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https://opencores.org/ocsvn/orsoc_graphics_accelerator/orsoc_graphics_accelerator/trunk
Subversion Repositories orsoc_graphics_accelerator
[/] [orsoc_graphics_accelerator/] [trunk/] [sw/] [utils/] [fonter/] [poly2tri/] [sweep/] [sweep_context.cc] - Rev 5
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/* * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * http://code.google.com/p/poly2tri/ * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Poly2Tri nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sweep_context.h" #include <algorithm> #include "advancing_front.h" namespace p2t { SweepContext::SweepContext(std::vector<Point*> polyline) { basin = Basin(); edge_event = EdgeEvent(); points_ = polyline; InitEdges(points_); } void SweepContext::AddHole(std::vector<Point*> polyline) { InitEdges(polyline); for(unsigned int i = 0; i < polyline.size(); i++) { points_.push_back(polyline[i]); } } void SweepContext::AddPoint(Point* point) { points_.push_back(point); } std::vector<Triangle*> SweepContext::GetTriangles() { return triangles_; } std::list<Triangle*> SweepContext::GetMap() { return map_; } void SweepContext::InitTriangulation() { double xmax(points_[0]->x), xmin(points_[0]->x); double ymax(points_[0]->y), ymin(points_[0]->y); // Calculate bounds. for (unsigned int i = 0; i < points_.size(); i++) { Point& p = *points_[i]; if (p.x > xmax) xmax = p.x; if (p.x < xmin) xmin = p.x; if (p.y > ymax) ymax = p.y; if (p.y < ymin) ymin = p.y; } double dx = kAlpha * (xmax - xmin); double dy = kAlpha * (ymax - ymin); head_ = new Point(xmax + dx, ymin - dy); tail_ = new Point(xmin - dx, ymin - dy); // Sort points along y-axis std::sort(points_.begin(), points_.end(), cmp); } void SweepContext::InitEdges(std::vector<Point*> polyline) { int num_points = polyline.size(); for (int i = 0; i < num_points; i++) { int j = i < num_points - 1 ? i + 1 : 0; edge_list.push_back(new Edge(*polyline[i], *polyline[j])); } } Point* SweepContext::GetPoint(const int& index) { return points_[index]; } void SweepContext::AddToMap(Triangle* triangle) { map_.push_back(triangle); } Node& SweepContext::LocateNode(Point& point) { // TODO implement search tree return *front_->LocateNode(point.x); } void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes) { (void) nodes; // Initial triangle Triangle* triangle = new Triangle(*points_[0], *tail_, *head_); map_.push_back(triangle); af_head_ = new Node(*triangle->GetPoint(1), *triangle); af_middle_ = new Node(*triangle->GetPoint(0), *triangle); af_tail_ = new Node(*triangle->GetPoint(2)); front_ = new AdvancingFront(*af_head_, *af_tail_); // TODO: More intuitive if head is middles next and not previous? // so swap head and tail af_head_->next = af_middle_; af_middle_->next = af_tail_; af_middle_->prev = af_head_; af_tail_->prev = af_middle_; } void SweepContext::RemoveNode(Node* node) { delete node; } void SweepContext::MapTriangleToNodes(Triangle& t) { for (int i = 0; i < 3; i++) { if (!t.GetNeighbor(i)) { Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i))); if (n) n->triangle = &t; } } } void SweepContext::RemoveFromMap(Triangle* triangle) { map_.remove(triangle); } void SweepContext::MeshClean(Triangle& triangle) { if (&triangle != NULL && !triangle.IsInterior()) { triangle.IsInterior(true); triangles_.push_back(&triangle); for (int i = 0; i < 3; i++) { if (!triangle.constrained_edge[i]) MeshClean(*triangle.GetNeighbor(i)); } } } SweepContext::~SweepContext() { // Clean up memory delete head_; delete tail_; delete front_; delete af_head_; delete af_middle_; delete af_tail_; typedef std::list<Triangle*> type_list; for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) { Triangle* ptr = *iter; delete ptr; } for(unsigned int i = 0; i < edge_list.size(); i++) { delete edge_list[i]; } } }