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[/] [or1k_old/] [trunk/] [uclinux/] [uClinux-2.0.x/] [net/] [ipv4/] [timer.c] - Rev 1765
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/* * INET An implementation of the TCP/IP protocol suite for the LINUX * operating system. INET is implemented using the BSD Socket * interface as the means of communication with the user level. * * TIMER - implementation of software timers for IP. * * Version: @(#)timer.c 1.0.7 05/25/93 * * Authors: Ross Biro, <bir7@leland.Stanford.Edu> * Fred N. van Kempen, <waltje@uWalt.NL.Mugnet.ORG> * Corey Minyard <wf-rch!minyard@relay.EU.net> * Fred Baumgarten, <dc6iq@insu1.etec.uni-karlsruhe.de> * Florian La Roche, <flla@stud.uni-sb.de> * * Fixes: * Alan Cox : To avoid destroying a wait queue as we use it * we defer destruction until the destroy timer goes * off. * Alan Cox : Destroy socket doesn't write a status value to the * socket buffer _AFTER_ freeing it! Also sock ensures * the socket will get removed BEFORE this is called * otherwise if the timer TIME_DESTROY occurs inside * of inet_bh() with this socket being handled it goes * BOOM! Have to stop timer going off if net_bh is * active or the destroy causes crashes. * Alan Cox : Cleaned up unused code. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. */ #include <linux/types.h> #include <linux/errno.h> #include <linux/socket.h> #include <linux/in.h> #include <linux/kernel.h> #include <linux/sched.h> #include <linux/timer.h> #include <asm/system.h> #include <linux/interrupt.h> #include <linux/inet.h> #include <linux/netdevice.h> #include <net/ip.h> #include <net/protocol.h> #include <net/tcp.h> #include <linux/skbuff.h> #include <net/sock.h> #include <net/arp.h> void delete_timer (struct sock *t) { unsigned long flags; save_flags (flags); cli(); t->timeout = 0; del_timer (&t->timer); restore_flags (flags); } void reset_timer (struct sock *t, int timeout, unsigned long len) { delete_timer (t); t->timeout = timeout; #if 1 /* FIXME: ??? */ if ((int) len < 0) /* prevent close to infinite timers. THEY _DO_ */ len = 3; /* happen (negative values ?) - don't ask me why ! -FB */ #endif t->timer.expires = jiffies+len; add_timer (&t->timer); } /* * Now we will only be called whenever we need to do * something, but we must be sure to process all of the * sockets that need it. */ void net_timer (unsigned long data) { struct sock *sk = (struct sock*)data; int why = sk->timeout; /* * only process if socket is not in use */ if (sk->users) { sk->timer.expires = jiffies+HZ; add_timer(&sk->timer); sti(); return; } /* Always see if we need to send an ack. */ if (sk->ack_backlog && !sk->zapped) { sk->prot->read_wakeup (sk); if (! sk->dead) sk->data_ready(sk,0); } /* Now we need to figure out why the socket was on the timer. */ switch (why) { case TIME_DONE: /* If the socket hasn't been closed off, re-try a bit later */ if (!sk->dead) { reset_timer(sk, TIME_DONE, TCP_DONE_TIME); break; } if (sk->state != TCP_CLOSE) { printk ("non CLOSE socket in time_done\n"); break; } destroy_sock (sk); break; case TIME_DESTROY: /* * We've waited for a while for all the memory associated with * the socket to be freed. */ destroy_sock(sk); break; case TIME_CLOSE: /* We've waited long enough, close the socket. */ tcp_set_state(sk, TCP_CLOSE); if (!sk->dead) sk->state_change(sk); sk->shutdown = SHUTDOWN_MASK; break; default: printk ("net_timer: timer expired - reason %d is unknown\n", why); break; } }
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