-2.8.1".

   * What compiler (and its version) was used to compile the program
     you are debugging--e.g.  "gcc-2.8.1", or "HP92453-01 A.10.32.03 HP
     C Compiler".  For GCC, you can say `gcc --version' to get this
     information; for other compilers, see the documentation for those
     compilers.

   * The command arguments you gave the compiler to compile your
     example and observe the bug.  For example, did you use `-O'?  To
     guarantee you will not omit something important, list them all.  A
     copy of the Makefile (or the output from make) is sufficient.

     If we were to try to guess the arguments, we would probably guess
     wrong and then we might not encounter the bug.

   * A complete input script, and all necessary source files, that will
     reproduce the bug.

   * A description of what behavior you observe that you believe is
     incorrect.  For example, "It gets a fatal signal."

     Of course, if the bug is that GDB gets a fatal signal, then we
     will certainly notice it.  But if the bug is incorrect output, we
     might not notice unless it is glaringly wrong.  You might as well
     not give us a chance to make a mistake.

     Even if the problem you experience is a fatal signal, you should
     still say so explicitly.  Suppose something strange is going on,
     such as, your copy of GDB is out of synch, or you have encountered
     a bug in the C library on your system.  (This has happened!)  Your
     copy might crash and ours would not.  If you told us to expect a
     crash, then when ours fails to crash, we would know that the bug
     was not happening for us.  If you had not told us to expect a
     crash, then we would not be able to draw any conclusion from our
     observations.

   * If you wish to suggest changes to the GDB source, send us context
     diffs.  If you even discuss something in the GDB source, refer to
     it by context, not by line number.

     The line numbers in our development sources will not match those
     in your sources.  Your line numbers would convey no useful
     information to us.


   Here are some things that are not necessary:

   * A description of the envelope of the bug.

     Often people who encounter a bug spend a lot of time investigating
     which changes to the input file will make the bug go away and which
     changes will not affect it.

     This is often time consuming and not very useful, because the way
     we will find the bug is by running a single example under the
     debugger with breakpoints, not by pure deduction from a series of
     examples.  We recommend that you save your time for something else.

     Of course, if you can find a simpler example to report _instead_
     of the original one, that is a convenience for us.  Errors in the
     output will be easier to spot, running under the debugger will take
     less time, and so on.

     However, simplification is not vital; if you do not want to do
     this, report the bug anyway and send us the entire test case you
     used.

   * A patch for the bug.

     A patch for the bug does help us if it is a good one.  But do not
     omit the necessary information, such as the test case, on the
     assumption that a patch is all we need.  We might see problems
     with your patch and decide to fix the problem another way, or we
     might not understand it at all.

     Sometimes with a program as complicated as GDB it is very hard to
     construct an example that will make the program follow a certain
     path through the code.  If you do not send us the example, we will
     not be able to construct one, so we will not be able to verify
     that the bug is fixed.

     And if we cannot understand what bug you are trying to fix, or why
     your patch should be an improvement, we will not install it.  A
     test case will help us to understand.

   * A guess about what the bug is or what it depends on.

     Such guesses are usually wrong.  Even we cannot guess right about
     such things without first using the debugger to find the facts.


File: gdb.info,  Node: Command Line Editing,  Next: Using History Interactively,  Prev: Formatting Documentation,  Up: Top

Command Line Editing
********************

   This chapter describes the basic features of the GNU command line
editing interface.

* Menu:

* Introduction and Notation::   Notation used in this text.
* Readline Interaction::        The minimum set of commands for editing a line.
* Readline Init File::          Customizing Readline from a user's view.
* Bindable Readline Commands::  A description of most of the Readline commands
                                available for binding
* Readline vi Mode::            A short description of how to make Readline
                                behave like the vi editor.


File: gdb.info,  Node: Introduction and Notation,  Next: Readline Interaction,  Up: Command Line Editing

Introduction to Line Editing
============================

   The following paragraphs describe the notation used to represent
keystrokes.

   The text <C-k> is read as `Control-K' and describes the character
produced when the <k> key is pressed while the Control key is depressed.

   The text <M-k> is read as `Meta-K' and describes the character
produced when the Meta key (if you have one) is depressed, and the <k>
key is pressed.  The Meta key is labeled <ALT> on many keyboards.  On
keyboards with two keys labeled <ALT> (usually to either side of the
space bar), the <ALT> on the left side is generally set to work as a
Meta key.  The <ALT> key on the right may also be configured to work as
a Meta key or may be configured as some other modifier, such as a
Compose key for typing accented characters.

   If you do not have a Meta or <ALT> key, or another key working as a
Meta key, the identical keystroke can be generated by typing <ESC>
first, and then typing <k>.  Either process is known as "metafying" the
<k> key.

   The text <M-C-k> is read as `Meta-Control-k' and describes the
character produced by "metafying" <C-k>.

   In addition, several keys have their own names.  Specifically,
<DEL>, <ESC>, <LFD>, <SPC>, <RET>, and <TAB> all stand for themselves
when seen in this text, or in an init file (*note Readline Init File::).
If your keyboard lacks a <LFD> key, typing <C-j> will produce the
desired character.  The <RET> key may be labeled <Return> or <Enter> on
some keyboards.


File: gdb.info,  Node: Readline Interaction,  Next: Readline Init File,  Prev: Introduction and Notation,  Up: Command Line Editing

Readline Interaction
====================

   Often during an interactive session you type in a long line of text,
only to notice that the first word on the line is misspelled.  The
Readline library gives you a set of commands for manipulating the text
as you type it in, allowing you to just fix your typo, and not forcing
you to retype the majority of the line.  Using these editing commands,
you move the cursor to the place that needs correction, and delete or
insert the text of the corrections.  Then, when you are satisfied with
the line, you simply press <RETURN>.  You do not have to be at the end
of the line to press <RETURN>; the entire line is accepted regardless
of the location of the cursor within the line.

* Menu:

* Readline Bare Essentials::    The least you need to know about Readline.
* Readline Movement Commands::  Moving about the input line.
* Readline Killing Commands::   How to delete text, and how to get it back!
* Readline Arguments::          Giving numeric arguments to commands.
* Searching::                   Searching through previous lines.


File: gdb.info,  Node: Readline Bare Essentials,  Next: Readline Movement Commands,  Up: Readline Interaction

Readline Bare Essentials
------------------------

   In order to enter characters into the line, simply type them.  The
typed character appears where the cursor was, and then the cursor moves
one space to the right.  If you mistype a character, you can use your
erase character to back up and delete the mistyped character.

   Sometimes you may mistype a character, and not notice the error
until you have typed several other characters.  In that case, you can
type <C-b> to move the cursor to the left, and then correct your
mistake.  Afterwards, you can move the cursor to the right with <C-f>.

   When you add text in the middle of a line, you will notice that
characters to the right of the cursor are `pushed over' to make room
for the text that you have inserted.  Likewise, when you delete text
behind the cursor, characters to the right of the cursor are `pulled
back' to fill in the blank space created by the removal of the text.  A
list of the bare essentials for editing the text of an input line
follows.

<C-b>
     Move back one character.

<C-f>
     Move forward one character.

<DEL> or <Backspace>
     Delete the character to the left of the cursor.

<C-d>
     Delete the character underneath the cursor.

Printing characters
     Insert the character into the line at the cursor.

<C-_> or <C-x C-u>
     Undo the last editing command.  You can undo all the way back to an
     empty line.

(Depending on your configuration, the <Backspace> key be set to delete
the character to the left of the cursor and the <DEL> key set to delete
the character underneath the cursor, like <C-d>, rather than the
character to the left of the cursor.)


File: gdb.info,  Node: Readline Movement Commands,  Next: Readline Killing Commands,  Prev: Readline Bare Essentials,  Up: Readline Interaction

Readline Movement Commands
--------------------------

   The above table describes the most basic keystrokes that you need in
order to do editing of the input line.  For your convenience, many
other commands have been added in addition to <C-b>, <C-f>, <C-d>, and
<DEL>.  Here are some commands for moving more rapidly about the line.

<C-a>
     Move to the start of the line.

<C-e>
     Move to the end of the line.

<M-f>
     Move forward a word, where a word is composed of letters and
     digits.

<M-b>
     Move backward a word.

<C-l>
     Clear the screen, reprinting the current line at the top.

   Notice how <C-f> moves forward a character, while <M-f> moves
forward a word.  It is a loose convention that control keystrokes
operate on characters while meta keystrokes operate on words.


File: gdb.info,  Node: Readline Killing Commands,  Next: Readline Arguments,  Prev: Readline Movement Commands,  Up: Readline Interaction

Readline Killing Commands
-------------------------

   "Killing" text means to delete the text from the line, but to save
it away for later use, usually by "yanking" (re-inserting) it back into
the line.  (`Cut' and `paste' are more recent jargon for `kill' and
`yank'.)

   If the description for a command says that it `kills' text, then you
can be sure that you can get the text back in a different (or the same)
place later.

   When you use a kill command, the text is saved in a "kill-ring".
Any number of consecutive kills save all of the killed text together, so
that when you yank it back, you get it all.  The kill ring is not line
specific; the text that you killed on a previously typed line is
available to be yanked back later, when you are typing another line.

   Here is the list of commands for killing text.

<C-k>
     Kill the text from the current cursor position to the end of the
     line.

<M-d>
     Kill from the cursor to the end of the current word, or, if between
     words, to the end of the next word.  Word boundaries are the same
     as those used by <M-f>.

<M-DEL>
     Kill from the cursor the start of the previous word, or, if between
     words, to the start of the previous word.  Word boundaries are the
     same as those used by <M-b>.

<C-w>
     Kill from the cursor to the previous whitespace.  This is
     different than <M-DEL> because the word boundaries differ.

   Here is how to "yank" the text back into the line.  Yanking means to
copy the most-recently-killed text from the kill buffer.

<C-y>
     Yank the most recently killed text back into the buffer at the
     cursor.

<M-y>
     Rotate the kill-ring, and yank the new top.  You can only do this
     if the prior command is <C-y> or <M-y>.


File: gdb.info,  Node: Readline Arguments,  Next: Searching,  Prev: Readline Killing Commands,  Up: Readline Interaction

Readline Arguments
------------------

   You can pass numeric arguments to Readline commands.  Sometimes the
argument acts as a repeat count, other times it is the sign of the
argument that is significant.  If you pass a negative argument to a
command which normally acts in a forward direction, that command will
act in a backward direction.  For example, to kill text back to the
start of the line, you might type `M-- C-k'.

   The general way to pass numeric arguments to a command is to type
meta digits before the command.  If the first `digit' typed is a minus
sign (`-'), then the sign of the argument will be negative.  Once you
have typed one meta digit to get the argument started, you can type the
remainder of the digits, and then the command.  For example, to give
the <C-d> command an argument of 10, you could type `M-1 0 C-d'.


File: gdb.info,  Node: Searching,  Prev: Readline Arguments,  Up: Readline Interaction

Searching for Commands in the History
-------------------------------------

   Readline provides commands for searching through the command history
for lines containing a specified string.  There are two search modes:
INCREMENTAL and NON-INCREMENTAL.

   Incremental searches begin before the user has finished typing the
search string.  As each character of the search string is typed,
Readline displays the next entry from the history matching the string
typed so far.  An incremental search requires only as many characters
as needed to find the desired history entry.  To search backward in the
history for a particular string, type <C-r>.  Typing <C-s> searches
forward through the history.  The characters present in the value of
the `isearch-terminators' variable are used to terminate an incremental
search.  If that variable has not been assigned a value, the <ESC> and
<C-J> characters will terminate an incremental search.  <C-g> will
abort an incremental search and restore the original line.  When the
search is terminated, the history entry containing the search string
becomes the current line.

   To find other matching entries in the history list, type <C-r> or
<C-s> as appropriate.  This will search backward or forward in the
history for the next entry matching the search string typed so far.
Any other key sequence bound to a Readline command will terminate the
search and execute that command.  For instance, a <RET> will terminate
the search and accept the line, thereby executing the command from the
history list.

   Non-incremental searches read the entire search string before
starting to search for matching history lines.  The search string may be
typed by the user or be part of the contents of the current line.


File: gdb.info,  Node: Readline Init File,  Next: Bindable Readline Commands,  Prev: Readline Interaction,  Up: Command Line Editing

Readline Init File
==================

   Although the Readline library comes with a set of Emacs-like
keybindings installed by default, it is possible to use a different set
of keybindings.  Any user can customize programs that use Readline by
putting commands in an "inputrc" file, conventionally in his home
directory.  The name of this file is taken from the value of the
environment variable `INPUTRC'.  If that variable is unset, the default
is `~/.inputrc'.

   When a program which uses the Readline library starts up, the init
file is read, and the key bindings are set.

   In addition, the `C-x C-r' command re-reads this init file, thus
incorporating any changes that you might have made to it.

* Menu:

* Readline Init File Syntax::   Syntax for the commands in the inputrc file.

* Conditional Init Constructs:: Conditional key bindings in the inputrc file.

* Sample Init File::            An example inputrc file.


File: gdb.info,  Node: Readline Init File Syntax,  Next: Conditional Init Constructs,  Up: Readline Init File

Readline Init File Syntax
-------------------------

   There are only a few basic constructs allowed in the Readline init
file.  Blank lines are ignored.  Lines beginning with a `#' are
comments.  Lines beginning with a `$' indicate conditional constructs
(*note Conditional Init Constructs::).  Other lines denote variable
settings and key bindings.

Variable Settings
     You can modify the run-time behavior of Readline by altering the
     values of variables in Readline using the `set' command within the
     init file.  Here is how to change from the default Emacs-like key
     binding to use `vi' line editing commands:

          set editing-mode vi

     A great deal of run-time behavior is changeable with the following
     variables.

    `bell-style'
          Controls what happens when Readline wants to ring the
          terminal bell.  If set to `none', Readline never rings the
          bell.  If set to `visible', Readline uses a visible bell if
          one is available.  If set to `audible' (the default),
          Readline attempts to ring the terminal's bell.

    `comment-begin'
          The string to insert at the beginning of the line when the
          `insert-comment' command is executed.  The default value is
          `"#"'.

    `completion-ignore-case'
          If set to `on', Readline performs filename matching and
          completion in a case-insensitive fashion.  The default value
          is `off'.

    `completion-query-items'
          The number of possible completions that determines when the
          user is asked whether he wants to see the list of
          possibilities.  If the number of possible completions is
          greater than this value, Readline will ask the user whether
          or not he wishes to view them; otherwise, they are simply
          listed.  The default limit is `100'.

    `convert-meta'
          If set to `on', Readline will convert characters with the
          eighth bit set to an ASCII key sequence by stripping the
          eighth bit and prefixing an <ESC> character, converting them
          to a meta-prefixed key sequence.  The default value is `on'.

    `disable-completion'
          If set to `On', Readline will inhibit word completion.
          Completion  characters will be inserted into the line as if
          they had been mapped to `self-insert'.  The default is `off'.

    `editing-mode'
          The `editing-mode' variable controls which default set of key
          bindings is used.  By default, Readline starts up in Emacs
          editing mode, where the keystrokes are most similar to Emacs.
          This variable can be set to either `emacs' or `vi'.

    `enable-keypad'
          When set to `on', Readline will try to enable the application
          keypad when it is called.  Some systems need this to enable
          the arrow keys.  The default is `off'.

    `expand-tilde'
          If set to `on', tilde expansion is performed when Readline
          attempts word completion.  The default is `off'.

    `horizontal-scroll-mode'
          This variable can be set to either `on' or `off'.  Setting it
          to `on' means that the text of the lines being edited will
          scroll horizontally on a single screen line when they are
          longer than the width of the screen, instead of wrapping onto
          a new screen line.  By default, this variable is set to `off'.

    `input-meta'
          If set to `on', Readline will enable eight-bit input (it will
          not strip the eighth bit from the characters it reads),
          regardless of what the terminal claims it can support.  The
          default value is `off'.  The name `meta-flag' is a synonym
          for this variable.

    `isearch-terminators'
          The string of characters that should terminate an incremental
          search without subsequently executing the character as a
          command (*note Searching::).  If this variable has not been
          given a value, the characters <ESC> and <C-J> will terminate
          an incremental search.

    `keymap'
          Sets Readline's idea of the current keymap for key binding
          commands.  Acceptable `keymap' names are `emacs',
          `emacs-standard', `emacs-meta', `emacs-ctlx', `vi',
          `vi-command', and `vi-insert'.  `vi' is equivalent to
          `vi-command'; `emacs' is equivalent to `emacs-standard'.  The
          default value is `emacs'.  The value of the `editing-mode'
          variable also affects the default keymap.

    `mark-directories'
          If set to `on', completed directory names have a slash
          appended.  The default is `on'.

    `mark-modified-lines'
          This variable, when set to `on', causes Readline to display an
          asterisk (`*') at the start of history lines which have been
          modified.  This variable is `off' by default.

    `output-meta'
          If set to `on', Readline will display characters with the
          eighth bit set directly rather than as a meta-prefixed escape
          sequence.  The default is `off'.

    `print-completions-horizontally'
          If set to `on', Readline will display completions with matches
          sorted horizontally in alphabetical order, rather than down
          the screen.  The default is `off'.

    `show-all-if-ambiguous'
          This alters the default behavior of the completion functions.
          If set to `on', words which have more than one possible
          completion cause the matches to be listed immediately instead
          of ringing the bell.  The default value is `off'.

    `visible-stats'
          If set to `on', a character denoting a file's type is
          appended to the filename when listing possible completions.
          The default is `off'.

Key Bindings
     The syntax for controlling key bindings in the init file is
     simple.  First you need to find the name of the command that you
     want to change.  The following sections contain tables of the
     command name, the default keybinding, if any, and a short
     description of what the command does.

     Once you know the name of the command, simply place the name of
     the key you wish to bind the command to, a colon, and then the
     name of the command on a line in the init file.  The name of the
     key can be expressed in different ways, depending on which is most
     comfortable for you.

    KEYNAME: FUNCTION-NAME or MACRO
          KEYNAME is the name of a key spelled out in English.  For
          example:
               Control-u: universal-argument
               Meta-Rubout: backward-kill-word
               Control-o: "> output"

          In the above example, <C-u> is bound to the function
          `universal-argument', and <C-o> is bound to run the macro
          expressed on the right hand side (that is, to insert the text
          `> output' into the line).

    "KEYSEQ": FUNCTION-NAME or MACRO
          KEYSEQ differs from KEYNAME above in that strings denoting an
          entire key sequence can be specified, by placing the key
          sequence in double quotes.  Some GNU Emacs style key escapes
          can be used, as in the following example, but the special
          character names are not recognized.

               "\C-u": universal-argument
               "\C-x\C-r": re-read-init-file
               "\e[11~": "Function Key 1"

          In the above example, <C-u> is bound to the function
          `universal-argument' (just as it was in the first example),
          `<C-x> <C-r>' is bound to the function `re-read-init-file',
          and `<ESC> <[> <1> <1> <~>' is bound to insert the text
          `Function Key 1'.

     The following GNU Emacs style escape sequences are available when
     specifying key sequences:

    `\C-'
          control prefix

    `\M-'
          meta prefix

    `\e'
          an escape character

    `\\'
          backslash

    `\"'
          <">, a double quotation mark

    `\''
          <'>, a single quote or apostrophe

     In addition to the GNU Emacs style escape sequences, a second set
     of backslash escapes is available:

    `\a'
          alert (bell)

    `\b'
          backspace

    `\d'
          delete

    `\f'
          form feed

    `\n'
          newline

    `\r'
          carriage return

    `\t'
          horizontal tab

    `\v'
          vertical tab

    `\NNN'
          the character whose `ASCII' code is the octal value NNN (one
          to three digits)

    `\xNNN'
          the character whose `ASCII' code is the hexadecimal value NNN
          (one to three digits)

     When entering the text of a macro, single or double quotes must be
     used to indicate a macro definition.  Unquoted text is assumed to
     be a function name.  In the macro body, the backslash escapes
     described above are expanded.  Backslash will quote any other
     character in the macro text, including `"' and `''.  For example,
     the following binding will make `C-x \' insert a single `\' into
     the line:
          "\C-x\\": "\\"


File: gdb.info,  Node: Conditional Init Constructs,  Next: Sample Init File,  Prev: Readline Init File Syntax,  Up: Readline Init File

Conditional Init Constructs
---------------------------

   Readline implements a facility similar in spirit to the conditional
compilation features of the C preprocessor which allows key bindings
and variable settings to be performed as the result of tests.  There
are four parser directives used.

`$if'
     The `$if' construct allows bindings to be made based on the
     editing mode, the terminal being used, or the application using
     Readline.  The text of the test extends to the end of the line; no
     characters are required to isolate it.

    `mode'
          The `mode=' form of the `$if' directive is used to test
          whether Readline is in `emacs' or `vi' mode.  This may be
          used in conjunction with the `set keymap' command, for
          instance, to set bindings in the `emacs-standard' and
          `emacs-ctlx' keymaps only if Readline is starting out in
          `emacs' mode.

    `term'
          The `term=' form may be used to include terminal-specific key
          bindings, perhaps to bind the key sequences output by the
          terminal's function keys.  The word on the right side of the
          `=' is tested against both the full name of the terminal and
          the portion of the terminal name before the first `-'.  This
          allows `sun' to match both `sun' and `sun-cmd', for instance.

    `application'
          The APPLICATION construct is used to include
          application-specific settings.  Each program using the
          Readline library sets the APPLICATION NAME, and you can test
          for it.  This could be used to bind key sequences to
          functions useful for a specific program.  For instance, the
          following command adds a key sequence that quotes the current
          or previous word in Bash:
               $if Bash
               # Quote the current or previous word
               "\C-xq": "\eb\"\ef\""
               $endif

`$endif'
     This command, as seen in the previous example, terminates an `$if'
     command.

`$else'
     Commands in this branch of the `$if' directive are executed if the
     test fails.

`$include'
     This directive takes a single filename as an argument and reads
     commands and bindings from that file.
          $include /etc/inputrc


File: gdb.info,  Node: Sample Init File,  Prev: Conditional Init Constructs,  Up: Readline Init File

Sample Init File
----------------

   Here is an example of an inputrc file.  This illustrates key
binding, variable assignment, and conditional syntax.


     # This file controls the behaviour of line input editing for
     # programs that use the Gnu Readline library.  Existing programs
     # include FTP, Bash, and Gdb.
     #
     # You can re-read the inputrc file with C-x C-r.
     # Lines beginning with '#' are comments.
     #
     # First, include any systemwide bindings and variable assignments from
     # /etc/Inputrc
     $include /etc/Inputrc
     
     #
     # Set various bindings for emacs mode.
     
     set editing-mode emacs
     
     $if mode=emacs
     
     Meta-Control-h:    backward-kill-word      Text after the function name is ignored
     
     #
     # Arrow keys in keypad mode
     #
     #"\M-OD":        backward-char
     #"\M-OC":        forward-char
     #"\M-OA":        previous-history
     #"\M-OB":        next-history
     #
     # Arrow keys in ANSI mode
     #
     "\M-[D":        backward-char
     "\M-[C":        forward-char
     "\M-[A":        previous-history
     "\M-[B":        next-history
     #
     # Arrow keys in 8 bit keypad mode
     #
     #"\M-\C-OD":       backward-char
     #"\M-\C-OC":       forward-char
     #"\M-\C-OA":       previous-history
     #"\M-\C-OB":       next-history
     #
     # Arrow keys in 8 bit ANSI mode
     #
     #"\M-\C-[D":       backward-char
     #"\M-\C-[C":       forward-char
     #"\M-\C-[A":       previous-history
     #"\M-\C-[B":       next-history
     
     C-q: quoted-insert
     
     $endif
     
     # An old-style binding.  This happens to be the default.
     TAB: complete
     
     # Macros that are convenient for shell interaction
     $if Bash
     # edit the path
     "\C-xp": "PATH=${PATH}\e\C-e\C-a\ef\C-f"
     # prepare to type a quoted word -- insert open and close
     # double quotes and move to just after the open quote
     "\C-x\"": "\"\"\C-b"
     # insert a backslash (testing backslash escapes in sequences
     # and macros)
     "\C-x\\": "\\"
     # Quote the current or previous word
     "\C-xq": "\eb\"\ef\""
     # Add a binding to refresh the line, which is unbound
     "\C-xr": redraw-current-line
     # Edit variable on current line.
     "\M-\C-v": "\C-a\C-k$\C-y\M-\C-e\C-a\C-y="
     $endif
     
     # use a visible bell if one is available
     set bell-style visible
     
     # don't strip characters to 7 bits when reading
     set input-meta on
     
     # allow iso-latin1 characters to be inserted rather than converted to
     # prefix-meta sequences
     set convert-meta off
     
     # display characters with the eighth bit set directly rather than
     # as meta-prefixed characters
     set output-meta on
     
     # if there are more than 150 possible completions for a word, ask the
     # user if he wants to see all of them
     set completion-query-items 150
     
     # For FTP
     $if Ftp
     "\C-xg": "get \M-?"
     "\C-xt": "put \M-?"
     "\M-.": yank-last-arg
     $endif


File: gdb.info,  Node: Bindable Readline Commands,  Next: Readline vi Mode,  Prev: Readline Init File,  Up: Command Line Editing

Bindable Readline Commands
==========================

* Menu:

* Commands For Moving::         Moving about the line.
* Commands For History::        Getting at previous lines.
* Commands For Text::           Commands for changing text.
* Commands For Killing::        Commands for killing and yanking.
* Numeric Arguments::           Specifying numeric arguments, repeat counts.
* Commands For Completion::     Getting Readline to do the typing for you.
* Keyboard Macros::             Saving and re-executing typed characters
* Miscellaneous Commands::      Other miscellaneous commands.

   This section describes Readline commands that may be bound to key
sequences.

   Command names without an accompanying key sequence are unbound by
default.  In the following descriptions, POINT refers to the current
cursor position, and MARK refers to a cursor position saved by the
`set-mark' command.  The text between the point and mark is referred to
as the REGION.


File: gdb.info,  Node: Commands For Moving,  Next: Commands For History,  Up: Bindable Readline Commands

Commands For Moving
-------------------

`beginning-of-line (C-a)'
     Move to the start of the current line.

`end-of-line (C-e)'
     Move to the end of the line.

`forward-char (C-f)'
     Move forward a character.

`backward-char (C-b)'
     Move back a character.

`forward-word (M-f)'
     Move forward to the end of the next word.  Words are composed of
     letters and digits.

`backward-word (M-b)'
     Move back to the start of the current or previous word.  Words are
     composed of letters and digits.

`clear-screen (C-l)'
     Clear the screen and redraw the current line, leaving the current
     line at the top of the screen.

`redraw-current-line ()'
     Refresh the current line.  By default, this is unbound.

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