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Subversion Repositories rtftextcontroller

[/] [rtftextcontroller/] [trunk/] [software/] [rtfTextControllerSampleUsageCode.x68] - Rev 26

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;------------------------------------------------------------------------------
; Code Sample from system bios ROM.
;------------------------------------------------------------------------------


TEXTSCR         EQU             0xFFD00000
COLORSCR        EQU             0xFFD10000
TEXTCTRL        EQU             0xFFDA0000
TEXT_COLS       EQU             0xFFDA0000
TEXT_ROWS       EQU             0xFFDA0002
TEXT_CURPOS     EQU             0xFFDA0016


;------------------------------------------------------------------------------
; Clear the screen and the screen color memory
; We clear the screen to give a visual indication that the system
; is working at all.
;------------------------------------------------------------------------------
;
ClearScreen:
        move.w  TEXT_COLS,d1    ; calc number to clear
        mulu.w  TEXT_ROWS,d1
        move.w  #32,d0                  ; space character
        move.l  #TEXTSCR,a0             ; text screen address
csj4:
        move.w  d0,(a0)+
        dbeq    d1,csj4

        move.w  TEXT_COLS,d1    ; calc number to clear
        mulu.w  TEXT_ROWS,d1
        move.w  ScreenColor,d0          ; a nice color blue, light blue
        move.l  #COLORSCR,a0            ; text color address
csj3:
        move.w  d0,(a0)+
        dbeq    d1,csj3
        rts
        
;------------------------------------------------------------------------------
; Scroll text on the screen upwards
;------------------------------------------------------------------------------
;
ScrollUp:
        movem.l d0/d1/d2/a0,-(a7)
        move.w  TEXT_COLS,d0            ; calc number of chars to scroll
        mulu.w  TEXT_ROWS,d0
        sub.w   TEXT_COLS,d0            ; one less row
        lea             TEXTSCR,a0
        move.w  TEXT_COLS,d2
        asl.w   #1,d2
scrup1:
        move.w  (a0,d2.w),(a0)+
        dbeq    d0,scrup1

        move.w  TEXT_ROWS,d1
        subi.w  #1,d1
        jsr             BlankLine
        movem.l (a7)+,d0/d1/d2/a0
        rts

;------------------------------------------------------------------------------
; Blank out a line on the display
; line number to blank is in D1.W
;------------------------------------------------------------------------------
;
BlankLine:
        movem.l d0/a0,-(a7)
        move.w  TEXT_COLS,d0
        mulu.w  d1,d0                           ; d0 = row * cols
        asl.w   #1,d0                           ; *2 for moving words, not bytes
        add.l   #TEXTSCR,d0                     ; add in screen base
        move.l  d0,a0
        move.w  TEXT_COLS,d0            ; d0 = number of chars to blank out
blnkln1:
        move.w  #' ',(a0)+
        dbeq    d0,blnkln1
        movem.l (a7)+,d0/a0
        rts     

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