URL
https://opencores.org/ocsvn/plasma/plasma/trunk
Subversion Repositories plasma
[/] [plasma/] [trunk/] [kernel/] [rtos.c] - Rev 433
Go to most recent revision | Compare with Previous | Blame | View Log
/*-------------------------------------------------------------------- * TITLE: Plasma Real Time Operating System * AUTHOR: Steve Rhoads (rhoadss@yahoo.com) * DATE CREATED: 12/17/05 * FILENAME: rtos.c * PROJECT: Plasma CPU core * COPYRIGHT: Software placed into the public domain by the author. * Software 'as is' without warranty. Author liable for nothing. * DESCRIPTION: * Plasma Real Time Operating System * Fully pre-emptive RTOS with support for: * Heaps, Threads, Semaphores, Mutexes, Message Queues, and Timers. * This file tries to be hardware independent except for calls to: * MemoryRead() and MemoryWrite() for interrupts. * Support for multiple CPUs using symmetric multiprocessing. *--------------------------------------------------------------------*/ #include "plasma.h" #include "rtos.h" #define HEAP_MAGIC 0x1234abcd #define THREAD_MAGIC 0x4321abcd #define SEM_RESERVED_COUNT 2 #define INFO_COUNT 4 #define HEAP_COUNT 8 #define PRINTF_DEBUG(STRING, A, B) //#define PRINTF_DEBUG(STRING, A, B) UartPrintfCritical(STRING, A, B) /*************** Structures ***************/ #ifdef WIN32 #define setjmp _setjmp //x86 registers typedef struct jmp_buf2 { uint32 Ebp, Ebx, Edi, Esi, sp, pc, extra[10]; } jmp_buf2; #elif defined(ARM_CPU) //ARM registers typedef struct jmp_buf2 { uint32 r[13], sp, lr, pc, cpsr, extra[5]; } jmp_buf2; #else //Plasma registers typedef struct jmp_buf2 { uint32 s[9], gp, sp, pc; } jmp_buf2; #endif typedef struct HeapNode_s { struct HeapNode_s *next; int size; } HeapNode_t; struct OS_Heap_s { uint32 magic; const char *name; OS_Semaphore_t *semaphore; HeapNode_t *available; HeapNode_t base; int count; struct OS_Heap_s *alternate; }; //typedef struct OS_Heap_s OS_Heap_t; typedef enum { THREAD_PEND = 0, //Thread in semaphore's linked list THREAD_READY = 1, //Thread in ThreadHead linked list THREAD_RUNNING = 2 //Thread == ThreadCurrent[cpu] } OS_ThreadState_e; struct OS_Thread_s { const char *name; //Name of thread OS_ThreadState_e state; //Pending, ready, or running int cpuIndex; //Which CPU is running the thread int cpuLock; //Lock the thread to a specific CPU jmp_buf env; //Registers saved during context swap OS_FuncPtr_t funcPtr; //First function called void *arg; //Argument to first function called uint32 priority; //Priority of thread (0=low, 255=high) uint32 ticksTimeout; //Tick value when semaphore pend times out void *info[INFO_COUNT]; //User storage OS_Semaphore_t *semaphorePending; //Semaphore thread is blocked on int returnCode; //Return value from semaphore pend uint32 processId; //Process ID if using MMU OS_Heap_t *heap; //Heap used if no heap specified struct OS_Thread_s *next; //Linked list of threads by priority struct OS_Thread_s *prev; struct OS_Thread_s *nextTimeout; //Linked list of threads by timeout struct OS_Thread_s *prevTimeout; uint32 magic[1]; //Bottom of stack to detect stack overflow }; //typedef struct OS_Thread_s OS_Thread_t; struct OS_Semaphore_s { const char *name; struct OS_Thread_s *threadHead; //threads pending on semaphore int count; }; //typedef struct OS_Semaphore_s OS_Semaphore_t; struct OS_Mutex_s { OS_Semaphore_t *semaphore; OS_Thread_t *thread; uint32 priorityRestore; int count; }; //typedef struct OS_Mutex_s OS_Mutex_t; struct OS_MQueue_s { const char *name; OS_Semaphore_t *semaphore; int count, size, used, read, write; }; //typedef struct OS_MQueue_s OS_MQueue_t; struct OS_Timer_s { const char *name; struct OS_Timer_s *next, *prev; uint32 ticksTimeout; uint32 ticksRestart; int active; OS_TimerFuncPtr_t callback; OS_MQueue_t *mqueue; uint32 info; }; //typedef struct OS_Timer_s OS_Timer_t; /*************** Globals ******************/ static OS_Heap_t *HeapArray[HEAP_COUNT]; static int InterruptInside[OS_CPU_COUNT]; static int ThreadNeedReschedule[OS_CPU_COUNT]; static OS_Thread_t *ThreadCurrent[OS_CPU_COUNT]; //Currently running thread(s) static OS_Thread_t *ThreadHead; //Linked list of threads sorted by priority static OS_Thread_t *TimeoutHead; //Linked list of threads sorted by timeout static int ThreadSwapEnabled; static uint32 ThreadTime; //Number of ~10ms ticks since reboot static void *NeedToFree; //Closed but not yet freed thread static OS_Semaphore_t SemaphoreReserved[SEM_RESERVED_COUNT]; static OS_Semaphore_t *SemaphoreSleep; static OS_Semaphore_t *SemaphoreRelease; //Protects NeedToFree static OS_Semaphore_t *SemaphoreLock; static OS_Semaphore_t *SemaphoreTimer; static OS_Timer_t *TimerHead; //Linked list of timers sorted by timeout static OS_FuncPtr_t Isr[32]; //Interrupt service routines #if defined(WIN32) && OS_CPU_COUNT > 1 static unsigned int Registration[OS_CPU_COUNT]; #endif /***************** Heap *******************/ /******************************************/ OS_Heap_t *OS_HeapCreate(const char *name, void *memory, uint32 size) { OS_Heap_t *heap; assert(((uint32)memory & 3) == 0); heap = (OS_Heap_t*)memory; heap->magic = HEAP_MAGIC; heap->name = name; heap->semaphore = OS_SemaphoreCreate(name, 1); heap->available = (HeapNode_t*)(heap + 1); heap->available->next = &heap->base; heap->available->size = (size - sizeof(OS_Heap_t)) / sizeof(HeapNode_t); heap->base.next = heap->available; heap->base.size = 0; heap->count = 0; heap->alternate = NULL; return heap; } /******************************************/ void OS_HeapDestroy(OS_Heap_t *heap) { OS_SemaphoreDelete(heap->semaphore); } /******************************************/ //Modified from Kernighan & Ritchie "The C Programming Language" void *OS_HeapMalloc(OS_Heap_t *heap, int bytes) { HeapNode_t *node, *prevp; int nunits; if(heap == NULL && OS_ThreadSelf()) heap = OS_ThreadSelf()->heap; if((uint32)heap < HEAP_COUNT) heap = HeapArray[(int)heap]; nunits = (bytes + sizeof(HeapNode_t) - 1) / sizeof(HeapNode_t) + 1; OS_SemaphorePend(heap->semaphore, OS_WAIT_FOREVER); prevp = heap->available; for(node = prevp->next; ; prevp = node, node = node->next) { if(node->size >= nunits) //Big enough? { if(node->size == nunits) //Exactly prevp->next = node->next; else { //Allocate tail end node->size -= nunits; node += node->size; node->size = nunits; } heap->available = prevp; node->next = (HeapNode_t*)heap; PRINTF_DEBUG("malloc(%d, %d)\n", node->size * sizeof(HeapNode_t), heap->count); ++heap->count; OS_SemaphorePost(heap->semaphore); //UartPrintfCritical("OS_HeapMalloc(%d)=0x%x\n", bytes, (int)(node+1)); return (void*)(node + 1); } if(node == heap->available) //Wrapped around free list { OS_SemaphorePost(heap->semaphore); if(heap->alternate) return OS_HeapMalloc(heap->alternate, bytes); printf("M%d ", heap->count); return NULL; } } } /******************************************/ //Modified from K&R void OS_HeapFree(void *block) { OS_Heap_t *heap; HeapNode_t *bp, *node; //UartPrintfCritical("OS_HeapFree(0x%x)\n", block); assert(block); bp = (HeapNode_t*)block - 1; //point to block header heap = (OS_Heap_t*)bp->next; assert(heap->magic == HEAP_MAGIC); if(heap->magic != HEAP_MAGIC) return; OS_SemaphorePend(heap->semaphore, OS_WAIT_FOREVER); --heap->count; PRINTF_DEBUG("free(%d, %d)\n", bp->size * sizeof(HeapNode_t), heap->count); for(node = heap->available; !(node < bp && bp < node->next); node = node->next) { if(node >= node->next && (bp > node || bp < node->next)) break; //freed block at start or end of area } if(bp + bp->size == node->next) //join to upper { bp->size += node->next->size; bp->next = node->next->next; } else { bp->next = node->next; } if(node + node->size == bp) //join to lower { node->size += bp->size; node->next = bp->next; } else node->next = bp; heap->available = node; OS_SemaphorePost(heap->semaphore); } /******************************************/ void OS_HeapAlternate(OS_Heap_t *heap, OS_Heap_t *alternate) { heap->alternate = alternate; } /******************************************/ void OS_HeapRegister(void *index, OS_Heap_t *heap) { if((uint32)index < HEAP_COUNT) HeapArray[(int)index] = heap; } /***************** Thread *****************/ /******************************************/ //Linked list of threads sorted by priority //The listed list is either ThreadHead (ready to run threads not including //the currently running thread) or a list of threads waiting on a semaphore. //Must be called with interrupts disabled static void OS_ThreadPriorityInsert(OS_Thread_t **head, OS_Thread_t *thread) { OS_Thread_t *node, *prev; prev = NULL; for(node = *head; node; node = node->next) { if(node->priority < thread->priority) break; prev = node; } if(prev == NULL) { thread->next = *head; thread->prev = NULL; if(*head) (*head)->prev = thread; *head = thread; } else { if(prev->next) prev->next->prev = thread; thread->next = prev->next; thread->prev = prev; prev->next = thread; } assert(ThreadHead); thread->state = THREAD_READY; } /******************************************/ //Must be called with interrupts disabled static void OS_ThreadPriorityRemove(OS_Thread_t **head, OS_Thread_t *thread) { assert(thread->magic[0] == THREAD_MAGIC); //check stack overflow if(thread->prev == NULL) *head = thread->next; else thread->prev->next = thread->next; if(thread->next) thread->next->prev = thread->prev; thread->next = NULL; thread->prev = NULL; } /******************************************/ //Linked list of threads sorted by timeout value //Must be called with interrupts disabled static void OS_ThreadTimeoutInsert(OS_Thread_t *thread) { OS_Thread_t *node, *prev; int diff; prev = NULL; for(node = TimeoutHead; node; node = node->nextTimeout) { diff = thread->ticksTimeout - node->ticksTimeout; if(diff <= 0) break; prev = node; } if(prev == NULL) { thread->nextTimeout = TimeoutHead; thread->prevTimeout = NULL; if(TimeoutHead) TimeoutHead->prevTimeout = thread; TimeoutHead = thread; } else { if(prev->nextTimeout) prev->nextTimeout->prevTimeout = thread; thread->nextTimeout = prev->nextTimeout; thread->prevTimeout = prev; prev->nextTimeout = thread; } } /******************************************/ //Must be called with interrupts disabled static void OS_ThreadTimeoutRemove(OS_Thread_t *thread) { if(thread->prevTimeout == NULL && TimeoutHead != thread) return; //not in list if(thread->prevTimeout == NULL) TimeoutHead = thread->nextTimeout; else thread->prevTimeout->nextTimeout = thread->nextTimeout; if(thread->nextTimeout) thread->nextTimeout->prevTimeout = thread->prevTimeout; thread->nextTimeout = NULL; thread->prevTimeout = NULL; } /******************************************/ //Loads highest priority thread from the ThreadHead linked list //The currently running thread isn't in the ThreadHead list //Must be called with interrupts disabled static void OS_ThreadReschedule(int roundRobin) { OS_Thread_t *threadNext, *threadCurrent; int rc, cpuIndex = OS_CpuIndex(); if(ThreadSwapEnabled == 0 || InterruptInside[cpuIndex]) { ThreadNeedReschedule[cpuIndex] |= 2 + roundRobin; //Reschedule later return; } ThreadNeedReschedule[cpuIndex] = 0; //Determine which thread should run threadNext = ThreadHead; while(threadNext && threadNext->cpuLock != -1 && threadNext->cpuLock != cpuIndex) threadNext = threadNext->next; //Skip CPU locked threads if(threadNext == NULL) return; threadCurrent = ThreadCurrent[cpuIndex]; if(threadCurrent == NULL || threadCurrent->state == THREAD_PEND || threadCurrent->priority < threadNext->priority || (roundRobin && threadCurrent->priority == threadNext->priority)) { //Swap threads ThreadCurrent[cpuIndex] = threadNext; if(threadCurrent) { assert(threadCurrent->magic[0] == THREAD_MAGIC); //check stack overflow if(threadCurrent->state == THREAD_RUNNING) OS_ThreadPriorityInsert(&ThreadHead, threadCurrent); //PRINTF_DEBUG("Pause(%d,%s) ", OS_CpuIndex(), threadCurrent->name); rc = setjmp(threadCurrent->env); //ANSI C call to save registers if(rc) { //PRINTF_DEBUG("Resume(%d,%s) ", OS_CpuIndex(), // ThreadCurrent[OS_CpuIndex()]->name); return; //Returned from longjmp() } } //Remove the new running thread from the ThreadHead linked list threadNext = ThreadCurrent[OS_CpuIndex()]; //removed warning assert(threadNext->state == THREAD_READY); OS_ThreadPriorityRemove(&ThreadHead, threadNext); threadNext->state = THREAD_RUNNING; threadNext->cpuIndex = OS_CpuIndex(); #if defined(WIN32) && OS_CPU_COUNT > 1 //Set the Windows thread that the Plasma thread is running on ((jmp_buf2*)threadNext->env)->extra[0] = Registration[threadNext->cpuIndex]; #endif longjmp(threadNext->env, 1); //ANSI C call to restore registers } } /******************************************/ void OS_ThreadCpuLock(OS_Thread_t *thread, int cpuIndex) { thread->cpuLock = cpuIndex; if(thread == OS_ThreadSelf() && cpuIndex != (int)OS_CpuIndex()) OS_ThreadSleep(1); } /******************************************/ static void OS_ThreadInit(void *arg) { uint32 cpuIndex = OS_CpuIndex(); (void)arg; PRINTF_DEBUG("Starting(%d,%s) ", cpuIndex, OS_ThreadSelf()->name); OS_CriticalEnd(1); ThreadCurrent[cpuIndex]->funcPtr(ThreadCurrent[cpuIndex]->arg); OS_ThreadExit(); } /******************************************/ //Stops warning "argument X might be clobbered by `longjmp'" static void OS_ThreadRegsInit(jmp_buf env) { setjmp(env); //ANSI C call to save registers } /******************************************/ OS_Thread_t *OS_ThreadCreate(const char *name, OS_FuncPtr_t funcPtr, void *arg, uint32 priority, uint32 stackSize) { OS_Thread_t *thread; uint8 *stack; jmp_buf2 *env; uint32 state; #ifdef WIN32 int stackFrameSize; #endif OS_SemaphorePend(SemaphoreRelease, OS_WAIT_FOREVER); if(NeedToFree) OS_HeapFree(NeedToFree); NeedToFree = NULL; OS_SemaphorePost(SemaphoreRelease); if(stackSize == 0) stackSize = STACK_SIZE_DEFAULT; if(stackSize < STACK_SIZE_MINIMUM) stackSize = STACK_SIZE_MINIMUM; thread = (OS_Thread_t*)OS_HeapMalloc(NULL, sizeof(OS_Thread_t) + stackSize); assert(thread); if(thread == NULL) return NULL; memset(thread, 0, sizeof(OS_Thread_t)); stack = (uint8*)(thread + 1); memset(stack, 0xcd, stackSize); thread->name = name; thread->state = THREAD_READY; thread->cpuLock = -1; thread->funcPtr = funcPtr; thread->arg = arg; thread->priority = priority; thread->semaphorePending = NULL; thread->returnCode = 0; if(OS_ThreadSelf()) { thread->processId = OS_ThreadSelf()->processId; thread->heap = OS_ThreadSelf()->heap; } else { thread->processId = 0; thread->heap = NULL; } thread->next = NULL; thread->prev = NULL; thread->nextTimeout = NULL; thread->prevTimeout = NULL; thread->magic[0] = THREAD_MAGIC; OS_ThreadRegsInit(thread->env); env = (jmp_buf2*)thread->env; env->pc = (uint32)OS_ThreadInit; #ifndef WIN32 env->sp = (uint32)stack + stackSize - 24; //minimum stack frame size #else stackFrameSize = env->Ebp - env->sp; env->Ebp = (uint32)stack + stackSize - 24;//stack frame base pointer env->sp = env->Ebp - stackFrameSize; #endif //Add thread to linked list of ready to run threads state = OS_CriticalBegin(); OS_ThreadPriorityInsert(&ThreadHead, thread); OS_ThreadReschedule(0); //run highest priority thread OS_CriticalEnd(state); return thread; } /******************************************/ void OS_ThreadExit(void) { uint32 state, cpuIndex = OS_CpuIndex(); for(;;) { //Free the memory for closed but not yet freed threads OS_SemaphorePend(SemaphoreRelease, OS_WAIT_FOREVER); if(NeedToFree) OS_HeapFree(NeedToFree); NeedToFree = NULL; OS_SemaphorePost(SemaphoreRelease); state = OS_CriticalBegin(); if(NeedToFree) { OS_CriticalEnd(state); continue; } ThreadCurrent[cpuIndex]->state = THREAD_PEND; NeedToFree = ThreadCurrent[cpuIndex]; OS_ThreadReschedule(0); OS_CriticalEnd(state); } } /******************************************/ //Return currently running thread OS_Thread_t *OS_ThreadSelf(void) { return ThreadCurrent[OS_CpuIndex()]; } /******************************************/ //Sleep for ~10 msecs ticks void OS_ThreadSleep(int ticks) { OS_SemaphorePend(SemaphoreSleep, ticks); } /******************************************/ //Return the number of ~10 msecs ticks since reboot uint32 OS_ThreadTime(void) { return ThreadTime; } /******************************************/ //Save thread unique values void OS_ThreadInfoSet(OS_Thread_t *thread, uint32 index, void *Info) { if(index < INFO_COUNT) thread->info[index] = Info; } /******************************************/ void *OS_ThreadInfoGet(OS_Thread_t *thread, uint32 index) { if(index < INFO_COUNT) return thread->info[index]; return NULL; } /******************************************/ uint32 OS_ThreadPriorityGet(OS_Thread_t *thread) { return thread->priority; } /******************************************/ void OS_ThreadPrioritySet(OS_Thread_t *thread, uint32 priority) { uint32 state; state = OS_CriticalBegin(); thread->priority = priority; if(thread->state == THREAD_READY) { OS_ThreadPriorityRemove(&ThreadHead, thread); OS_ThreadPriorityInsert(&ThreadHead, thread); OS_ThreadReschedule(0); } OS_CriticalEnd(state); } /******************************************/ void OS_ThreadProcessId(OS_Thread_t *thread, uint32 processId, OS_Heap_t *heap) { thread->processId = processId; thread->heap = heap; } /******************************************/ //Must be called with interrupts disabled every ~10 msecs //Will wake up threads that have timed out waiting on a semaphore static void OS_ThreadTick(void *Arg) { OS_Thread_t *thread; OS_Semaphore_t *semaphore; int diff; (void)Arg; ++ThreadTime; //Number of ~10 msec ticks since reboot while(TimeoutHead) { thread = TimeoutHead; diff = ThreadTime - thread->ticksTimeout; if(diff < 0) break; //The thread has timed out waiting for a semaphore OS_ThreadTimeoutRemove(thread); semaphore = thread->semaphorePending; ++semaphore->count; thread->semaphorePending = NULL; thread->returnCode = -1; OS_ThreadPriorityRemove(&semaphore->threadHead, thread); OS_ThreadPriorityInsert(&ThreadHead, thread); } OS_ThreadReschedule(1); //Run highest priority thread } /***************** Semaphore **************/ /******************************************/ //Create a counting semaphore OS_Semaphore_t *OS_SemaphoreCreate(const char *name, uint32 count) { OS_Semaphore_t *semaphore; static int semCount = 0; if(semCount < SEM_RESERVED_COUNT) semaphore = &SemaphoreReserved[semCount++]; //Heap not ready yet else semaphore = (OS_Semaphore_t*)OS_HeapMalloc(HEAP_SYSTEM, sizeof(OS_Semaphore_t)); assert(semaphore); if(semaphore == NULL) return NULL; semaphore->name = name; semaphore->threadHead = NULL; semaphore->count = count; return semaphore; } /******************************************/ void OS_SemaphoreDelete(OS_Semaphore_t *semaphore) { while(semaphore->threadHead) OS_SemaphorePost(semaphore); OS_HeapFree(semaphore); } /******************************************/ //Sleep the number of ticks (~10ms) until the semaphore is acquired int OS_SemaphorePend(OS_Semaphore_t *semaphore, int ticks) { uint32 state, cpuIndex; OS_Thread_t *thread; int returnCode=0; //PRINTF_DEBUG("SemPend(%d,%s) ", OS_CpuIndex(), semaphore->name); assert(semaphore); assert(InterruptInside[OS_CpuIndex()] == 0); state = OS_CriticalBegin(); //Disable interrupts if(--semaphore->count < 0) { //Semaphore not available if(ticks == 0) { ++semaphore->count; OS_CriticalEnd(state); return -1; } //Need to sleep until the semaphore is available cpuIndex = OS_CpuIndex(); thread = ThreadCurrent[cpuIndex]; assert(thread); thread->semaphorePending = semaphore; thread->ticksTimeout = ticks + OS_ThreadTime(); //FYI: The current thread isn't in the ThreadHead linked list //Place the thread into a sorted linked list of pending threads OS_ThreadPriorityInsert(&semaphore->threadHead, thread); thread->state = THREAD_PEND; if(ticks != OS_WAIT_FOREVER) OS_ThreadTimeoutInsert(thread); //Check every ~10ms for timeouts assert(ThreadHead); OS_ThreadReschedule(0); //Run highest priority thread returnCode = thread->returnCode; //Will be -1 if timed out } OS_CriticalEnd(state); //Re-enable interrupts return returnCode; } /******************************************/ //Release a semaphore and possibly wake up a blocked thread void OS_SemaphorePost(OS_Semaphore_t *semaphore) { uint32 state; OS_Thread_t *thread; //PRINTF_DEBUG("SemPost(%d,%s) ", OS_CpuIndex(), semaphore->name); assert(semaphore); state = OS_CriticalBegin(); if(++semaphore->count <= 0) { //Wake up a thread that was waiting for this semaphore thread = semaphore->threadHead; OS_ThreadTimeoutRemove(thread); OS_ThreadPriorityRemove(&semaphore->threadHead, thread); OS_ThreadPriorityInsert(&ThreadHead, thread); thread->semaphorePending = NULL; thread->returnCode = 0; OS_ThreadReschedule(0); } OS_CriticalEnd(state); } /***************** Mutex ******************/ /******************************************/ //Create a mutex (a thread aware semaphore) OS_Mutex_t *OS_MutexCreate(const char *name) { OS_Mutex_t *mutex; mutex = (OS_Mutex_t*)OS_HeapMalloc(HEAP_SYSTEM, sizeof(OS_Mutex_t)); if(mutex == NULL) return NULL; mutex->semaphore = OS_SemaphoreCreate(name, 1); if(mutex->semaphore == NULL) return NULL; mutex->thread = NULL; mutex->count = 0; return mutex; } /******************************************/ void OS_MutexDelete(OS_Mutex_t *mutex) { OS_SemaphoreDelete(mutex->semaphore); OS_HeapFree(mutex); } /******************************************/ void OS_MutexPend(OS_Mutex_t *mutex) { OS_Thread_t *thread; uint32 state; assert(mutex); thread = OS_ThreadSelf(); if(thread == mutex->thread) { ++mutex->count; return; } state = OS_CriticalBegin(); //Priority inheritance to prevent priority inversion if(mutex->thread && mutex->thread->priority < thread->priority) OS_ThreadPrioritySet(mutex->thread, thread->priority); OS_SemaphorePend(mutex->semaphore, OS_WAIT_FOREVER); mutex->priorityRestore = thread->priority; mutex->thread = thread; mutex->count = 1; OS_CriticalEnd(state); } /******************************************/ void OS_MutexPost(OS_Mutex_t *mutex) { OS_Thread_t *thread = OS_ThreadSelf(); uint32 state, priorityRestore; assert(mutex); assert(mutex->thread == thread); assert(mutex->count > 0); if(--mutex->count <= 0) { state = OS_CriticalBegin(); mutex->thread = NULL; priorityRestore = mutex->priorityRestore; OS_SemaphorePost(mutex->semaphore); if(priorityRestore < thread->priority) OS_ThreadPrioritySet(thread, priorityRestore); OS_CriticalEnd(state); } } /***************** MQueue *****************/ /******************************************/ //Create a message queue OS_MQueue_t *OS_MQueueCreate(const char *name, int messageCount, int messageBytes) { OS_MQueue_t *queue; int size; assert((messageBytes & 3) == 0); size = messageBytes / sizeof(uint32); queue = (OS_MQueue_t*)OS_HeapMalloc(HEAP_SYSTEM, sizeof(OS_MQueue_t) + messageCount * size * 4); if(queue == NULL) return queue; queue->name = name; queue->semaphore = OS_SemaphoreCreate(name, 0); if(queue->semaphore == NULL) return NULL; queue->count = messageCount; queue->size = size; queue->used = 0; queue->read = 0; queue->write = 0; return queue; } /******************************************/ void OS_MQueueDelete(OS_MQueue_t *mQueue) { OS_SemaphoreDelete(mQueue->semaphore); OS_HeapFree(mQueue); } /******************************************/ //Send a message that is messageBytes long (defined during create) int OS_MQueueSend(OS_MQueue_t *mQueue, void *message) { uint32 state, *dst, *src; int i; assert(mQueue); src = (uint32*)message; state = OS_CriticalBegin(); //Disable interrupts if(++mQueue->used > mQueue->count) { //The message queue is full so discard the message --mQueue->used; OS_CriticalEnd(state); return -1; } dst = (uint32*)(mQueue + 1) + mQueue->write * mQueue->size; for(i = 0; i < mQueue->size; ++i) //Copy the message into the queue dst[i] = src[i]; if(++mQueue->write >= mQueue->count) mQueue->write = 0; OS_CriticalEnd(state); //Re-enable interrupts OS_SemaphorePost(mQueue->semaphore); //Wakeup the receiving thread return 0; } /******************************************/ //Receive a message that is messageBytes long (defined during create) //Wait at most ~10 msec ticks int OS_MQueueGet(OS_MQueue_t *mQueue, void *message, int ticks) { uint32 state, *dst, *src; int i, rc; assert(mQueue); rc = OS_SemaphorePend(mQueue->semaphore, ticks); //Wait for message if(rc) return rc; //Request timed out so rc = -1 state = OS_CriticalBegin(); //Disable interrupts --mQueue->used; dst = (uint32*)message; src = (uint32*)(mQueue + 1) + mQueue->read * mQueue->size; for(i = 0; i < mQueue->size; ++i) //Copy message from the queue dst[i] = src[i]; if(++mQueue->read >= mQueue->count) mQueue->read = 0; OS_CriticalEnd(state); //Re-enable interrupts return 0; } /***************** Jobs *******************/ /******************************************/ static OS_MQueue_t *jobQueue; static OS_Thread_t *jobThread; //This thread waits for jobs that request a function to be called static void JobThread(void *arg) { uint32 message[4]; JobFunc_t funcPtr; (void)arg; for(;;) { OS_MQueueGet(jobQueue, message, OS_WAIT_FOREVER); funcPtr = (JobFunc_t)message[0]; funcPtr((void*)message[1], (void*)message[2], (void*)message[3]); } } /******************************************/ //Call a function using the job thread so the caller won't be blocked void OS_Job(JobFunc_t funcPtr, void *arg0, void *arg1, void *arg2) { uint32 message[4]; int rc; if(jobQueue == NULL) { OS_SemaphorePend(SemaphoreLock, OS_WAIT_FOREVER); if(jobQueue == NULL) { jobQueue = OS_MQueueCreate("job", 100, 16); jobThread = OS_ThreadCreate("job", JobThread, NULL, 150, 4000); } OS_SemaphorePost(SemaphoreLock); if(jobQueue == NULL) return; } message[0] = (uint32)funcPtr; message[1] = (uint32)arg0; message[2] = (uint32)arg1; message[3] = (uint32)arg2; rc = OS_MQueueSend(jobQueue, message); } /***************** Timer ******************/ /******************************************/ //This thread polls the list of timers to see if any have timed out static void OS_TimerThread(void *arg) { uint32 timeNow; int diff, ticks; uint32 message[8]; OS_Timer_t *timer; (void)arg; timeNow = OS_ThreadTime(); //Number of ~10 msec ticks since reboot for(;;) { //Determine how long to sleep OS_SemaphorePend(SemaphoreLock, OS_WAIT_FOREVER); if(TimerHead) ticks = TimerHead->ticksTimeout - timeNow; else ticks = OS_WAIT_FOREVER; OS_SemaphorePost(SemaphoreLock); OS_SemaphorePend(SemaphoreTimer, ticks); //Send messages for all timed out timers timeNow = OS_ThreadTime(); for(;;) { timer = NULL; OS_SemaphorePend(SemaphoreLock, OS_WAIT_FOREVER); if(TimerHead) { diff = timeNow - TimerHead->ticksTimeout; if(diff >= 0) timer = TimerHead; } OS_SemaphorePost(SemaphoreLock); if(timer == NULL) break; if(timer->ticksRestart) OS_TimerStart(timer, timer->ticksRestart, timer->ticksRestart); else OS_TimerStop(timer); if(timer->callback) timer->callback(timer, timer->info); else { //Send message message[0] = MESSAGE_TYPE_TIMER; message[1] = (uint32)timer; message[2] = timer->info; OS_MQueueSend(timer->mqueue, message); } } } } /******************************************/ //Create a timer that will send a message upon timeout OS_Timer_t *OS_TimerCreate(const char *name, OS_MQueue_t *mQueue, uint32 info) { OS_Timer_t *timer; OS_SemaphorePend(SemaphoreLock, OS_WAIT_FOREVER); if(SemaphoreTimer == NULL) { SemaphoreTimer = OS_SemaphoreCreate("Timer", 0); OS_ThreadCreate("Timer", OS_TimerThread, NULL, 250, 2000); } OS_SemaphorePost(SemaphoreLock); timer = (OS_Timer_t*)OS_HeapMalloc(HEAP_SYSTEM, sizeof(OS_Timer_t)); if(timer == NULL) return NULL; timer->name = name; timer->callback = NULL; timer->mqueue = mQueue; timer->next = NULL; timer->prev = NULL; timer->info = info; timer->active = 0; return timer; } /******************************************/ void OS_TimerDelete(OS_Timer_t *timer) { OS_TimerStop(timer); OS_HeapFree(timer); } /******************************************/ void OS_TimerCallback(OS_Timer_t *timer, OS_TimerFuncPtr_t callback) { timer->callback = callback; } /******************************************/ //Must not be called from an ISR //In ~10 msec ticks send a message (or callback) void OS_TimerStart(OS_Timer_t *timer, uint32 ticks, uint32 ticksRestart) { OS_Timer_t *node, *prev; int diff, check=0; assert(timer); assert(InterruptInside[OS_CpuIndex()] == 0); ticks += OS_ThreadTime(); if(timer->active) OS_TimerStop(timer); OS_SemaphorePend(SemaphoreLock, OS_WAIT_FOREVER); if(timer->active) { //Prevent race condition OS_SemaphorePost(SemaphoreLock); return; } timer->ticksTimeout = ticks; timer->ticksRestart = ticksRestart; timer->active = 1; prev = NULL; for(node = TimerHead; node; node = node->next) { diff = ticks - node->ticksTimeout; if(diff <= 0) break; prev = node; } timer->next = node; timer->prev = prev; if(node) node->prev = timer; if(prev == NULL) { TimerHead = timer; check = 1; } else prev->next = timer; OS_SemaphorePost(SemaphoreLock); if(check) OS_SemaphorePost(SemaphoreTimer); //Wakeup OS_TimerThread } /******************************************/ //Must not be called from an ISR void OS_TimerStop(OS_Timer_t *timer) { assert(timer); assert(InterruptInside[OS_CpuIndex()] == 0); OS_SemaphorePend(SemaphoreLock, OS_WAIT_FOREVER); if(timer->active) { timer->active = 0; if(timer->prev == NULL) TimerHead = timer->next; else timer->prev->next = timer->next; if(timer->next) timer->next->prev = timer->prev; } OS_SemaphorePost(SemaphoreLock); } /***************** ISR ********************/ /******************************************/ void OS_InterruptServiceRoutine(uint32 status, uint32 *stack) { int i; uint32 state, cpuIndex = OS_CpuIndex(); if(status == 0 && Isr[31]) Isr[31](stack); //SYSCALL or BREAK InterruptInside[cpuIndex] = 1; i = 0; do { if(status & 1) { if(Isr[i]) Isr[i](stack); else OS_InterruptMaskClear(1 << i); } status >>= 1; ++i; } while(status); InterruptInside[cpuIndex] = 0; state = OS_SpinLock(); if(ThreadNeedReschedule[cpuIndex]) OS_ThreadReschedule(ThreadNeedReschedule[cpuIndex] & 1); OS_SpinUnlock(state); } /******************************************/ void OS_InterruptRegister(uint32 mask, OS_FuncPtr_t funcPtr) { int i; for(i = 0; i < 32; ++i) { if(mask & (1 << i)) Isr[i] = funcPtr; } } /******************************************/ //Plasma hardware dependent uint32 OS_InterruptStatus(void) { return MemoryRead(IRQ_STATUS) & MemoryRead(IRQ_MASK); } /******************************************/ //Plasma hardware dependent uint32 OS_InterruptMaskSet(uint32 mask) { uint32 state; state = OS_CriticalBegin(); mask |= MemoryRead(IRQ_MASK); MemoryWrite(IRQ_MASK, mask); OS_CriticalEnd(state); return mask; } /******************************************/ //Plasma hardware dependent uint32 OS_InterruptMaskClear(uint32 mask) { uint32 state; state = OS_CriticalBegin(); mask = MemoryRead(IRQ_MASK) & ~mask; MemoryWrite(IRQ_MASK, mask); OS_CriticalEnd(state); return mask; } /**************** Init ********************/ /******************************************/ //If there aren't any other ready to run threads then spin here static int SimulateIsr; static void OS_IdleThread(void *arg) { uint32 IdleCount=0; (void)arg; //Don't block in the idle thread! for(;;) { ++IdleCount; #ifndef DISABLE_IRQ_SIM MemoryRead(IRQ_MASK + 4); //will call Sleep if(SimulateIsr && (int)arg == OS_CPU_COUNT-1) { unsigned int value = IRQ_COUNTER18; //tick interrupt for(;;) { value |= OS_InterruptStatus(); if(value == 0) break; OS_InterruptServiceRoutine(value, 0); value = 0; } } #endif #if OS_CPU_COUNT > 1 if((int)arg < OS_CPU_COUNT - 1) { unsigned int state; #ifndef WIN32 for(IdleCount = 0; IdleCount < 25000; ++IdleCount) ; #endif state = OS_SpinLock(); OS_ThreadReschedule(1); OS_SpinUnlock(state); } #endif } } /******************************************/ //Plasma hardware dependent //ISR called every ~10 msecs when bit 18 of the counter register toggles static void OS_InterruptTick(void *arg) { uint32 state, mask; //Toggle looking for IRQ_COUNTER18 or IRQ_COUNTER18_NOT state = OS_SpinLock(); mask = MemoryRead(IRQ_MASK); mask ^= IRQ_COUNTER18 | IRQ_COUNTER18_NOT; MemoryWrite(IRQ_MASK, mask); OS_ThreadTick(arg); OS_SpinUnlock(state); } /******************************************/ //Initialize the OS by setting up the system heap and the tick interrupt void OS_Init(uint32 *heapStorage, uint32 bytes) { int i; if((int)OS_Init > 0x10000000) //Running from DDR? OS_AsmInterruptInit(); //Patch interrupt vector OS_InterruptMaskClear(0xffffffff); //Disable interrupts HeapArray[0] = OS_HeapCreate("Heap", heapStorage, bytes); HeapArray[1] = HeapArray[0]; #ifndef WIN32 HeapArray[7] = OS_HeapCreate("Alt", (uint8*)RAM_EXTERNAL_BASE + RAM_EXTERNAL_SIZE*2, 1024*1024*60); OS_HeapAlternate(HeapArray[0], HeapArray[7]); #endif SemaphoreSleep = OS_SemaphoreCreate("Sleep", 0); SemaphoreRelease = OS_SemaphoreCreate("Release", 1); SemaphoreLock = OS_SemaphoreCreate("Lock", 1); if((MemoryRead(IRQ_STATUS) & (IRQ_COUNTER18 | IRQ_COUNTER18_NOT)) == 0) { //Detected running in simulator UartPrintfCritical("SimIsr\n"); SimulateIsr = 1; } for(i = 0; i < OS_CPU_COUNT; ++i) OS_ThreadCreate("Idle", OS_IdleThread, (void*)i, i, 256); //Plasma hardware dependent (register for OS tick interrupt every ~10 msecs) OS_InterruptRegister(IRQ_COUNTER18 | IRQ_COUNTER18_NOT, OS_InterruptTick); OS_InterruptMaskSet(IRQ_COUNTER18); } /******************************************/ //Start thread swapping void OS_Start(void) { #if defined(WIN32) && OS_CPU_COUNT > 1 jmp_buf env; OS_ThreadRegsInit(env); Registration[OS_CpuIndex()] = ((jmp_buf2*)env)->extra[0]; #endif ThreadSwapEnabled = 1; (void)OS_SpinLock(); OS_ThreadReschedule(1); } /******************************************/ //Place breakpoint here void OS_Assert(void) { } /**************** Example *****************/ #ifndef NO_MAIN #ifdef WIN32 static uint8 HeapSpace[1024*512]; //For simulation on a PC #endif int main(int programEnd, char *argv[]) { (void)programEnd; //Pointer to end of used memory (void)argv; UartPrintfCritical("Starting RTOS " __DATE__ " " __TIME__ "\n"); MemoryWrite(IRQ_MASK, 0); #ifdef WIN32 OS_Init((uint32*)HeapSpace, sizeof(HeapSpace)); //For PC simulation #else //Create heap in remaining space after program in 1MB external RAM OS_Init((uint32*)programEnd, RAM_EXTERNAL_BASE + RAM_EXTERNAL_SIZE - programEnd); #endif UartInit(); OS_ThreadCreate("Main", MainThread, NULL, 100, 4000); #if defined(WIN32) && OS_CPU_COUNT > 1 OS_InitSimulation(); #endif OS_Start(); return 0; } #endif //NO_MAIN
Go to most recent revision | Compare with Previous | Blame | View Log